fltk/FL/glut.H
Michael R Sweet 00cb676e11 Copyright update for 1.1.3 release (not quite yet, but soon...)
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.1@2936 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
2003-01-30 21:46:07 +00:00

475 lines
16 KiB
C++

//
// "$Id: glut.H,v 1.6.2.10.2.5 2003/01/30 21:40:50 easysw Exp $"
//
// GLUT emulation header file for the Fast Light Tool Kit (FLTK).
//
// Copyright 1998-2003 by Bill Spitzak and others.
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Library General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Library General Public License for more details.
//
// You should have received a copy of the GNU Library General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
// USA.
//
// Please report all bugs and problems to "fltk-bugs@fltk.org".
//
// Emulation of GLUT using fltk.
// GLUT is Copyright (c) Mark J. Kilgard, 1994, 1995, 1996:
// "This program is freely distributable without licensing fees and is
// provided without guarantee or warrantee expressed or implied. This
// program is -not- in the public domain."
// Although I have copied the GLUT API, none of my code is based on
// any GLUT implementation details and is therefore covered by the LGPL.
// FLTK does not include the GLUT drawing functions (such as
// glutWireTeapot()) or the stroke fonts but the declarations for the
// drawing functions are included here because otherwise there is no
// way to get them along with this. To use them you will have to
// link in the original GLUT library, put -lglut *after* -lfltk.
// Commented out lines indicate parts of GLUT that are not emulated.
#ifndef __glut_h__
# define __glut_h__
# include "gl.h"
//# include <GL/glu.h>
////////////////////////////////////////////////////////////////
// GLUT is emulated using this window class and these static variables
// (plus several more static variables hidden in glut.C):
# include "Fl.H"
# include "Fl_Gl_Window.H"
class FL_EXPORT Fl_Glut_Window : public Fl_Gl_Window {
void _init();
int mouse_down;
protected:
void draw();
void draw_overlay();
int handle(int);
public: // so the inline functions work
int number;
int menu[3];
void make_current();
void (*display)();
void (*overlaydisplay)();
void (*reshape)(int w, int h);
void (*keyboard)(uchar, int x, int y);
void (*mouse)(int b, int state, int x, int y);
void (*motion)(int x, int y);
void (*passivemotion)(int x, int y);
void (*entry)(int);
void (*visibility)(int);
void (*special)(int, int x, int y);
Fl_Glut_Window(int w, int h, const char *);
Fl_Glut_Window(int x, int y, int w, int h, const char *);
~Fl_Glut_Window();
};
extern FL_EXPORT Fl_Glut_Window *glut_window; // the current window
extern FL_EXPORT int glut_menu; // the current menu
// function pointers that are not per-window:
extern FL_EXPORT void (*glut_idle_function)();
extern FL_EXPORT void (*glut_menustate_function)(int);
extern FL_EXPORT void (*glut_menustatus_function)(int,int,int);
////////////////////////////////////////////////////////////////
//# define GLUT_API_VERSION This does not match any version of GLUT exactly...
FL_EXPORT void glutInit(int *argcp, char **argv); // creates first window
FL_EXPORT void glutInitDisplayMode(unsigned int mode);
// the FL_ symbols have the same value as the GLUT ones:
# define GLUT_RGB FL_RGB
# define GLUT_RGBA FL_RGB
# define GLUT_INDEX FL_INDEX
# define GLUT_SINGLE FL_SINGLE
# define GLUT_DOUBLE FL_DOUBLE
# define GLUT_ACCUM FL_ACCUM
# define GLUT_ALPHA FL_ALPHA
# define GLUT_DEPTH FL_DEPTH
# define GLUT_STENCIL FL_STENCIL
# define GLUT_MULTISAMPLE FL_MULTISAMPLE
# define GLUT_STEREO FL_STEREO
// # define GLUT_LUMINANCE 512
FL_EXPORT void glutInitWindowPosition(int x, int y);
FL_EXPORT void glutInitWindowSize(int w, int h);
FL_EXPORT void glutMainLoop();
FL_EXPORT int glutCreateWindow(char *title);
FL_EXPORT int glutCreateSubWindow(int win, int x, int y, int width, int height);
FL_EXPORT void glutDestroyWindow(int win);
inline void glutPostRedisplay() {glut_window->redraw();}
FL_EXPORT void glutSwapBuffers();
inline int glutGetWindow() {return glut_window->number;}
FL_EXPORT void glutSetWindow(int win);
inline void glutSetWindowTitle(char *t) {glut_window->label(t);}
inline void glutSetIconTitle(char *t) {glut_window->iconlabel(t);}
inline void glutPositionWindow(int x, int y) {glut_window->position(x,y);}
inline void glutReshapeWindow(int w, int h) {glut_window->size(w,h);}
inline void glutPopWindow() {glut_window->show();}
//inline void glutPushWindow();
inline void glutIconifyWindow() {glut_window->iconize();}
inline void glutShowWindow() {glut_window->show();}
inline void glutHideWindow() {glut_window->hide();}
inline void glutFullScreen() {glut_window->fullscreen();}
inline void glutSetCursor(Fl_Cursor cursor) {glut_window->cursor(cursor);}
// notice that the numeric values are different than glut:
# define GLUT_CURSOR_RIGHT_ARROW ((Fl_Cursor)2)
# define GLUT_CURSOR_LEFT_ARROW ((Fl_Cursor)67)
# define GLUT_CURSOR_INFO FL_CURSOR_HAND
# define GLUT_CURSOR_DESTROY ((Fl_Cursor)45)
# define GLUT_CURSOR_HELP FL_CURSOR_HELP
# define GLUT_CURSOR_CYCLE ((Fl_Cursor)26)
# define GLUT_CURSOR_SPRAY ((Fl_Cursor)63)
# define GLUT_CURSOR_WAIT FL_CURSOR_WAIT
# define GLUT_CURSOR_TEXT FL_CURSOR_INSERT
# define GLUT_CURSOR_CROSSHAIR FL_CURSOR_CROSS
# define GLUT_CURSOR_UP_DOWN FL_CURSOR_NS
# define GLUT_CURSOR_LEFT_RIGHT FL_CURSOR_WE
# define GLUT_CURSOR_TOP_SIDE FL_CURSOR_N
# define GLUT_CURSOR_BOTTOM_SIDE FL_CURSOR_S
# define GLUT_CURSOR_LEFT_SIDE FL_CURSOR_W
# define GLUT_CURSOR_RIGHT_SIDE FL_CURSOR_E
# define GLUT_CURSOR_TOP_LEFT_CORNER FL_CURSOR_NW
# define GLUT_CURSOR_TOP_RIGHT_CORNER FL_CURSOR_NE
# define GLUT_CURSOR_BOTTOM_RIGHT_CORNER FL_CURSOR_SE
# define GLUT_CURSOR_BOTTOM_LEFT_CORNER FL_CURSOR_SW
# define GLUT_CURSOR_INHERIT FL_CURSOR_DEFAULT
# define GLUT_CURSOR_NONE FL_CURSOR_NONE
# define GLUT_CURSOR_FULL_CROSSHAIR FL_CURSOR_CROSS
//inline void glutWarpPointer(int x, int y);
inline void glutEstablishOverlay() {glut_window->make_overlay_current();}
inline void glutRemoveOverlay() {glut_window->hide_overlay();}
inline void glutUseLayer(GLenum layer) {
layer ? glut_window->make_overlay_current() : glut_window->make_current();}
enum {GLUT_NORMAL, GLUT_OVERLAY};
inline void glutPostOverlayRedisplay() {glut_window->redraw_overlay();}
inline void glutShowOverlay() {glut_window->redraw_overlay();}
inline void glutHideOverlay() {glut_window->hide_overlay();}
FL_EXPORT int glutCreateMenu(void (*)(int));
FL_EXPORT void glutDestroyMenu(int menu);
inline int glutGetMenu() {return glut_menu;}
inline void glutSetMenu(int m) {glut_menu = m;}
FL_EXPORT void glutAddMenuEntry(char *label, int value);
FL_EXPORT void glutAddSubMenu(char *label, int submenu);
FL_EXPORT void glutChangeToMenuEntry(int item, char *label, int value);
FL_EXPORT void glutChangeToSubMenu(int item, char *label, int submenu);
FL_EXPORT void glutRemoveMenuItem(int item);
inline void glutAttachMenu(int b) {glut_window->menu[b] = glut_menu;}
inline void glutDetachMenu(int b) {glut_window->menu[b] = 0;}
inline void glutDisplayFunc(void (*f)()) {glut_window->display = f;}
inline void glutReshapeFunc(void (*f)(int w, int h)) {glut_window->reshape=f;}
inline void glutKeyboardFunc(void (*f)(uchar key, int x, int y)) {
glut_window->keyboard = f;}
inline void glutMouseFunc(void (*f)(int b, int state, int x, int y)) {
glut_window->mouse = f;}
# define GLUT_LEFT_BUTTON 0
# define GLUT_MIDDLE_BUTTON 1
# define GLUT_RIGHT_BUTTON 2
# define GLUT_DOWN 0
# define GLUT_UP 1
inline void glutMotionFunc(void (*f)(int x, int y)) {glut_window->motion= f;}
inline void glutPassiveMotionFunc(void (*f)(int x, int y)) {
glut_window->passivemotion= f;}
inline void glutEntryFunc(void (*f)(int s)) {glut_window->entry = f;}
enum {GLUT_LEFT, GLUT_ENTERED};
inline void glutVisibilityFunc(void (*f)(int s)) {glut_window->visibility=f;}
enum {GLUT_NOT_VISIBLE, GLUT_VISIBLE};
inline void glutIdleFunc(void (*f)()) {Fl::set_idle(f);}
// Warning: this cast may not work on all machines:
inline void glutTimerFunc(unsigned int msec, void (*f)(int), int value) {
Fl::add_timeout(msec*.001, (void (*)(void *))f, (void *)value);
}
inline void glutMenuStateFunc(void (*f)(int state)) {
glut_menustate_function = f;}
inline void glutMenuStatusFunc(void (*f)(int status, int x, int y)) {
glut_menustatus_function = f;}
enum {GLUT_MENU_NOT_IN_USE, GLUT_MENU_IN_USE};
inline void glutSpecialFunc(void (*f)(int key, int x, int y)) {
glut_window->special = f;}
# define GLUT_KEY_F1 1
# define GLUT_KEY_F2 2
# define GLUT_KEY_F3 3
# define GLUT_KEY_F4 4
# define GLUT_KEY_F5 5
# define GLUT_KEY_F6 6
# define GLUT_KEY_F7 7
# define GLUT_KEY_F8 8
# define GLUT_KEY_F9 9
# define GLUT_KEY_F10 10
# define GLUT_KEY_F11 11
# define GLUT_KEY_F12 12
// WARNING: Different values than GLUT uses:
# define GLUT_KEY_LEFT FL_Left
# define GLUT_KEY_UP FL_Up
# define GLUT_KEY_RIGHT FL_Right
# define GLUT_KEY_DOWN FL_Down
# define GLUT_KEY_PAGE_UP FL_Page_Up
# define GLUT_KEY_PAGE_DOWN FL_Page_Down
# define GLUT_KEY_HOME FL_Home
# define GLUT_KEY_END FL_End
# define GLUT_KEY_INSERT FL_Insert
//inline void glutSpaceballMotionFunc(void (*)(int x, int y, int z));
//inline void glutSpaceballRotateFunc(void (*)(int x, int y, int z));
//inline void glutSpaceballButtonFunc(void (*)(int button, int state));
//inline void glutButtonBoxFunc(void (*)(int button, int state));
//inline void glutDialsFunc(void (*)(int dial, int value));
//inline void glutTabletMotionFunc(void (*)(int x, int y));
//inline void glutTabletButtonFunc(void (*)(int button, int state, int x, int y));
inline void glutOverlayDisplayFunc(void (*f)()) {
glut_window->overlaydisplay = f;}
//inline void glutWindowStatusFunc(void (*)(int state));
//enum {GLUT_HIDDEN, GLUT_FULLY_RETAINED, GLUT_PARTIALLY_RETAINED,
// GLUT_FULLY_COVERED};
//inline void glutSetColor(int, GLfloat red, GLfloat green, GLfloat blue);
//inline GLfloat glutGetColor(int ndx, int component);
//#define GLUT_RED 0
//#define GLUT_GREEN 1
//#define GLUT_BLUE 2
//inline void glutCopyColormap(int win);
// Warning: values are changed from GLUT!
// Also relies on the GL_ symbols having values greater than 100
int glutGet(GLenum type);
enum {
GLUT_RETURN_ZERO = 0,
GLUT_WINDOW_X,
GLUT_WINDOW_Y,
GLUT_WINDOW_WIDTH,
GLUT_WINDOW_HEIGHT,
GLUT_WINDOW_PARENT,
//GLUT_WINDOW_NUM_CHILDREN,
//GLUT_WINDOW_CURSOR,
GLUT_SCREEN_WIDTH,
GLUT_SCREEN_HEIGHT,
//GLUT_SCREEN_WIDTH_MM,
//GLUT_SCREEN_HEIGHT_MM,
GLUT_MENU_NUM_ITEMS,
GLUT_DISPLAY_MODE_POSSIBLE,
GLUT_INIT_WINDOW_X,
GLUT_INIT_WINDOW_Y,
GLUT_INIT_WINDOW_WIDTH,
GLUT_INIT_WINDOW_HEIGHT,
GLUT_INIT_DISPLAY_MODE,
//GLUT_ELAPSED_TIME,
GLUT_WINDOW_BUFFER_SIZE
};
# define GLUT_WINDOW_STENCIL_SIZE GL_STENCIL_BITS
# define GLUT_WINDOW_DEPTH_SIZE GL_DEPTH_BITS
# define GLUT_WINDOW_RED_SIZE GL_RED_BITS
# define GLUT_WINDOW_GREEN_SIZE GL_GREEN_BITS
# define GLUT_WINDOW_BLUE_SIZE GL_BLUE_BITS
# define GLUT_WINDOW_ALPHA_SIZE GL_ALPHA_BITS
# define GLUT_WINDOW_ACCUM_RED_SIZE GL_ACCUM_RED_BITS
# define GLUT_WINDOW_ACCUM_GREEN_SIZE GL_ACCUM_GREEN_BITS
# define GLUT_WINDOW_ACCUM_BLUE_SIZE GL_ACCUM_BLUE_BITS
# define GLUT_WINDOW_ACCUM_ALPHA_SIZE GL_ACCUM_ALPHA_BITS
# define GLUT_WINDOW_DOUBLEBUFFER GL_DOUBLEBUFFER
# define GLUT_WINDOW_RGBA GL_RGBA
# define GLUT_WINDOW_COLORMAP_SIZE GL_INDEX_BITS
# ifdef GL_SAMPLES_SGIS
# define GLUT_WINDOW_NUM_SAMPLES GL_SAMPLES_SGIS
# else
# define GLUT_WINDOW_NUM_SAMPLES GLUT_RETURN_ZERO
# endif
# define GLUT_WINDOW_STEREO GL_STEREO
//int glutDeviceGet(GLenum type);
//#define GLUT_HAS_KEYBOARD 600
//#define GLUT_HAS_MOUSE 601
//#define GLUT_HAS_SPACEBALL 602
//#define GLUT_HAS_DIAL_AND_BUTTON_BOX 603
//#define GLUT_HAS_TABLET 604
//#define GLUT_NUM_MOUSE_BUTTONS 605
//#define GLUT_NUM_SPACEBALL_BUTTONS 606
//#define GLUT_NUM_BUTTON_BOX_BUTTONS 607
//#define GLUT_NUM_DIALS 608
//#define GLUT_NUM_TABLET_BUTTONS 609
inline int glutGetModifiers() {return Fl::event_state();}
// WARNING: these values are different than GLUT uses:
# define GLUT_ACTIVE_SHIFT FL_SHIFT
# define GLUT_ACTIVE_CTRL FL_CTRL
# define GLUT_ACTIVE_ALT FL_ALT
int glutLayerGet(GLenum);
# define GLUT_OVERLAY_POSSIBLE 800
//#define GLUT_LAYER_IN_USE 801
//#define GLUT_HAS_OVERLAY 802
# define GLUT_TRANSPARENT_INDEX 803
# define GLUT_NORMAL_DAMAGED 804
# define GLUT_OVERLAY_DAMAGED 805
//inline int glutVideoResizeGet(GLenum param);
//#define GLUT_VIDEO_RESIZE_POSSIBLE 900
//#define GLUT_VIDEO_RESIZE_IN_USE 901
//#define GLUT_VIDEO_RESIZE_X_DELTA 902
//#define GLUT_VIDEO_RESIZE_Y_DELTA 903
//#define GLUT_VIDEO_RESIZE_WIDTH_DELTA 904
//#define GLUT_VIDEO_RESIZE_HEIGHT_DELTA 905
//#define GLUT_VIDEO_RESIZE_X 906
//#define GLUT_VIDEO_RESIZE_Y 907
//#define GLUT_VIDEO_RESIZE_WIDTH 908
//#define GLUT_VIDEO_RESIZE_HEIGHT 909
//inline void glutSetupVideoResizing();
//inline void glutStopVideoResizing();
//inline void glutVideoResize(int x, int y, int width, int height);
//inline void glutVideoPan(int x, int y, int width, int height);
////////////////////////////////////////////////////////////////
// Emulated GLUT drawing functions:
// Font argument must be a void* for compatability, so...
extern FL_EXPORT struct Glut_Bitmap_Font {uchar font; int size;}
glutBitmap9By15, glutBitmap8By13, glutBitmapTimesRoman10,
glutBitmapTimesRoman24, glutBitmapHelvetica10, glutBitmapHelvetica12,
glutBitmapHelvetica18;
# define GLUT_BITMAP_9_BY_15 (&glutBitmap9By15)
# define GLUT_BITMAP_8_BY_13 (&glutBitmap8By13)
# define GLUT_BITMAP_TIMES_ROMAN_10 (&glutBitmapTimesRoman10)
# define GLUT_BITMAP_TIMES_ROMAN_24 (&glutBitmapTimesRoman24)
# define GLUT_BITMAP_HELVETICA_10 (&glutBitmapHelvetica10)
# define GLUT_BITMAP_HELVETICA_12 (&glutBitmapHelvetica12)
# define GLUT_BITMAP_HELVETICA_18 (&glutBitmapHelvetica18)
FL_EXPORT void glutBitmapCharacter(void *font, int character);
FL_EXPORT int glutBitmapWidth(void *font, int character);
////////////////////////////////////////////////////////////////
// GLUT drawing functions. These are NOT emulated but you can
// link in the glut library to get them. This assumes the object
// files in GLUT remain as they currently are so that there are
// not symbol conflicts with the above.
extern "C" {
extern int APIENTRY glutExtensionSupported(char *name);
/* Stroke font constants (use these in GLUT program). */
# ifdef WIN32
# define GLUT_STROKE_ROMAN ((void*)0)
# define GLUT_STROKE_MONO_ROMAN ((void*)1)
# else
extern void *glutStrokeRoman;
# define GLUT_STROKE_ROMAN (&glutStrokeRoman)
extern void *glutStrokeMonoRoman;
# define GLUT_STROKE_MONO_ROMAN (&glutStrokeMonoRoman)
# endif
/* GLUT font sub-API */
extern void APIENTRY glutStrokeCharacter(void *font, int character);
extern int APIENTRY glutStrokeWidth(void *font, int character);
/* GLUT pre-built models sub-API */
extern void APIENTRY glutWireSphere(GLdouble radius, GLint slices, GLint stacks);
extern void APIENTRY glutSolidSphere(GLdouble radius, GLint slices, GLint stacks);
extern void APIENTRY glutWireCone(GLdouble base, GLdouble height, GLint slices, GLint stacks);
extern void APIENTRY glutSolidCone(GLdouble base, GLdouble height, GLint slices, GLint stacks);
extern void APIENTRY glutWireCube(GLdouble size);
extern void APIENTRY glutSolidCube(GLdouble size);
extern void APIENTRY glutWireTorus(GLdouble innerRadius, GLdouble outerRadius, GLint sides, GLint rings);
extern void APIENTRY glutSolidTorus(GLdouble innerRadius, GLdouble outerRadius, GLint sides, GLint rings);
extern void APIENTRY glutWireDodecahedron();
extern void APIENTRY glutSolidDodecahedron();
extern void APIENTRY glutWireTeapot(GLdouble size);
extern void APIENTRY glutSolidTeapot(GLdouble size);
extern void APIENTRY glutWireOctahedron();
extern void APIENTRY glutSolidOctahedron();
extern void APIENTRY glutWireTetrahedron();
extern void APIENTRY glutSolidTetrahedron();
extern void APIENTRY glutWireIcosahedron();
extern void APIENTRY glutSolidIcosahedron();
}
#endif /* !__glut_h__ */
//
// End of "$Id: glut.H,v 1.6.2.10.2.5 2003/01/30 21:40:50 easysw Exp $".
//