486 lines
16 KiB
C++
486 lines
16 KiB
C++
//
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// "$Id$"
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//
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#ifndef FL_TREE_ITEM_H
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#define FL_TREE_ITEM_H
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#include <FL/Fl.H>
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#include <FL/Fl_Widget.H>
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#include <FL/Fl_Image.H>
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#include <FL/fl_draw.H>
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#include <FL/Fl_Tree_Item_Array.H>
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#include <FL/Fl_Tree_Prefs.H>
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//////////////////////
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// FL/Fl_Tree_Item.H
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//////////////////////
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//
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// Fl_Tree -- This file is part of the Fl_Tree widget for FLTK
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// Copyright (C) 2009-2010 by Greg Ercolano.
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//
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// This library is free software. Distribution and use rights are outlined in
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// the file "COPYING" which should have been included with this file. If this
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// file is missing or damaged, see the license at:
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//
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// http://www.fltk.org/COPYING.php
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//
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// Please report all bugs and problems on the following page:
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//
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// http://www.fltk.org/str.php
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//
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///
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/// \file
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/// \brief This file contains the definitions for Fl_Tree_Item
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///
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/// \class Fl_Tree_Item
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/// \brief Tree widget item.
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///
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/// This class is a single tree item, and manages all of the item's attributes.
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/// Fl_Tree_Item is used by Fl_Tree, which is comprised of many instances of Fl_Tree_Item.
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///
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/// Fl_Tree_Item is hierarchical; it dynamically manages an Fl_Tree_Item_Array of children
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/// that are themselves instances of Fl_Tree_Item. Each item can have zero or more children.
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/// When an item has children, close() and open() can be used to hide or show them.
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///
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/// Items have their own attributes; font size, face, color.
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/// Items maintain their own hierarchy of children.
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///
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/// When you make changes to items, you'll need to tell the tree to redraw()
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/// for the changes to show up.
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///
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/// New 1.3.3 ABI feature:
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/// You can define custom items by either adding a custom widget to the item
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/// with Fl_Tree_Item::widget(), or override the draw_item_content() method
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/// if you want to just redefine how the label is drawn.
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///
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/// The following shows the Fl_Tree_Item's dimensions, useful when overriding
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/// the draw_item_content() method:
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///
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/// \image html Fl_Tree_Item-dimensions.png "Fl_Tree_Item's internal dimensions." width=6cm
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/// \image latex Fl_Tree_Item-dimensions.png "Fl_Tree_Item's internal dimensions." width=6cm
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///
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class Fl_Tree;
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class FL_EXPORT Fl_Tree_Item {
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Fl_Tree *_tree; // parent tree
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const char *_label; // label (memory managed)
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Fl_Font _labelfont; // label's font face
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Fl_Fontsize _labelsize; // label's font size
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Fl_Color _labelfgcolor; // label's fg color
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Fl_Color _labelbgcolor; // label's bg color (0xffffffff is 'transparent')
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/// \enum Fl_Tree_Item_Flags
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enum Fl_Tree_Item_Flags {
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OPEN = 1<<0, ///> item is open
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VISIBLE = 1<<1, ///> item is visible
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ACTIVE = 1<<2, ///> item is active
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SELECTED = 1<<3 ///> item is selected
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};
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unsigned short _flags; // misc flags
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int _xywh[4]; // xywh of this widget (if visible)
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int _collapse_xywh[4]; // xywh of collapse icon (if visible)
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int _label_xywh[4]; // xywh of label
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Fl_Widget *_widget; // item's label widget (optional)
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Fl_Image *_usericon; // item's user-specific icon (optional)
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Fl_Image *_userdeicon; // deactivated usericon
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Fl_Tree_Item_Array _children; // array of child items
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Fl_Tree_Item *_parent; // parent item (=0 if root)
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void *_userdata; // user data that can be associated with an item
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Fl_Tree_Item *_prev_sibling; // previous sibling (same level)
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Fl_Tree_Item *_next_sibling; // next sibling (same level)
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// Protected methods
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protected:
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void _Init(const Fl_Tree_Prefs &prefs, Fl_Tree *tree);
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void show_widgets();
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void hide_widgets();
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void draw_vertical_connector(int x, int y1, int y2, const Fl_Tree_Prefs &prefs);
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void draw_horizontal_connector(int x1, int x2, int y, const Fl_Tree_Prefs &prefs);
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void recalc_tree();
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int calc_item_height(const Fl_Tree_Prefs &prefs) const;
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Fl_Color drawfgcolor() const;
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Fl_Color drawbgcolor() const;
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public:
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Fl_Tree_Item(const Fl_Tree_Prefs &prefs); // CTOR -- backwards compatible
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Fl_Tree_Item(Fl_Tree *tree); // CTOR -- ABI 1.3.3+
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virtual ~Fl_Tree_Item(); // DTOR -- ABI 1.3.3+
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Fl_Tree_Item(const Fl_Tree_Item *o); // COPY CTOR
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/// The item's x position relative to the window
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int x() const { return(_xywh[0]); }
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/// The item's y position relative to the window
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int y() const { return(_xywh[1]); }
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/// The entire item's width to right edge of Fl_Tree's inner width
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/// within scrollbars.
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int w() const { return(_xywh[2]); }
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/// The item's height
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int h() const { return(_xywh[3]); }
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/// The item's label x position relative to the window
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/// \version 1.3.3
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int label_x() const { return(_label_xywh[0]); }
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/// The item's label y position relative to the window
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/// \version 1.3.3
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int label_y() const { return(_label_xywh[1]); }
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/// The item's maximum label width to right edge of Fl_Tree's inner width
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/// within scrollbars.
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/// \version 1.3.3
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int label_w() const { return(_label_xywh[2]); }
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/// The item's label height
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/// \version 1.3.3
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int label_h() const { return(_label_xywh[3]); }
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virtual int draw_item_content(int render);
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void draw(int X, int &Y, int W, Fl_Tree_Item *itemfocus,
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int &tree_item_xmax, int lastchild=1, int render=1);
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void show_self(const char *indent = "") const;
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void label(const char *val);
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const char *label() const;
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/// Set a user-data value for the item.
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inline void user_data( void* data ) { _userdata = data; }
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/// Retrieve the user-data value that has been assigned to the item.
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inline void* user_data() const { return _userdata; }
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/// Set item's label font face.
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void labelfont(Fl_Font val) {
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_labelfont = val;
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recalc_tree(); // may change tree geometry
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}
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/// Get item's label font face.
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Fl_Font labelfont() const {
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return(_labelfont);
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}
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/// Set item's label font size.
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void labelsize(Fl_Fontsize val) {
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_labelsize = val;
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recalc_tree(); // may change tree geometry
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}
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/// Get item's label font size.
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Fl_Fontsize labelsize() const {
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return(_labelsize);
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}
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/// Set item's label foreground text color.
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void labelfgcolor(Fl_Color val) {
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_labelfgcolor = val;
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}
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/// Return item's label foreground text color.
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Fl_Color labelfgcolor() const {
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return(_labelfgcolor);
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}
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/// Set item's label text color. Alias for labelfgcolor(Fl_Color)).
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void labelcolor(Fl_Color val) {
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labelfgcolor(val);
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}
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/// Return item's label text color. Alias for labelfgcolor() const).
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Fl_Color labelcolor() const {
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return labelfgcolor();
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}
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/// Set item's label background color.
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/// A special case is made for color 0xffffffff which uses the parent tree's bg color.
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void labelbgcolor(Fl_Color val) {
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_labelbgcolor = val;
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}
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/// Return item's label background text color.
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/// If the color is 0xffffffff, the default behavior is the parent tree's
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/// bg color will be used. (An overloaded draw_item_content() can override
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/// this behavior.)
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Fl_Color labelbgcolor() const {
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return(_labelbgcolor);
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}
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/// Assign an FLTK widget to this item.
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void widget(Fl_Widget *val) {
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_widget = val;
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recalc_tree(); // may change tree geometry
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}
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/// Return FLTK widget assigned to this item.
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Fl_Widget *widget() const {
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return(_widget);
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}
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/// Return the number of children this item has.
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int children() const {
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return(_children.total());
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}
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/// Return the child item for the given 'index'.
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Fl_Tree_Item *child(int index) {
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return(_children[index]);
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}
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/// Return the const child item for the given 'index'.
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const Fl_Tree_Item *child(int t) const;
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/// See if this item has children.
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int has_children() const {
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return(children());
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}
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int find_child(const char *name);
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int find_child(Fl_Tree_Item *item);
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int remove_child(Fl_Tree_Item *item);
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int remove_child(const char *new_label);
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void clear_children();
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void swap_children(int ax, int bx);
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int swap_children(Fl_Tree_Item *a, Fl_Tree_Item *b);
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const Fl_Tree_Item *find_child_item(const char *name) const;
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Fl_Tree_Item *find_child_item(const char *name);
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const Fl_Tree_Item *find_child_item(char **arr) const;
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Fl_Tree_Item *find_child_item(char **arr);
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const Fl_Tree_Item *find_item(char **arr) const;
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Fl_Tree_Item *find_item(char **arr);
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//////////////////
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// Adding items
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//////////////////
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Fl_Tree_Item *add(const Fl_Tree_Prefs &prefs,
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const char *new_label,
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Fl_Tree_Item *newitem);
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Fl_Tree_Item *add(const Fl_Tree_Prefs &prefs,
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const char *new_label);
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Fl_Tree_Item *add(const Fl_Tree_Prefs &prefs,
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char **arr,
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Fl_Tree_Item *newitem);
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Fl_Tree_Item *add(const Fl_Tree_Prefs &prefs,
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char **arr);
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Fl_Tree_Item *replace(Fl_Tree_Item *new_item);
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Fl_Tree_Item *replace_child(Fl_Tree_Item *olditem, Fl_Tree_Item *newitem);
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Fl_Tree_Item *insert(const Fl_Tree_Prefs &prefs, const char *new_label, int pos=0);
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Fl_Tree_Item *insert_above(const Fl_Tree_Prefs &prefs, const char *new_label);
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Fl_Tree_Item* deparent(int index);
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int reparent(Fl_Tree_Item *newchild, int index);
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int move(int to, int from);
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int move(Fl_Tree_Item *item, int op=0, int pos=0);
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int move_above(Fl_Tree_Item *item);
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int move_below(Fl_Tree_Item *item);
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int move_into(Fl_Tree_Item *item, int pos=0);
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int depth() const;
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Fl_Tree_Item *prev();
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Fl_Tree_Item *next();
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Fl_Tree_Item *next_sibling();
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Fl_Tree_Item *prev_sibling();
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void update_prev_next(int index);
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Fl_Tree_Item *next_displayed(Fl_Tree_Prefs &prefs); // deprecated
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Fl_Tree_Item *prev_displayed(Fl_Tree_Prefs &prefs); // deprecated
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Fl_Tree_Item *next_visible(Fl_Tree_Prefs &prefs);
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Fl_Tree_Item *prev_visible(Fl_Tree_Prefs &prefs);
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/// Return the parent for this item. Returns NULL if we are the root.
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Fl_Tree_Item *parent() {
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return(_parent);
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}
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/// Return the const parent for this item. Returns NULL if we are the root.
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const Fl_Tree_Item *parent() const {
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return(_parent);
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}
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/// Set the parent for this item.
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/// Should only be used by Fl_Tree's internals.
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///
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void parent(Fl_Tree_Item *val) {
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_parent = val;
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}
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const Fl_Tree_Prefs& prefs() const;
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/// Return the tree for this item.
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/// \version 1.3.3
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const Fl_Tree *tree() const {
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return(_tree);
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}
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/// Return the tree for this item.
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/// \version 1.3.4
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Fl_Tree *tree() {
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return(_tree);
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}
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//////////////////
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// State
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//////////////////
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void open();
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void close();
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/// See if the item is 'open'.
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int is_open() const {
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return(is_flag(OPEN));
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}
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/// See if the item is 'closed'.
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int is_close() const {
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return(is_flag(OPEN)?0:1);
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}
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/// Toggle the item's open/closed state.
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void open_toggle() {
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is_open()?close():open(); // handles calling recalc_tree()
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}
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/// Change the item's selection state to the optionally specified 'val'.
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/// If 'val' is not specified, the item will be selected.
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///
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void select(int val=1) {
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set_flag(SELECTED, val);
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}
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/// Toggle the item's selection state.
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void select_toggle() {
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if ( is_selected() ) {
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deselect(); // deselect if selected
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} else {
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select(); // select if deselected
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}
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}
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/// Select item and all its children.
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/// Returns count of how many items were in the 'deselected' state,
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/// ie. how many items were "changed".
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///
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int select_all() {
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int count = 0;
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if ( ! is_selected() ) {
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select();
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++count;
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}
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for ( int t=0; t<children(); t++ ) {
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count += child(t)->select_all();
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}
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return(count);
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}
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/// Disable the item's selection state.
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void deselect() {
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set_flag(SELECTED, 0);
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}
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/// Deselect item and all its children.
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/// Returns count of how many items were in the 'selected' state,
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/// ie. how many items were "changed".
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///
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int deselect_all() {
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int count = 0;
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if ( is_selected() ) {
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deselect();
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++count;
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}
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for ( int t=0; t<children(); t++ ) {
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count += child(t)->deselect_all();
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}
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return(count);
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}
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/// See if the item is selected.
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char is_selected() const {
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return(is_flag(SELECTED));
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}
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/// Change the item's activation state to the optionally specified 'val'.
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///
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/// When deactivated, the item will be 'grayed out'; the callback()
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/// won't be invoked if the user clicks on the label. If a widget()
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/// is associated with the item, its activation state will be changed as well.
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///
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/// If 'val' is not specified, the item will be activated.
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///
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void activate(int val=1) {
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set_flag(ACTIVE,val);
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if ( _widget && val != (int)_widget->active() ) {
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if ( val ) {
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_widget->activate();
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} else {
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_widget->deactivate();
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}
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_widget->redraw();
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}
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}
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/// Deactivate the item; the callback() won't be invoked when clicked.
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/// Same as activate(0)
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///
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void deactivate() {
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activate(0);
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}
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/// See if the item is activated.
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char is_activated() const {
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return(is_flag(ACTIVE));
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}
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/// See if the item is activated. Alias for is_activated().
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char is_active() const {
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return(is_activated());
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}
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/// See if the item is visible. Alias for is_visible().
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int visible() const {
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return(is_visible());
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}
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/// See if the item is visible.
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int is_visible() const {
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return(is_flag(VISIBLE));
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}
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int visible_r() const;
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/// Set the item's user icon to an Fl_Image. Use '0' to disable.
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/// No internal copy is made, caller must manage icon's memory.
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///
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/// Note, if you expect your items to be deactivated(),
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/// use userdeicon(Fl_Image*) to set up a 'grayed out' version of your icon
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/// to be used for display.
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///
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/// \see userdeicon(Fl_Image*)
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///
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void usericon(Fl_Image *val) {
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_usericon = val;
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recalc_tree(); // may change tree geometry
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}
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/// Get the item's user icon as an Fl_Image. Returns '0' if disabled.
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Fl_Image *usericon() const {
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return(_usericon);
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}
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/// Set the usericon to draw when the item is deactivated. Use '0' to disable.
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/// No internal copy is made; caller must manage icon's memory.
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///
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/// To create a typical 'grayed out' version of your usericon image,
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/// you can do the following:
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///
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/// \code
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/// // Create tree + usericon for items
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/// Fl_Tree *tree = new Fl_Tree(..);
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/// Fl_Image *usr_icon = new Fl_Pixmap(..); // your usericon
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/// Fl_Image *de_icon = usr_icon->copy(); // make a copy, and..
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/// de_icon->inactive(); // make it 'grayed out'
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/// ...
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/// for ( .. ) { // item loop..
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/// item = tree->add("..."); // create new item
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/// item->usericon(usr_icon); // assign usericon to items
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/// item->userdeicon(de_icon); // assign userdeicon to items
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/// ..
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/// }
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/// \endcode
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///
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/// In the above example, the app should 'delete' the two icons
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/// when they're no longer needed (e.g. after the tree is destroyed)
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///
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/// \version 1.3.4
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///
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void userdeicon(Fl_Image* val) {
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_userdeicon = val;
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}
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/// Return the deactivated version of the user icon, if any.
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/// Returns 0 if none.
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Fl_Image* userdeicon() const {
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return _userdeicon;
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}
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//////////////////
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// Events
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//////////////////
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const Fl_Tree_Item* find_clicked(const Fl_Tree_Prefs &prefs, int yonly=0) const;
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Fl_Tree_Item* find_clicked(const Fl_Tree_Prefs &prefs, int yonly=0);
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int event_on_item(const Fl_Tree_Prefs &prefs) const;
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int event_on_collapse_icon(const Fl_Tree_Prefs &prefs) const;
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int event_on_user_icon(const Fl_Tree_Prefs &prefs) const;
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int event_on_label(const Fl_Tree_Prefs &prefs) const;
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/// Is this item the root of the tree?
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int is_root() const {
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return(_parent==0?1:0);
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}
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// Protected methods
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// TODO: move these to top 'protected:' section
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protected:
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/// Set a flag to an on or off value. val is 0 or 1.
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inline void set_flag(unsigned short flag,int val) {
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if ( flag==OPEN || flag==VISIBLE ) {
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recalc_tree(); // may change tree geometry
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}
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if ( val ) _flags |= flag; else _flags &= ~flag;
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}
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/// See if flag set. Returns 0 or 1.
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inline int is_flag(unsigned short val) const {
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return(_flags & val ? 1 : 0);
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}
|
|
|
|
};
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|
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#endif /*FL_TREE_ITEM_H*/
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|
|
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//
|
|
// End of "$Id$".
|
|
//
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