158 lines
5.6 KiB
CMake
158 lines
5.6 KiB
CMake
#
|
|
# A macro used by the CMake build system for the Fast Light Tool Kit (FLTK).
|
|
# Written by Michael Surette
|
|
#
|
|
# Copyright 1998-2020 by Bill Spitzak and others.
|
|
#
|
|
# This library is free software. Distribution and use rights are outlined in
|
|
# the file "COPYING" which should have been included with this file. If this
|
|
# file is missing or damaged, see the license at:
|
|
#
|
|
# https://www.fltk.org/COPYING.php
|
|
#
|
|
# Please see the following page on how to report bugs and issues:
|
|
#
|
|
# https://www.fltk.org/bugs.php
|
|
#
|
|
|
|
################################################################################
|
|
#
|
|
# macro CREATE_EXAMPLE - Create a test/demo (example) program
|
|
#
|
|
# Input:
|
|
#
|
|
# - NAME: program name, e.g. 'hello'
|
|
#
|
|
# - SOURCES: list of source files, separated by ';' (needs quotes)
|
|
# Sources can be:
|
|
# - .c/.cxx files, e.g. 'hello.cxx'
|
|
# - .fl (fluid) files, e.g. 'radio.fl'
|
|
# - .plist file (macOS), e.g. 'editor-Info.plist'
|
|
# - .icns file (macOS Icon), e.g. 'checkers.icns'
|
|
# - .rc file (Windows resource file, e.g. icon definition)
|
|
#
|
|
# Order of sources doesn't matter, multiple .cxx and .fl files are
|
|
# supported, but only one .plist and one .icns file.
|
|
#
|
|
# File name (type), e.g. '.icns' matters, it is parsed internally:
|
|
# File types .fl, .plist, and .icns are treated specifically,
|
|
# all other file types are added to the target's source files.
|
|
#
|
|
# macOS specific .icns and .plist files are ignored on other platforms.
|
|
#
|
|
# - LIBRARIES:
|
|
# List of libraries (CMake target names), separated by ';'. Needs
|
|
# quotes if more than one library is needed, e.g. "fltk_gl;fltk"
|
|
#
|
|
# CREATE_EXAMPLE can have an optional fourth argument with a list of options
|
|
# - the option ANDROID_OK is set if CREATE_EXAMPLE creates code for Android
|
|
# builds in addition to the native build
|
|
#
|
|
################################################################################
|
|
|
|
macro (CREATE_EXAMPLE NAME SOURCES LIBRARIES)
|
|
|
|
set (srcs) # source files
|
|
set (flsrcs) # fluid source (.fl) files
|
|
set (TARGET_NAME ${NAME}) # CMake target name
|
|
set (ICON_NAME) # macOS icon (max. one)
|
|
set (PLIST) # macOS .plist file (max. one)
|
|
set (ICON_PATH) # macOS icon resource path
|
|
|
|
# create macOS bundle? 0 = no, 1 = yes
|
|
|
|
if (APPLE AND (NOT OPTION_APPLE_X11) AND (NOT OPTION_APPLE_SDL))
|
|
set (MAC_BUNDLE 1)
|
|
else ()
|
|
set (MAC_BUNDLE 0)
|
|
endif (APPLE AND (NOT OPTION_APPLE_X11) AND (NOT OPTION_APPLE_SDL))
|
|
|
|
# rename target name "help" (reserved since CMake 2.8.12)
|
|
# FIXME: not necessary in FLTK 1.4 but left for compatibility (06/2020)
|
|
|
|
if (${TARGET_NAME} STREQUAL "help")
|
|
set (TARGET_NAME "test_help")
|
|
endif (${TARGET_NAME} STREQUAL "help")
|
|
|
|
# filter input files for different handling (fluid, icon, plist, source)
|
|
|
|
foreach (src ${SOURCES})
|
|
if ("${src}" MATCHES "\\.fl$")
|
|
list (APPEND flsrcs ${src})
|
|
elseif ("${src}" MATCHES "\\.icns$")
|
|
set (ICON_NAME "${src}")
|
|
elseif ("${src}" MATCHES "\\.plist$")
|
|
set (PLIST "${src}")
|
|
else ()
|
|
list (APPEND srcs ${src})
|
|
endif ("${src}" MATCHES "\\.fl$")
|
|
endforeach (src)
|
|
|
|
# generate source files from .fl files, add output to sources
|
|
|
|
if (flsrcs)
|
|
FLTK_RUN_FLUID (FLUID_SOURCES "${flsrcs}")
|
|
list (APPEND srcs ${FLUID_SOURCES})
|
|
unset (FLUID_SOURCES)
|
|
endif (flsrcs)
|
|
|
|
# set macOS (icon) resource path if applicable
|
|
|
|
if (MAC_BUNDLE AND ICON_NAME)
|
|
set (ICON_PATH "${CMAKE_CURRENT_SOURCE_DIR}/${TARGET_NAME}.app/Contents/Resources/${ICON_NAME}")
|
|
endif (MAC_BUNDLE AND ICON_NAME)
|
|
|
|
##############################################################################
|
|
# add executable target and set properties (all platforms)
|
|
##############################################################################
|
|
|
|
if (MAC_BUNDLE)
|
|
add_executable (${TARGET_NAME} MACOSX_BUNDLE ${srcs} ${ICON_PATH})
|
|
else ()
|
|
add_executable (${TARGET_NAME} WIN32 ${srcs} ${ICON_PATH})
|
|
endif (MAC_BUNDLE)
|
|
|
|
set_target_properties (${TARGET_NAME} PROPERTIES OUTPUT_NAME ${NAME})
|
|
target_link_libraries (${TARGET_NAME} ${LIBRARIES})
|
|
|
|
if (ICON_PATH)
|
|
set_target_properties (${TARGET_NAME} PROPERTIES MACOSX_BUNDLE_ICON_FILE ${ICON_NAME})
|
|
set_target_properties (${TARGET_NAME} PROPERTIES RESOURCE ${ICON_PATH})
|
|
endif (ICON_PATH)
|
|
|
|
if (PLIST)
|
|
set_target_properties (${TARGET_NAME} PROPERTIES MACOSX_BUNDLE_INFO_PLIST "${CMAKE_CURRENT_SOURCE_DIR}/${PLIST}")
|
|
endif (PLIST)
|
|
|
|
##############################################################################
|
|
# Copy macOS "bundle wrapper" (shell script) to target directory.
|
|
# The "custom command" will be executed "POST_BUILD".
|
|
##############################################################################
|
|
|
|
if (MAC_BUNDLE)
|
|
set (WRAPPER "${EXECUTABLE_OUTPUT_PATH}/${CMAKE_CFG_INTDIR}/${TARGET_NAME}")
|
|
add_custom_command (
|
|
TARGET ${TARGET_NAME} POST_BUILD
|
|
COMMAND cp ${CMAKE_CURRENT_SOURCE_DIR}/../CMake/macOS-bundle-wrapper.in ${WRAPPER}
|
|
COMMAND chmod u+x,g+x,o+x ${WRAPPER}
|
|
BYPRODUCTS ${WRAPPER}
|
|
# COMMENT "Creating macOS bundle wrapper script ${WRAPPER}"
|
|
VERBATIM
|
|
)
|
|
unset (WRAPPER)
|
|
endif (MAC_BUNDLE)
|
|
|
|
######################################################################
|
|
# Parse optional fourth argument "ANDROID_OK", see description above.
|
|
######################################################################
|
|
|
|
if (${ARGC} GREATER 3)
|
|
foreach (OPTION ${ARGV3})
|
|
if (${OPTION} STREQUAL "ANDROID_OK" AND OPTION_CREATE_ANDROID_STUDIO_IDE)
|
|
CREATE_ANDROID_IDE_FOR_TEST (${NAME} ${SOURCES} ${LIBRARIES})
|
|
endif ()
|
|
endforeach ()
|
|
endif ()
|
|
|
|
endmacro (CREATE_EXAMPLE NAME SOURCES LIBRARIES)
|