755f354ebe
seen if configure was run with --enable-xdbe (default in FLTK 1.3, optional in FLTK 1.1). src/Fl_Double_Window.cxx/Fl_Double_Window::resize(): STR #2152: deallocate back buffer when window is enlarged in any dimension to force allocation of a new back buffer. This appears to be necessary for some window managers (e.g. Cygwin). src/Fl_Overlay_Window.cxx/Fl_Overlay_Window::flush() and src/Fl_Double_Window.cxx/Fl_Double_Window::flush(): STR #2197: make sure that the entire overlay window will be drawn after a window redraw, because Fl_Double_Window::flush(1) erases the overlay as documented. git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@7636 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
177 lines
5.2 KiB
C++
177 lines
5.2 KiB
C++
//
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// "$Id$"
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//
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// Overlay window code for the Fast Light Tool Kit (FLTK).
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//
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// Copyright 1998-2009 by Bill Spitzak and others.
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Library General Public
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// License as published by the Free Software Foundation; either
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// version 2 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Library General Public License for more details.
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//
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// You should have received a copy of the GNU Library General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
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// USA.
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//
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// Please report all bugs and problems on the following page:
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//
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// http://www.fltk.org/str.php
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//
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/** \fn virtual void Fl_Overlay_Window::draw_overlay() = 0
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You must subclass Fl_Overlay_Window and provide this method.
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It is just like a draw() method, except it draws the overlay.
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The overlay will have already been "cleared" when this is called. You
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can use any of the routines described in <FL/fl_draw.H>.
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*/
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// A window using double-buffering and able to draw an overlay
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// on top of that. Uses the hardware to draw the overlay if
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// possible, otherwise it just draws in the front buffer.
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#include <config.h>
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#include <FL/Fl.H>
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#include <FL/Fl_Overlay_Window.H>
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#include <FL/fl_draw.H>
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#include <FL/x.H>
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void Fl_Overlay_Window::show() {
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Fl_Double_Window::show();
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if (overlay_ && overlay_ != this) overlay_->show();
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}
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void Fl_Overlay_Window::hide() {
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Fl_Double_Window::hide();
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}
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void Fl_Overlay_Window::flush() {
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#ifdef BOXX_BUGS
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if (overlay_ && overlay_ != this && overlay_->shown()) {
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// all drawing to windows hidden by overlay windows is ignored, fix this
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XUnmapWindow(fl_display, fl_xid(overlay_));
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Fl_Double_Window::flush(0);
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XMapWindow(fl_display, fl_xid(overlay_));
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return;
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}
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#endif
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int erase_overlay = (damage()&FL_DAMAGE_OVERLAY) | (overlay_ == this);
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clear_damage((uchar)(damage()&~FL_DAMAGE_OVERLAY));
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Fl_Double_Window::flush(erase_overlay);
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if (overlay_ == this) draw_overlay();
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}
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void Fl_Overlay_Window::resize(int X, int Y, int W, int H) {
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Fl_Double_Window::resize(X,Y,W,H);
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if (overlay_ && overlay_!=this) overlay_->resize(0,0,w(),h());
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}
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/**
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Destroys the window and all child widgets.
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*/
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Fl_Overlay_Window::~Fl_Overlay_Window() {
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hide();
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// delete overlay; this is done by ~Fl_Group
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}
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#if !HAVE_OVERLAY
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int Fl_Overlay_Window::can_do_overlay() {return 0;}
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/**
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Call this to indicate that the overlay data has changed and needs to
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be redrawn. The overlay will be clear until the first time this is
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called, so if you want an initial display you must call this after
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calling show().
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*/
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void Fl_Overlay_Window::redraw_overlay() {
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overlay_ = this;
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clear_damage((uchar)(damage()|FL_DAMAGE_OVERLAY));
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Fl::damage(FL_DAMAGE_CHILD);
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}
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#else
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extern XVisualInfo *fl_find_overlay_visual();
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extern XVisualInfo *fl_overlay_visual;
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extern Colormap fl_overlay_colormap;
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extern unsigned long fl_transparent_pixel;
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static GC gc; // the GC used by all X windows
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extern uchar fl_overlay; // changes how fl_color(x) works
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class _Fl_Overlay : public Fl_Window {
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friend class Fl_Overlay_Window;
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void flush();
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void show();
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public:
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_Fl_Overlay(int x, int y, int w, int h) :
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Fl_Window(x,y,w,h) {set_flag(INACTIVE);}
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};
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int Fl_Overlay_Window::can_do_overlay() {
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return fl_find_overlay_visual() != 0;
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}
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void _Fl_Overlay::show() {
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if (shown()) {Fl_Window::show(); return;}
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fl_background_pixel = int(fl_transparent_pixel);
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Fl_X::make_xid(this, fl_overlay_visual, fl_overlay_colormap);
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fl_background_pixel = -1;
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// find the outermost window to tell wm about the colormap:
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Fl_Window *w = window();
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for (;;) {Fl_Window *w1 = w->window(); if (!w1) break; w = w1;}
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XSetWMColormapWindows(fl_display, fl_xid(w), &(Fl_X::i(this)->xid), 1);
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}
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void _Fl_Overlay::flush() {
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fl_window = fl_xid(this);
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if (!gc) {
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gc = XCreateGC(fl_display, fl_xid(this), 0, 0);
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}
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fl_gc = gc;
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#if defined(USE_CAIRO)
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if (Fl::cairo_autolink_context()) Fl::cairo_make_current(this); // capture gc changes automatically to update the cairo context adequately
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#endif
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fl_overlay = 1;
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Fl_Overlay_Window *w = (Fl_Overlay_Window *)parent();
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Fl_X *myi = Fl_X::i(this);
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if (damage() != FL_DAMAGE_EXPOSE) XClearWindow(fl_display, fl_xid(this));
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fl_clip_region(myi->region); myi->region = 0;
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w->draw_overlay();
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fl_overlay = 0;
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}
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void Fl_Overlay_Window::redraw_overlay() {
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if (!fl_display) return; // this prevents fluid -c from opening display
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if (!overlay_) {
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if (can_do_overlay()) {
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Fl_Group::current(this);
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overlay_ = new _Fl_Overlay(0,0,w(),h());
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Fl_Group::current(0);
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} else {
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overlay_ = this; // fake the overlay
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}
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}
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if (shown()) {
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if (overlay_ == this) {
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clear_damage(damage()|FL_DAMAGE_OVERLAY);
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Fl::damage(FL_DAMAGE_CHILD);
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} else if (!overlay_->shown())
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overlay_->show();
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else
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overlay_->redraw();
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}
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}
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#endif
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//
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// End of "$Id$".
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//
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