fltk/README.win32
Michael R Sweet 5610521910 Doco updates.
Reset cursor when changing the current pane in an Fl_Wizard widget.


git-svn-id: file:///fltk/svn/fltk/branches/branch-1.1@2648 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
2002-10-04 02:30:34 +00:00

237 lines
7.6 KiB
Plaintext

README.win32 - 10/03/2002 - Building FLTK under Windows
-------------------------------------------------------
INTRODUCTION
This document is split into two main sections. The first
describes several possible build environments, while the
second describes some of the issues associated with using
the GNU-like build configurations in the "makefiles"
subdirectory.
FLTK currently supports the following development
environments on the Windows platform:
- Microsoft Visual C++ 6.0 using the supplied workspace
and project files. Be sure to get your service packs!
- Borland C++ Builder 5 using the supplied IDE file.
- GNU toolsets (Cygwin or MinGW) hosted on Windows
9x/2000/NT/XP.
This document gives a brief overview of compiling and using
FLTK with the Cygwin and MinGW compiler toolkits. Both
toolkits provide a build environment based around the GNU
C/C++ compiler.
The Cygwin build environment supplies a library (the Cygwin
DLL) that is primarily intended to provide a number of
Unix-like POSIX facilities for programs being ported to the
Windows environment (Win32 or WinNT). Cygwin also supplies
a very Unix-like build environment for Windows, including
the "BASH" Bourne-compatible shell and all of the standard
Unix file utilities (ls, cat, grep, etc.).
Cygwin is developed by Cygnus (now part of RedHat, Inc).
Although provided for free download under the GPL,
distributing programs that require the Cygwin DLL under a
license other than the GPL requires a commercial license for
the Cygwin DLL. Native Windows programs that do not require
the Cygwin DLL (compiled and linked with the "-mno-cygwin"
option) may be released under any license freely.
The MinGW distribution (Minimalist GNU for Windows) provides
a similar toolset but geared solely towards native Windows
development without the Unix-like POSIX library. The lack
of any libraries under the GPL or any other restrictive
license means that programs built with the MinGW environment
may always be released under any license freely.
If you are not familiar with these GNU-like toolkits please
refer to the links section later in this section. In
particular, check out their license conditions carefully
before use.
THE TOOLS
There are currently three main configurations supported by
FLTK:
1. Cygwin: Built using the Cygwin toolset and using the
Unix-like POSIX compatibility layer provided by the
Cygwin DLL.
2. Cygwin using the "-mno-cygwin" option: Built using
the Cygwin toolset but not using the Cygwin DLL.
3. MinGW: Mainly based upon the MinGW utilities,
compiler and tools but currently needs additional
tools from the Cygwin distribution (make.exe and
sh.exe).
RECOMMENDED BUILD ENVIRONMENTS
Our recommendation is to:
1. Get the current Cygwin toolset (June 20, 2000 or
later).
Can produce executables that do or do not rely on the
Cygwin DLL (check licensing)-- your choice. No
supplementary MinGW files are required.
2. Get the latest full MinGW toolset and add Cygwin
"make.exe" and "sh.exe" to it.
Will only normal Windows native executables without
any Unix or POSIX compatibility.
3. Get a pre-built combined toolset that has been tested
with FLTK.
Carl Thompson has provided a set based upon the B20.1
Cygwin release and ~Feb 2000 version of Mingw which
has been successfully used for FLTK.
This will provide several Cygwin utilities and the
MinGW compiler. Compilation will produce executables
not reliant on the Cygwin DLL and so are freely
redistributable under any license you choose.
See the links section below for more information.
All three options can provide windows-native executables and
1 can provide a Unix-like POSIX portability layer that is
reliant on a GPLed library.
See the later sections for detailed information about using
one of these configurations.
LINKS
The following links may be of use:
1. Main Cygwin homepage:
http://sourceware.cygnus.com/cygwin/
2. Main Mingw homepage:
http://www.mingw.org/
In particular look for the MinGW FAQ at this link for
a lot of useful Mingw-native development
documentation.
3. Mumit Khan's homepage (chief maintainer and driving
force behing MinGW):
http://www.xraylith.wisc.edu/~khan/software/gnu-win32/index.html
This page provides descriptions of Cygwin, Mingw and
several other similar packages. This information can
sometimes lag the current release however.
In particular the insights and recommendations for
using Cygwin for MinGW compilation are very useful:
http://www.xraylith.wisc.edu/~khan/software/gnu-win32/mno-cygwin-howto.txt
(Some of this information may be outdated and inaccurate!)
4. Check out the FLTK newsgroups at the FLTK homepage:
http://www.fltk.org/
Its archival search facilities are EXTREMELY useful
to check back through previous problems with this
sort of configuration before posting new questions.
5. Carl Thompson (member of the core team responsible
for FLTK):
http://www.carlthompson.net/
Currently a pre-bundled development toolset may be
found at:
http://www.carlthompson.net/cygwin/
6. GNU Compiler Collection (GCC) compiler homepage:
http://gcc.gnu.org/
7. OpenGL page - for OpenGL and GLUT libs
http://www.opengl.org/
BUILDING FLTK WITH CYGWIN OR MINGW
Please read chapter 1 of the FLTK Programmers Manual for
compilation instructions.
WHY DOES A CONSOLE WINDOW APPEAR WHEN I RUN MY PROGRAM
Windows has a flag that determines whether an application
runs in the foreground with a console or in the background
without a console. Use the "-mwindows" option to make your
application run in the background and "-mconsole" to run in
the foreground.
Keep in mind that a windows application cannot send output
to stdout, even if you run it from an existing console
application.
HOW DO I GET OPENGL TO WORK?
The CygWin build automatically supports OpenGL.
The MingW build disables OpenGL by default, since the
standard MingW distribution lacks the OpenGL header files.
The configuration file config.h has a number of settings
which control compile-time compilation. One such setting is
"HAVE_GL" . By default this is set to 0 to disable Open GL
operation. Changing the line in config.h to
#define HAVE_GL 1
will change this to compile and link in OpenGL.
In order for it to work you will need a few OpenGL headers
for both Cygwin and MinGW. These are not part of the
official distributions of Cygwin or MinGW, so they need to
be added. The following page provides a ZIP file containing
the OpenGL headers:
http://www.carlthompson.net/fltk/
These should be put in a "GL" subdirectory somewhere in your
compiler's search path.
You will also need an OpenGL library and an additional set
of GLUT libraries.
The OpenGL files are most likely already part of your
operating system, and the GLUT libraries are in current
versions of MinGW and Cygwin or may be found at:
http://www.opengl.org/
Do a search for 'GLUT windows' and the first couple of
results will take you to the latest GLUT and OpenGL libs for
Windows.
The binaries (DLLs normally) need to be put somewhere on the
system PATH. Consult the install documentation on the site
for info.
Many programs use OpenGL and GLUT so you may already have
them on your system.