![Bill Spitzak](/assets/img/avatar_default.png)
header file in the correct order, before anything written by an later object in the fl file. It used to write the extern callback definitions first, this would fail if they used a type that was in the header file. This also simplified the (still messy) code by getting rid of the write_declare() virtual function. git-svn-id: file:///fltk/svn/fltk/branches/branch-1.0@637 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
31 lines
1023 B
C
31 lines
1023 B
C
// generated by Fast Light User Interface Designer (fluid) version 1.00
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#ifndef alignment_panel_h
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#define alignment_panel_h
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#include <FL/Fl.H>
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#include <FL/Fl_Window.H>
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extern Fl_Window *alignment_window;
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#include <FL/Fl_Box.H>
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#include <FL/Fl_Input.H>
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extern void alignment_cb(Fl_Input*, long);
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extern Fl_Input *horizontal_input;
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extern Fl_Input *vertical_input;
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extern Fl_Input *snap_input;
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#include <FL/Fl_Button.H>
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extern void header_input_cb(Fl_Input*, void*);
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extern Fl_Input *header_file_input;
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extern void code_input_cb(Fl_Input*, void*);
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extern Fl_Input *code_file_input;
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#include <FL/Fl_Light_Button.H>
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extern void include_H_from_C_button_cb(Fl_Light_Button*, void*);
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extern Fl_Light_Button *include_H_from_C_button;
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Fl_Window* make_alignment_window();
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extern Fl_Window *alignment_window;
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extern Fl_Input *horizontal_input;
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extern Fl_Input *vertical_input;
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extern Fl_Input *snap_input;
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extern Fl_Input *header_file_input;
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extern Fl_Input *code_file_input;
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extern Fl_Light_Button *include_H_from_C_button;
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#endif
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