fltk/documentation/subclassing.html
Michael R Sweet 87dd7f0d23 Revised documentation files.
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1998-12-29 14:21:17 +00:00

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<HTML>
<BODY>
<H1 ALIGN=RIGHT><A NAME="subclassing">5 - Adding and Extending Widgets</A></H1>
This chapter describes how to add your own widgets or extend existing widgets in FLTK.
<H2>Subclassing</H2>
<H2>Adding Syntax Highlighting to the Fl_Input Widget</H2>
<H2>Drawing Functions</H2>
<H3>Lines, Rectangles, and Curves, Oh, My!</H3>
<H3>Colors</H3>
<H3>Fonts</H3>
<H3>Images</H3>
<H2><A NAME="Fl_Table">Writing a Table Widget</A></H2>
<H3>Methods</H3>
<H3>Cut and Paste Support</H3>
</BODY>
</HTML>
<title>Cut & paste</title>
<h2>Cut & paste</h2>
Fltk provides routines to cut and paste ASCII text (in the future this
may be UTF-8) between applications. It may be possible to cut/paste
non-ascii data under X by using <a
href=events.html#add_handler>Fl::add_handler()</a>.
</ul><h4><code>void Fl::paste(Fl_Widget *receiver)</code></h4><ul>
<P>Set things up so the receiver widget will be called with an <a
href=events.html#paste>FL_PASTE</a> event some time in the future.
The reciever should be prepared to be called <i>directly</i> by this,
or for it to happen <i>later</i>, or possibly <i>not at all</i>. This
allows the window system to take as long as necessary to retrieve the
paste buffer (or even to screw up completely) without complex and
error-prone synchronization code in fltk.
</ul><h4><code>void Fl::selection(Fl_Widget *owner, const char *stuff, int len);
</code></h4><ul>
<p>Change the current selection. The block of text is copied to an
internal buffer by Fltk (be careful if doing this in response to an
FL_PASTE as this <i>may</i> be the same buffer returned by
event_text()). The selection_owner is set to the passed owner
(possibly sending FL_SELECTIONCLEAR to the previous owner).
</ul><h4><code>const char* Fl::selection();
<br>int Fl::selection_length();</code></h4><ul>
You can look at the buffer containing the current selection. Contents
of this buffer are undefined if this program does not own the X
selection.
</ul><h4><code>Fl_Widget *Fl::selection_owner() const;
<br>void Fl::selection_owner(Fl_Widget *);</code></h4><ul>
<p>The single-argument selection_owner(x) call can be used to move the
selection to another widget or to set the owner to NULL, without
changing the actual text of the selection. FL_SELECTIONCLEAR is sent
to the old selection owner, if any.
</ul>
<p><i>Copying the buffer every time the selection is changed is
obviously wasteful, especially for large selections. I expect an
interface will be added in a future version to allow the selection to
be made by a callback function. The current interface will be
emulated on top of this.</i>
<title>Making a subclass of Fl_Widget</title>
</ul><h2>Making a subclass of Fl_Widget</h2>
<p>Your subclasses can directly descend from Fl_Widget or any
subclass of Fl_Widget. Fl_Widget has only four virtual methods, and
overriding some or all of these may be necessary.
<p>Parts of this document:
<ul>
<li><a href=#constructor>Constructing your Fl_Widget</a>
<li><a href=#protected>Protected methods of Fl_Widget</a>
<li>Virtual functions to override:
<ul>
<li><code><a href=#handle>int Fl_Widget::handle(int
event);</a></code>
<li><code><a href=#draw>void Fl_Widget::draw();</a></code>
<li><code><a href=#resize>void
Fl_Widget::resize(int,int,int,int);</a></code>
<li><code><a href=#destructor>Fl_Widget::~Fl_Widget();</a></code>
</ul>
<li><a href=#composite>Making a Composite/Group Widget</a>
<li><a href=#window>Making a subclass of Fl_Window</a>
</ul>
<a name=constructor>
<h2>Constructing your Fl_Widget</h2>
I recommend your constructor be of this form:
<p><pre>
Class(int x, int y, int w, int h, const char* label = 0);
</pre>
<p>This will allow the class name to be typed into <a
href=fluid.html>fluid</a> and it will produce the correct call.
<p>The constructor must call the constructor for the base class and
pass the same arguments. Fl_Widget's protected constructor sets x(),
y(), w(), h(), and label() to the passed values and initializes the
other instance variables to:
<p><pre>
type(0);
box(FL_NO_BOX);
color(FL_GRAY);
selection_color(FL_GRAY);
labeltype(FL_NORMAL_LABEL);
labelstyle(FL_NORMAL_STYLE);
labelsize(FL_NORMAL_SIZE);
labelcolor(FL_BLACK);
align(FL_ALIGN_CENTER);
callback(default_callback,0);
flags(ACTIVE|VISIBLE);
</pre>
<a name=protected>
<h2>Protected methods of Fl_Widget</h2>
<p>These methods are provided for subclasses to use.
</ul><h4><code>uchar Fl_Widget::type() const;
<br>void Fl_Widget::type(uchar);
</code></h4><ul>
The property Fl_Widget::type() can return an arbitrary 8-bit
identifier, and can be set with the protected method type(uchar).
This value had to be provided for Forms compatability, but you can use
it for any purpose you want. Try to keep the value less than 100 to
not interfere with reserved values.
<p>Fltk does not use RTTI (Run Time Typing Infomation), to enhance
portability. But this may change in the near future if RTTI becomes
standard everywhere.
<p>If you don't have RTTI you can use the clumsy fltk mechanisim, by
having type() have a unique value. These unique values must be
greater than the symbol FL_RESERVED_TYPE (which is 100). Grep through
the header files for "FL_RESERVED_TYPE" to find an unused number. If
you make a subclass of Fl_Group you must use FL_GROUP+n, and if you
make a subclass of Fl_Window you must use FL_WINDOW+n (in both cases n
is in the range 1-7).
<a name=test_shortcut>
</ul><h4><code>void Fl_Widget::set_flag(SHORTCUT_LABEL);</code></h4><ul>
If your constructor calls this it modifies draw_label() so that '&'
characters cause an underscore to be printed under the next letter.
</ul><h4><code>int Fl_Widget::test_shortcut() const;<br>
static int Fl_Widget::test_shortcut(const char *);</code></h4><ul>
The first version tests Fl_Widget::label() against the current event
(which should be a FL_SHORTCUT event). If the label contains a '&'
character and the character after it matches the key press, this
returns true. This returns false if the SHORTCUT_LABEL flag is off,
if the label is null or does not have a '&' character in it, or if the
keypress does not match the character.
<p>The second version lets you do this test to an arbitrary string.
</ul><h4><code>void Fl_Widget::x(short);
<br>void Fl_Widget::y(short);
<br>void Fl_Widget::w(short);
<br>void Fl_Widget::h(short);</code></h4><ul>
You can directly clobber the values for <a
href=Fl_Widget.html#xywh>x(), y(), w(), and h()</a>. Make sure you
know what you are doing. This is most useful for temporarily
replacing the values before calling handle() or draw() on the base
class to "fool" it into working in a different area.
<a name=damage>
</ul><h4><code>void Fl_Widget::damage(uchar mask);</code></h4><ul>
Indicate that a partial update of the object is needed. The bits in
mask are or'd into damage(). Your draw() routine can examine these
bits to limit what it is drawing. The public method
Fl_Widget::redraw() simply does Fl_Widget::damage(-1).
</ul><h4><code>void Fl_Widget::damage(uchar mask,int x,int y,int w,int
h);</code></h4><ul>
Indicate that a region is damaged. If only these calls are done in a
window (no calls to damage(n)) then fltk will clip to the union of all
these calls before drawing anything. This can greatly speed up
incremental displays. The mask bits are or'd into damage() (unless
this is a Fl_Window, in which case they are forced to the value 6 for
internal reasons).
</ul><h4><code>void Fl_Widget::clear_damage(uchar value = 0);</code></h4><ul>
Directly set damage() to the passed value. This is provided for
kludges only.
</ul><h4><code>uchar Fl_Widget::damage()</code></h4><ul>
Return the bitwise-or of all damage(n) calls done since the last
draw(). The public method redraw() does damage(-1), but the
implementation of your widget can call the private damage(n).
</ul><h4><code>void Fl_Widget::set_visible();
<br>void Fl_Widget::clear_visible();</code></h4><ul>
Fast inline versions of Fl_Widget::hide() and Fl_Widget::show().
These do not send the FL_HIDE and FL_SHOW events to the widget.
</ul><h4><code>void Fl_Widget::draw_box() const ;</code></h4><ul>
Draw this widget's box(), using the dimensions of the widget.
</ul><h4><code>void Fl_Widget::draw_box(Fl_Boxtype b,ulong c) const
;</code></h4><ul>
Pretend the box()==b and the color()==c and draw this widget's box.
<a name=draw_label>
</ul><h4><code>void Fl_Widget::draw_label() const ;</code></h4><ul>
This is the usual function for a draw() method to call to draw the
widget's label. It does not draw the label if it is supposed to be
outside the box (on the assumption that the enclosing group will draw
those labels).
</ul><h4><code>void Fl_Widget::draw_label(int x,int y,int w,int h) const
;</code></h4><ul>
Do the same thing except use the passed bounding box. This is useful
so "centered" labels are aligned with some feature, such as a moving
slider.
</ul><h4><code>void Fl_Widget::draw_label(int x,int y,int w,int
h,Fl_Align align) const ;</code></h4><ul>
Draw the label anywhere. It acts as though FL_ALIGN_INSIDE has been
forced on, the label will appear inside the passed bounding box. This
is designed for parent groups to draw labels with.
</ul>
<a name=handle>
<h2>virtual int Fl_Widget::handle()</h2>
The virtual method <b><code>int Fl_Widget::handle(int
event)</code></b> is called to handle each event passed to the widget.
It can:<ul>
<li>Change the state of the widget.
<li>Call <a href=Fl_Widget.html>Fl_Widget::redraw()</a> if the widget
needs to be redisplayed.
<li>Call <a href=#damage>Fl_Widget::damage(n)</a> if the widget needs
a partial-update (assumming you provide support for this in your
Fl_Widget::draw() method).
<li>Call <a href=Fl_Widget.html>Fl_Widget::do_callback()</a> if a
callback should be generated.
<li>Call Fl_Widget::handle() on child widgets.
</ul>
<p>Events are identified the small integer argument. Other
information about the most recent event is stored in static locations
and aquired by calling <a href=events.html><code>Fl::event_*()</code></a>.
This other information remains valid until another event is read from
the X server.
<p>Here is a sample Fl_Widget::handle(), for a widget that acts as a
pushbutton and also accepts the keystroke 'x' to cause the callback:
<ul><pre>int Fl_Pushbutton::handle(int event) {
switch(event) {
case FL_PUSH:
highlight = 1; redraw();
return 1;
case FL_DRAG:
{int t = Fl::event_inside(this);
if (t != highlight) {highlight = t; redraw();}}
return 1;
case FL_RELEASE:
if (highlight) {
highlight = 0; redraw();
do_callback();
// never do anything after a callback, so that the callback
// may delete the widget!
}
return 1;
case FL_SHORTCUT:
if (Fl::event_key() == 'x') {do_callback(); return 1;}
return 0;
default:
return 0;
}
}
}
</pre></ul>
<p>You must return non-zero if your handle() method used the event.
If you return zero it indicates to the parent that it can try sending
another widget the event.
<p>It looks like it is best to make the handle() method public.
<a name=draw>
<h2>virtual void Fl_Widget::draw()</h2>
<p>The virtual method Fl_Widget::draw() is called when fltk wants you
to redraw your widget. It will be called if and only if damage() is
non-zero, and damage() will be cleared to zero after it returns.
draw() should be declared protected, so that subclasses may call it
but it can't be called from non-drawing code.
<p>damage() contains the bitwise-or of all the damage(n) calls to this
widget since it was last drawn. This can be used for minimal update,
by only redrawing the parts whose bits are set. Fltk will turn
<i>all</i> the bits on if it thinks the entire widget must be redrawn
(for instance due to an expose event). It is easiest to program to
handle this by pretending a bit (usually damage()&128) draw the
non-minimal-update parts of your widget (such as the box()).
<p>Expose events (and the above damage(b,x,y,w,h)) will cause draw()
to be called with fltk's <a href=Draw.html#clipping>clipping</a>
turned on. You can greatly speed up redrawing in some cases by
testing <code>fl_clipped</code> and <code>fl_current_clip</code>
and skipping invisible parts.
<p>The functions you can use to draw are described in <a
href=Draw.html>&lt;FL/fl_draw.H></a> or any of the protected
Fl_Widget::draw_* methods described above.
<a name=resize>
<h2>virtual void Fl_Widget::resize(int,int,int,int);</h2>
This is called when the widget is being resized or moved. The
arguments are the new position, width, and height. x(), y(), w(), and
h() still return the old size. You must call resize() on your
base class with the same arguments to get the widget size to actually
change.
<p>This should <i>not</i> call redraw(), at least if only the x() and
y() change. This is because group objects like <a
href=Fl_Scroll.html>Fl_Scroll</a> may have a more efficient way of
drawing the new position.
<p>It may be useful to refer to the size the widget was constructed
at, these are stored in Fl_Widget::ix(), iy(), iw(), and ih().
<p>Resize should be declared public.
<a name=destructor>
<h2>virtual Fl_Widget::~Fl_Widget();</h2>
We all know why the destructor must be virtual don't we? Don't forget
to make it public.
<a name=composite>
<h2>Making a Composite/Group Widget</h2>
A "composite" widget contains one or more "child" widgets. To do this
you should subclass <a href=Fl_Group.html>Fl_Group</a> (it is
possible to make a composite object that is not a subclass of
Fl_Group, but this is very difficult).
<p>Instances of the child widgets may be included in the parent:
<ul><pre>class MyClass : public Fl_Group {
Fl_Button the_button;
Fl_Slider the_slider;
...
};
</pre></ul>
<p>The constructor has to initialize these instances. They are
automatically add()ed to the group, since the Fl_Group constructor
does begin(). <i>Don't forget to call end():</i>
<ul><pre>MyClass::MyClass(int x,int y,int w,int h) :
Fl_Group(x,y,w,h),
the_button(x+5,y+5,100,20),
the_slider(x,y+50,w,20)
{
...(you could add dynamically created child widgets here)...
end(); // don't forget to do this!
}
</pre></ul>
<p>The child widgets need callbacks. These will be called with a
pointer to the children, but the widget itself may be found in the
parent() pointer of the child. Usually these callbacks can be static
private methods, with a matching private method:
<ul><pre>void MyClass::slider_cb(Fl_Widget* v, void *) { // static method
((MyClass*)(v->parent())->slider_cb();
}
void MyClass::slider_cb() { // normal method
use(the_slider->value());
}
</pre></ul>
<p>If you make the handle() method, you can quickly pass all the
events to the children (notice that you don't need to override
handle() if your composite widget does nothing other than pass events
to the children):
<ul><pre>int MyClass::handle(int event) {
if (Fl_Group::handle(event)) return 1;
... handle events that children don't want ...
}
</pre></ul>
<p>If you override draw() you need to draw all the children. If
redraw() or damage() is called on a child, damage(1) is done to the
group. Thus the 1 bit of damage() can be used to indicate that a
child needs to be drawn. It is fastest if you avoid drawing anything
else in this case:
<ul><pre>int MyClass::draw() {
Fl_Widget*const* a = array();
if (damage()==1) { // only redraw some children
for (int i=children(); i--; a++) update_child(**a);
} else { // total redraw
... draw background graphics ...
// now draw all the children atop the background:
for (int i=children_; i--; a++) {
draw_child(**a);
draw_outside_label(**a); // you may not want to do this
}
}
}
</pre></ul>
<p>Fl_Group provides some protected methods to make drawing easier:
</ul><h4><code>void Fl_Group::draw_outside_label(Fl_Widget&) const;</code></h4><ul>
Draw the labels that are <i>not</i> drawn by <a
href=#draw_label>draw_label()</a>. If you want more control over the
label positions you might want to call child->draw_label(x,y,w,h,a).
</ul><h4><code>void Fl_Group::draw_child(Fl_Widget&);</code></h4><ul>
This will force the child's damage() bits all to one and call draw()
on it, then clear the damage(). You should call this on all children
if a total redraw of your widget is requested, or if you draw
something (like a background box) that damages the child. Nothing is
done if the child is not visible() or if it is clipped.
</ul><h4><code>void Fl_Group::update_child(Fl_Widget&);</code></h4><ul>
Draws the child only if it's damage() is non-zero. You should call
this on all the children if your own damage is equal to 1. Nothing is
done if the child is not visible() or if it is clipped.
</ul>
<a name=window>
<h2>Making a subclass of Fl_Window</h2>
<p>You may want your widget to be a subclass of Fl_Window. This can
be useful if your widget wants to occupy an entire window, and can
also be used to take advantage of system-provided clipping, or to work
with a library that expects a system window id to indicate where to
draw.
<p>Subclassing Fl_Window is almost exactly like subclassing Fl_Widget,
in fact you can easily switch a subclass back and forth. Watch out
for the following differences:
<ol>
<li>Fl_Window is a subclass of Fl_Group so <i>make sure your constructor
calls end()</i> (unless you actually want children added to your
window).
<li>When handling events and drawing, the lower-left corner is at 0,0,
not x(),y() as in other Fl_Widgets. For instance, to draw a box
around the widget, call draw_box(0,0,w(),h()), rather than
draw_box(x(),y(),w(),h()).
</ol>
<p>You may also want to subclass Fl_Window in order to get access to
different X visuals or to change other X attributes of the windows,
<a href=x.html#window>See here for details</a>.
<p><a href = index.html>(back to contents)</a>