1209e9dcd7
- add CMake option 'OPTION_USE_STD' - add configure option '--enable-use_std' - move FL/Fl_String.H to src/Fl_String.H - move FL/Fl_Int_Vector.H to src/Fl_Int_Vector.H - remove Fl_String from demo program examples/callbacks.cxx - remove Fl_Int_Vector from public header FL/Fl_Table.H - some methods of Fl_Table are no longer inline - add CMake option OPTION_USE_STD to allow std::string in some selected functions and methods Experimental, may be removed before release: - use either Fl_Int_Vector or std::vector in Fl_Table depending on CMake OPTION_USE_STD or configure --enable-use_std Move all fl_filename* functions that use Fl_String to fluid Main changes in fluid: - add fluid_filename.h and .cxx - include "fluid_filename.h" rather than <FL/filename.H> Update fl_input(), fl_password() and test/ask - add maxchar parameter to fl_input() and fl_password() - fl_input_str() and fl_password_str() are optional and return std::string if enabled (FLTK_USE_STD)
152 lines
5.5 KiB
C++
152 lines
5.5 KiB
C++
//
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// Callback macros example program for the Fast Light Tool Kit (FLTK).
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//
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// Copyright 2023 by Bill Spitzak and others.
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//
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// This library is free software. Distribution and use rights are outlined in
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// the file "COPYING" which should have been included with this file. If this
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// file is missing or damaged, see the license at:
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//
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// https://www.fltk.org/COPYING.php
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//
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// Please see the following page on how to report bugs and issues:
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//
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// https://www.fltk.org/bugs.php
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//
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#include <stdio.h>
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#include <FL/Fl.H>
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#include <FL/Fl_Window.H>
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#include <FL/Fl_Box.H>
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#include <FL/Fl_Button.H>
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#include <FL/fl_ask.H>
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#include <FL/fl_callback_macros.H>
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Fl_Window *window = NULL;
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/*
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Here is a list of callback functions that can take custom parameters and are
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not limited to FLTK's built-in `void*` or `long` user_data.
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*/
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void hello_0_args_cb() {
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fl_message("Hello with 0 arguments");
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}
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void hello_2_args_cb(const char *text, int number) {
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fl_message("Hello with 2 arguments,\n\"%s\" and '%d'", text, number);
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}
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void hello_4_args_cb(int a1, int a2, int a3, int a4) {
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fl_message("Hello with 4 arguments:\n%d %d %d %d", a1, a2, a3, a4);
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}
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/*
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We create our own little class here that uses method callbacks.
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*/
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class MyButton : public Fl_Button {
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// id will be set in the constructor
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int id_;
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public:
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// create a simple push button
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MyButton(int x, int y, int w, int h, const char *label, int id)
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: Fl_Button(x, y, w, h, label), id_(id)
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{ }
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// public non-static callback method
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void hello(int a, int b, int c) {
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// it's not a static method, so we have full access to all members, i.e. 'id_'
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fl_message("MyButton has the id %d\nand was called with the custom parameters\n%d, %d, and %d.", id_, a, b, c);
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}
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};
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/*
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Whenever the code created by the macro is called, custom parameters are
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duplicated. This ensures that each widget created dynamically with the same
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function has its own separate set of user data at runtime. Consequently,
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multiple widgets can be created dynamically, and each widget will have its
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own unique set of parameters.
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*/
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void make_button(Fl_Window *win, int set) {
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int y_lut[] = { 60, 90 };
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const char *label_lut[] = { "id 2 (5, 6, 7)", "id 3 (6, 7, 8)" };
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MyButton *btn = new MyButton(200, y_lut[set], 180, 25, label_lut[set], set+2);
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FL_METHOD_CALLBACK_3(btn, MyButton, btn, hello, int, set+5, int, set+6, int, set+7);
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}
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int main(int argc, char ** argv) {
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window = new Fl_Window(580, 120);
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/* -- testing function callbacks with multiple arguments
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These buttons demo the use of the CALLBACK macro to call standard C style
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functions with up to five custom parameters.
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*/
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new Fl_Box(10, 5, 180, 25, "Function Callbacks:");
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Fl_Button *func_cb_btn_0 = new Fl_Button(10, 30, 180, 25, "0 args");
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FL_FUNCTION_CALLBACK_0(func_cb_btn_0, hello_0_args_cb);
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Fl_Button *func_cb_btn_2 = new Fl_Button(10, 60, 180, 25, "2 args");
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FL_FUNCTION_CALLBACK_2(func_cb_btn_2, hello_2_args_cb, const char *, "FLTK", int, 2);
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Fl_Button *func_cb_btn_4 = new Fl_Button(10, 90, 180, 25, "4 args");
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FL_FUNCTION_CALLBACK_4(func_cb_btn_4, hello_4_args_cb, int, 1, int, 2, int, 3, int, 4);
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/* -- testing non-static method callbacks with multiple arguments
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The following buttons call non-static class methods with custom parameters.
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Check the class above to see how this is implemented.
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*/
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new Fl_Box(200, 5, 180, 25, "Method Callbacks:");
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MyButton *meth_cb_btn_0 = new MyButton(200, 30, 180, 25, "id 1 (1, 2, 3)", 1);
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// 1: the macro needs a pointer to the button first
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// 2: we can call a method in any class, but here we call ourselves
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// 3: call a method in our own class, so we need to set 'meth_cb_btn_0' again
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// Note: we could just as well call a method in a different class.
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// 4: this is the method that we want to call; it must be "public"
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// 5: add zero to five parameter triplets, note the comma placement
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FL_METHOD_CALLBACK_3(meth_cb_btn_0, MyButton, meth_cb_btn_0, hello, int, 1, int, 2, int, 3);
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// call the same FL_METHOD_CALLBACK macro multiple times to ensure we get
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// individual parameter sets
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make_button(window, 0);
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make_button(window, 1);
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/* -- testing inline callback functions
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Adding a simple Lambda style functionality to FLTK without actually using
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lambdas and staying C++99 compatible.
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*/
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new Fl_Box(390, 5, 180, 25, "Inline Callbacks:");
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Fl_Button *inline_cb_btn_0 = new Fl_Button(390, 30, 180, 25, "0 args");
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FL_INLINE_CALLBACK_0(inline_cb_btn_0,
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{ fl_message("Inline callback with 0 args."); }
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);
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Fl_Button *inline_cb_btn_2 = new Fl_Button(390, 60, 180, 25, "2 args");
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FL_INLINE_CALLBACK_2(inline_cb_btn_2,
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const char *, text, "FLTK", int, number, 2,
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{ fl_message("We received the message %s with %d!", text, number); }
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);
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Fl_Button *inline_cb_btn_4 = new Fl_Button(390, 90, 180, 25, "4 args");
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FL_INLINE_CALLBACK_4(inline_cb_btn_4,
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int, x, window->x(),
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int, y, window->y(),
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int, w, window->w(),
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int, h, window->h(),
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{ fl_message("The main window was at\nx:%d, y:%d, w:%d, h:%d\n"
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"when the callback was created\n"
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"and is now at x:%d, y:%d", x, y, w, h,
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window->x(), window->y());
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}
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);
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window->end();
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window->show(argc,argv);
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return Fl::run();
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}
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