fltk/README.txt
Albrecht Schlosser feec8f9fb1 Remove remaining references to xdbe on X11
This option has been removed in 1.4.0 because it was unreliable
and rarely used.
2024-04-11 14:15:38 +02:00

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README - Fast Light Tool Kit (FLTK) Version 1.4.0
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WHAT IS FLTK?
The Fast Light Tool Kit is a cross-platform C++ GUI toolkit for
UNIX(r)/Linux(r) (X11 or Wayland), Microsoft(r) Windows(r), and
macOS(r). FLTK provides modern GUI functionality without bloat
and supports 3D graphics via OpenGL(r) and its built-in GLUT
emulation. It was originally developed by Mr. Bill Spitzak and is
currently maintained by a small group of developers across
the world with a central repository on GitHub.
https://www.fltk.org/
https://github.com/fltk/fltk/
LICENSING
FLTK comes with complete free source code. FLTK is available
under the terms of the GNU Library General Public License with
exceptions (e.g. for static linking).
Contrary to popular belief, it can be used in commercial
software! (Even Bill Gates could use it.)
ON-LINE DOCUMENTATION
The documentation in HTML and PDF forms can be created by
Doxygen from the source files. HTML and PDF versions of this
documentation is also available from the FLTK web site at:
https://www.fltk.org/documentation.php
BUILDING AND INSTALLING FLTK UNDER UNIX AND macOS
Beginning with FLTK 1.4 the main and recommended build system
is CMake. CMake is a "build system generator" and can be used
to create Makefile's, Ninja build files, Xcode (macOS),
Visual Studio (Windows) IDE files and many more.
Please see README.CMake.txt for further information.
Alternatively FLTK can be built with autoconf + make, the
build system used in FLTK 1.3 and earlier versions. Please
be aware that the following information may be outdated
because it is no longer actively maintained.
Note: autoconf + configure + make is still supported in FLTK 1.4.x
but will be removed in FLTK 1.5.0 or any higher version.
In most cases you can just type "make". This will run configure
with the default (no) options and then compile everything.
FLTK uses GNU autoconf to configure itself for your UNIX
platform. The main things that the configure script will
look for are the X11, OpenGL (or Mesa), and JPEG header and
library files. Make sure that they are in the standard
include/library locations. If they aren't you need to
define the CFLAGS, CXXFLAGS, and LDFLAGS environment
variables.
If you aren't using "gcc", "g++", "c++", or "CC" for your
C++ compiler, you'll also need to set the CXX environment
variable. Similarly, if you aren't using "gcc" or "cc" for
your C compiler you'll need to set the CC environment variable.
You can run configure yourself to get the exact setup you
need. Type "./configure <options>". Options include:
--help - display help and exit
--enable-cygwin - Enable the Cygwin DLL (Cygwin only)
--enable-debug - Enable debugging code & symbols
--disable-forms - Disable generation of the forms library
--disable-gl - Disable OpenGL support
--enable-shared - Enable generation of shared libraries
--enable-threads - Enable multithreading support
--enable-xft - Enable the Xft library (anti-aliased fonts)
--enable-pango - Draw text with the pango library
--disable-wayland - Force building for X11 only (no Wayland support)
--enable-x11 - Force building for X11 (macOS and Cygwin)
--disable-x11 - Force building for Wayland only (Linux/Unix)
--bindir=/path - Set the location for executables
[default = /usr/local/bin]
--libdir=/path - Set the location for libraries
[default = /usr/local/lib]
--includedir=/path - Set the location for include files.
[default = /usr/local/include]
--prefix=/dir - Set the directory prefix for files
[default = /usr/local]
For more options please see './configure --help'.
When the configure script is done you can just run the
"make" command. This will build the library, FLUID tool, and
all of the test programs.
To install the library, become root and type "make
install". This will copy the "fluid" executable to
"bindir", the header files to "includedir", and the library
files to "libdir".
To install additional files and icons to be used by the main
desktop environments such as KDE, GNOME and XFCE, you will also
need to run "make install-desktop" as root.
GIT USERS
If you've just checked out a fresh copy of FLTK from GIT,
you'll need to generate an initial version of 'configure'
by running 'make makeinclude' or 'make clean' (we don't
include a copy of configure in git).
MAKE TARGETS
make -- builds the library + test programs (does not install)
make install -- builds and installs
make clean -- clean for a rebuild
make distclean -- like 'clean', but also removes docs, configure, fltk-config
( cd src; make ) -- builds just the fltk libraries
BUILDING FLTK UNDER MICROSOFT WINDOWS
There are two ways to build FLTK under Microsoft Windows.
The first is to use CMake to create the Visual C++ project or NMake files
in your favorite development directory, then build FLTK with Visual Studio.
The second method is to use a GNU-based development tool. To build with
the Cygwin or MinGW tools, use the supplied configure script as specified
in the UNIX section above:
./configure ...options...
See README.Windows.txt and README.CMake.txt for more info.
BUILDING HTML DOCUMENTATION
If you want to build the HTML documentation:
( cd documentation && make html )
If you want to build the PDF documentation:
( cd documentation && make pdf )
FLTK uses doxygen for documentation, so you'll at least need doxygen
installed for creating html docs, and LaTeX for creating PDF docs.
INTERNET RESOURCES
FLTK is available on the 'net in a bunch of locations:
- WWW: https://www.fltk.org/
https://www.fltk.org/bugs.php [for reporting bugs]
https://www.fltk.org/software.php [source code]
GENERAL QUESTIONS
To join the FLTK mailing list, go the following web page:
https://groups.google.com/forum/#!forum/fltkgeneral
You can find detailed instructions how you can register for the mailing
list (even w/o a Google mail address) at the bottom of this page:
https://www.fltk.org/newsgroups.php
REPORTING BUGS
If you are new to FLTK, or have general questions about how to use FLTK,
or aren't sure if you found a bug, please ask first on the fltk.general
group forum at:
https://groups.google.com/forum/#!forum/fltkgeneral
See paragraph GENERAL QUESTIONS above for more info.
If you are sure you found a bug, please see the following page for
further information:
https://www.fltk.org/bugs.php
TRADEMARKS
Microsoft and Windows are registered trademarks of Microsoft
Corporation. UNIX is a registered trademark of the X/Open
Group, Inc. OpenGL is a registered trademark of Silicon
Graphics, Inc. macOS is a registered trademark of Apple
Computers, Inc.
COPYRIGHT
FLTK is copyright 1998-2023 by Bill Spitzak and others,
see the CREDITS.txt file for more info.
This library is free software. Distribution and use rights are
outlined in the file "COPYING" which should have been included with
this file. If this file is missing or damaged, see the license at:
https://www.fltk.org/COPYING.php