d658ae6039
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@6406 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
391 lines
14 KiB
Plaintext
391 lines
14 KiB
Plaintext
/**
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\page events 6 - Handling Events
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This chapter discusses the FLTK event model and how to handle
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events in your program or widget.
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\section events_model The FLTK Event Model
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Every time a user moves the mouse pointer, clicks a button,
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or presses a key, an event is generated and sent to your
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application. Events can also come from other programs like the
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window manager.
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Events are identified by the integer argument passed to the
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<A href="subclassing.html#handle"><tt>Fl_Widget::handle()</tt></A>
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virtual
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method. Other information about the most recent event is stored in
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static locations and acquired by calling the \ref events_event_xxx
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methods. This static information remains valid until the next event
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is read from the window system, so it is ok to look at it outside
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of the <tt>handle()</tt> method.
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\section events_mouse Mouse Events
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\subsection events_fl_push FL_PUSH
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A mouse button has gone down with the mouse pointing at this
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widget. You can find out what button by calling
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<A href="Fl.html#Fl.event_button"><tt>Fl::event_button()</tt></A>.
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You find out the mouse position by calling
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<A href="Fl.html#Fl.event_x"><tt>Fl::event_x()</tt></A>
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and
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<A href="Fl.html#Fl.event_y"> <tt>Fl::event_y()</tt></A>.
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A widget indicates that it "wants" the mouse click
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by returning non-zero from its
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<A href="subclassing.html#handle"><tt>handle()</tt></A>
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method. It will then become the
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<A href="Fl.html#Fl.pushed"><tt>Fl::pushed()</tt></A>
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widget and will get <tt>FL_DRAG</tt> and
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the matching <tt>FL_RELEASE</tt> events. If <tt>handle()</tt>
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returns zero then FLTK will try sending the <tt>FL_PUSH</tt> to
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another widget.
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\subsection events_fl_drag FL_DRAG
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The mouse has moved with a button held down. The current
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button state is in
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<a href="Fl.html#Fl.event_state"><tt>Fl::event_state()</tt></a>.
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The mouse position is in
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<a href="Fl.html#Fl.event_x"><tt>Fl::event_x()</tt></a>
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and
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<a href="Fl.html#Fl.event_y"><tt>Fl::event_y()</tt></a>.
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In order to receive <tt>FL_DRAG</tt> events, the widget must
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return non-zero when handling <tt>FL_PUSH</tt>.
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\subsection events_fl_release FL_RELEASE
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A mouse button has been released. You can find out what button by calling
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<A href="Fl.html#Fl.event_button"><tt>Fl::event_button()</tt></A>.
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In order to receive the <tt>FL_RELEASE</tt> event, the widget must
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return non-zero when handling <tt>FL_PUSH</tt>.
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\subsection events_fl_move FL_MOVE
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The mouse has moved without any mouse buttons held down.
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This event is sent to the
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<A href="Fl.html#Fl.belowmouse"><tt>Fl::belowmouse()</tt></A>
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widget.
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In order to receive <tt>FL_MOVE</tt> events, the widget must
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return non-zero when handling <tt>FL_ENTER</tt>.
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\subsection events_fl_mousewheel FL_MOUSEWHEEL
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The user has moved the mouse wheel. The
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<A HREF="Fl.html#Fl.event_dx"><tt>Fl::event_dx()</tt></A>
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and
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<A HREF="Fl.html#Fl.event_dy"><tt>Fl::event_dy()</tt></A>
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methods can be used to find the amount to scroll horizontally and
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vertically.
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\section events_focus Focus Events
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\subsection events_fl_enter FL_ENTER
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The mouse has been moved to point at this widget. This can
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be used for highlighting feedback. If a widget wants to
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highlight or otherwise track the mouse, it indicates this by
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returning non-zero from its
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<A href="Fl.html#Fl.handle"><tt>handle()</tt></A>
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method. It then becomes the
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<A href="Fl.html#Fl.belowmouse"><tt>Fl::belowmouse()</tt></A>
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widget and will receive <tt>FL_MOVE</tt> and <tt>FL_LEAVE</tt>
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events.
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\subsection events_fl_leave FL_LEAVE
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The mouse has moved out of the widget.
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In order to receive the <tt>FL_LEAVE</tt> event, the widget must
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return non-zero when handling <tt>FL_ENTER</tt>.
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\subsection events_fl_focus FL_FOCUS
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This indicates an <I>attempt</I> to give a widget the
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keyboard focus.
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If a widget wants the focus, it should change itself to
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display the fact that it has the focus, and return non-zero from its
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<A href="Fl_Widget.html#Fl_Widget.handle"><tt>handle()</tt></A>
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method. It then becomes the
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<A href="Fl.html#Fl.focus"><tt>Fl::focus()</tt></A>
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widget and gets
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<tt>FL_KEYDOWN</tt>, <tt>FL_KEYUP</tt>, and <tt>FL_UNFOCUS</tt>
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events.
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The focus will change either because the window manager
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changed which window gets the focus, or because the user tried
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to navigate using tab, arrows, or other keys. You can check
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<A href="Fl.html#Fl.event_key"><tt>Fl::event_key()</tt></A>
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to figure out why it moved. For navigation it will be the key
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pressed and interaction with the window manager it will be zero.
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\subsection events_fl_unfocus FL_UNFOCUS
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This event is sent to the previous
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<A href="Fl.html#Fl.focus"><tt>Fl::focus()</tt></A>
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widget when another widget gets the focus or the window loses focus.
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\section events_keyboard Keyboard Events
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\subsection events_fl_keydown FL_KEYDOWN, FL_KEYUP
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A key was pressed or released. The key can be found in
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<A href="Fl.html#Fl.event_key"><tt>Fl::event_key()</tt></A>.
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The text that the key should insert can be found with
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<A href="Fl.html#Fl.event_text"><tt>Fl::event_text()</tt></A>
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and its length is in
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<A href="Fl.html#Fl.event_length"><tt>Fl::event_length()</tt></A>.
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If you use the key <tt>handle()</tt> should return 1. If you
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return zero then FLTK assumes you ignored the key and will
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then attempt to send it to a parent widget. If none of them want
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it, it will change the event into a <tt>FL_SHORTCUT</tt> event.
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To receive <CODE>FL_KEYBOARD</CODE> events you must also
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respond to the <CODE>FL_FOCUS</CODE> and <CODE>FL_UNFOCUS</CODE>
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events.
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If you are writing a text-editing widget you may also want to
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call the
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<a href="Fl.html#Fl.compose"><tt>Fl::compose()</tt></a>
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function to translate individual keystrokes into foreign characters.
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<code>FL_KEYUP</code> events are sent to the widget that
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currently has focus. This is not necessarily the same widget
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that received the corresponding <code>FL_KEYDOWN</code> event
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because focus may have changed between events.
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\subsection events_fl_shortcut FL_SHORTCUT
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If the
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<A href="Fl.html#Fl.focus"><tt>Fl::focus()</tt></A>
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widget is zero or ignores an <tt>FL_KEYBOARD</tt> event then
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FLTK tries sending this event to every widget it can, until one
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of them returns non-zero. <tt>FL_SHORTCUT</tt> is first sent to
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the <tt>Fl::belowmouse()</tt> widget, then its parents and
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siblings, and eventually to every widget in the window, trying
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to find an object that returns non-zero. FLTK tries really hard
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to not to ignore any keystrokes!
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You can also make "global" shortcuts by using
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<A href="Fl.html#Fl.add_handler"><tt>Fl::add_handler()</tt></A>.
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A global shortcut will work no matter what windows are displayed
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or which one has the focus.
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\section events_widget Widget Events
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\subsection events_fl_deactivate FL_DEACTIVATE
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This widget is no longer active, due to
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<A href="Fl_Widget.html#Fl_Widget.deactivate"><tt>deactivate()</tt></A>
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being called on it or one of its parents. <tt> active()</tt> may
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still be true after this, the widget is only active if
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<tt>active()</tt> is true on it and all its parents (use <tt>active_r()</tt> to check this).
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\subsection events_fl_activate FL_ACTIVATE
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This widget is now active, due to
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<A href="Fl_Widget.html#Fl_Widget.activate"><tt>activate()</tt></A>
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being called on it or one of its parents.
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\subsection events_fl_hide FL_HIDE
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This widget is no longer visible, due to
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<A href="Fl_Widget.html#Fl_Widget.hide"><tt>hide()</tt></a>
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being called on it or one of its parents, or due to a parent window
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being minimized. <tt>visible()</tt> may still be true after
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this, but the widget is visible only if <tt>visible()</tt> is
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true for it and all its parents (use <tt>visible_r()</tt> to
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check this).
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\subsection events_fl_show FL_SHOW
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This widget is visible again, due to
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<a href="Fl_Widget.html#Fl_Widget.show"><tt>show()</tt></A>
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being called on it or one of its parents, or due to a parent window
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being restored. <I>Child <tt>Fl_Window</tt>s respond to this by
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actually creating the window if not done already, so if you
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subclass a window, be sure to pass <tt>FL_SHOW</tt> to the base
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class <tt>handle()</tt> method!</I>
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\section events_clipboard Clipboard Events
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\subsection events_fl_paste FL_PASTE
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You should get this event some time after you call
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<A href="Fl.html#Fl.paste"><tt>Fl::paste()</tt></A>.
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The contents of
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<A href="Fl.html#Fl.event_text"><tt>Fl::event_text()</tt></A>
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is the text to insert and the number of characters is in
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<A href="Fl.html#Fl.event_length"><tt>Fl::event_length()</tt></A>.
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\subsection events_fl_selectionclear FL_SELECTIONCLEAR
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The <A href="Fl.html#Fl.selection_owner"><tt>Fl::selection_owner()</tt></A>
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will get this event before the selection is moved to another
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widget. This indicates that some other widget or program has
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claimed the selection. Motif programs used this to clear the
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selection indication. Most modern programs ignore this.
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<A NAME="dnd"></A> <!-- For old HTML links only ! -->
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\section events_dnd Drag and Drop Events
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FLTK supports drag and drop of text and files from any
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application on the desktop. Text is transfered using
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the current code page. Files are received as a list of full path
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and file names, seperated by newline. On some platforms, path
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names are prepended with <tt>file://</tt>.
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The drag and drop data is available in <tt>Fl::event_text()</tt>
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at the concluding <tt>FL_PASTE</tt>. On some platforms, the
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event text is also available for the <tt>FL_DND_*</tt> events,
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however application must not depend on that behavior because it
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depends on the protocol used on each platform.
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<tt>FL_DND_*</tt> events cannot be used in widgets derived
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from <tt>Fl_Group</tt> or <tt>Fl_Window</tt>.
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\subsection events_fl_dnd_enter FL_DND_ENTER
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The mouse has been moved to point at this widget. A widget
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that is interested in receiving drag'n'drop data must return 1
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to receive FL_DND_DRAG, FL_DND_LEAVE and FL_DND_RELEASE events.
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\subsection events_fl_dnd_drag FL_DND_DRAG
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The mouse has been moved inside a widget while dragging data.
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A widget that is interested in receiving drag'n'drop data should
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indicate the possible drop position.
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\subsection events_fl_dnd_leave FL_DND_LEAVE
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The mouse has moved out of the widget.
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\subsection events_fl_dnd_release FL_DND_RELEASE
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The user has released the mouse button dropping data into
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the widget. If the widget returns 1, it will receive the data in
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the immediatly following FL_PASTE event.
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<!-- NEED 6in -->
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<A NAME="event_xxx"></A> <!-- For old HTML links only ! -->
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\section events_event_xxx Fl::event_*() methods
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FLTK keeps the information about the most recent event in
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static storage. This information is good until the next event is
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processed. Thus it is valid inside <tt>handle()</tt> and
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<tt>callback()</tt> methods.
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These are all trivial inline functions and thus very fast and small:
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\li <A HREF="Fl.html#Fl.event_button"><tt>Fl::event_button</tt></A>
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\li <A HREF="Fl.html#Fl.event_clicks"><tt>Fl::event_clicks</tt></A>
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\li <A HREF="Fl.html#Fl.event_dx"><tt>Fl::event_dx</tt></A>
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\li <A HREF="Fl.html#Fl.event_dy"><tt>Fl::event_dy</tt></A>
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\li <A HREF="Fl.html#Fl.event_inside"><tt>Fl::event_inside</tt></A>
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\li <A HREF="Fl.html#Fl.event_is_click"><tt>Fl::event_is_click</tt></A>
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\li <A HREF="Fl.html#Fl.event_key"><tt>Fl::event_key</tt></A>
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\li <A HREF="Fl.html#Fl.event_length"><tt>Fl::event_length</tt></A>
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\li <A HREF="Fl.html#Fl.event_state"><tt>Fl::event_state</tt></A>
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\li <A HREF="Fl.html#Fl.event_text"><tt>Fl::event_text</tt></A>
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\li <A HREF="Fl.html#Fl.event_x"><tt>Fl::event_x</tt></A>
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\li <A HREF="Fl.html#Fl.event_x_root"><tt>Fl::event_x_root</tt></A>
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\li <A HREF="Fl.html#Fl.event_y"><tt>Fl::event_y</tt></A>
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\li <A HREF="Fl.html#Fl.event_y_root"><tt>Fl::event_y_root</tt></A>
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\li <A HREF="Fl.html#Fl.get_key"><tt>Fl::get_key</tt></A>
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\li <A HREF="Fl.html#Fl.get_mouse"><tt>Fl::get_mouse</tt></A>
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\li <A HREF="Fl.html#Fl.test_shortcut"><tt>Fl::test_shortcut</tt></A>
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<A NAME="event_xxx"></A> <!-- For old HTML links only ! -->
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\section events_propagation Event Propagation
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FLTK follows very simple and unchangeable rules for sending
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events. The major innovation is that widgets can indicate (by
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returning 0 from the <tt>handle()</tt> method) that they are not
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interested in an event, and FLTK can then send that event
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elsewhere. This eliminates the need for "interests"
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(event masks or tables), and this is probably the main reason
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FLTK is much smaller than other toolkits.
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Most events are sent directly to the <tt>handle()</tt> method
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of the <tt>Fl_Window</tt> that the window system says they
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belong to. The window (actually the <tt>Fl_Group</tt> that
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<tt>Fl_Window</tt> is a subclass of) is responsible for sending
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the events on to any child widgets. To make the
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<tt>Fl_Group</tt> code somewhat easier, FLTK sends some events
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(<tt>FL_DRAG</tt>, <tt>FL_RELEASE</tt>, <tt>FL_KEYBOARD</tt>,
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<tt>FL_SHORTCUT</tt>, <tt>FL_UNFOCUS</tt>, and
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<tt>FL_LEAVE</tt>) directly to leaf widgets. These procedures
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control those leaf widgets:
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\li <A HREF="Fl.html#Fl.add_handler"><tt>Fl::add_handler</tt></A>
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\li <A HREF="Fl.html#Fl.belowmouse"><tt>Fl::belowmouse</tt></A>
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\li <A HREF="Fl.html#Fl.focus"><tt>Fl::focus</tt></A>
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\li <A HREF="Fl.html#Fl.grab"><tt>Fl::grab</tt></A>
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\li <A HREF="Fl.html#Fl.modal"><tt>Fl::modal</tt></A>
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\li <A HREF="Fl.html#Fl.pushed"><tt>Fl::pushed</tt></A>
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\li <A HREF="Fl.html#Fl.release"><tt>Fl::release</tt></A>
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\li <A HREF="Fl_Widget.html#Fl_Widget.take_focus"><tt>Fl_Widget::take_focus</tt></A>
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<A name="compose"></A> <!-- For old HTML links only ! -->
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\section events_compose_characters FLTK Compose-Character Sequences
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The foreign-letter compose processing done by the
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<A href="Fl_Input.html#compose"><tt>Fl_Input</tt></a>
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widget is provided in a function that you can call if you are writing
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your own text editor widget.
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FLTK uses its own compose processing to allow "preview" of
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the partially composed sequence, which is impossible with the
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usual "dead key" processing.
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Although currently only characters in the ISO-8859-1
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character set are handled, you should call this in case any
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enhancements to the processing are done in the future. The
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interface has been designed to handle arbitrary UTF-8 encoded
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text.
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The following methods are provided for character composition:
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\li <A HREF="Fl.html#Fl.compose"><tt>Fl::compose()</tt></A>
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\li <A HREF="Fl.html#Fl.compose_reset"><tt>Fl::compose_reset()</tt></A>
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<hr>
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<a class="el" href="index.html">[Index]</a>
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<a class="el" href="drawing.html">[Previous]</a>
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\ref drawing
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<a class="el" href="subclassing.html">[Next]</a>
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\ref subclassing
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*/
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