fltk/test/CubeView.h
Michael R Sweet 4b561b6e90 Updated copyright notices for all of the 1.0.x files.
Updated the configure script for *BSD and GCC 2.95 (-fno-exceptions)

Added install rule to documentation directory.

Dumped old packages directory; added traditional RPM spec file and EPM
list file (that replace all of the packages stuff)

The FLUID man page is now "fluid.1" for the formatted page and "fluid.man"
for the non-formatted page, since only IRIX uses pack'd formatted man pages.

Whew!


git-svn-id: file:///fltk/svn/fltk/branches/branch-1.0@1090 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
2000-04-25 22:17:00 +00:00

124 lines
3.3 KiB
C++

//
// "$Id: CubeView.h,v 1.4.2.1 2000/04/25 22:16:48 mike Exp $"
//
// CubeView class definitions for the Fast Light Tool Kit (FLTK).
//
// Copyright 1998-2000 by Bill Spitzak and others.
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Library General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Library General Public License for more details.
//
// You should have received a copy of the GNU Library General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
// USA.
//
// Please report all bugs and problems to "fltk-bugs@easysw.com".
//
#ifndef CUBEVIEW_H
#define CUBEVIEW_H 1
#include <config.h>
#include <FL/Fl.H>
#if HAVE_GL
# include <FL/Fl_Gl_Window.H>
# include <FL/gl.h>
# include <GL/glu.h>
#else
# include <FL/Fl_Box.H>
#endif /* HAVE_GL */
#include <stdlib.h>
#if HAVE_GL
class CubeView : public Fl_Gl_Window {
#else
class CubeView : public Fl_Box {
#endif /* HAVE_GL */
public:
// this value determines the scaling factor used to draw the cube.
double size;
CubeView(int x,int y,int w,int h,const char *l=0);
/* Set the rotation about the vertical (y ) axis.
*
* This function is called by the horizontal roller in CubeViewUI and the
* initialize button in CubeViewUI.
*/
void v_angle(float angle){vAng=angle;};
// Return the rotation about the vertical (y ) axis.
float v_angle(){return vAng;};
/* Set the rotation about the horizontal (x ) axis.
*
* This function is called by the vertical roller in CubeViewUI and the
* initialize button in CubeViewUI.
*/
void h_angle(float angle){hAng=angle;};
// the rotation about the horizontal (x ) axis.
float h_angle(){return hAng;};
/* Sets the x shift of the cube view camera.
*
* This function is called by the slider in CubeViewUI and the
* initialize button in CubeViewUI.
*/
void panx(float x){xshift=x;};
/* Sets the y shift of the cube view camera.
*
* This function is called by the slider in CubeViewUI and the
* initialize button in CubeViewUI.
*/
void pany(float y){yshift=y;};
#if HAVE_GL
/*The widget class draw() override.
*
*The draw() function initialize Gl for another round o f drawing
* then calls specialized functions for drawing each of the
* entities displayed in the cube view.
*
*/
void draw();
#endif /* HAVE_GL */
private:
/* Draw the cube boundaries
*
*Draw the faces of the cube using the boxv[] vertices, using
* GL_LINE_LOOP for the faces. The color is \#defined by CUBECOLOR.
*/
#if HAVE_GL
void drawCube();
#else
void drawCube() { }
#endif /* HAVE_GL */
float vAng,hAng;
float xshift,yshift;
float boxv0[3];float boxv1[3];
float boxv2[3];float boxv3[3];
float boxv4[3];float boxv5[3];
float boxv6[3];float boxv7[3];
};
#endif
//
// End of "$Id: CubeView.h,v 1.4.2.1 2000/04/25 22:16:48 mike Exp $".
//