fltk/src/fl_font.cxx

72 lines
2.0 KiB
C++

//
// Font selection code for the Fast Light Tool Kit (FLTK).
//
// Copyright 1998-2016 by Bill Spitzak and others.
//
// This library is free software. Distribution and use rights are outlined in
// the file "COPYING" which should have been included with this file. If this
// file is missing or damaged, see the license at:
//
// https://www.fltk.org/COPYING.php
//
// Please see the following page on how to report bugs and issues:
//
// https://www.fltk.org/bugs.php
//
// Select fonts from the FLTK font table.
#include "flstring.h"
#include <FL/fl_draw.H>
#include "Fl_Screen_Driver.H"
// -----------------------------------------------------------------------------
// all driver code is now in drivers/XXX/Fl_XXX_Graphics_Driver_xyz.cxx
// -----------------------------------------------------------------------------
double fl_width(const char* c) {
if (c) return fl_width(c, (int) strlen(c));
else return 0.0f;
}
void fl_draw(const char* str, int x, int y) {
fl_draw(str, (int) strlen(str), x, y);
}
void fl_draw(int angle, const char* str, int x, int y) {
fl_draw(angle, str, (int) strlen(str), x, y);//must be fixed!
}
void fl_text_extents(const char *c, int &dx, int &dy, int &w, int &h) {
if (c) fl_text_extents(c, (int) strlen(c), dx, dy, w, h);
else {
w = 0; h = 0;
dx = 0; dy = 0;
}
} // fl_text_extents
void fl_draw(const char* str, int l, float x, float y) {
fl_graphics_driver->draw(str, l, x, y);
}
void fl_set_spot(int font, int size, int X, int Y, int W, int H, Fl_Window *win)
{
Fl::screen_driver()->set_spot(font, size, X, Y, W, H, win);
}
void fl_reset_spot()
{
Fl::screen_driver()->reset_spot();
}
/** Related to text input methods under X11.
This function is presently used only by the \c utf8 test application and only for the X11 platform.
This function is apparently not indispensable for text input to work correctly
as suggested by other apps that don't use it (e.g., editor).
*/
void fl_set_status(int X, int Y, int W, int H)
{
Fl::screen_driver()->set_status(X, Y, W, H);
}