mirror of https://github.com/fltk/fltk
67 lines
2.0 KiB
C++
67 lines
2.0 KiB
C++
//
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// "$Id$"
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//
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// Image header file for the Fast Light Tool Kit (FLTK).
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//
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// This class stores the image labels for widgets in fluid. This is
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// not a class in FLTK itself, and will produce different types of
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// code depending on what the image type is.
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//
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// Copyright 1998-2005 by Bill Spitzak and others.
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Library General Public
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// License as published by the Free Software Foundation; either
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// version 2 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Library General Public License for more details.
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//
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// You should have received a copy of the GNU Library General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
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// USA.
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//
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// Please report all bugs and problems on the following page:
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//
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// http://www.fltk.org/str.php
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//
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#ifndef FLUID_IMAGE_H
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# define FLUID_IMAGE_H
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# include <FL/Fl_Shared_Image.H>
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class Fluid_Image {
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const char *name_;
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int refcount;
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Fl_Shared_Image *img;
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protected:
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Fluid_Image(const char *name); // no public constructor
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~Fluid_Image(); // no public destructor
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public:
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int written;
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static Fluid_Image* find(const char *);
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void decrement(); // reference counting & automatic free
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void increment();
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void image(Fl_Widget *); // set the image of this widget
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void deimage(Fl_Widget *); // set the deimage of this widget
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void write_static();
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void write_code(int inactive = 0);
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const char *name() const {return name_;}
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};
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// pop up file chooser and return a legal image selected by user,
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// or zero for any errors:
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Fluid_Image *ui_find_image(const char *);
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extern const char *ui_find_image_name;
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#endif
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//
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// End of "$Id$".
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//
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