fltk/src/Fl_Tree_Item.cxx
Greg Ercolano 88cea3c82d o Added Fl_Tree::item_draw_callback(), letting one define a custom draw function for Fl_Tree_Item's.
o Added examples/tree-custom-draw-items.cxx to demonstrate its use.
o Fixed small doc error for recent Fl_Tree::get_selected_items()



git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@10018 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
2013-11-10 04:33:44 +00:00

1094 lines
35 KiB
C++

//
// "$Id$"
//
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <FL/Fl_Widget.H>
#include <FL/Fl_Tree_Item.H>
#include <FL/Fl_Tree_Prefs.H>
#include <FL/Fl_Tree.H>
//////////////////////
// Fl_Tree_Item.cxx
//////////////////////
//
// Fl_Tree -- This file is part of the Fl_Tree widget for FLTK
// Copyright (C) 2009-2010 by Greg Ercolano.
//
// This library is free software. Distribution and use rights are outlined in
// the file "COPYING" which should have been included with this file. If this
// file is missing or damaged, see the license at:
//
// http://www.fltk.org/COPYING.php
//
// Please report all bugs and problems on the following page:
//
// http://www.fltk.org/str.php
//
/////////////////////////////////////////////////////////////////////////// 80 /
// Was the last event inside the specified xywh?
static int event_inside(const int xywh[4]) {
return(Fl::event_inside(xywh[0],xywh[1],xywh[2],xywh[3]));
}
/// Constructor.
/// Makes a new instance of Fl_Tree_Item using defaults from 'prefs'.
///
Fl_Tree_Item::Fl_Tree_Item(const Fl_Tree_Prefs &prefs) {
_label = 0;
_labelfont = prefs.labelfont();
_labelsize = prefs.labelsize();
_labelfgcolor = prefs.labelfgcolor();
_labelbgcolor = prefs.labelbgcolor();
_widget = 0;
#if FLTK_ABI_VERSION >= 10301
_flags = OPEN|VISIBLE|ACTIVE;
#else /*FLTK_ABI_VERSION*/
_open = 1;
_visible = 1;
_active = 1;
_selected = 0;
#endif /*FLTK_ABI_VERSION*/
_xywh[0] = 0;
_xywh[1] = 0;
_xywh[2] = 0;
_xywh[3] = 0;
_collapse_xywh[0] = 0;
_collapse_xywh[1] = 0;
_collapse_xywh[2] = 0;
_collapse_xywh[3] = 0;
_label_xywh[0] = 0;
_label_xywh[1] = 0;
_label_xywh[2] = 0;
_label_xywh[3] = 0;
_usericon = 0;
_userdata = 0;
_parent = 0;
#if FLTK_ABI_VERSION >= 10303
_children.manage_item_destroy(1); // let array's dtor manage destroying Fl_Tree_Items
#endif
#if FLTK_ABI_VERSION >= 10301
_prev_sibling = 0;
_next_sibling = 0;
#endif /*FLTK_ABI_VERSION*/
}
// DTOR
Fl_Tree_Item::~Fl_Tree_Item() {
if ( _label ) {
free((void*)_label);
_label = 0;
}
_widget = 0; // Fl_Group will handle destruction
_usericon = 0; // user handled allocation
//_children.clear(); // array's destructor handles itself
}
/// Copy constructor.
Fl_Tree_Item::Fl_Tree_Item(const Fl_Tree_Item *o) {
_label = o->label() ? strdup(o->label()) : 0;
_labelfont = o->labelfont();
_labelsize = o->labelsize();
_labelfgcolor = o->labelfgcolor();
_labelbgcolor = o->labelbgcolor();
_widget = o->widget();
#if FLTK_ABI_VERSION >= 10301
_flags = o->_flags;
#else /*FLTK_ABI_VERSION*/
_open = o->_open;
_visible = o->_visible;
_active = o->_active;
_selected = o->_selected;
#endif /*FLTK_ABI_VERSION*/
_xywh[0] = o->_xywh[0];
_xywh[1] = o->_xywh[1];
_xywh[2] = o->_xywh[2];
_xywh[3] = o->_xywh[3];
_collapse_xywh[0] = o->_collapse_xywh[0];
_collapse_xywh[1] = o->_collapse_xywh[1];
_collapse_xywh[2] = o->_collapse_xywh[2];
_collapse_xywh[3] = o->_collapse_xywh[3];
_label_xywh[0] = o->_label_xywh[0];
_label_xywh[1] = o->_label_xywh[1];
_label_xywh[2] = o->_label_xywh[2];
_label_xywh[3] = o->_label_xywh[3];
_usericon = o->usericon();
_userdata = o->user_data();
_parent = o->_parent;
#if FLTK_ABI_VERSION >= 10301
_prev_sibling = 0; // do not copy ptrs! use update_prev_next()
_next_sibling = 0; // do not copy ptrs! use update_prev_next()
#endif /*FLTK_ABI_VERSION*/
}
/// Print the tree as 'ascii art' to stdout.
/// Used mainly for debugging.
///
void Fl_Tree_Item::show_self(const char *indent) const {
if ( label() ) {
#if FLTK_ABI_VERSION >= 10301
printf("%s-%s (%d children, this=%p, parent=%p, prev=%p, next=%p, depth=%d)\n",
indent,label(),children(),(void*)this, (void*)_parent,
_prev_sibling, _next_sibling, depth());
#else /*FLTK_ABI_VERSION*/
printf("%s-%s (%d children, this=%p, parent=%p depth=%d)\n",
indent,label(),children(),(void*)this, (void*)_parent, depth());
#endif /*FLTK_ABI_VERSION*/
}
if ( children() ) {
char *i2 = (char*)malloc(strlen(indent) + 2);
strcpy(i2, indent);
strcat(i2, " |");
for ( int t=0; t<children(); t++ ) {
child(t)->show_self(i2);
}
}
fflush(stdout);
}
/// Set the label. Makes a copy of the name.
void Fl_Tree_Item::label(const char *name) {
if ( _label ) { free((void*)_label); _label = 0; }
_label = name ? strdup(name) : 0;
}
/// Return the label.
const char *Fl_Tree_Item::label() const {
return(_label);
}
/// Return child item for the specified 'index'.
const Fl_Tree_Item *Fl_Tree_Item::child(int index) const {
return(_children[index]);
}
/// Clear all the children for this item.
void Fl_Tree_Item::clear_children() {
_children.clear();
}
/// Return the index of the immediate child of this item that has the label 'name'.
///
/// \returns index of found item, or -1 if not found.
///
int Fl_Tree_Item::find_child(const char *name) {
if ( name ) {
for ( int t=0; t<children(); t++ ) {
if ( child(t)->label() ) {
if ( strcmp(child(t)->label(), name) == 0 ) {
return(t);
}
}
}
}
return(-1);
}
/// Find child item by descending array of names. Does not include self in search.
/// Only Fl_Tree should need this method.
///
/// \returns item, or 0 if not found
///
const Fl_Tree_Item *Fl_Tree_Item::find_child_item(char **arr) const {
for ( int t=0; t<children(); t++ ) {
if ( child(t)->label() ) {
if ( strcmp(child(t)->label(), *arr) == 0 ) { // match?
if ( *(arr+1) ) { // more in arr? descend
return(_children[t]->find_item(arr+1));
} else { // end of arr? done
return(_children[t]);
}
}
}
}
return(0);
}
/// Find child item by descending array of names. Does not include self in search.
/// Only Fl_Tree should need this method. Use Fl_Tree::find_item() instead.
///
/// \returns item, or 0 if not found
///
Fl_Tree_Item *Fl_Tree_Item::find_child_item(char **arr) {
for ( int t=0; t<children(); t++ ) {
if ( child(t)->label() ) {
if ( strcmp(child(t)->label(), *arr) == 0 ) { // match?
if ( *(arr+1) ) { // more in arr? descend
return(_children[t]->find_item(arr+1));
} else { // end of arr? done
return(_children[t]);
}
}
}
}
return(0);
}
/// Find item by descending array of \p names. Includes self in search.
/// Only Fl_Tree should need this method. Use Fl_Tree::find_item() instead.
///
/// \returns item, or 0 if not found
///
const Fl_Tree_Item *Fl_Tree_Item::find_item(char **names) const {
if ( label() && strcmp(label(), *names) == 0 ) { // match self?
if ( *(names+1) == 0 ) { // end of names,
return(this); // found ourself.
}
}
if ( children() ) { // check children..
return(find_child_item(names));
}
return(0);
}
/// Find item by descending array of \p names. Includes self in search.
/// Only Fl_Tree should need this method.
///
/// \returns item, or 0 if not found
///
Fl_Tree_Item *Fl_Tree_Item::find_item(char **names) {
if ( label() && strcmp(label(), *names) == 0 ) { // match self?
if ( *(names+1) == 0 ) { // end of names,
return(this); // found ourself.
}
}
if ( children() ) { // check children..
return(find_child_item(names));
}
return(0);
}
/// Find the index number for the specified 'item'
/// in the current item's list of children.
///
/// \returns the index, or -1 if not found.
///
int Fl_Tree_Item::find_child(Fl_Tree_Item *item) {
for ( int t=0; t<children(); t++ ) {
if ( item == child(t) ) {
return(t);
}
}
return(-1);
}
/// Add a new child to this item with the name 'new_label', with defaults from 'prefs'.
/// An internally managed copy is made of the label string.
/// Adds the item based on the value of prefs.sortorder().
///
Fl_Tree_Item *Fl_Tree_Item::add(const Fl_Tree_Prefs &prefs, const char *new_label) {
Fl_Tree_Item *item = new Fl_Tree_Item(prefs);
item->label(new_label);
item->_parent = this;
switch ( prefs.sortorder() ) {
case FL_TREE_SORT_NONE: {
_children.add(item);
return(item);
}
case FL_TREE_SORT_ASCENDING: {
for ( int t=0; t<_children.total(); t++ ) {
Fl_Tree_Item *c = _children[t];
if ( c->label() && strcmp(c->label(), new_label) > 0 ) {
_children.insert(t, item);
return(item);
}
}
_children.add(item);
return(item);
}
case FL_TREE_SORT_DESCENDING: {
for ( int t=0; t<_children.total(); t++ ) {
Fl_Tree_Item *c = _children[t];
if ( c->label() && strcmp(c->label(), new_label) < 0 ) {
_children.insert(t, item);
return(item);
}
}
_children.add(item);
return(item);
}
}
return(item);
}
/// Descend into the path specified by \p arr, and add a new child there.
/// Should be used only by Fl_Tree's internals.
/// Adds the item based on the value of prefs.sortorder().
/// \returns the item added.
///
Fl_Tree_Item *Fl_Tree_Item::add(const Fl_Tree_Prefs &prefs, char **arr) {
int t = (*arr && *(arr+1)) ? find_child(*arr) : -1;
Fl_Tree_Item *item = 0;
if ( t == -1 ) {
item = (Fl_Tree_Item*)add(prefs, *arr);
} else {
item = (Fl_Tree_Item*)child(t);
}
if ( *(arr+1) ) { // descend?
return(item->add(prefs, arr+1));
} else {
return(item); // end? done
}
}
/// Insert a new item into current item's children at a specified position.
/// \returns the new item inserted.
///
Fl_Tree_Item *Fl_Tree_Item::insert(const Fl_Tree_Prefs &prefs, const char *new_label, int pos) {
Fl_Tree_Item *item = new Fl_Tree_Item(prefs);
item->label(new_label);
item->_parent = this;
_children.insert(pos, item);
return(item);
}
/// Insert a new item above this item.
/// \returns the new item inserted, or 0 if an error occurred.
///
Fl_Tree_Item *Fl_Tree_Item::insert_above(const Fl_Tree_Prefs &prefs, const char *new_label) {
Fl_Tree_Item *p = _parent;
if ( ! p ) return(0);
// Walk our parent's children to find ourself
for ( int t=0; t<p->children(); t++ ) {
Fl_Tree_Item *c = p->child(t);
if ( this == c ) {
return(p->insert(prefs, new_label, t));
}
}
return(0);
}
/// Remove child by item.
/// \returns 0 if removed, -1 if item not an immediate child.
///
int Fl_Tree_Item::remove_child(Fl_Tree_Item *item) {
for ( int t=0; t<children(); t++ ) {
if ( child(t) == item ) {
item->clear_children();
_children.remove(t);
return(0);
}
}
return(-1);
}
/// Remove immediate child (and its children) by its label 'name'.
/// \returns 0 if removed, -1 if not found.
///
int Fl_Tree_Item::remove_child(const char *name) {
for ( int t=0; t<children(); t++ ) {
if ( child(t)->label() ) {
if ( strcmp(child(t)->label(), name) == 0 ) {
_children.remove(t);
return(0);
}
}
}
return(-1);
}
/// Swap two of our children, given two child index values.
/// Use this eg. for sorting.
///
/// This method is FAST, and does not involve lookups.
///
/// No range checking is done on either index value.
///
/// \returns
/// - 0 : OK
/// - -1 : failed: 'a' or 'b' is not our immediate child
///
void Fl_Tree_Item::swap_children(int ax, int bx) {
_children.swap(ax, bx);
}
/// Swap two of our children, given item pointers.
/// Use this eg. for sorting.
///
/// This method is SLOW because it involves linear lookups.
/// For speed, use swap_children(int,int) instead.
///
/// \returns
/// - 0 : OK
/// - -1 : failed: 'a' or 'b' is not our immediate child
///
int Fl_Tree_Item::swap_children(Fl_Tree_Item *a, Fl_Tree_Item *b) {
int ax = -1, bx = -1;
for ( int t=0; t<children(); t++ ) { // find index for a and b
if ( _children[t] == a ) { ax = t; if ( bx != -1 ) break; else continue; }
if ( _children[t] == b ) { bx = t; if ( ax != -1 ) break; else continue; }
}
if ( ax == -1 || bx == -1 ) return(-1); // not found? fail
swap_children(ax,bx);
return(0);
}
/// Internal: Horizontal connector line based on preference settings.
void Fl_Tree_Item::draw_horizontal_connector(int x1, int x2, int y, const Fl_Tree_Prefs &prefs) {
fl_color(prefs.connectorcolor());
switch ( prefs.connectorstyle() ) {
case FL_TREE_CONNECTOR_SOLID:
y |= 1; // force alignment w/dot pattern
fl_line(x1,y,x2,y);
return;
case FL_TREE_CONNECTOR_DOTTED:
{
y |= 1; // force alignment w/dot pattern
for ( int xx=x1; xx<=x2; xx++ ) {
if ( !(xx & 1) ) fl_point(xx, y);
}
}
return;
case FL_TREE_CONNECTOR_NONE:
return;
}
}
/// Internal: Vertical connector line based on preference settings.
void Fl_Tree_Item::draw_vertical_connector(int x, int y1, int y2, const Fl_Tree_Prefs &prefs) {
fl_color(prefs.connectorcolor());
switch ( prefs.connectorstyle() ) {
case FL_TREE_CONNECTOR_SOLID:
y1 |= 1; // force alignment w/dot pattern
y2 |= 1; // force alignment w/dot pattern
fl_line(x,y1,x,y2);
return;
case FL_TREE_CONNECTOR_DOTTED:
{
y1 |= 1; // force alignment w/dot pattern
y2 |= 1; // force alignment w/dot pattern
for ( int yy=y1; yy<=y2; yy++ ) {
if ( yy & 1 ) fl_point(x, yy);
}
}
return;
case FL_TREE_CONNECTOR_NONE:
return;
}
}
/// Find the item that the last event was over.
///
/// Returns the item if it is visible, and mouse is over it.
/// Works even if widget deactivated.
/// Use event_on_collapse_icon() to determine if collapse button was pressed.
///
/// \returns const visible item under the event if found, or 0 if none.
///
const Fl_Tree_Item *Fl_Tree_Item::find_clicked(const Fl_Tree_Prefs &prefs) const {
if ( ! is_visible() ) return(0);
if ( is_root() && !prefs.showroot() ) {
// skip event check if we're root but root not being shown
} else {
// See if event is over us
if ( event_inside(_xywh) ) { // event within this item?
return(this); // found
}
}
if ( is_open() ) { // open? check children of this item
for ( int t=0; t<children(); t++ ) {
const Fl_Tree_Item *item;
if ( ( item = _children[t]->find_clicked(prefs) ) != NULL) { // check child and its descendents
return(item); // found?
}
}
}
return(0);
}
/// Non-const version of the above.
/// Find the item that the last event was over.
///
/// Returns the item if it is visible, and mouse is over it.
/// Works even if widget deactivated.
/// Use event_on_collapse_icon() to determine if collapse button was pressed.
///
/// \returns the visible item under the event if found, or 0 if none.
///
Fl_Tree_Item *Fl_Tree_Item::find_clicked(const Fl_Tree_Prefs &prefs) {
if ( ! is_visible() ) return(0);
if ( is_root() && !prefs.showroot() ) {
// skip event check if we're root but root not being shown
} else {
// See if event is over us
if ( event_inside(_xywh) ) { // event within this item?
return(this); // found
}
}
if ( is_open() ) { // open? check children of this item
for ( int t=0; t<children(); t++ ) {
Fl_Tree_Item *item;
if ( ( item = _children[t]->find_clicked(prefs) ) != NULL ) { // check child and its descendents
return(item); // found?
}
}
}
return(0);
}
static void draw_item_focus(Fl_Boxtype B, Fl_Color fg, Fl_Color bg, int X, int Y, int W, int H) {
if (!Fl::visible_focus()) return;
switch (B) {
case FL_DOWN_BOX:
case FL_DOWN_FRAME:
case FL_THIN_DOWN_BOX:
case FL_THIN_DOWN_FRAME:
X ++;
Y ++;
default:
break;
}
fl_color(fl_contrast(fg, bg));
#if defined(USE_X11) || defined(__APPLE_QUARTZ__)
fl_line_style(FL_DOT);
fl_rect(X + Fl::box_dx(B), Y + Fl::box_dy(B),
W - Fl::box_dw(B) - 1, H - Fl::box_dh(B) - 1);
fl_line_style(FL_SOLID);
#else
// Some platforms don't implement dotted line style, so draw
// every other pixel around the focus area...
//
// Also, QuickDraw (MacOS) does not support line styles specifically,
// and the hack we use in fl_line_style() will not draw horizontal lines
// on odd-numbered rows...
int i, xx, yy;
X += Fl::box_dx(B);
Y += Fl::box_dy(B);
W -= Fl::box_dw(B) + 2;
H -= Fl::box_dh(B) + 2;
for (xx = 0, i = 1; xx < W; xx ++, i ++) if (i & 1) fl_point(X + xx, Y);
for (yy = 0; yy < H; yy ++, i ++) if (i & 1) fl_point(X + W, Y + yy);
for (xx = W; xx > 0; xx --, i ++) if (i & 1) fl_point(X + xx, Y + H);
for (yy = H; yy > 0; yy --, i ++) if (i & 1) fl_point(X, Y + yy);
#endif
}
/// Return the item's 'visible' height.
/// Doesn't include linespacing(); prevents affecting eg. height of widget().
///
int Fl_Tree_Item::calc_item_height(const Fl_Tree_Prefs &prefs) const {
if ( ! is_visible() ) return(0);
int H = 0;
if ( _label ) {
fl_font(_labelfont, _labelsize); // fl_descent() needs this :/
H = _labelsize + fl_descent() + 1; // at least one pixel space below descender
}
#if FLTK_ABI_VERSION >= 10301
if ( widget() &&
(prefs.item_draw_mode() & FL_TREE_ITEM_HEIGHT_FROM_WIDGET) &&
H < widget()->h()) {
H = widget()->h();
}
#endif /*FLTK_ABI_VERSION*/
if ( has_children() && prefs.openicon() && H<prefs.openicon()->h() )
H = prefs.openicon()->h();
if ( usericon() && H<usericon()->h() )
H = usericon()->h();
return(H);
}
/// Draw this item and its children.
void Fl_Tree_Item::draw(int X, int &Y, int W, Fl_Widget *tree,
Fl_Tree_Item *itemfocus,
const Fl_Tree_Prefs &prefs, int lastchild) {
if ( ! is_visible() ) return;
int tree_top = tree->y();
int tree_bot = tree_top + tree->h();
int H = calc_item_height(prefs); // height of item
int H2 = H + prefs.linespacing(); // height of item with line spacing
// Update the xywh of this item
_xywh[0] = X;
_xywh[1] = Y;
_xywh[2] = W;
_xywh[3] = H;
// Determine collapse icon's xywh
// Note: calculate collapse icon's xywh for possible mouse click detection.
// We don't care about items clipped off the viewport; they won't get mouse events.
//
int item_y_center = Y+(H/2);
_collapse_xywh[2] = prefs.openicon()->w();
int &icon_w = _collapse_xywh[2];
_collapse_xywh[0] = X + (icon_w + prefs.connectorwidth())/2 - 3;
int &icon_x = _collapse_xywh[0];
_collapse_xywh[1] = item_y_center - (prefs.openicon()->h()/2);
int &icon_y = _collapse_xywh[1];
_collapse_xywh[3] = prefs.openicon()->h();
// Horizontal connector values
// XXX: Must calculate these even if(clipped) because 'draw children' code (below)
// needs hconn_x_center value. (Otherwise, these calculations could be 'clipped')
//
int hconn_x = X+icon_w/2-1;
int hconn_x2 = hconn_x + prefs.connectorwidth();
int hconn_x_center = X + icon_w + ((hconn_x2 - (X + icon_w)) / 2);
int cw1 = icon_w+prefs.connectorwidth()/2, cw2 = prefs.connectorwidth();
int conn_w = cw1>cw2 ? cw1 : cw2;
// Background position
int &bg_x = _label_xywh[0] = X+(icon_w/2-1+conn_w);
int &bg_y = _label_xywh[1] = Y;
int &bg_w = _label_xywh[2] = W-(icon_w/2-1+conn_w);
int &bg_h = _label_xywh[3] = H;
// Usericon position
int uicon_x = bg_x + ( (usericon() || prefs.usericon()) ? prefs.usericonmarginleft() : 0);
int uicon_w = usericon() ? usericon()->w() : prefs.usericon() ? prefs.usericon()->w() : 0;
// Label position
int label_x = uicon_x + uicon_w + (_label ? prefs.labelmarginleft() : 0);
// Recalc widget position
// Do this whether clipped or not, so that when scrolled,
// the widgets move to appropriate 'offscreen' positions
// (so that they don't get mouse events, etc)
//
if ( widget() ) {
int wx = label_x;
int wy = bg_y;
int ww = widget()->w(); // use widget's width
#if FLTK_ABI_VERSION >= 10301
int wh = (prefs.item_draw_mode() & FL_TREE_ITEM_HEIGHT_FROM_WIDGET)
? widget()->h() : H;
if ( _label &&
(prefs.item_draw_mode() & FL_TREE_ITEM_DRAW_LABEL_AND_WIDGET) ) {
#else /*FLTK_ABI_VERSION*/
int wh = H; // lock widget's height to item height
if ( _label && !widget() ) { // back compat: don't draw label if widget() present
#endif /*FLTK_ABI_VERSION*/
fl_font(_labelfont, _labelsize); // fldescent() needs this
int lw=0, lh=0;
fl_measure(_label,lw,lh); // get box around text (including white space)
#if FLTK_ABI_VERSION >= 10301
// NEW
wx += (lw + prefs.widgetmarginleft());
#else /*FLTK_ABI_VERSION*/
// OLD
wx += (lw + 3);
#endif /*FLTK_ABI_VERSION*/
}
if ( widget()->x() != wx || widget()->y() != wy ||
widget()->w() != ww || widget()->h() != wh ) {
widget()->resize(wx,wy,ww,wh); // we'll handle redraw below
}
}
char clipped = ((Y+H) < tree_top) || (Y>tree_bot) ? 1 : 0;
char drawthis = ( is_root() && prefs.showroot() == 0 ) ? 0 : 1;
if ( !clipped ) {
Fl_Color fg = is_selected() ? fl_contrast(_labelfgcolor, tree->selection_color())
: is_active() ? _labelfgcolor
: fl_inactive(_labelfgcolor);
Fl_Color bg = is_selected() ? is_active() ? tree->selection_color()
: fl_inactive(tree->selection_color())
: _labelbgcolor == 0xffffffff ? tree->color() // transparent bg?
: _labelbgcolor;
// See if we should draw this item
// If this item is root, and showroot() is disabled, don't draw.
// 'clipped' is an optimization to prevent drawing anything offscreen.
//
if ( drawthis ) { // draw this item at all?
if ( tree->damage() & ~FL_DAMAGE_CHILD ) { // non-child damage?
// Draw connectors
if ( prefs.connectorstyle() != FL_TREE_CONNECTOR_NONE ) {
// Horiz connector between center of icon and text
// if this is root, the connector should not dangle in thin air on the left
if (is_root()) draw_horizontal_connector(hconn_x_center, hconn_x2, item_y_center, prefs);
else draw_horizontal_connector(hconn_x, hconn_x2, item_y_center, prefs);
// Small vertical line down to children
if ( has_children() && is_open() )
draw_vertical_connector(hconn_x_center, item_y_center, Y+H2, prefs);
// Connectors for last child
if ( !is_root() ) {
if ( lastchild ) draw_vertical_connector(hconn_x, Y, item_y_center, prefs);
else draw_vertical_connector(hconn_x, Y, Y+H2, prefs);
}
}
// Draw collapse icon
if ( has_children() && prefs.showcollapse() ) {
// Draw icon image
if ( is_open() ) {
prefs.closeicon()->draw(icon_x,icon_y);
} else {
prefs.openicon()->draw(icon_x,icon_y);
}
}
// Draw the item
#if FLTK_ABI_VERSION >= 10303
if ( !widget() && prefs.item_draw_callback() ) {
// Draw item using user supplied custom item draw callback
prefs.do_item_draw_callback(this);
}
else
#endif
{
// Background for this item
// Draw bg only if different from tree's bg
if ( bg != tree->color() || is_selected() ) {
if ( is_selected() ) { // Selected? Use selectbox() style
fl_draw_box(prefs.selectbox(),bg_x,bg_y,bg_w,bg_h,bg);
} else { // Not Selected? use plain filled rectangle
fl_color(bg);
fl_rectf(bg_x,bg_y,bg_w,bg_h);
}
if ( widget() ) widget()->damage(FL_DAMAGE_ALL); // if there's a child widget, we just damaged it
}
// Draw user icon (if any)
if ( usericon() ) {
// Item has user icon? Use it
int uicon_y = item_y_center - (usericon()->h() >> 1);
usericon()->draw(uicon_x,uicon_y);
} else if ( prefs.usericon() ) {
// Prefs has user icon? Use it
int uicon_y = item_y_center - (prefs.usericon()->h() >> 1);
prefs.usericon()->draw(uicon_x,uicon_y);
}
// Draw label
#if FLTK_ABI_VERSION >= 10301
if ( _label &&
( !widget() ||
(prefs.item_draw_mode() & FL_TREE_ITEM_DRAW_LABEL_AND_WIDGET) ) )
#else /*FLTK_ABI_VERSION*/
if ( _label && !widget() ) // back compat: don't draw label if widget() present
#endif /*FLTK_ABI_VERSION*/
{
fl_color(fg);
fl_font(_labelfont, _labelsize);
int label_y = Y+(H/2)+(_labelsize/2)-fl_descent()/2;
fl_draw(_label, label_x, label_y);
}
} // end non-custom draw
} // end non-child damage
// Draw child FLTK widget?
if ( widget() ) {
((Fl_Tree*)tree)->draw_child(*widget()); // let group handle drawing child
if ( widget()->label() )
((Fl_Tree*)tree)->draw_outside_label(*widget()); // label too
}
// Draw focus box around item's bg last
if ( this == itemfocus &&
Fl::visible_focus() &&
Fl::focus() == tree &&
prefs.selectmode() != FL_TREE_SELECT_NONE ) {
draw_item_focus(FL_NO_BOX,fg,bg,bg_x+1,bg_y+1,bg_w-1,bg_h-1);
}
} // end drawthis
} // end clipped
if ( drawthis ) Y += H2; // adjust Y (even if clipped)
// Draw child items (if any)
if ( has_children() && is_open() ) {
int child_x = drawthis ? (hconn_x_center - (icon_w/2) + 1) // offset children to right,
: X; // unless didn't drawthis
int child_w = W - (child_x-X);
int child_y_start = Y;
for ( int t=0; t<children(); t++ ) {
int lastchild = ((t+1)==children()) ? 1 : 0;
_children[t]->draw(child_x, Y, child_w, tree, itemfocus, prefs, lastchild);
}
if ( has_children() && is_open() ) {
Y += prefs.openchild_marginbottom(); // offset below open child tree
}
if ( ! lastchild ) {
// Special 'clipped' calculation. (intentional variable shadowing)
int clipped = ((child_y_start < tree_top) && (Y < tree_top)) ||
((child_y_start > tree_bot) && (Y > tree_bot));
if (!clipped) draw_vertical_connector(hconn_x, child_y_start, Y, prefs);
}
}
}
/// Was the event on the 'collapse' button?
///
int Fl_Tree_Item::event_on_collapse_icon(const Fl_Tree_Prefs &prefs) const {
if ( is_visible() && is_active() && has_children() && prefs.showcollapse() ) {
return(event_inside(_collapse_xywh) ? 1 : 0);
} else {
return(0);
}
}
/// Was event on the label()?
///
int Fl_Tree_Item::event_on_label(const Fl_Tree_Prefs &prefs) const {
if ( is_visible() && is_active() ) {
return(event_inside(_label_xywh) ? 1 : 0);
} else {
return(0);
}
}
/// Internal: Show the FLTK widget() for this item and all children.
/// Used by open() to re-show widgets that were hidden by a previous close()
///
void Fl_Tree_Item::show_widgets() {
if ( _widget ) _widget->show();
if ( is_open() ) {
for ( int t=0; t<_children.total(); t++ ) {
_children[t]->show_widgets();
}
}
}
/// Internal: Hide the FLTK widget() for this item and all children.
/// Used by close() to hide widgets.
///
void Fl_Tree_Item::hide_widgets() {
if ( _widget ) _widget->hide();
for ( int t=0; t<_children.total(); t++ ) {
_children[t]->hide_widgets();
}
}
/// Open this item and all its children.
void Fl_Tree_Item::open() {
set_flag(OPEN,1);
// Tell children to show() their widgets
for ( int t=0; t<_children.total(); t++ ) {
_children[t]->show_widgets();
}
}
/// Close this item and all its children.
void Fl_Tree_Item::close() {
set_flag(OPEN,0);
// Tell children to hide() their widgets
for ( int t=0; t<_children.total(); t++ ) {
_children[t]->hide_widgets();
}
}
/// Returns how many levels deep this item is in the hierarchy.
///
/// For instance; root has a depth of zero, and its immediate children
/// would have a depth of 1, and so on.
///
int Fl_Tree_Item::depth() const {
int count = 0;
const Fl_Tree_Item *item = parent();
while ( item ) {
++count;
item = item->parent();
}
return(count);
}
/// Return the next item in the tree.
///
/// This method can be used to walk the tree forward.
/// For an example of how to use this method, see Fl_Tree::first().
///
/// \returns the next item in the tree, or 0 if there's no more items.
///
Fl_Tree_Item *Fl_Tree_Item::next() {
Fl_Tree_Item *p, *c = this;
if ( c->has_children() ) {
return(c->child(0));
}
#if FLTK_ABI_VERSION >= 10301
// NEW
while ( ( p = c->parent() ) != NULL ) { // loop upwards through parents
if ( c->_next_sibling ) // not last child?
return(c->_next_sibling); // return next child
c = p; // child becomes parent to move up generation
} // loop: moves up to next parent
#else /*FLTK_ABI_VERSION*/
// OLD
while ( ( p = c->parent() ) != NULL ) { // loop upwards through parents
int t = p->find_child(c); // find our position in parent's children[] array
if ( ++t < p->children() ) // not last child?
return(p->child(t)); // return next child
c = p; // child becomes parent to move up generation
} // loop: moves up to next parent
#endif /*FLTK_ABI_VERSION*/
return(0); // hit root? done
}
/// Return the previous item in the tree.
///
/// This method can be used to walk the tree backwards.
/// For an example of how to use this method, see Fl_Tree::last().
///
/// \returns the previous item in the tree, or 0 if there's no item above this one (hit the root).
///
Fl_Tree_Item *Fl_Tree_Item::prev() {
#if FLTK_ABI_VERSION >= 10301
// NEW
if ( !parent() ) return(0); // hit root? done
if ( !_prev_sibling ) { // are we first child?
return(parent()); // return parent
}
// Tricky: in the following example our current position
// in the tree is 'j', and we need to move "up one" to 'i':
//
// ROOT
// |-- a
// b-- c
// | d-- e
// | | f
// | |
// | g-- h
// | i
// j
//
// We do this via b->g->i:
// 1. Find j's prev_sibling (b) _
// 2. Find b's 'last child' (g) |_ while loop
// 3. Find g's 'last child' (i) _|
//
Fl_Tree_Item *p = _prev_sibling; // focus on our prev sibling
while ( p->has_children() ) { // item has children?
p = p->child(p->children()-1); // descend hierarchy finding deepest 'last child'
}
return(p);
#else /*FLTK_ABI_VERSION*/
// OLD
Fl_Tree_Item *p=parent(); // start with parent
if ( ! p ) return(0); // hit root? done
int t = p->find_child(this); // find our position in parent's children[] array
if ( --t == -1 ) { // are we first child?
return(p); // return immediate parent
}
p = p->child(t); // take parent's previous child
while ( p->has_children() ) { // has children?
p = p->child(p->children()-1); // take last child
}
return(p);
#endif /*FLTK_ABI_VERSION*/
}
/// Return this item's next sibling.
///
/// Moves to the next item below us at the same level (sibling).
/// Use this to move down the tree without moving deeper into the tree,
/// effectively skipping over this item's children/descendents.
///
/// \returns item's next sibling, or 0 if none.
///
Fl_Tree_Item *Fl_Tree_Item::next_sibling() {
#if FLTK_ABI_VERSION >= 10301
// NEW
return(_next_sibling);
#else /*FLTK_ABI_VERSION*/
// OLD
if ( !parent() ) return(0); // No parent (root)? We have no siblings
int index = parent()->find_child(this); // find our position in parent's child() array
if ( index == -1 ) return(0); // parent doesn't know us? weird
if ( (index+1) < parent()->children() ) // is there a next child?
return(parent()->child(index+1)); // return next child if there's one below us
return(0); // no siblings below us
#endif /*FLTK_ABI_VERSION*/
}
/// Return this item's previous sibling.
///
/// Moves to the previous item above us at the same level (sibling).
/// Use this to move up the tree without moving deeper into the tree.
///
/// \returns This item's previous sibling, or 0 if none.
///
Fl_Tree_Item *Fl_Tree_Item::prev_sibling() {
#if FLTK_ABI_VERSION >= 10301
// NEW
return(_prev_sibling);
#else /*FLTK_ABI_VERSION*/
// OLD
if ( !parent() ) return(0); // No parent (root)? We have no siblings
int index = parent()->find_child(this); // find next position up in parent's child() array
if ( index == -1 ) return(0); // parent doesn't know us? weird
if ( index > 0 ) return(parent()->child(index-1)); // return previous child if there's one above us
return(0); // no siblings above us
#endif /*FLTK_ABI_VERSION*/
}
/// Update our _prev_sibling and _next_sibling pointers to point to neighbors,
/// given \p index as being our current position in the parent's item array.
/// Call this whenever items in the array are added/removed/moved/swapped.
///
void Fl_Tree_Item::update_prev_next(int index) {
#if FLTK_ABI_VERSION >= 10301
// NEW
int pchildren = parent() ? parent()->children() : 0;
int index_prev = index-1;
int index_next = index+1;
// Get pointers to prev+next items
Fl_Tree_Item *item_prev = (index_prev>=0)&&(index_prev<pchildren) ? parent()->child(index_prev) : 0;
Fl_Tree_Item *item_next = (index_next>=0)&&(index_next<pchildren) ? parent()->child(index_next) : 0;
// Adjust our prev+next ptrs
_prev_sibling = item_prev;
_next_sibling = item_next;
// Adjust neighbors to point to us
if ( item_prev ) item_prev->_next_sibling = this;
if ( item_next ) item_next->_prev_sibling = this;
#else /*FLTK_ABI_VERSION*/
// OLD
// -- does nothing --
#endif /*FLTK_ABI_VERSION*/
}
/// Return the next visible item. (If this item has children and is closed, children are skipped)
///
/// This method can be used to walk the tree forward, skipping items
/// that are not currently visible to the user.
///
/// \returns the next visible item below us, or 0 if there's no more items.
///
Fl_Tree_Item *Fl_Tree_Item::next_displayed(Fl_Tree_Prefs &prefs) {
Fl_Tree_Item *item = this;
while ( 1 ) {
item = item->next();
if ( !item ) return 0;
if ( item->is_root() && !prefs.showroot() ) continue;
if ( item->visible_r() ) return(item);
}
}
/// Return the previous visible item. (If this item above us has children and is closed, its children are skipped)
///
/// This method can be used to walk the tree backward,
/// skipping items that are not currently visible to the user.
///
/// \returns the previous visible item above us, or 0 if there's no more items.
///
Fl_Tree_Item *Fl_Tree_Item::prev_displayed(Fl_Tree_Prefs &prefs) {
Fl_Tree_Item *c = this;
while ( c ) {
c = c->prev(); // previous item
if ( !c ) break; // no more items? done
if ( c->is_root() ) // root
return((prefs.showroot()&&c->visible()) ? c : 0); // return root if visible
if ( !c->visible() ) continue; // item not visible? skip
// Check all parents to be sure none are closed.
// If closed, move up to that level and repeat until sure none are closed.
Fl_Tree_Item *p = c->parent();
while (1) {
if ( !p || p->is_root() ) return(c); // hit top? then we're displayed, return c
if ( p->is_close() ) c = p; // found closed parent? make it current
p = p->parent(); // continue up tree
}
}
return(0); // hit end: no more items
}
/// Returns if item and all its parents are visible.
/// Also takes into consideration if any parent is close()ed.
/// \returns
/// 1 -- item and its parents are visible/open()
/// 0 -- item (or parents) invisible or close()ed.
///
int Fl_Tree_Item::visible_r() const {
if ( !visible() ) return(0);
for (const Fl_Tree_Item *p=parent(); p; p=p->parent())// move up through parents
if (!p->visible() || p->is_close()) return(0); // any parent not visible or closed?
return(1);
}
//
// End of "$Id$".
//