da66e21e1d
This commit allows to switch between FL_DOUBLE / FL_SINGLE modes in widget-containing GL3 windows. Demo program examples/OpenGL3test is modified to show FLTK widgets even if the platform does not support OpenGL 3.
99 lines
3.2 KiB
C
99 lines
3.2 KiB
C
//
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// OpenGL header file for the Fast Light Tool Kit (FLTK).
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//
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// Copyright 1998-2018 by Bill Spitzak and others.
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//
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// You must include this instead of GL/gl.h to get the Microsoft
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// APIENTRY stuff included (from <windows.h>) prior to the OpenGL
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// header files.
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//
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// This file also provides "missing" OpenGL functions, and
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// gl_start() and gl_finish() to allow OpenGL to be used in any window
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//
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// This library is free software. Distribution and use rights are outlined in
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// the file "COPYING" which should have been included with this file. If this
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// file is missing or damaged, see the license at:
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//
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// https://www.fltk.org/COPYING.php
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//
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// Please see the following page on how to report bugs and issues:
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//
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// https://www.fltk.org/bugs.php
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//
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/**
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\file gl.h
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This file defines wrapper functions for OpenGL in FLTK
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To use OpenGL from within an FLTK application you MUST use gl_visual()
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to select the default visual before doing show() on any windows. Mesa
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will crash if you try to use a visual not returned by glxChooseVisual.
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Historically, this did not always work well with Fl_Double_Window's!
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It can try to draw into the front buffer.
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Depending on the system this might either
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crash or do nothing (when pixmaps are being used as back buffer
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and GL is being done by hardware), work correctly (when GL is done
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with software, such as Mesa), or draw into the front buffer and
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be erased when the buffers are swapped (when double buffer hardware
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is being used)
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*/
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#ifndef FL_gl_H
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# define FL_gl_H
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# include "Enumerations.H" // for color names
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# ifdef _WIN32
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# include <windows.h>
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# endif
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# ifndef APIENTRY
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# if defined(__CYGWIN__)
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# define APIENTRY __attribute__ ((__stdcall__))
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# else
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# define APIENTRY
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# endif
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# endif
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# ifdef __APPLE__ // PORTME: OpenGL path abstraction
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# include <OpenGL/gl.h>
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# else
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# include <GL/gl.h>
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# endif // __APPLE__ // PORTME: OpenGL Path abstraction
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FL_EXPORT void gl_start();
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FL_EXPORT void gl_finish();
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FL_EXPORT void gl_color(Fl_Color i);
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/** back compatibility */
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inline void gl_color(int c) {gl_color((Fl_Color)c);}
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FL_EXPORT void gl_rect(int x,int y,int w,int h);
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/**
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Fills the given rectangle with the current color.
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\see gl_rect(int x, int y, int w, int h)
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*/
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inline void gl_rectf(int x,int y,int w,int h) {glRecti(x,y,x+w,y+h);}
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FL_EXPORT void gl_font(int fontid, int size);
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FL_EXPORT int gl_height();
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FL_EXPORT int gl_descent();
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FL_EXPORT double gl_width(const char *);
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FL_EXPORT double gl_width(const char *, int n);
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FL_EXPORT double gl_width(uchar);
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FL_EXPORT void gl_draw(const char*);
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FL_EXPORT void gl_draw(const char*, int n);
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FL_EXPORT void gl_draw(const char*, int x, int y);
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FL_EXPORT void gl_draw(const char*, float x, float y);
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FL_EXPORT void gl_draw(const char*, int n, int x, int y);
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FL_EXPORT void gl_draw(const char*, int n, float x, float y);
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FL_EXPORT void gl_draw(const char*, int x, int y, int w, int h, Fl_Align);
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FL_EXPORT void gl_measure(const char*, int& x, int& y);
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FL_EXPORT void gl_texture_pile_height(int max);
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FL_EXPORT int gl_texture_pile_height();
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FL_EXPORT void gl_texture_reset();
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FL_EXPORT void gl_draw_image(const uchar *, int x,int y,int w,int h, int d=3, int ld=0);
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#endif // !FL_gl_H
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