fltk/src/fl_font_xft.cxx
Michael R Sweet 1251b42130 Fix Xft2 usage (still need to do a final fix that loads the proper X
font...)

Fix Fl_Window/Fl_Double_Window in FLUID.

Fix background tile coloring for plastic scheme.


git-svn-id: file:///fltk/svn/fltk/branches/branch-1.1@3045 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
2003-07-12 04:20:48 +00:00

252 lines
7.6 KiB
C++

//
// "$Id: fl_font_xft.cxx,v 1.4.2.12 2003/07/12 04:20:48 easysw Exp $"
//
// Xft font code for the Fast Light Tool Kit (FLTK).
//
// Copyright 2001-2003 Bill Spitzak and others.
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Library General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Library General Public License for more details.
//
// You should have received a copy of the GNU Library General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
// USA.
//
// Please report all bugs and problems to "fltk-bugs@fltk.org".
//
//
// Draw fonts using Keith Packard's Xft library to provide anti-
// aliased text. Yow!
//
// Many thanks to Carl for making the original version of this.
//
// This font code only requires libXft to work. Contrary to popular
// belief there is no need to have FreeType, or the Xrender extension
// available to use this code. You will just get normal Xlib fonts
// (Xft calls them "core" fonts) The Xft algorithms for choosing
// these is about as good as the FLTK ones (I hope to fix it so it is
// exactly as good...), plus it can cache it's results and share them
// between programs, so using this should be a win in all cases. Also
// it should be obvious by comparing this file and fl_font_x.cxx that
// it is a lot easier to program with Xft than with Xlib.
//
// Also, Xft supports UTF-8 text rendering directly, which will allow
// us to support UTF-8 on all platforms more easily.
//
// To actually get antialiasing you need the following:
//
// 1. You have XFree86 4
// 2. You have the XRender extension
// 3. Your X device driver supports the render extension
// 4. You have libXft
// 5. Your libXft has FreeType2 support compiled in
// 6. You have the FreeType2 library
//
// Distributions that have XFree86 4.0.3 or later should have all of this...
//
// Unlike some other Xft packages, I tried to keep this simple and not
// to work around the current problems in Xft by making the "patterns"
// complicated. I belive doing this defeats our ability to improve Xft
// itself. You should edit the ~/.xftconfig file to "fix" things, there
// are several web pages of information on how to do this.
//
#include <X11/Xft/Xft.h>
// The predefined fonts that FLTK has:
static Fl_Fontdesc built_in_table[] = {
{" sans"},
{"Bsans"},
{"Isans"},
{"Psans"},
{" mono"},
{"Bmono"},
{"Imono"},
{"Pmono"},
{" serif"},
{"Bserif"},
{"Iserif"},
{"Pserif"},
{" symbol"},
{" screen"},
{"Bscreen"},
{" dingbats"},
};
Fl_Fontdesc* fl_fonts = built_in_table;
#define current_font (fl_fontsize->font)
int fl_font_ = 0;
int fl_size_ = 0;
XFontStruct* fl_xfont = 0;
const char* fl_encoding_ = "iso8859-1";
Fl_FontSize* fl_fontsize = 0;
void fl_font(int fnum, int size) {
if (fnum == fl_font_ && size == fl_size_ &&
!strcasecmp(fl_fontsize->encoding, fl_encoding_))
return;
fl_font_ = fnum; fl_size_ = size;
Fl_Fontdesc *font = fl_fonts + fnum;
Fl_FontSize* f;
// search the fontsizes we have generated already
for (f = font->first; f; f = f->next) {
if (f->size == size && !strcasecmp(f->encoding, fl_encoding_))
break;
}
if (!f) {
f = new Fl_FontSize(font->name);
f->next = font->first;
font->first = f;
}
fl_fontsize = f;
#if XFT_MAJOR < 2
fl_xfont = f->font->u.core.font;
#endif // XFT_MAJOR < 2
}
static XftFont* fontopen(const char* name, bool core) {
fl_open_display();
int slant = XFT_SLANT_ROMAN;
int weight = XFT_WEIGHT_MEDIUM;
// may be efficient, but this is non-obvious
switch (*name++) {
case 'I': slant = XFT_SLANT_ITALIC; break;
case 'P': slant = XFT_SLANT_ITALIC;
case 'B': weight = XFT_WEIGHT_BOLD; break;
case ' ': break;
default: name--;
}
// this call is extremely slow...
return XftFontOpen(fl_display, fl_screen,
XFT_FAMILY, XftTypeString, name,
XFT_WEIGHT, XftTypeInteger, weight,
XFT_SLANT, XftTypeInteger, slant,
XFT_ENCODING, XftTypeString, fl_encoding_,
XFT_PIXEL_SIZE, XftTypeDouble, (double)fl_size_,
core ? XFT_CORE : 0, XftTypeBool, true,
XFT_RENDER, XftTypeBool, false,
0);
}
Fl_FontSize::Fl_FontSize(const char* name) {
encoding = fl_encoding_;
size = fl_size_;
#if HAVE_GL
listbase = 0;
#endif // HAVE_GL
font = fontopen(name, false);
}
Fl_FontSize::~Fl_FontSize() {
if (this == fl_fontsize) fl_fontsize = 0;
// XftFontClose(fl_display, font);
}
int fl_height() { return current_font->ascent + current_font->descent; }
int fl_descent() { return current_font->descent; }
double fl_width(const char *str, int n) {
XGlyphInfo i;
XftTextExtents8(fl_display, current_font, (XftChar8 *)str, n, &i);
return i.xOff;
}
double fl_width(uchar c) {
return fl_width((const char *)(&c), 1);
}
#if HAVE_GL
// This call is used by opengl to get a bitmapped font.
XFontStruct* fl_xxfont() {
# if XFT_MAJOR > 1
// kludge!
static XFontStruct* fixed = 0;
if (!fixed) fixed = XLoadQueryFont(fl_display, "fixed");
return fixed;
# else
if (current_font->core) return current_font->u.core.font;
static XftFont* xftfont;
if (xftfont) XftFontClose (fl_display, xftfont);
xftfont = fontopen(fl_fonts[fl_font_].name, true);
return xftfont->u.core.font;
# endif // XFT_MAJOR > 1
}
#endif // HAVE_GL
#if USE_OVERLAY
// Currently Xft does not work with colormapped visuals, so this probably
// does not work unless you have a true-color overlay.
extern bool fl_overlay;
extern Colormap fl_overlay_colormap;
extern XVisualInfo* fl_overlay_visual;
#endif
// For some reason Xft produces errors if you destroy a window whose id
// still exists in an XftDraw structure. It would be nice if this is not
// true, a lot of junk is needed to try to stop this:
static XftDraw* draw;
static Window draw_window;
#if USE_OVERLAY
static XftDraw* draw_overlay;
static Window draw_overlay_window;
#endif
void fl_destroy_xft_draw(Window id) {
if (id == draw_window)
XftDrawChange(draw, draw_window = fl_message_window);
#if USE_OVERLAY
if (id == draw_overlay_window)
XftDrawChange(draw_overlay, draw_overlay_window = fl_message_window);
#endif
}
void fl_draw(const char *str, int n, int x, int y) {
#if USE_OVERLAY
XftDraw*& draw = fl_overlay ? draw_overlay : ::draw;
if (fl_overlay) {
if (!draw)
draw = XftDrawCreate(fl_display, draw_overlay_window = fl_window,
fl_overlay_visual->visual, fl_overlay_colormap);
else //if (draw_overlay_window != fl_window)
XftDrawChange(draw, draw_overlay_window = fl_window);
} else
#endif
if (!draw)
draw = XftDrawCreate(fl_display, draw_window = fl_window,
fl_visual->visual, fl_colormap);
else //if (draw_window != fl_window)
XftDrawChange(draw, draw_window = fl_window);
Region region = fl_clip_region();
if (region && XEmptyRegion(region)) return;
XftDrawSetClip(draw, region);
// Use fltk's color allocator, copy the results to match what
// XftCollorAllocValue returns:
XftColor color;
color.pixel = fl_xpixel(fl_color_);
uchar r,g,b; Fl::get_color(fl_color_, r,g,b);
color.color.red = ((int)r)*0x101;
color.color.green = ((int)g)*0x101;
color.color.blue = ((int)b)*0x101;
color.color.alpha = 0xffff;
XftDrawString8(draw, &color, current_font, x, y, (XftChar8 *)str, n);
}
//
// End of "$Id: fl_font_xft.cxx,v 1.4.2.12 2003/07/12 04:20:48 easysw Exp $"
//