fltk/src/Fl_x.cxx
Bill Spitzak 8b80ea35fe Fixes for os2x by Alexander Mai
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.0@430 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
1999-03-15 07:06:46 +00:00

829 lines
23 KiB
C++

//
// "$Id: Fl_x.cxx,v 1.24.2.1 1999/03/15 07:06:46 bill Exp $"
//
// X specific code for the Fast Light Tool Kit (FLTK).
//
// Copyright 1998-1999 by Bill Spitzak and others.
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Library General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Library General Public License for more details.
//
// You should have received a copy of the GNU Library General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
// USA.
//
// Please report all bugs and problems to "fltk-bugs@easysw.com".
//
#ifdef WIN32
#include "Fl_win32.cxx"
#else
#define CONSOLIDATE_MOTION 1
/**** Define this if your keyboard lacks a backspace key... ****/
/* #define BACKSPACE_HACK 1 */
#include <config.h>
#include <FL/Fl.H>
#include <FL/x.H>
#include <FL/Fl_Window.H>
#include <ctype.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <sys/time.h>
#if HAVE_SYS_SELECT_H
# include <sys/select.h>
#endif /* HAVE_SYS_SELECT_H */
////////////////////////////////////////////////////////////////
// interface to poll/select call:
#if HAVE_POLL
#include <poll.h>
#else
struct pollfd {int fd; short events; short revents;};
#define POLLIN 1
#define POLLOUT 4
#define POLLERR 8
//
// The following #define is only needed for HP-UX 9.x and earlier. 10.x
// and beyond have the right stuff, and any good GCC distribution fixes
// this, too!
//
//#define select(a,b,c,d,e) select((a),(int *)(b),(int *)(c),(int *)(d),(e))
#endif
#define MAXFD 8
#if !HAVE_POLL
static fd_set fdsets[3];
static int maxfd;
#endif
static int nfds;
static struct pollfd fds[MAXFD];
static struct {
void (*cb)(int, void*);
void* arg;
} fd[MAXFD];
void Fl::add_fd(int n, int events, void (*cb)(int, void*), void *v) {
int i;
if (nfds < MAXFD) {i = nfds; nfds++;} else {i = MAXFD-1;}
fds[i].fd = n;
fds[i].events = events;
#if !HAVE_POLL
if (events & POLLIN) FD_SET(n, &fdsets[0]);
if (events & POLLOUT) FD_SET(n, &fdsets[1]);
if (events & POLLERR) FD_SET(n, &fdsets[2]);
if (n > maxfd) maxfd = n;
#endif
fd[i].cb = cb;
fd[i].arg = v;
}
void Fl::add_fd(int fd, void (*cb)(int, void*), void* v) {
Fl::add_fd(fd,POLLIN,cb,v);
}
void Fl::remove_fd(int n) {
int i,j;
for (i=j=0; i<nfds; i++) {
if (fds[i].fd == n);
else {if (j<i) {fd[j]=fd[i]; fds[j]=fds[i];} j++;}
}
nfds = j;
#if !HAVE_POLL
FD_CLR(n, &fdsets[0]);
FD_CLR(n, &fdsets[1]);
FD_CLR(n, &fdsets[2]);
if (n == maxfd) maxfd--;
#endif
}
int fl_ready() {
if (XQLength(fl_display)) return 1;
#if HAVE_POLL
return ::poll(fds, nfds, 0);
#else
timeval t;
t.tv_sec = 0;
t.tv_usec = 0;
fd_set fdt[3];
fdt[0] = fdsets[0];
fdt[1] = fdsets[1];
fdt[2] = fdsets[2];
return ::select(maxfd+1,&fdt[0],&fdt[1],&fdt[2],&t);
#endif
}
#if CONSOLIDATE_MOTION
static Fl_Window* send_motion;
#endif
static void do_queued_events() {
while (XEventsQueued(fl_display,QueuedAfterReading)) {
XEvent xevent;
XNextEvent(fl_display, &xevent);
fl_handle(xevent);
}
#if CONSOLIDATE_MOTION
if (send_motion) {
Fl_Window* w = send_motion;
send_motion = 0;
Fl::handle(FL_MOVE, w);
}
#endif
}
double fl_wait(int timeout_flag, double time) {
// OpenGL and other broken libraries call XEventsQueued
// unnecessarily and thus cause the file descriptor to not be ready,
// so we must check for already-read events:
if (XQLength(fl_display)) {do_queued_events(); return time;}
#if !HAVE_POLL
fd_set fdt[3];
fdt[0] = fdsets[0];
fdt[1] = fdsets[1];
fdt[2] = fdsets[2];
#endif
int n;
if (!timeout_flag) {
#if HAVE_POLL
n = ::poll(fds, nfds, -1);
#else
n = ::select(maxfd+1,&fdt[0],&fdt[1],&fdt[2],0);
#endif
} else {
#if HAVE_POLL
int n = ::poll(fds, nfds, time > 0.0 ? int(time*1000) : 0);
#else
timeval t;
if (time <= 0.0) {
t.tv_sec = 0;
t.tv_usec = 0;
} else {
t.tv_sec = int(time);
t.tv_usec = int(1000000 * (time-t.tv_sec));
}
n = ::select(maxfd+1,&fdt[0],&fdt[1],&fdt[2],&t);
#endif
}
if (n > 0) {
for (int i=0; i<nfds; i++) {
#if HAVE_POLL
if (fds[i].revents) fd[i].cb(fds[i].fd, fd[i].arg);
#else
int f = fds[i].fd;
short revents = 0;
if (FD_ISSET(f,&fdt[0])) revents |= POLLIN;
if (FD_ISSET(f,&fdt[1])) revents |= POLLOUT;
if (FD_ISSET(f,&fdt[2])) revents |= POLLERR;
if (fds[i].events & revents) fd[i].cb(f, fd[i].arg);
#endif
}
}
return time;
}
////////////////////////////////////////////////////////////////
Display *fl_display;
int fl_screen;
XVisualInfo *fl_visual;
Colormap fl_colormap;
static Atom wm_delete_window;
static Atom wm_protocols;
static Atom _motif_wm_hints;
static void fd_callback(int,void *) {do_queued_events();}
static int io_error_handler(Display*) {Fl::fatal("X I/O error"); return 0;}
static int xerror_handler(Display* d, XErrorEvent* e) {
char buf1[128], buf2[128];
sprintf(buf1, "XRequest.%d", e->request_code);
XGetErrorDatabaseText(d,"",buf1,buf1,buf2,128);
XGetErrorText(d, e->error_code, buf1, 128);
Fl::warning("%s: %s 0x%lx", buf2, buf1, e->resourceid);
return 0;
}
void fl_open_display() {
if (fl_display) return;
XSetIOErrorHandler(io_error_handler);
XSetErrorHandler(xerror_handler);
Display *d = XOpenDisplay(0);
if (!d) Fl::fatal("Can't open display: %s",XDisplayName(0));
fl_display = d;
wm_delete_window = XInternAtom(d,"WM_DELETE_WINDOW",0);
wm_protocols = XInternAtom(d,"WM_PROTOCOLS",0);
_motif_wm_hints = XInternAtom(d,"_MOTIF_WM_HINTS",0);
Fl::add_fd(ConnectionNumber(d), POLLIN, fd_callback);
fl_screen = DefaultScreen(fl_display);
// construct an XVisualInfo that matches the default Visual:
XVisualInfo templt; int num;
templt.visualid = XVisualIDFromVisual(DefaultVisual(fl_display,fl_screen));
fl_visual = XGetVisualInfo(fl_display, VisualIDMask, &templt, &num);
fl_colormap = DefaultColormap(fl_display,fl_screen);
}
void fl_close_display() {
Fl::remove_fd(ConnectionNumber(fl_display));
XCloseDisplay(fl_display);
}
int Fl::h() {
fl_open_display();
return DisplayHeight(fl_display,fl_screen);
}
int Fl::w() {
fl_open_display();
return DisplayWidth(fl_display,fl_screen);
}
void Fl::get_mouse(int &x, int &y) {
fl_open_display();
Window root = RootWindow(fl_display, fl_screen);
Window c; int mx,my,cx,cy; unsigned int mask;
XQueryPointer(fl_display,root,&root,&c,&mx,&my,&cx,&cy,&mask);
x = mx;
y = my;
}
////////////////////////////////////////////////////////////////
const XEvent* fl_xevent; // the current x event
ulong fl_event_time; // the last timestamp from an x event
char fl_key_vector[32]; // used by Fl::get_key()
// Record event mouse position and state from an XEvent:
static int px, py;
static ulong ptime;
static void set_event_xy() {
#if CONSOLIDATE_MOTION
send_motion = 0;
#endif
Fl::e_x_root = fl_xevent->xbutton.x_root;
Fl::e_x = fl_xevent->xbutton.x;
Fl::e_y_root = fl_xevent->xbutton.y_root;
Fl::e_y = fl_xevent->xbutton.y;
Fl::e_state = fl_xevent->xbutton.state << 16;
fl_event_time = fl_xevent->xbutton.time;
#ifdef __sgi
// get the meta key off PC keyboards:
if (fl_key_vector[18]&0x18) Fl::e_state |= FL_META;
#endif
// turn off is_click if enough time or mouse movement has passed:
if (abs(Fl::e_x_root-px)+abs(Fl::e_y_root-py) > 3
|| fl_event_time >= ptime+1000)
Fl::e_is_click = 0;
}
// if this is same event as last && is_click, increment click count:
static inline void checkdouble() {
if (Fl::e_is_click == Fl::e_keysym)
Fl::e_clicks++;
else {
Fl::e_clicks = 0;
Fl::e_is_click = Fl::e_keysym;
}
px = Fl::e_x_root;
py = Fl::e_y_root;
ptime = fl_event_time;
}
static Fl_Window* resize_bug_fix;
////////////////////////////////////////////////////////////////
int fl_handle(const XEvent& xevent)
{
fl_xevent = &xevent;
Window xid = xevent.xany.window;
switch (xevent.type) {
// events where we don't care about window:
case KeymapNotify:
memcpy(fl_key_vector, xevent.xkeymap.key_vector, 32);
return 0;
case MappingNotify:
XRefreshKeyboardMapping((XMappingEvent*)&xevent.xmapping);
return 0;
// events where interesting window id is in a different place:
case CirculateNotify:
case CirculateRequest:
case ConfigureNotify:
case ConfigureRequest:
case CreateNotify:
case DestroyNotify:
case GravityNotify:
case MapNotify:
case MapRequest:
case ReparentNotify:
case UnmapNotify:
xid = xevent.xmaprequest.window;
break;
}
int event = 0;
Fl_Window* window = fl_find(xid);
if (window) switch (xevent.type) {
case ClientMessage:
if ((Atom)(xevent.xclient.data.l[0]) == wm_delete_window) event = FL_CLOSE;
break;
case MapNotify:
event = FL_SHOW;
break;
case UnmapNotify:
event = FL_HIDE;
break;
case Expose:
Fl_X::i(window)->wait_for_expose = 0;
#if 0
// try to keep windows on top even if WM_TRANSIENT_FOR does not work:
// opaque move/resize window managers do not like this, so I disabled it.
if (Fl::first_window()->non_modal() && window != Fl::first_window())
Fl::first_window()->show();
#endif
case GraphicsExpose:
window->damage(FL_DAMAGE_EXPOSE, xevent.xexpose.x, xevent.xexpose.y,
xevent.xexpose.width, xevent.xexpose.height);
return 1;
case ButtonPress:
Fl::e_keysym = FL_Button + xevent.xbutton.button;
set_event_xy(); checkdouble();
Fl::e_state |= (FL_BUTTON1 << (xevent.xbutton.button-1));
event = FL_PUSH;
break;
case MotionNotify:
set_event_xy();
#if CONSOLIDATE_MOTION
send_motion = window;
return 0;
#else
event = FL_MOVE;
break;
#endif
case ButtonRelease:
Fl::e_keysym = FL_Button + xevent.xbutton.button;
set_event_xy();
Fl::e_state &= ~(FL_BUTTON1 << (xevent.xbutton.button-1));
event = FL_RELEASE;
break;
case FocusIn:
event = FL_FOCUS;
break;
case FocusOut:
event = FL_UNFOCUS;
break;
case KeyPress: {
#if BACKSPACE_HACK
static int got_backspace;
#endif /* BACKSPACE_HACK */
static char buffer[21];
KeySym keysym;
int i = xevent.xkey.keycode; fl_key_vector[i/8] |= (1 << (i%8));
int len = XLookupString((XKeyEvent*)&(xevent.xkey),buffer,20,&keysym,0);
if (!len && keysym < 0x400) {
// turn all latin-2,3,4 characters into 8-bit codes:
buffer[0] = char(keysym);
len = 1;
}
// ignore all effects of shift on the keysyms (makes it a lot
// easier to program shortcuts!)
if (keysym < 0x400) keysym = XKeycodeToKeysym(fl_display, i, 0);
#ifdef __sgi
// get some missing PC keyboard keys:
if (!keysym) switch(i) {
case 147: keysym = FL_Meta_L; break;
case 148: keysym = FL_Meta_R; break;
case 149: keysym = FL_Menu; break;
}
#endif
#if BACKSPACE_HACK
if (!got_backspace) {
// Backspace kludge: until user hits the backspace key, assumme
// it is missing and use the Delete key for that purpose:
if (keysym == FL_Delete) keysym = FL_BackSpace;
else if (keysym == FL_BackSpace) got_backspace = 1;
}
#endif /* BACKSPACE_HACK */
if (keysym >= 0xff95 && keysym < 0xffa0) {
// Make NumLock irrelevant (always on):
// This lookup table turns the XK_KP_* functions back into the
// ascii characters. This won't work on non-PC layout keyboards,
// but are there any of those left??
buffer[0] = "7486293150."[keysym-0xff95];
keysym = FL_KP+buffer[0];
len = 1;
}
buffer[len] = 0;
Fl::e_keysym = int(keysym);
Fl::e_text = buffer;
Fl::e_length = len;
set_event_xy(); Fl::e_is_click = 0;
if (Fl::event_state(FL_CTRL) && keysym == '-') buffer[0] = 0x1f; // ^_
event = FL_KEYBOARD;
break;}
case KeyRelease: {
int i = xevent.xkey.keycode; fl_key_vector[i/8] &= ~(1 << (i%8));
set_event_xy();}
break;
case EnterNotify:
if (xevent.xcrossing.detail == NotifyInferior) break;
// XInstallColormap(fl_display, Fl_X::i(window)->colormap);
set_event_xy();
Fl::e_state = xevent.xcrossing.state << 16;
event = FL_ENTER;
break;
case LeaveNotify:
if (xevent.xcrossing.detail == NotifyInferior) break;
set_event_xy();
Fl::e_state = xevent.xcrossing.state << 16;
event = FL_LEAVE;
break;
case ConfigureNotify: {
// We cannot rely on the x,y position in the configure notify event.
// I now think this is an unavoidable problem with X: it is impossible
// for a window manager to prevent the "real" notify event from being
// sent when it resizes the contents, even though it can send an
// artificial event with the correct position afterwards (and some
// window managers do not send this fake event anyway)
// So anyway, do a round trip to find the correct x,y:
Window r, c; int X, Y, wX, wY; unsigned int m;
XQueryPointer(fl_display, fl_xid(window), &r, &c, &X, &Y, &wX, &wY, &m);
resize_bug_fix = window;
window->resize(X-wX, Y-wY,
xevent.xconfigure.width, xevent.xconfigure.height);
return 1;}
}
return Fl::handle(event, window);
}
////////////////////////////////////////////////////////////////
void Fl_Window::resize(int X,int Y,int W,int H) {
int is_a_resize = (W != w() || H != h());
int resize_from_program = (this != resize_bug_fix);
if (!resize_from_program) resize_bug_fix = 0;
if (X != x() || Y != y()) set_flag(FL_FORCE_POSITION);
else if (!is_a_resize) return;
if (is_a_resize) {
Fl_Group::resize(X,Y,W,H);
if (shown()) {redraw(); i->wait_for_expose = 1;}
} else {
x(X); y(Y);
}
if (resize_from_program && shown()) {
if (is_a_resize)
XMoveResizeWindow(fl_display, i->xid, X, Y, W>0 ? W : 1, H>0 ? H : 1);
else
XMoveWindow(fl_display, i->xid, X, Y);
}
}
////////////////////////////////////////////////////////////////
// A subclass of Fl_Window may call this to associate an X window it
// creates with the Fl_Window:
void fl_fix_focus(); // in Fl.cxx
Fl_X* Fl_X::set_xid(Fl_Window* w, Window xid) {
Fl_X* x = new Fl_X;
x->xid = xid;
x->other_xid = 0;
x->setwindow(w);
x->next = Fl_X::first;
x->region = 0;
x->wait_for_expose = 1;
Fl_X::first = x;
return x;
}
// More commonly a subclass calls this, because it hides the really
// ugly parts of X and sets all the stuff for a window that is set
// normally. The global variables like fl_show_iconic are so that
// subclasses of *that* class may change the behavior...
char fl_show_iconic; // hack for iconize()
int fl_background_pixel = -1; // hack to speed up bg box drawing
int fl_disable_transient_for; // secret method of removing TRANSIENT_FOR
static const int childEventMask = ExposureMask;
static const int XEventMask =
ExposureMask|StructureNotifyMask
|KeyPressMask|KeyReleaseMask|KeymapStateMask|FocusChangeMask
|ButtonPressMask|ButtonReleaseMask
|EnterWindowMask|LeaveWindowMask
|PointerMotionMask;
void Fl_X::make_xid(Fl_Window* w, XVisualInfo *visual, Colormap colormap)
{
Fl_Group::current(0); // get rid of very common user bug: forgot end()
int X = w->x();
int Y = w->y();
int W = w->w();
if (W <= 0) W = 1; // X don't like zero...
int H = w->h();
if (H <= 0) H = 1; // X don't like zero...
if (!w->parent() && !Fl::grab()) {
// force the window to be on-screen. Usually the X window manager
// does this, but a few don't, so we do it here for consistency:
if (w->border()) {
// ensure border is on screen:
// (assumme extremely minimal dimensions for this border)
const int top = 20;
const int left = 1;
const int right = 1;
const int bottom = 1;
if (X+W+right > Fl::w()) X = Fl::w()-right-W;
if (X-left < 0) X = left;
if (Y+H+bottom > Fl::h()) Y = Fl::h()-bottom-H;
if (Y-top < 0) Y = top;
}
// now insure contents are on-screen (more important than border):
if (X+W > Fl::w()) X = Fl::w()-W;
if (X < 0) X = 0;
if (Y+H > Fl::h()) Y = Fl::h()-H;
if (Y < 0) Y = 0;
}
ulong root = w->parent() ?
fl_xid(w->window()) : RootWindow(fl_display, fl_screen);
XSetWindowAttributes attr;
int mask = CWBorderPixel|CWColormap|CWEventMask|CWBitGravity;
attr.event_mask = w->parent() ? childEventMask : XEventMask;
attr.colormap = colormap;
attr.border_pixel = 0;
attr.bit_gravity = 0; // StaticGravity;
attr.override_redirect = 0;
if (Fl::grab()) {
attr.save_under = 1; mask |= CWSaveUnder;
if (!w->border()) {attr.override_redirect = 1; mask |= CWOverrideRedirect;}
}
if (fl_background_pixel >= 0) {
attr.background_pixel = fl_background_pixel;
fl_background_pixel = -1;
mask |= CWBackPixel;
}
Fl_X* x =
set_xid(w, XCreateWindow(fl_display,
root,
X, Y, W, H,
0, // borderwidth
visual->depth,
InputOutput,
visual->visual,
mask, &attr));
w->set_visible();
w->handle(FL_SHOW); // get child windows to appear
w->redraw();
fl_fix_focus(); // if this is modal we must fix focus now
//XInstallColormap(fl_display, colormap);
if (!w->parent() && !attr.override_redirect) {
// Communicate all kinds 'o junk to the X Window Manager:
w->label(w->label(), w->iconlabel());
XChangeProperty(fl_display, x->xid, wm_protocols,
XA_ATOM, 32, 0, (uchar*)&wm_delete_window, 1);
// send size limits and border:
x->sendxjunk();
// set the class property, which controls the icon used:
if (w->xclass()) {
char buffer[1024];
char *p; const char *q;
// truncate on any punctuation, because they break XResource lookup:
for (p = buffer, q = w->xclass(); isalnum(*q)||(*q&128);) *p++ = *q++;
*p++ = 0;
// create the capitalized version:
q = buffer;
*p = toupper(*q++); if (*p++ == 'X') *p++ = toupper(*q++);
while ((*p++ = *q++));
XChangeProperty(fl_display, x->xid, XA_WM_CLASS, XA_STRING, 8, 0,
(unsigned char *)buffer, p-buffer-1);
}
if (w->non_modal() && x->next && !fl_disable_transient_for) {
// find some other window to be "transient for":
Fl_Window* w = x->next->w;
while (w->parent()) w = w->window();
XSetTransientForHint(fl_display, x->xid, fl_xid(w));
}
XWMHints hints;
hints.flags = 0;
if (fl_show_iconic) {
hints.flags = StateHint;
hints.initial_state = IconicState;
fl_show_iconic = 0;
}
if (w->icon()) {
hints.icon_pixmap = (Pixmap)w->icon();
hints.flags |= IconPixmapHint;
}
if (hints.flags) XSetWMHints(fl_display, x->xid, &hints);
}
XMapWindow(fl_display, x->xid);
}
////////////////////////////////////////////////////////////////
// Send X window stuff that can be changed over time:
void Fl_X::sendxjunk() {
if (w->parent()) return; // it's not a window manager window!
if (!w->size_range_set) { // default size_range based on resizable():
if (w->resizable()) {
Fl_Widget *o = w->resizable();
int minw = o->w(); if (minw > 100) minw = 100;
int minh = o->h(); if (minh > 100) minh = 100;
w->size_range(w->w() - o->w() + minw, w->h() - o->h() + minh, 0, 0);
} else {
w->size_range(w->w(), w->h(), w->w(), w->h());
}
return; // because this recursively called here
}
XSizeHints hints;
hints.min_width = w->minw;
hints.min_height = w->minh;
hints.max_width = w->maxw;
hints.max_height = w->maxh;
hints.width_inc = w->dw;
hints.height_inc = w->dh;
// see the file /usr/include/X11/Xm/MwmUtil.h:
// fill all fields to avoid bugs in kwm and perhaps other window managers:
// 0, MWM_FUNC_ALL, MWM_DECOR_ALL
long prop[5] = {0, 1, 1, 0, 0};
if (hints.min_width != hints.max_width ||
hints.min_height != hints.max_height) { // resizable
hints.flags = PMinSize;
if (hints.max_width >= hints.min_width ||
hints.max_height >= hints.min_height) {
hints.flags = PMinSize|PMaxSize;
// unfortunately we can't set just one maximum size. Guess a
// value for the other one. Some window managers will make the
// window fit on screen when maximized, others will put it off screen:
if (hints.max_width < hints.min_width) hints.max_width = Fl::w();
if (hints.max_height < hints.min_height) hints.max_height = Fl::h();
}
if (hints.width_inc && hints.height_inc) hints.flags |= PResizeInc;
if (w->aspect) {
// stupid X! It could insist that the corner go on the
// straight line between min and max...
hints.min_aspect.x = hints.max_aspect.x = hints.min_width;
hints.min_aspect.y = hints.max_aspect.y = hints.min_height;
hints.flags |= PAspect;
}
} else { // not resizable:
hints.flags = PMinSize|PMaxSize;
prop[0] = 1; // MWM_HINTS_FUNCTIONS
prop[1] = 1|2|16; // MWM_FUNC_ALL | MWM_FUNC_RESIZE | MWM_FUNC_MAXIMIZE
}
if (w->flags() & Fl_Window::FL_FORCE_POSITION) {
hints.flags |= USPosition;
hints.x = w->x();
hints.y = w->y();
}
if (!w->border()) {
prop[0] |= 2; // MWM_HINTS_DECORATIONS
prop[2] = 0; // no decorations
}
XSetWMNormalHints(fl_display, xid, &hints);
XChangeProperty(fl_display, xid,
_motif_wm_hints, _motif_wm_hints,
32, 0, (unsigned char *)prop, 5);
}
void Fl_Window::size_range_() {
size_range_set = 1;
if (shown()) i->sendxjunk();
}
////////////////////////////////////////////////////////////////
// returns pointer to the filename, or null if name ends with '/'
const char *filename_name(const char *name) {
const char *p,*q;
for (p=q=name; *p;) if (*p++ == '/') q = p;
return q;
}
void Fl_Window::label(const char *name,const char *iname) {
Fl_Widget::label(name);
iconlabel_ = iname;
if (shown() && !parent()) {
if (!name) name = "";
XChangeProperty(fl_display, i->xid, XA_WM_NAME,
XA_STRING, 8, 0, (uchar*)name, strlen(name));
if (!iname) iname = filename_name(name);
XChangeProperty(fl_display, i->xid, XA_WM_ICON_NAME,
XA_STRING, 8, 0, (uchar*)iname, strlen(iname));
}
}
////////////////////////////////////////////////////////////////
// Implement the virtual functions for the base Fl_Window class:
// If the box is a filled rectangle, we can make the redisplay *look*
// faster by using X's background pixel erasing. We can make it
// actually *be* faster by drawing the frame only, this is done by
// setting fl_boxcheat, which is seen by code in fl_drawbox.C:
//
// On XFree86 (and prehaps all X's) this has a problem if the window
// is resized while a save-behind window is atop it. The previous
// contents are restored to the area, but this assummes the area
// is cleared to background color. So this is disabled in this version.
// Fl_Window *fl_boxcheat;
static inline int can_boxcheat(uchar b) {return (b==1 || (b&2) && b<=15);}
void Fl_Window::show() {
if (!shown()) {
fl_open_display();
if (can_boxcheat(box())) fl_background_pixel = int(fl_xpixel(color()));
Fl_X::make_xid(this);
} else {
XMapRaised(fl_display, i->xid);
}
}
Window fl_window;
Fl_Window *Fl_Window::current_;
GC fl_gc;
// make X drawing go into this window (called by subclass flush() impl.)
void Fl_Window::make_current() {
static GC gc; // the GC used by all X windows
if (!gc) gc = XCreateGC(fl_display, i->xid, 0, 0);
fl_window = i->xid;
fl_gc = gc;
current_ = this;
fl_clip_region(0);
}
#endif
//
// End of "$Id: Fl_x.cxx,v 1.24.2.1 1999/03/15 07:06:46 bill Exp $".
//