72 lines
2.0 KiB
C++
72 lines
2.0 KiB
C++
//
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// Font selection code for the Fast Light Tool Kit (FLTK).
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//
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// Copyright 1998-2016 by Bill Spitzak and others.
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//
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// This library is free software. Distribution and use rights are outlined in
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// the file "COPYING" which should have been included with this file. If this
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// file is missing or damaged, see the license at:
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//
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// https://www.fltk.org/COPYING.php
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//
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// Please see the following page on how to report bugs and issues:
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//
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// https://www.fltk.org/bugs.php
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//
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// Select fonts from the FLTK font table.
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#include "flstring.h"
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#include <FL/fl_draw.H>
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#include "Fl_Screen_Driver.H"
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// -----------------------------------------------------------------------------
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// all driver code is now in drivers/XXX/Fl_XXX_Graphics_Driver_xyz.cxx
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// -----------------------------------------------------------------------------
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double fl_width(const char* c) {
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if (c) return fl_width(c, (int) strlen(c));
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else return 0.0f;
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}
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void fl_draw(const char* str, int x, int y) {
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fl_draw(str, (int) strlen(str), x, y);
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}
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void fl_draw(int angle, const char* str, int x, int y) {
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fl_draw(angle, str, (int) strlen(str), x, y);//must be fixed!
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}
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void fl_text_extents(const char *c, int &dx, int &dy, int &w, int &h) {
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if (c) fl_text_extents(c, (int) strlen(c), dx, dy, w, h);
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else {
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w = 0; h = 0;
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dx = 0; dy = 0;
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}
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} // fl_text_extents
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void fl_draw(const char* str, int l, float x, float y) {
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fl_graphics_driver->draw(str, l, x, y);
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}
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void fl_set_spot(int font, int size, int X, int Y, int W, int H, Fl_Window *win)
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{
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Fl::screen_driver()->set_spot(font, size, X, Y, W, H, win);
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}
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void fl_reset_spot()
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{
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Fl::screen_driver()->reset_spot();
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}
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/** Related to text input methods under X11.
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This function is presently used only by the \c utf8 test application and only for the X11 platform.
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This function is apparently not indispensable for text input to work correctly
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as suggested by other apps that don't use it (e.g., editor).
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*/
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void fl_set_status(int X, int Y, int W, int H)
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{
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Fl::screen_driver()->set_status(X, Y, W, H);
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}
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