fltk/test/fullscreen.cxx
Michael R Sweet 4b561b6e90 Updated copyright notices for all of the 1.0.x files.
Updated the configure script for *BSD and GCC 2.95 (-fno-exceptions)

Added install rule to documentation directory.

Dumped old packages directory; added traditional RPM spec file and EPM
list file (that replace all of the packages stuff)

The FLUID man page is now "fluid.1" for the formatted page and "fluid.man"
for the non-formatted page, since only IRIX uses pack'd formatted man pages.

Whew!


git-svn-id: file:///fltk/svn/fltk/branches/branch-1.0@1090 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
2000-04-25 22:17:00 +00:00

245 lines
6.2 KiB
C++

//
// "$Id: fullscreen.cxx,v 1.4.2.1 2000/04/25 22:16:54 mike Exp $"
//
// Fullscreen test program for the Fast Light Tool Kit (FLTK).
//
// This demo shows how to do many of the window manipulations that
// are popular on SGI programs, even though X does not really like
// them. You can toggle the border on/off, change the visual to
// switch between single/double buffer, and make the window take
// over the screen.
//
// Normally the program makes a single window with a child GL window.
// This simulates a program where the 3D display is surrounded by
// control knobs. Running the program with an argument will
// make it make a seperate GL window from the controls window. This
// simulates a (older?) style program where the graphics display is
// a different window than the controls.
//
// This program reports how many times it redraws the window to
// stdout, so you can see how much time it is wasting. It appears
// to be impossible to prevent X from sending redundant resize
// events, so there are extra redraws. But the way I have the
// code arranged here seems to be keeping that to a minimu.
//
// Apparently unavoidable bugs:
//
// Turning the border on causes an unnecessary redraw.
//
// Turning off full screen when the border is on causes an unnecessary
// resize and redraw when the program turns the border on.
//
// If it is a seperate window, turning double buffering on and off
// will cause the window to raise, deiconize, and possibly move. You
// can avoid this by making the Fl_Gl_Window a child of a normal
// window.
//
// Copyright 1998-2000 by Bill Spitzak and others.
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Library General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Library General Public License for more details.
//
// You should have received a copy of the GNU Library General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
// USA.
//
// Please report all bugs and problems to "fltk-bugs@easysw.com".
//
#include <config.h>
#include <FL/Fl.H>
#include <FL/Fl_Single_Window.H>
#include <FL/Fl_Hor_Slider.H>
#include <FL/Fl_Toggle_Light_Button.H>
#include <FL/math.h>
#include <stdio.h>
#if HAVE_GL
#include <FL/gl.h>
#include <FL/Fl_Gl_Window.H>
class shape_window : public Fl_Gl_Window {
void draw();
public:
int sides;
shape_window(int x,int y,int w,int h,const char *l=0);
};
shape_window::shape_window(int x,int y,int w,int h,const char *l) :
Fl_Gl_Window(x,y,w,h,l) {
sides = 3;
}
void shape_window::draw() {
printf("drawing size %d %d\n",w(),h());
if (!valid()) {
valid(1);
// printf("init\n");
glLoadIdentity();
glViewport(0,0,w(),h());
}
glClear(GL_COLOR_BUFFER_BIT);
glColor3f(.5,.6,.7);
glBegin(GL_POLYGON);
for (int i=0; i<sides; i++) {
double ang = i*2*M_PI/sides;
glVertex3f(cos(ang),sin(ang),0);
}
glEnd();
}
#else
#include <FL/fl_draw.H>
class shape_window : public Fl_Window {
void draw();
public:
int sides;
shape_window(int x,int y,int w,int h,const char *l=0);
};
shape_window::shape_window(int x,int y,int w,int h,const char *l) :
Fl_Window(x,y,w,h,l) {
sides = 3;
}
void shape_window::draw() {
fl_color(0);
fl_rectf(0,0,w(),h());
fl_font(0,20);
fl_color(7);
fl_draw("This requires GL",0,0,w(),h(),FL_ALIGN_CENTER);
}
#endif
void sides_cb(Fl_Widget *o, void *p) {
shape_window *sw = (shape_window *)p;
sw->sides = int(((Fl_Slider *)o)->value());
sw->redraw();
}
#if HAVE_GL
void double_cb(Fl_Widget *o, void *p) {
shape_window *sw = (shape_window *)p;
int d = ((Fl_Button *)o)->value();
sw->mode(d ? Fl_Mode(FL_DOUBLE|FL_RGB) : FL_RGB);
}
#else
void double_cb(Fl_Widget *, void *) {}
#endif
void border_cb(Fl_Widget *o, void *p) {
Fl_Window *w = (Fl_Window *)p;
int d = ((Fl_Button *)o)->value();
w->border(d);
}
int px,py,pw,ph;
Fl_Button *border_button;
void fullscreen_cb(Fl_Widget *o, void *p) {
Fl_Window *w = (Fl_Window *)p;
int d = ((Fl_Button *)o)->value();
if (d) {
px = w->x();
py = w->y();
pw = w->w();
ph = w->h();
w->fullscreen();
} else {
w->fullscreen_off(px,py,pw,ph);
}
}
#include <stdlib.h>
void exit_cb(Fl_Widget *, void *) {
exit(0);
}
#define NUMB 5
int twowindow = 0;
int initfull = 0;
int arg(int, char **argv, int &i) {
if (argv[i][1] == '2') {twowindow = 1; i++; return 1;}
if (argv[i][1] == 'f') {initfull = 1; i++; return 1;}
return 0;
}
int main(int argc, char **argv) {
int i=0;
if (Fl::args(argc,argv,i,arg) < argc)
Fl::fatal("Options are:\n -2 = 2 windows\n -f = startup fullscreen\n%s",Fl::help);
Fl_Single_Window window(300,300+30*NUMB); window.end();
shape_window sw(10,10,window.w()-20,window.h()-30*NUMB-20);
#if HAVE_GL
sw.mode(FL_RGB);
#endif
Fl_Window *w;
if (twowindow) { // make it's own window
sw.resizable(&sw);
w = &sw;
window.set_modal(); // makes controls stay on top when fullscreen pushed
argc--;
sw.show();
} else { // otherwise make a subwindow
window.add(sw);
window.resizable(&sw);
w = &window;
}
window.begin();
int y = window.h()-30*NUMB-5;
Fl_Hor_Slider slider(50,y,window.w()-60,30,"Sides:");
slider.align(FL_ALIGN_LEFT);
slider.callback(sides_cb,&sw);
slider.value(sw.sides);
slider.step(1);
slider.bounds(3,40);
y+=30;
Fl_Toggle_Light_Button b1(50,y,window.w()-60,30,"Double Buffered");
b1.callback(double_cb,&sw);
y+=30;
Fl_Toggle_Light_Button b2(50,y,window.w()-60,30,"Border");
b2.callback(border_cb,w);
b2.set();
border_button = &b2;
y+=30;
Fl_Toggle_Light_Button b3(50,y,window.w()-60,30,"FullScreen");
b3.callback(fullscreen_cb,w);
y+=30;
Fl_Button eb(50,y,window.w()-60,30,"Exit");
eb.callback(exit_cb);
y+=30;
if (initfull) {b3.set(); b3.do_callback();}
window.end();
window.show(argc,argv);
return Fl::run();
}
//
// End of "$Id: fullscreen.cxx,v 1.4.2.1 2000/04/25 22:16:54 mike Exp $".
//