fltk/README.CMake_use

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INTRODUCTION TO CMAKE
CMake was designed to let you create build files for a project once and
then compile the project on multiple platforms.
Using it on any platform consists of the same steps. Create the
CMakeLists.txt build file(s). Run one of the CMake executables, picking
your source directory, build directory, and build target. The "cmake"
executable is a one-step process with everything specified on the command
line. The others let you select options interactively, then configure
and generate your platform-specific target. You then run the resulting
Makefile / project file / solution file as you normally would.
CMake can be run in up to three ways, depending on your platform. "cmake"
is the basic command line tool. "ccmake" is the curses based interactive
tool. "cmake-gui" is the gui-based interactive tool. Each of these will
take command line options in the form of -DOPTION=VALUE. ccmake and
cmake-gui will also let you change options interactively.
CMake not only supports, but works best with out-of-tree builds. This means
that your build directory is not the same as your source directory or with a
complex project, not the same as your source root directory. Note that the
build directory is where, in this case, FLTK will be built, not its final
installation point. If you want to build for multiple targets, such as
VC++ and MinGW on Windows, or do some cross-compiling you must use out-of-tree
builds exclusively. In-tree builds will gum up the works by putting a
CMakeCache.txt file in the source root.
More information on CMake can be found on its web site http://www.cmake.org.
USING CMAKE WITH FLTK
This howto assumes that you have FLTK libraries which were built using
CMake, installed. Building them with CMake generates some CMake helper
files which are installed in standard locations, making FLTK easy to find
and use.
Here is a basic CMakeLists.txt file using FLTK.
------
cmake_minimum_required(VERSION 2.6)
project(hello)
find_package(FLTK REQUIRED NO_MODULE)
include(${FLTK_USE_FILE})
add_executable(hello WIN32 hello.cxx)
target_link_libraries(hello fltk)
------
The find_package command tells CMake to find the package FLTK, REQUIRED
means that it is an error if it's not found. NO_MODULE tells it to search
only for the FLTKConfig file, not using the FindFLTK.cmake supplied with
CMake, which doesn't work with this version of FLTK.
Once the package is found we include the ${FLTK_USE_FILE} which adds the
FLTK include directories and library link information to its knowledge
base. After that your programs will be able to find FLTK headers and
when you link the fltk library, it automatically links the libraries
fltk depends on.
The WIN32 in the add_executable tells your Windows compiler that this is
a gui app. It is ignored on other platforms.
LIBRARY NAMES
When you use the target_link_libraries command, CMake uses it's own
internal names for libraries. The fltk library names are:
fltk fltk_forms fltk_images fltk_gl
and for the shared libraries (if built):
fltk_SHARED fltk_forms_SHARED fltk_images_SHARED fltk_gl_SHARED
The built-in libraries (if built):
fltk_jpeg fltk_png fltk_z
USING FLUID FILES
CMake has a command named fltk_wrap_ui which helps deal with fluid *.fl
files. An example of its use is in test/CMakeLists.txt. Here is a short
summary on its use.
Set a variable to list your C++ files, say CPPFILES.
Set another variable to list your *.fl files, say FLFILES.
Say your executable will be called exec.
Then this is what you do...
fltk_wrap_ui(exec ${FLFILES})
add_executable(exec WIN32 ${CPPFILES} ${exec_FLTK_UI_SRCS})
fltk_wrap_ui calls fluid and generates the required C++ files from the *.fl
files. It sets the variable, in this case exec_FLTK_UI_SRCS, to the
list of generated files for inclusion in the add_executable command.
The variable FLTK_FLUID_EXECUTABLE which is needed by fltk_wrap_ui is set
when find_package(FLTK REQUIRED NO_MODULE) succeeds.