d7fdaf8262
The method was extraneous; item->parent() should be used instead. git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@7635 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
698 lines
22 KiB
C++
698 lines
22 KiB
C++
//
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// "$Id$"
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//
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#ifndef FL_TREE_H
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#define FL_TREE_H
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#include <FL/Fl.H>
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#include <FL/Fl_Group.H>
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#include <FL/Fl_Scrollbar.H>
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#include <FL/fl_draw.H>
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#include <FL/Fl_Tree_Item.H>
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#include <FL/Fl_Tree_Prefs.H>
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//////////////////////
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// FL/Fl_Tree.H
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//////////////////////
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//
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// Fl_Tree -- This file is part of the Fl_Tree widget for FLTK
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// Copyright (C) 2009 by Greg Ercolano.
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Library General Public
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// License as published by the Free Software Foundation; either
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// version 2 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Library General Public License for more details.
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//
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// You should have received a copy of the GNU Library General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
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// USA.
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//
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///
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/// \file
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/// \brief This file contains the definitions of the Fl_Tree class
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///
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/// \class Fl_Tree
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///
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/// \brief Tree widget.
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///
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/// \code
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/// Fl_Tree // Top level widget
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/// |--- Fl_Tree_Item // Items in the tree
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/// |--- Fl_Tree_Prefs // Preferences for the tree
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/// |--- Fl_Tree_Connector (enum) // Connection modes
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/// |--- Fl_Tree_Select (enum) // Selection modes
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/// |--- Fl_Tree_Sort (enum) // Sort behavior
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/// \endcode
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///
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/// An expandable tree widget.
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///
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/// Similar to Fl_Browser, Fl_Tree is browser of Fl_Tree_Item's, which can be
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/// in a parented hierarchy. Subtrees can be expanded or closed. Items can be
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/// added, deleted, inserted, sorted and re-ordered.
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///
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/// The tree items may also contain other FLTK widgets, like buttons, input fields,
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/// or even "custom" widgets.
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///
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/// The callback() is invoked depending on the value of when():
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///
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/// - FL_WHEN_RELEASE -- callback invoked when left mouse button is released on an item
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/// - FL_WHEN_CHANGED -- callback invoked when left mouse changes selection state
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///
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/// The simple way to define a tree:
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/// \code
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/// #include <FL/Fl_Tree.H>
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/// [..]
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/// Fl_Tree tree(X,Y,W,H);
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/// tree.begin();
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/// tree.add("Flintstones/Fred");
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/// tree.add("Flintstones/Wilma");
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/// tree.add("Flintstones/Pebbles");
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/// tree.add("Simpsons/Homer");
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/// tree.add("Simpsons/Marge");
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/// tree.add("Simpsons/Bart");
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/// tree.add("Simpsons/Lisa");
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/// tree.end();
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/// \endcode
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///
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/// Items can be added with Fl_Tree::add(),
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/// removed with Fl_Tree::remove(),
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/// inserted with Fl_Tree::insert_above(),
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/// selected/deselected with Fl_Tree::select() and Fl_Tree::deselect().
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/// Items can be swapped with Fl_Tree_Item::swap_children(), sorting control via
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/// Fl_Tree::sortorder().
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///
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/// The tree can have different selection behaviors controlled by Fl_Tree::selectmode().
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///
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/// FLTK and custom FLTK widgets can be assigned to tree items via Fl_Tree_Item::widget().
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///
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/// Parent nodes can be open/closed with open() and close(), icons can be assigned
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/// or redefined with some or all items via
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/// Fl_Tree_Item::openicon(),
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/// Fl_Tree_Item::closeicon(),
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/// Fl_Tree_Item::usericon().
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///
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/// Various default preferences can be manipulated via Fl_Tree_Prefs, including
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/// colors, margins, connection lines.
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///
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/// \image html tree-elements.png
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///
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/// \todo Needs handling of callbacks when items are procedurally select()ed
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///
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class Fl_Tree : public Fl_Group {
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Fl_Tree_Item *_root; // can be null!
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Fl_Tree_Item *_item_clicked;
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Fl_Tree_Prefs _prefs; // all the tree's settings
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Fl_Scrollbar *_vscroll;
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public:
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/// Find the item that was clicked.
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/// You probably want to use item_clicked() instead, which is fast.
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///
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/// This method walks the entire tree looking for the first item that is
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/// under the mouse (ie. at Fl::event_x()/Fl:event_y().
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///
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/// Use this method /only/ if you've subclassed Fl_Tree, and are receiving
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/// events before Fl_Tree has been able to process and update item_clicked().
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///
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/// \returns the item clicked, or 0 if no item was under the current event.
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///
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const Fl_Tree_Item *find_clicked() const {
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if ( ! _root ) return(0);
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return(_root->find_clicked(_prefs));
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}
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protected:
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/// Set the item that was last clicked.
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/// Should only be used by subclasses needing to change this value.
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/// Normally Fl_Tree manages this value.
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///
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void item_clicked(Fl_Tree_Item* val) {
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_item_clicked = val;
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}
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void do_callback_for_item(Fl_Tree_Item* item) {
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Fl_Tree_Item *save = _item_clicked; // save previous 'item_clicked'
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_item_clicked = item; // set item_clicked to this item while we do callback
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do_callback((Fl_Widget*)this, user_data());
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_item_clicked = save; // restore item_clicked
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}
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public:
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Fl_Tree(int X, int Y, int W, int H, const char *L=0);
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~Fl_Tree();
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int handle(int e);
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void draw();
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///////////////////////
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// root methods
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///////////////////////
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/// Set the label for the root item.
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///
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/// Makes an internally managed copy of 'new_label'.
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///
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void root_label(const char *new_label) {
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if ( ! _root ) return;
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_root->label(new_label);
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}
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/// Returns the root item.
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Fl_Tree_Item* root() {
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return(_root);
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}
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////////////////////////////////
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// Item creation/removal methods
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////////////////////////////////
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Fl_Tree_Item *add(const char *path);
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Fl_Tree_Item* add(Fl_Tree_Item *item, const char *name);
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Fl_Tree_Item *insert_above(Fl_Tree_Item *above, const char *name);
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Fl_Tree_Item* insert(Fl_Tree_Item *item, const char *name, int pos);
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/// Remove the specified \p item from the tree.
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/// If it has children, all those are removed too.
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/// \returns 0 if done, -1 if 'item' not found.
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///
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int remove(Fl_Tree_Item *item) {
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if ( !item ) return(0);
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if ( item == _root ) {
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clear();
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} else {
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Fl_Tree_Item *parent = item->parent(); // find item's parent
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if ( ! parent ) return(-1);
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parent->remove_child(item); // remove child + children
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}
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return(0);
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}
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/// Clear all children from the tree.
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/// The tree will be left completely empty.
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///
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void clear() {
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if ( ! _root ) return;
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_root->clear_children();
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delete _root; _root = 0;
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}
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/// Clear all the children of a particular node in the tree specified by \p item.
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void clear_children(Fl_Tree_Item *item) {
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if ( item->has_children() ) {
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item->clear_children();
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redraw(); // redraw only if there were children to clear
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}
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}
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////////////////////////
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// Item lookup methods
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////////////////////////
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Fl_Tree_Item *find_item(const char *path);
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const Fl_Tree_Item *find_item(const char *path) const;
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/// Return the item that was last clicked.
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///
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/// Valid only from within an Fl_Tree::callback().
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///
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/// \returns the item clicked, or 0 if none.
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/// 0 may also be used to indicate several items were clicked/changed.
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///
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Fl_Tree_Item *item_clicked() {
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return(_item_clicked);
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}
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/// Returns the first item in the tree.
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///
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/// Use this to walk the tree in the forward direction, eg:
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/// \code
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/// for ( Fl_Tree_Item *item = tree->first(); item; item = item->next() ) {
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/// printf("Item: %s\n", item->label());
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/// }
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/// \endcode
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///
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/// \returns first item in tree, or 0 if none (tree empty).
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///
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Fl_Tree_Item *first() {
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return(_root); // first item always root
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}
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/// Returns the last item in the tree.
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///
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/// Use this to walk the tree in reverse, eg:
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///
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/// \code
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/// for ( Fl_Tree_Item *item = tree->last(); item; item = item->prev() ) {
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/// printf("Item: %s\n", item->label());
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/// }
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/// \endcode
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///
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/// \returns last item in the tree, or 0 if none (tree empty).
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///
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Fl_Tree_Item *last() {
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if ( ! _root ) return(0);
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Fl_Tree_Item *item = _root;
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while ( item->has_children() ) {
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item = item->child(item->children()-1);
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}
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return(item);
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}
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//////////////////////////
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// Item open/close methods
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//////////////////////////
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/// Open the specified 'item'.
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/// This causes the item's children (if any) to be shown.
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/// Handles redrawing if anything was actually changed.
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///
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void open(Fl_Tree_Item *item) {
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if ( ! item->is_open() ) {
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item->open();
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redraw();
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}
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}
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/// Opens the item specified by \p path (eg: "Parent/child/item").
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/// This causes the item's children (if any) to be shown.
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/// Handles redrawing if anything was actually changed.
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///
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/// \returns
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/// - 0 : OK
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/// - -1 : item was not found
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///
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int open(const char *path) {
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Fl_Tree_Item *item = find_item(path);
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if ( item ) {
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open(item);
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return(0);
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}
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return(-1);
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}
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/// Closes the specified \p item.
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/// Handles redrawing if anything was actually changed.
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///
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void close(Fl_Tree_Item *item) {
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if ( ! item->is_close() ) {
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item->close();
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redraw();
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}
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}
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/// Closes the item specified by \p path, eg: "Parent/child/item".
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///
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/// Handles redrawing if anything was actually changed.
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///
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/// \returns
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/// - 0 -- OK
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/// - -1 -- item was not found
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///
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int close(const char *path) {
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Fl_Tree_Item *item = find_item(path);
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if ( item ) {
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close(item);
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return(0);
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}
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return(-1);
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}
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/// See if \p item is open.
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///
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/// Items that are 'open' are themselves not necessarily visible;
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/// one of the item's parents might be closed.
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///
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/// \returns
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/// - 1 : item is open
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/// - 0 : item is closed
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///
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int is_open(Fl_Tree_Item *item) const {
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return(item->is_open()?1:0);
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}
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/// See if item specified by \p path (eg: "Parent/child/item") is open.
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///
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/// Items that are 'open' are themselves not necessarily visible;
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/// one of the item's parents might be closed.
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///
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/// \returns
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/// - 1 : item is open
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/// - 0 : item is closed
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/// - -1 : item was not found
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///
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int is_open(const char *path) const {
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const Fl_Tree_Item *item = find_item(path);
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if ( item ) return(item->is_open()?1:0);
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return(-1);
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}
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/// See if the specified \p item is closed.
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/// \returns
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/// - 1 : item is open
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/// - 0 : item is closed
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///
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int is_close(Fl_Tree_Item *item) const {
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return(item->is_close());
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}
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/// See if item specified by \p path (eg: "Parent/child/item") is closed.
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///
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/// \returns
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/// - 1 : item is closed
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/// - 0 : item is open
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/// - -1 : item was not found
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///
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int is_close(const char *path) const {
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const Fl_Tree_Item *item = find_item(path);
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if ( item ) return(item->is_close()?1:0);
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return(-1);
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}
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/////////////////////////
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// Item selection methods
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/////////////////////////
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/// Select the specified \p item. Use 'deselect()' to de-select it.
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/// Handles redrawing if anything was actually changed.
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///
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/// \p docallback is an optional paramemter that can either be 0 or 1.
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/// - 0 - the callback() is not invoked (default)
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/// - 1 - the callback() is invoked if the item changed state,
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/// and the callback can use item_clicked() to determine the selected item.
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///
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void select(Fl_Tree_Item *item, int docallback=0) {
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if ( ! item->is_selected() ) {
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item->select();
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if ( docallback == 1 ) do_callback_for_item(item);
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redraw();
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}
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}
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/// Select the item specified by \p path (eg: "Parent/child/item").
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/// Handles redrawing if anything was actually changed.
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///
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/// \p docallback is an optional paramemter that can either be 0 or 1.
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/// - 0 - the callback() is not invoked (default)
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/// - 1 - the callback() is invoked if the item changed state,
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/// and the callback can use item_clicked() to determine the selected item.
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///
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/// \returns
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/// - 0 : OK
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/// - -1 : item was not found
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///
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int select(const char *path, int docallback=0) {
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Fl_Tree_Item *item = find_item(path);
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if ( item ) {
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select(item);
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if ( docallback == 1 ) do_callback_for_item(item);
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return(0);
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}
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return(-1);
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}
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/// Toggle the select state of the specified \p item.
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/// Handles redrawing.
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///
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/// \p docallback is an optional paramemter that can either be 0 or 1.
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/// - 0 - the callback() is not invoked (default)
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/// - 1 - the callback() is invoked,
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/// and the callback can use item_clicked() to determine the selected item.
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///
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void select_toggle(Fl_Tree_Item *item, int docallback=0) {
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item->select_toggle();
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if ( docallback == 1 ) do_callback_for_item(item);
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redraw();
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}
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/// De-select the specified \p item.
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/// Handles redrawing if anything was actually changed.
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///
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/// \p docallback is an optional paramemter that can either be 0 or 1.
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/// - 0 - the callback() is not invoked (default)
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/// - 1 - the callback() is invoked if the item changed state,
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/// and the callback can use item_clicked() to determine the selected item.
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///
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void deselect(Fl_Tree_Item *item, int docallback=0) {
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if ( item->is_selected() ) {
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item->deselect();
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if ( docallback == 1 ) do_callback_for_item(item);
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redraw();
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}
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}
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/// De-select an item specified by \p path (eg: "Parent/child/item").
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/// Handles redrawing if anything was actually changed.
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///
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/// \p docallback is an optional paramemter that can either be 0 or 1.
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/// - 0 - the callback() is not invoked (default)
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/// - 1 - the callback() is invoked if the item changed state,
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/// and the callback can use item_clicked() to determine the selected item.
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///
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/// \returns
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/// - 0 : OK
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/// - -1 : item was not found
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///
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int deselect(const char *path, int docallback=0) {
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Fl_Tree_Item *item = find_item(path);
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if ( item ) {
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deselect(item, docallback);
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return(0);
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}
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return(-1);
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}
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int deselect_all(Fl_Tree_Item *item=0, int docallback=0);
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int select_only(Fl_Tree_Item *selitem, int docallback=0);
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int select_all(Fl_Tree_Item *item=0, int docallback=0);
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/// See if the specified \p item is selected.
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/// \return
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/// - 1 : item selected
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/// - 0 : item deselected
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///
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int is_selected(Fl_Tree_Item *item) const {
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return(item->is_selected()?1:0);
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}
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/// See if item specified by \p path (eg: "Parent/child/item") is selected.
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///
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/// \returns
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/// - 1 : item selected
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/// - 0 : item deselected
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/// - -1 : item was not found
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///
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int is_selected(const char *path) {
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Fl_Tree_Item *item = find_item(path);
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if ( item ) return(is_selected(item));
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return(-1);
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}
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/// Print the tree as 'ascii art' to stdout.
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/// Used mainly for debugging.
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///
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void show_self() {
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if ( ! _root ) return;
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_root->show_self();
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}
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/////////////////////////////////
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// Item attribute related methods
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/////////////////////////////////
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/// Get the default label fontsize used for creating new items.
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int labelsize() const {
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return(_prefs.labelsize());
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}
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/// Set the default label font size used for creating new items.
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/// To change the font size on a per-item basis, use Fl_Tree_Item::labelsize(int)
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///
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void labelsize(int val) {
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_prefs.labelsize(val);
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}
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/// Get the default font face used for item's labels when new items are created.
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///
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/// Don't use this if you want to change an existing label() size; use
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/// item->labelfont() instead.
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///
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int labelfont() const {
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return(_prefs.labelfont());
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}
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/// Set the default font face used for item's labels when new items are created.
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///
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/// Don't use this if you want to change an existing label() size; use
|
|
/// item->labelfont(int) instead.
|
|
///
|
|
void labelfont(int val) {
|
|
_prefs.labelfont(val);
|
|
}
|
|
/// Get the amount of white space (in pixels) that should appear
|
|
/// between the widget's left border and the tree's contents.
|
|
///
|
|
int marginleft() const {
|
|
return(_prefs.marginleft());
|
|
}
|
|
/// Set the amount of white space (in pixels) that should appear
|
|
/// between the widget's left border and the left side of the tree's contents.
|
|
///
|
|
void marginleft(int val) {
|
|
_prefs.marginleft(val);
|
|
redraw();
|
|
}
|
|
/// Get the amount of white space (in pixels) that should appear
|
|
/// between the widget's top border and the top of the tree's contents.
|
|
///
|
|
int margintop() const {
|
|
return(_prefs.margintop());
|
|
}
|
|
/// Sets the amount of white space (in pixels) that should appear
|
|
/// between the widget's top border and the top of the tree's contents.
|
|
///
|
|
void margintop(int val) {
|
|
_prefs.margintop(val);
|
|
redraw();
|
|
}
|
|
/// Get the amount of white space (in pixels) that should appear
|
|
/// below an open child tree's contents.
|
|
///
|
|
int openchild_marginbottom() const {
|
|
return(_prefs.openchild_marginbottom());
|
|
}
|
|
/// Set the amount of white space (in pixels) that should appear
|
|
/// below an open child tree's contents.
|
|
///
|
|
void openchild_marginbottom(int val) {
|
|
_prefs.openchild_marginbottom(val);
|
|
redraw();
|
|
}
|
|
/// Gets the width of the horizontal connection lines (in pixels)
|
|
/// that appear to the left of each tree item's label.
|
|
///
|
|
int connectorwidth() const {
|
|
return(_prefs.connectorwidth());
|
|
}
|
|
/// Sets the width of the horizontal connection lines (in pixels)
|
|
/// that appear to the left of each tree item's label.
|
|
///
|
|
void connectorwidth(int val) {
|
|
_prefs.connectorwidth(val);
|
|
redraw();
|
|
}
|
|
/// Returns the Fl_Image being used as the default user icon for newly created items.
|
|
/// Returns zero if no icon has been set, which is the default.
|
|
///
|
|
Fl_Image *usericon() const {
|
|
return(_prefs.usericon());
|
|
}
|
|
/// Sets the Fl_Image to be used as the default user icon for all
|
|
/// newly created items.
|
|
///
|
|
/// If you want to specify user icons on a per-item basis,
|
|
/// use Fl_Tree_Item::usericon() instead.
|
|
///
|
|
/// \param[in] val -- The new image to be used, or
|
|
/// zero to disable user icons.
|
|
///
|
|
void usericon(Fl_Image *val) {
|
|
_prefs.usericon(val);
|
|
redraw();
|
|
}
|
|
/// Returns the icon to be used as the 'open' icon.
|
|
/// If none was set, the internal default is returned,
|
|
/// a simple '[+]' icon.
|
|
///
|
|
Fl_Image *openicon() const {
|
|
return(_prefs.openicon());
|
|
}
|
|
/// Sets the icon to be used as the 'open' icon.
|
|
/// This overrides the built in default '[+]' icon.
|
|
///
|
|
/// \param[in] val -- The new image, or zero to use the default [+] icon.
|
|
///
|
|
void openicon(Fl_Image *val) {
|
|
_prefs.openicon(val);
|
|
redraw();
|
|
}
|
|
/// Returns the icon to be used as the 'close' icon.
|
|
/// If none was set, the internal default is returned,
|
|
/// a simple '[-]' icon.
|
|
///
|
|
Fl_Image *closeicon() const {
|
|
return(_prefs.closeicon());
|
|
}
|
|
/// Sets the icon to be used as the 'close' icon.
|
|
/// This overrides the built in default '[-]' icon.
|
|
///
|
|
/// \param[in] val -- The new image, or zero to use the default [-] icon.
|
|
///
|
|
void closeicon(Fl_Image *val) {
|
|
_prefs.closeicon(val);
|
|
redraw();
|
|
}
|
|
/// Returns 1 if the collapse icon is enabled, 0 if not.
|
|
int showcollapse() const {
|
|
return(_prefs.showcollapse());
|
|
}
|
|
/// Set if we should show the collapse icon or not.
|
|
/// If collapse icons are disabled, the user will not be able
|
|
/// to interactively collapse items in the tree, unless the application
|
|
/// provides some other means via open() and close().
|
|
///
|
|
/// \param[in] val 1: shows collapse icons (default),\n
|
|
/// 0: hides collapse icons.
|
|
///
|
|
void showcollapse(int val) {
|
|
_prefs.showcollapse(val);
|
|
redraw();
|
|
}
|
|
/// Returns 1 if the root item is to be shown, or 0 if not.
|
|
int showroot() const {
|
|
return(_prefs.showroot());
|
|
}
|
|
/// Set if the root item should be shown or not.
|
|
/// \param[in] val 1 -- show the root item (default)\n
|
|
/// 0 -- hide the root item.
|
|
///
|
|
void showroot(int val) {
|
|
_prefs.showroot(val);
|
|
redraw();
|
|
}
|
|
/// Returns the line drawing style for inter-connecting items.
|
|
Fl_Tree_Connector connectorstyle() const {
|
|
return(_prefs.connectorstyle());
|
|
}
|
|
/// Sets the line drawing style for inter-connecting items.
|
|
void connectorstyle(Fl_Tree_Connector val) {
|
|
_prefs.connectorstyle(val);
|
|
redraw();
|
|
}
|
|
/// Set the default sort order used when items are added to the tree.
|
|
/// See Fl_Tree_Sort for possible values.
|
|
///
|
|
Fl_Tree_Sort sortorder() const {
|
|
return(_prefs.sortorder());
|
|
}
|
|
/// Gets the sort order used to add items to the tree.
|
|
void sortorder(Fl_Tree_Sort val) {
|
|
_prefs.sortorder(val);
|
|
// no redraw().. only affects new add()itions
|
|
}
|
|
/// Sets the style of box used to draw selected items.
|
|
/// This is an fltk Fl_Boxtype.
|
|
/// The default is influenced by FLTK's current Fl::scheme()
|
|
///
|
|
Fl_Boxtype selectbox() const {
|
|
return(_prefs.selectbox());
|
|
}
|
|
/// Gets the style of box used to draw selected items.
|
|
/// This is an fltk Fl_Boxtype.
|
|
/// The default is influenced by FLTK's current Fl::scheme()
|
|
///
|
|
void selectbox(Fl_Boxtype val) {
|
|
_prefs.selectbox(val);
|
|
redraw();
|
|
}
|
|
/// Gets the tree's current selection mode.
|
|
Fl_Tree_Select selectmode() const {
|
|
return(_prefs.selectmode());
|
|
}
|
|
/// Sets the tree's selection mode.
|
|
void selectmode(Fl_Tree_Select val) {
|
|
_prefs.selectmode(val);
|
|
}
|
|
};
|
|
|
|
#endif /*FL_TREE_H*/
|
|
|
|
//
|
|
// End of "$Id$".
|
|
//
|