972624d613
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.1@5330 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
214 lines
8.6 KiB
HTML
214 lines
8.6 KiB
HTML
<html>
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<h2>class Fl_Preferences</h2>
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<hr>
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<h3>Class Hierarchy</h3>
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<ul><pre>
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<b>Fl_Preferences</b></a></H4>
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</pre></ul>
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<h3>Include Files</h3>
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<ul><pre>
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#include <FL/Fl_Preferences.H>
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</pre></ul>
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<h3>Description</h3>
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<P><tt>Fl_Preferences </tt>provides methods to store user
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setting between application starts. It is similar to the
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Registry on WIN32 and Preferences on MacOS, and provides a
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simple configuration mechanism for UNIX.
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<P><tt>Fl_Preferences </tt>uses a hierarchy to store data. It
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bundles similar data into groups and manages entries into those
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groups as name/value pairs.
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<P>Preferences are stored in text files that can be edited
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manually. The file format is easy to read and relatively
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forgiving. Preferences files are the same on all platforms. User
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comments in preference files are preserved. Filenames are unique
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for each application by using a vendor/application naming
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scheme. The user must provide default values for all entries to
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ensure proper operation should preferences be corrupted or not
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yet exist.
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<P>Entries can be of any length. However, the size of each
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preferences file should be kept under 100k for performance
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reasons. One application can have multiple preferences files.
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Extensive binary data however should be stored in seperate
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files; see the <A
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href="#Fl_Preferences.getUserdataPath"><tt>getUserdataPath()</tt></A>
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method.
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<h3>Methods</h3>
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<ul>
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<li><a href="#Fl_Preferences.Fl_Preferences">Fl_Preferences</a></li>
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<li><a href="#Fl_Preferences.~Fl_Preferences">~Fl_Preferences</a></li>
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<li><a href="#Fl_Preferences.deleteEntry">deleteEntry</a></li>
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<li><a href="#Fl_Preferences.deleteGroup">deleteGroup</a></li>
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<li><a href="#Fl_Preferences.entries">entries</a></li>
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<li><a href="#Fl_Preferences.entry">entry</a></li>
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<li><a href="#Fl_Preferences.entryExists">entryExists</a></li>
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<li><a href="#Fl_Preferences.get">get</a></li>
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<li><a href="#Fl_Preferences.getUserdataPath">getUserdataPath</a></li>
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<li><a href="#Fl_Preferences.group">group</a></li>
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<li><a href="#Fl_Preferences.groupExists">groupExists</a></li>
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<li><a href="#Fl_Preferences.groups">groups</a></li>
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<li><a href="#Fl_Preferences.set">set</a></li>
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<li><a href="#Fl_Preferences.size">size</a></li>
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<li><a href="#Fl_Preferences.Name">Name</a></li>
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</ul>
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<H4><a name="Fl_Preferences.Fl_Preferences">
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Fl_Preferences(enum Root root, const char *vendor, const char *application)<BR>
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Fl_Preferences(const char *path, const char *vendor, const char *application)<BR>
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Fl_Preferences(Fl_Preferences &p, const char *groupname)<BR>
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</a></H4>
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<P>The constructor creates a group that manages name/value pairs and
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child groups. Groups are ready for reading and writing at any time.
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The <tt>root</tt> argument is either <tt>Fl_Preferences::USER</tt>
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or <tt>Fl_Preferences::SYSTEM</tt>.
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<P>The first format creates the <i>base</i> instance for all
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following entries and reads existing databases into memory. The
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<tt>vendor</tt> argument is a unique text string identifying the
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development team or vendor of an application. A domain name or
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an EMail address are great unique names, e.g.
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"researchATmatthiasm.com" or "fltk.org". The
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<tt>application</tt> argument can be the working title or final
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name of your application. Both <tt>vendor</tt> and
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<tt>application</tt> must be valid relative UNIX pathnames and
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may contain '/'s to create deeper file structures.
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<P>The second format is used to create a preferences file at an
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arbitrary position in the file system. The file name is generated
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as <tt><i>path</i>/<i>application</i>.prefs</tt>. If <i>application</i>
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is 0, <i>path</i> must contain the full file name.
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<P>The third format generates a new group of preference entries
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inside the group or file <i>p</i>. The <tt>groupname</tt> argument
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identifies a group of entries. It can contain '/'s to get quick
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access to individual elements inside the hierarchy.
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<H4><a name="Fl_Preferences.~Fl_Preferences">~Fl_Preferences()</a></H4>
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<P>The destructor removes allocated resources. When used on the
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<i>base</i> preferences group, the destructor flushes all
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changes to the preferences file and deletes all internal
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databases.
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<H4><a name="Fl_Preferences.deleteEntry">int Fl_Preferences::deleteEntry(const char *entry)</a></H4>
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<P>Removes a single entry (name/value pair).
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<H4><a name="Fl_Preferences.deleteGroup">int Fl_Preferences::deleteGroup(const char *groupname)</a></H4>
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<P>Deletes a group.
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<H4><a name="Fl_Preferences.entries">int Fl_Preferences::entries()</a></H4>
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<P>Returns the number of entries (name/value) pairs in a group.
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<H4><a name="Fl_Preferences.entry">const char *Fl_Preferences::entry(int ix)</a></H4>
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<P>Returns the name of an entry. There is no guaranteed order of
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entry names. The index must be within the range given by
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<tt>entries()</tt>.
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<H4><a name="Fl_Preferences.entryExists">int Fl_Preferences::entryExists(const char *entry)</a></H4>
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<P>Returns non-zero if an entry with this name exists.
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<H4><a name="Fl_Preferences.flush">void Fl_Preferences::flush()</a></H4>
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<P>Write all preferences to disk. This function works only with
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the base preference group. This function is rarely used as
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deleting the base preferences flushes automatically.
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<H4><a name="Fl_Preferences.getUserdataPath">int Fl_Preferences::getUserdataPath(char *path, int path_size)</a></H4>
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<P>Creates a path that is related to the preferences file and
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that is usable for application data beyond what is covered by
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<tt>Fl_Preferences</tt>.
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<H4><a name="Fl_Preferences.get">int get(const char *entry, int &value, int defaultValue)<BR>
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int get(const char *entry, int &value, int defaultValue)<BR>
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int get(const char *entry, float &value, float defaultValue)<BR>
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int get(const char *entry, double &value, double defaultValue )<BR>
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int get(const char *entry, char *&text, const char *defaultValue)<BR>
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int get(const char *entry, char *text, const char *defaultValue, int maxLength)<BR>
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int get(const char *entry, void *&data, const void *defaultValue, int defaultSize)<BR>
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int get(const char *entry, void *data, const void *defaultValue, int defaultSize,
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int maxSize)</a></H4>
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<P>Reads an entry from the group. A default value must be
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supplied. The return value indicates if the value was available
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(non-zero) or the default was used (0). If the '<tt>char
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*&text</tt>' or '<tt>void *&data</tt>' form is used,
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the resulting data must be freed with '<tt>free(value)</tt>'.
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<P>'<tt>maxLength</tt>' is the maximum length of text that will be read. The text buffer must allow for one additional byte for a trailling zero.
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<H4><a name="Fl_Preferences.group">const char
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*Fl_Preferences::group(int ix)</a></H4>
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<P>Returns the name of the Nth group. There is no guaranteed
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order of group names. The index must be within the range given
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by <tt>groups()</tt>.
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<H4><a name="Fl_Preferences.groupExists">int Fl_Preferences::groupExists(const char *groupname)</a></H4>
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<P>Returns non-zero if a group with this name exists.
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Groupnames are relative to the Preferences node and can contain a path.
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<tt>"."</tt> describes the current node, <tt>"./"</tt> describes the topmost node.
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By preceding a groupname with a <tt>"./"</tt>, its path becomes relative to the topmost node.
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<H4><a name="Fl_Preferences.groups">int Fl_Preferences::groups()</a></H4>
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<P>Returns the number of groups that are contained within a
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group.
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<H4><a name="Fl_Preferences.set">int set(const char *entry, int value)<BR>
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int set(const char *entry, int value)<BR>
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int set(const char *entry, float value)<BR>
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int set(const char *entry, float value, int precision)<BR>
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int set(const char *entry, double value)<BR>
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int set(const char *entry, double value, int precision)<BR>
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int set(const char *entry, const char *text)<BR>
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int set(const char *entry, const void *data, int size)</a></H4>
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<P>Sets an entry (name/value pair). The return value indicates if there
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was a problem storing the data in memory. However it does not
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reflect if the value was actually stored in the preferences
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file.
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<H4><a name="Fl_Preferences.size">int Fl_Preferences::size(const char *key)</a></H4>
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<P>Returns the size of the value part of an entry.
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<H4><a name="Fl_Preferences.Name">
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Fl_Preferences::Name( unsigned int numericName )<BR>
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Fl_Preferences::Name( const char *format, ... )
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</a></H4>
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<P>'Name' provides a simple method to create numerical or more complex
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procedural names for entries and groups on the fly,
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i.e. <tt>prefs.set(Fl_Preferences::Name("File%d",i),file[i]);</tt>.
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See <tt>test/preferences.cxx</tt> as a sample for writing arrays into preferences.<p>
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'Name' is actually implemented as a class inside Fl_Preferences. It casts
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into <tt>const char*</tt> and gets automatically destroyed after the enclosing call.
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</body>
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</html>
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