205 lines
8.2 KiB
C++
205 lines
8.2 KiB
C++
//
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// Menu base class header file for the Fast Light Tool Kit (FLTK).
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//
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// Copyright 1998-2019 by Bill Spitzak and others.
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//
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// This library is free software. Distribution and use rights are outlined in
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// the file "COPYING" which should have been included with this file. If this
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// file is missing or damaged, see the license at:
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//
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// https://www.fltk.org/COPYING.php
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//
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// Please see the following page on how to report bugs and issues:
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//
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// https://www.fltk.org/bugs.php
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//
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/* \file
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Fl_Menu_ widget . */
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#ifndef Fl_Menu__H
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#define Fl_Menu__H
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#ifndef Fl_Widget_H
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#include "Fl_Widget.H"
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#endif
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#include "Fl_Menu_Item.H"
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/**
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Base class of all widgets that have a menu in FLTK.
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Currently FLTK provides you with Fl_Menu_Button, Fl_Menu_Bar, and Fl_Choice.
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The class contains a pointer to an array of structures of type Fl_Menu_Item.
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The array may either be supplied directly by the user program, or it may
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be "private": a dynamically allocated array managed by the Fl_Menu_.
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When the user clicks a menu item, value() is set to that item
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and then:
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- If the Fl_Menu_Item has a callback set, that callback
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is invoked with any userdata configured for it.
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(The Fl_Menu_ widget's callback is NOT invoked.)
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- For any Fl_Menu_Items that \b don't have a callback set,
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the Fl_Menu_ widget's callback is invoked with any userdata
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configured for it. The callback can determine which item
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was picked using value(), mvalue(), item_pathname(), etc.
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The line spacing between menu items can be controlled with the global setting
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Fl::menu_linespacing().
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\see Fl_Widget::shortcut_label(int)
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*/
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class FL_EXPORT Fl_Menu_ : public Fl_Widget {
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Fl_Menu_Item *menu_;
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const Fl_Menu_Item *value_;
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protected:
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uchar alloc; // flag indicates if menu_ is a dynamic copy (=1) or not (=0)
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uchar down_box_;
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Fl_Font textfont_;
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Fl_Fontsize textsize_;
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Fl_Color textcolor_;
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int item_pathname_(char *name, int namelen, const Fl_Menu_Item *finditem,
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const Fl_Menu_Item *menu=0) const;
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public:
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Fl_Menu_(int,int,int,int,const char * =0);
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~Fl_Menu_();
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int item_pathname(char *name, int namelen, const Fl_Menu_Item *finditem=0) const;
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const Fl_Menu_Item* picked(const Fl_Menu_Item*);
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const Fl_Menu_Item* find_item(const char *name);
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const Fl_Menu_Item* find_item(Fl_Callback*);
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int find_index(const char *name) const;
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int find_index(const Fl_Menu_Item *item) const;
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int find_index(Fl_Callback *cb) const;
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/**
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Returns the menu item with the entered shortcut (key value).
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This searches the complete menu() for a shortcut that matches the
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entered key value. It must be called for a FL_KEYBOARD or FL_SHORTCUT
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event.
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If a match is found, the menu's callback will be called.
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\return matched Fl_Menu_Item or NULL.
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*/
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const Fl_Menu_Item* test_shortcut() {return picked(menu()->test_shortcut());}
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void global();
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/**
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Returns a pointer to the array of Fl_Menu_Items. This will either be
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the value passed to menu(value) or the private copy or an internal
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(temporary) location (see note below).
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\note <b>Implementation details - may be changed in the future.</b>
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All modifications of the menu array are done by copying the entire
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menu array to an internal storage for optimization of memory
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allocations, for instance when using add() or insert(). While this
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is done, menu() returns the pointer to this internal location. The
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entire menu will be copied back to private storage when needed,
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i.e. when \b another Fl_Menu_ is modified. You can force this
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reallocation after you're done with all menu modifications by calling
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Fl_Menu_::menu_end() to make sure menu() returns a permanent pointer
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to private storage (until the menu is modified again).
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Note also that some menu methods (e.g. Fl_Menu_Button::popup()) call
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menu_end() internally to ensure a consistent menu array while the
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menu is open.
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\see size() -- returns the size of the Fl_Menu_Item array.
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\see menu_end() -- finish %menu modifications (optional)
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\b Example: How to walk the array:
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\code
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for ( int t=0; t<menubar->size(); t++ ) { // walk array of items
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const Fl_Menu_Item &item = menubar->menu()[t]; // get each item
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fprintf(stderr, "item #%d -- label=%s, value=%s type=%s\n",
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t,
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item.label() ? item.label() : "(Null)", // menu terminators have NULL labels
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(item.flags & FL_MENU_VALUE) ? "set" : "clear", // value of toggle or radio items
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(item.flags & FL_SUBMENU) ? "Submenu" : "Item"); // see if item is a submenu or actual item
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}
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\endcode
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*/
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const Fl_Menu_Item *menu() const {return menu_;}
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const Fl_Menu_Item *menu_end(); // in src/Fl_Menu_add.cxx
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void menu(const Fl_Menu_Item *m);
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void copy(const Fl_Menu_Item *m, void* user_data = 0);
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int insert(int index, const char*, int shortcut, Fl_Callback*, void* = 0, int = 0);
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int add(const char*, int shortcut, Fl_Callback*, void* = 0, int = 0); // see src/Fl_Menu_add.cxx
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/** See int Fl_Menu_::add(const char* label, int shortcut, Fl_Callback*, void *user_data=0, int flags=0) */
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int add(const char* a, const char* b, Fl_Callback* c, void* d = 0, int e = 0) {
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return add(a,fl_old_shortcut(b),c,d,e);
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}
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/** See int Fl_Menu_::insert(const char* label, int shortcut, Fl_Callback*, void *user_data=0, int flags=0) */
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int insert(int index, const char* a, const char* b, Fl_Callback* c, void* d = 0, int e = 0) {
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return insert(index,a,fl_old_shortcut(b),c,d,e);
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}
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int add(const char *);
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int size() const ;
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void size(int W, int H) { Fl_Widget::size(W, H); }
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void clear();
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int clear_submenu(int index);
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void replace(int,const char *);
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void remove(int);
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/** Changes the shortcut of item \p i to \p s. */
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void shortcut(int i, int s) {menu_[i].shortcut(s);}
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/** Sets the flags of item i. For a list of the flags, see Fl_Menu_Item. */
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void mode(int i,int fl) {menu_[i].flags = fl;}
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/** Gets the flags of item i. For a list of the flags, see Fl_Menu_Item. */
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int mode(int i) const {return menu_[i].flags;}
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/** Returns a pointer to the last menu item that was picked. */
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const Fl_Menu_Item *mvalue() const {return value_;}
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/** Returns the index into menu() of the last item chosen by the user. It is zero initially. */
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int value() const {return value_ ? (int)(value_-menu_) : -1;}
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int value(const Fl_Menu_Item*);
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/**
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The value is the index into menu() of the last item chosen by
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the user. It is zero initially. You can set it as an integer, or set
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it with a pointer to a menu item. The set routines return non-zero if
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the new value is different than the old one.
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*/
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int value(int i) {return value(menu_+i);}
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/** Returns the title of the last item chosen. */
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const char *text() const {return value_ ? value_->text : 0;}
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/** Returns the title of item i. */
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const char *text(int i) const {return menu_[i].text;}
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/** Gets the current font of menu item labels. */
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Fl_Font textfont() const {return textfont_;}
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/** Sets the current font of menu item labels. */
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void textfont(Fl_Font c) {textfont_=c;}
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/** Gets the font size of menu item labels. */
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Fl_Fontsize textsize() const {return textsize_;}
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/** Sets the font size of menu item labels. */
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void textsize(Fl_Fontsize c) {textsize_=c;}
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/** Get the current color of menu item labels. */
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Fl_Color textcolor() const {return textcolor_;}
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/** Sets the current color of menu item labels. */
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void textcolor(Fl_Color c) {textcolor_=c;}
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/**
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This box type is used to surround the currently-selected items in the
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menus. If this is FL_NO_BOX then it acts like
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FL_THIN_UP_BOX and selection_color() acts like
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FL_WHITE, for back compatibility.
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*/
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Fl_Boxtype down_box() const {return (Fl_Boxtype)down_box_;}
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/** Sets the box type used to surround the currently-selected items in the menus. */
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void down_box(Fl_Boxtype b) {down_box_ = b;}
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/** For back compatibility, same as selection_color() */
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Fl_Color down_color() const {return selection_color();}
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/** For back compatibility, same as selection_color() */
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void down_color(unsigned c) {selection_color(c);}
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void setonly(Fl_Menu_Item* item);
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};
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#endif
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