fltk/src/Fl_Overlay_Window.cxx
Albrecht Schlosser 755f354ebe Fixed X11/XDBE double buffering (STR #2152, #2197). Both bugs could only be
seen if configure was run with --enable-xdbe (default in FLTK 1.3, optional
in FLTK 1.1).

src/Fl_Double_Window.cxx/Fl_Double_Window::resize():

	STR #2152: deallocate back buffer when window is enlarged in any
	dimension to force allocation of a new back buffer. This appears
	to be necessary for some window managers (e.g. Cygwin).

src/Fl_Overlay_Window.cxx/Fl_Overlay_Window::flush() and
src/Fl_Double_Window.cxx/Fl_Double_Window::flush():

	STR #2197: make sure that the entire overlay window will be drawn
	after a window redraw, because Fl_Double_Window::flush(1) erases
	the overlay as documented.


git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@7636 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
2010-06-09 08:36:25 +00:00

177 lines
5.2 KiB
C++

//
// "$Id$"
//
// Overlay window code for the Fast Light Tool Kit (FLTK).
//
// Copyright 1998-2009 by Bill Spitzak and others.
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Library General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Library General Public License for more details.
//
// You should have received a copy of the GNU Library General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
// USA.
//
// Please report all bugs and problems on the following page:
//
// http://www.fltk.org/str.php
//
/** \fn virtual void Fl_Overlay_Window::draw_overlay() = 0
You must subclass Fl_Overlay_Window and provide this method.
It is just like a draw() method, except it draws the overlay.
The overlay will have already been "cleared" when this is called. You
can use any of the routines described in <FL/fl_draw.H>.
*/
// A window using double-buffering and able to draw an overlay
// on top of that. Uses the hardware to draw the overlay if
// possible, otherwise it just draws in the front buffer.
#include <config.h>
#include <FL/Fl.H>
#include <FL/Fl_Overlay_Window.H>
#include <FL/fl_draw.H>
#include <FL/x.H>
void Fl_Overlay_Window::show() {
Fl_Double_Window::show();
if (overlay_ && overlay_ != this) overlay_->show();
}
void Fl_Overlay_Window::hide() {
Fl_Double_Window::hide();
}
void Fl_Overlay_Window::flush() {
#ifdef BOXX_BUGS
if (overlay_ && overlay_ != this && overlay_->shown()) {
// all drawing to windows hidden by overlay windows is ignored, fix this
XUnmapWindow(fl_display, fl_xid(overlay_));
Fl_Double_Window::flush(0);
XMapWindow(fl_display, fl_xid(overlay_));
return;
}
#endif
int erase_overlay = (damage()&FL_DAMAGE_OVERLAY) | (overlay_ == this);
clear_damage((uchar)(damage()&~FL_DAMAGE_OVERLAY));
Fl_Double_Window::flush(erase_overlay);
if (overlay_ == this) draw_overlay();
}
void Fl_Overlay_Window::resize(int X, int Y, int W, int H) {
Fl_Double_Window::resize(X,Y,W,H);
if (overlay_ && overlay_!=this) overlay_->resize(0,0,w(),h());
}
/**
Destroys the window and all child widgets.
*/
Fl_Overlay_Window::~Fl_Overlay_Window() {
hide();
// delete overlay; this is done by ~Fl_Group
}
#if !HAVE_OVERLAY
int Fl_Overlay_Window::can_do_overlay() {return 0;}
/**
Call this to indicate that the overlay data has changed and needs to
be redrawn. The overlay will be clear until the first time this is
called, so if you want an initial display you must call this after
calling show().
*/
void Fl_Overlay_Window::redraw_overlay() {
overlay_ = this;
clear_damage((uchar)(damage()|FL_DAMAGE_OVERLAY));
Fl::damage(FL_DAMAGE_CHILD);
}
#else
extern XVisualInfo *fl_find_overlay_visual();
extern XVisualInfo *fl_overlay_visual;
extern Colormap fl_overlay_colormap;
extern unsigned long fl_transparent_pixel;
static GC gc; // the GC used by all X windows
extern uchar fl_overlay; // changes how fl_color(x) works
class _Fl_Overlay : public Fl_Window {
friend class Fl_Overlay_Window;
void flush();
void show();
public:
_Fl_Overlay(int x, int y, int w, int h) :
Fl_Window(x,y,w,h) {set_flag(INACTIVE);}
};
int Fl_Overlay_Window::can_do_overlay() {
return fl_find_overlay_visual() != 0;
}
void _Fl_Overlay::show() {
if (shown()) {Fl_Window::show(); return;}
fl_background_pixel = int(fl_transparent_pixel);
Fl_X::make_xid(this, fl_overlay_visual, fl_overlay_colormap);
fl_background_pixel = -1;
// find the outermost window to tell wm about the colormap:
Fl_Window *w = window();
for (;;) {Fl_Window *w1 = w->window(); if (!w1) break; w = w1;}
XSetWMColormapWindows(fl_display, fl_xid(w), &(Fl_X::i(this)->xid), 1);
}
void _Fl_Overlay::flush() {
fl_window = fl_xid(this);
if (!gc) {
gc = XCreateGC(fl_display, fl_xid(this), 0, 0);
}
fl_gc = gc;
#if defined(USE_CAIRO)
if (Fl::cairo_autolink_context()) Fl::cairo_make_current(this); // capture gc changes automatically to update the cairo context adequately
#endif
fl_overlay = 1;
Fl_Overlay_Window *w = (Fl_Overlay_Window *)parent();
Fl_X *myi = Fl_X::i(this);
if (damage() != FL_DAMAGE_EXPOSE) XClearWindow(fl_display, fl_xid(this));
fl_clip_region(myi->region); myi->region = 0;
w->draw_overlay();
fl_overlay = 0;
}
void Fl_Overlay_Window::redraw_overlay() {
if (!fl_display) return; // this prevents fluid -c from opening display
if (!overlay_) {
if (can_do_overlay()) {
Fl_Group::current(this);
overlay_ = new _Fl_Overlay(0,0,w(),h());
Fl_Group::current(0);
} else {
overlay_ = this; // fake the overlay
}
}
if (shown()) {
if (overlay_ == this) {
clear_damage(damage()|FL_DAMAGE_OVERLAY);
Fl::damage(FL_DAMAGE_CHILD);
} else if (!overlay_->shown())
overlay_->show();
else
overlay_->redraw();
}
}
#endif
//
// End of "$Id$".
//