fltk/documentation/Fl_Tiled_Image.html

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<H2><A name=Fl_Tiled_Image>class Fl_Tiled_Image</A></H2>
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<H3>Class Hierarchy</H3>
<UL><PRE>
<A href="Fl_Image.html">Fl_Image</A>
|
+----<B>Fl_Tiled_Image</B>
</PRE></UL>
<H3>Include Files</H3>
<UL><PRE>
#include &lt;FL/Fl_Tiled_Image.H&gt;
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<H3>Description</H3>
<P>The <TT>Fl_Tiled_Image</TT> class supports tiling of images
over a specified area. The source (tile) image is <B>not</B>
copied unless you call the <A
HREF="Fl_Image.html#Fl_Image.color_average"><TT>color_average()</TT></A>,
<A
HREF="Fl_Image.html#Fl_Image.desaturate"><TT>desaturate()</TT></A>,
or <A
HREF="Fl_Image.html#Fl_Image.inactive"><TT>inactive()</TT></A>
methods.</P>
<H3>Methods</H3>
<UL>
<LI><A href="#Fl_Tiled_Image.Fl_Tiled_Image">Fl_Tiled_Image</A></LI>
<LI><A href="#Fl_Tiled_Image.~Fl_Tiled_Image">~Fl_Tiled_Image</A></LI>
<LI><A href="#Fl_Tiled_Image.image">image</A></LI>
</UL>
<H4><A name="Fl_Tiled_Image.Fl_Tiled_Image">Fl_Tiled_Image::Fl_Tiled_Image(Fl_Image *img, int W, int H);</A></H4>
<P>The constructors create a new tiled image containing the specified image.</P>
<H4><A name="Fl_Tiled_Image.~Fl_Tiled_Image">Fl_Tiled_Image::~Fl_Tiled_Image();</A></H4>
<P>The destructor frees all memory and server resources that are used by
the tiled image.</P>
<H4><A name="Fl_Tiled_Image.image">Fl_Image *Fl_Tiled_Image::image();</A></H4>
<P>Returns the image that will be tiled.</P>
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