fltk/src/Fl_Tree_Item_Array.cxx
Greg Ercolano ce1ab7e1ce Fixes to how new move() operations handle the concept
of 'above' and 'below' when referring to items instead
of index positions.

Small offsets needed due to how the arrays are scrolled
after a move operation.



git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@10272 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
2014-09-05 02:59:00 +00:00

310 lines
9.3 KiB
C++

//
// "$Id$"
//
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <FL/Fl_Tree_Item_Array.H>
#include <FL/Fl_Tree_Item.H>
//////////////////////
// Fl_Tree_Item_Array.cxx
//////////////////////
//
// Fl_Tree -- This file is part of the Fl_Tree widget for FLTK
// Copyright (C) 2009-2010 by Greg Ercolano.
//
// This library is free software. Distribution and use rights are outlined in
// the file "COPYING" which should have been included with this file. If this
// file is missing or damaged, see the license at:
//
// http://www.fltk.org/COPYING.php
//
// Please report all bugs and problems on the following page:
//
// http://www.fltk.org/str.php
//
/// Constructor; creates an empty array.
///
/// The optional 'chunksize' can be specified to optimize
/// memory allocation for potentially large arrays. Default chunksize is 10.
///
Fl_Tree_Item_Array::Fl_Tree_Item_Array(int new_chunksize) {
_items = 0;
_total = 0;
_size = 0;
#if FLTK_ABI_VERSION >= 10303
_flags = 0;
#endif
_chunksize = new_chunksize;
}
/// Destructor. Calls each item's destructor, destroys internal _items array.
Fl_Tree_Item_Array::~Fl_Tree_Item_Array() {
clear();
}
/// Copy constructor. Makes new copy of array, with new instances of each item.
Fl_Tree_Item_Array::Fl_Tree_Item_Array(const Fl_Tree_Item_Array* o) {
_items = (Fl_Tree_Item**)malloc(o->_size * sizeof(Fl_Tree_Item*));
_total = 0;
_size = o->_size;
_chunksize = o->_chunksize;
#if FLTK_ABI_VERSION >= 10303
_flags = o->_flags;
#endif
for ( int t=0; t<o->_total; t++ ) {
#if FLTK_ABI_VERSION >= 10303
if ( _flags & MANAGE_ITEM ) {
_items[t] = new Fl_Tree_Item(o->_items[t]); // make new copy of item
++_total;
_items[t]->update_prev_next(t); // update uses _total's current value
} else {
_items[t] = o->_items[t]; // copy ptr only
++_total;
}
#else
_items[t] = new Fl_Tree_Item(o->_items[t]); // make new copy of item
++_total;
_items[t]->update_prev_next(t); // update uses _total's current value
#endif
}
}
/// Clear the entire array.
///
/// Each item will be deleted (destructors will be called),
/// and the array will be cleared. total() will return 0.
///
void Fl_Tree_Item_Array::clear() {
if ( _items ) {
for ( int t=0; t<_total; t++ ) {
#if FLTK_ABI_VERSION >= 10303
if ( _flags & MANAGE_ITEM )
#endif
{
delete _items[t];
_items[t] = 0;
}
}
free((void*)_items); _items = 0;
}
_total = _size = 0;
}
// Internal: Enlarge the items array.
//
// Adjusts size/items memory allocation as needed.
// Does NOT change total.
//
void Fl_Tree_Item_Array::enlarge(int count) {
int newtotal = _total + count; // new total
if ( newtotal >= _size ) { // more than we have allocated?
if ( (newtotal/150) > _chunksize ) _chunksize *= 10;
// Increase size of array
int newsize = _size + _chunksize;
Fl_Tree_Item **newitems = (Fl_Tree_Item**)malloc(newsize * sizeof(Fl_Tree_Item*));
if ( _items ) {
// Copy old array -> new, delete old
memmove(newitems, _items, _size * sizeof(Fl_Tree_Item*));
free((void*)_items); _items = 0;
}
// Adjust items/sizeitems
_items = newitems;
_size = newsize;
}
}
/// Insert an item at index position \p pos.
///
/// Handles enlarging array if needed, total increased by 1.
/// If \p pos == total(), an empty item is appended to the array.
///
void Fl_Tree_Item_Array::insert(int pos, Fl_Tree_Item *new_item) {
enlarge(1);
// printf("*** POS=%d TOTAL-1=%d NITEMS=%d\n", pos, _total-1, (_total-pos));
if ( pos <= (_total - 1) ) { // need to move memory around?
int nitems = _total - pos;
memmove(&_items[pos+1], &_items[pos], sizeof(Fl_Tree_Item*) * nitems);
}
_items[pos] = new_item;
_total++;
#if FLTK_ABI_VERSION >= 10303
if ( _flags & MANAGE_ITEM )
#endif
{
_items[pos]->update_prev_next(pos); // adjust item's prev/next and its neighbors
}
}
/// Add an item* to the end of the array.
///
/// Assumes the item was created with 'new', and will remain
/// allocated.. Fl_Tree_Item_Array will handle calling the
/// item's destructor when the array is cleared or the item remove()'ed.
///
void Fl_Tree_Item_Array::add(Fl_Tree_Item *val) {
insert(_total, val);
}
/// Replace the item at \p index with \p newitem.
///
/// Old item at index position will be destroyed,
/// and the new item will take it's place, and stitched into the linked list.
///
void Fl_Tree_Item_Array::replace(int index, Fl_Tree_Item *newitem) {
if ( _items[index] ) { // delete if non-zero
#if FLTK_ABI_VERSION >= 10303
if ( _flags & MANAGE_ITEM )
#endif
// Destroy old item
delete _items[index];
}
_items[index] = newitem; // install new item
#if FLTK_ABI_VERSION >= 10303
if ( _flags & MANAGE_ITEM )
#endif
{
// Restitch into linked list
_items[index]->update_prev_next(index);
}
}
/// Remove the item at \param[in] index from the array.
///
/// The item will be delete'd (if non-NULL), so its destructor will be called.
///
void Fl_Tree_Item_Array::remove(int index) {
if ( _items[index] ) { // delete if non-zero
#if FLTK_ABI_VERSION >= 10303
if ( _flags & MANAGE_ITEM )
#endif
delete _items[index];
}
_items[index] = 0;
_total--;
for ( int i=index; i<_total; i++ ) { // reshuffle the array
_items[i] = _items[i+1];
}
#if FLTK_ABI_VERSION >= 10303
if ( _flags & MANAGE_ITEM )
#endif
{
if ( index < _total ) { // removed item not last?
_items[index]->update_prev_next(index); // update next item's prev/next and neighbors
} else if ( ((index-1) >= 0) && // removed item IS last?
((index-1) < _total)) {
_items[index-1]->update_prev_next(index-1);// update prev item's prev/next and neighbors
}
}
}
/// Remove the item from the array.
///
/// \returns 0 if removed, or -1 if the item was not in the array.
///
int Fl_Tree_Item_Array::remove(Fl_Tree_Item *item) {
for ( int t=0; t<_total; t++ ) {
if ( item == _items[t] ) {
remove(t);
return(0);
}
}
return(-1);
}
#if FLTK_ABI_VERSION >= 10301
/// Swap the two items at index positions \p ax and \p bx.
void Fl_Tree_Item_Array::swap(int ax, int bx) {
Fl_Tree_Item *asave = _items[ax];
_items[ax] = _items[bx];
_items[bx] = asave;
#if FLTK_ABI_VERSION >= 10303
if ( _flags & MANAGE_ITEM )
#endif
{
// Adjust prev/next ptrs
_items[ax]->update_prev_next(ax);
_items[bx]->update_prev_next(bx);
}
}
#endif /* FLTK_ABI_VERSION */
/// Move item at 'from' to new position 'to' in the array.
/// Due to how the moving an item shuffles the array around,
/// a positional 'move' implies things that may not be obvious:
/// - When 'from' moved lower in tree, appears BELOW item that was at 'to'.
/// - When 'from' moved higher in tree, appears ABOVE item that was at 'to'.
///
/// \returns 0 on success, -1 on range error (e.g. if \p 'to' or \p 'from' out of range)
///
int Fl_Tree_Item_Array::move(int to, int from) {
if ( from == to ) return 0; // nop
if ( to<0 || to>=_total || from<0 || from>=_total ) return -1;
Fl_Tree_Item *item = _items[from];
// Remove item..
if ( from < to )
for ( int t=from; t<to && t<(_total+1); t++ )
_items[t] = _items[t+1];
else
for ( int t=from; t>to && t>0; t-- )
_items[t] = _items[t-1];
// Move to new position
_items[to] = item;
// Update all children
for ( int r=0; r<_total; r++ ) // XXX: excessive to do all children,
_items[r]->update_prev_next(r); // XXX: but avoids weird boundary issues
return 0;
}
/// Deparent item at \p 'pos' from our list of children.
/// Similar to a remove() without the destruction of the item.
/// This creates an orphaned item (still allocated, has no parent)
/// which soon after is typically reparented elsewhere.
///
/// \returns 0 on success, -1 on error (e.g. if \p 'pos' out of range)
///
int Fl_Tree_Item_Array::deparent(int pos) {
if ( pos>=_total || pos<0 ) return -1;
// Save item being deparented, and its two nearest siblings
Fl_Tree_Item *item = _items[pos];
Fl_Tree_Item *prev = item->prev_sibling();
Fl_Tree_Item *next = item->next_sibling();
// Remove from parent's list of children
_total -= 1;
for ( int t=pos; t<_total; t++ )
_items[t] = _items[t+1]; // delete, no destroy
// Now an orphan: remove association with old parent and siblings
item->update_prev_next(-1); // become an orphan
// Adjust bereaved siblings
if ( prev ) prev->update_prev_next(pos-1);
if ( next ) next->update_prev_next(pos);
return 0;
}
/// Reparent specified item as a child of ourself.
/// Typically 'newchild' was recently orphaned with deparent().
///
/// \returns 0 on success, -1 on error (e.g. if \p 'pos' out of range)
///
int Fl_Tree_Item_Array::reparent(Fl_Tree_Item *item, Fl_Tree_Item* newparent, int pos) {
if ( pos<0 || pos>_total ) return -1;
// Add item to new parent
enlarge(1);
_total += 1;
for ( int t=_total-1; t>pos; --t ) // shuffle array to make room for new entry
_items[t] = _items[t-1];
_items[pos] = item; // insert new entry
// Attach to new parent and siblings
_items[pos]->parent(newparent); // reparent (update_prev_next() needs this)
_items[pos]->update_prev_next(pos); // find new siblings
return 0;
}
//
// End of "$Id$".
//