463681c1ca
Carl git-svn-id: file:///fltk/svn/fltk/branches/branch-1.0@1230 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
246 lines
8.2 KiB
Plaintext
246 lines
8.2 KiB
Plaintext
README.win32 - 06/15/2000 - Building FLTK under Windows
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-------------------------------------------------------
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This document is split into two main sections. The first describes several
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possible build environments, while the second describes some of the issues
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associated with using the GNU-like build configurations in the "makefiles"
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subdirectory.
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-------------------------------------------------------
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INTRODUCTION
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FLTK currently supports the following development environments on the
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Windows platform:
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- Microsoft Visual C++ 5.0 and 6.0 using the supplied workspace
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and project files. Be sure to get your service packs!
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- Borland C++ Builder 5 using the supplied IDE file.
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- GNU toolsets (Cygwin or MinGW) hosted on Windows 9x/2000/NT
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This document gives a brief overview of compiling and using FLTK with the
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Cygwin and MinGW compiler toolkits. Both toolkits provide a build
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environment based around the GNU C/C++ compiler.
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The Cygwin build environment supplies a library (the Cygwin DLL) that is
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primarily intended to provide a number of Unix-like POSIX facilities for
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programs being ported to the Windows environment (Win32 or WinNT). Cygwin
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also supplies a very Unix-like build environment for Windows, including
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the "BASH" Bourne-compatible shell and all of the standard Unix file
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utilities (ls, cat, grep, etc.).
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Cygwin is developed by Cygnus (now part of RedHat, Inc). Although provided
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for free download under the GPL, distributing programs that require the
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Cygwin DLL under a license other than the GPL requires a commercial
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license for the Cygwin DLL. Native Windows programs that do not require
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the Cygwin DLL (compiled and linked with the "-mno-cygwin" option) may be
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released under any license freely.
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The MinGW distribution (Minimalist GNU for Windows) provides a similar
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toolset but geared solely towards native Windows development without the
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Unix-like POSIX library. The lack of any libraries under the GPL or any
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other restrictive license means that programs built with the MinGW
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environment may always be released under any license freely.
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If you are not familiar with these GNU-like toolkits please refer to the
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links section later in this section. In particular, check out their
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license conditions carefully before use.
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THE TOOLS
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There are currently three main configurations supported by FLTK
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1. Cygwin: Built using the Cygwin toolset and using the Unix-like POSIX
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compatibility layer provided by the Cygwin DLL.
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2. Cygwin using the "-mno-cygwin" option: Built using the Cygwin toolset
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but not using the Cygwin DLL.
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3. MinGW: Mainly based upon the MinGW utilities, compiler and tools but
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currently needs additional tools from the Cygwin distribution (make.exe
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and sh.exe).
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RECOMMENDED BUILD ENVIRONMENTS
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Our recommendation is to:
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1) Get the current Cygwin toolset (June 20, 2000 or later).
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Can produce executables that do or do not rely on the Cygwin DLL (check
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licensing)-- your choice. No supplementary MinGW files are required.
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2) Get the latest full MinGW toolset and add Cygwin "make.exe" and "sh.exe"
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to it.
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Will only normal Windows native executables without any Unix or POSIX
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compatibility.
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3) Get a pre-built combined toolset that has been tested with FLTK.
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Carl Thompson has provided a set based upon the B20.1 Cygwin release and
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~Feb 2000 version of Mingw which has been successfully used for FLTK.
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This will provide several Cygwin utilities and the MinGW compiler.
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Compilation will produce executables not reliant on the Cygwin DLL and
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so are freely redistributable under any license you choose.
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See the links section below for more information.
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All three options can provide windows-native executables and 1) can provide
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a Unix-like POSIX portability layer that is reliant on a GPLed library.
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See the later sections for detailed information about using one of
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these configurations.
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LINKS
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1) Main Cygwin homepage: http://sourceware.cygnus.com/cygwin/
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2) Main Mingw homepage: http://www.mingw.org/
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In particular look for the MinGW FAQ at this link for a lot of useful
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Mingw-native development documentation.
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3) Mumit Khan's homepage (chief maintainer and driving force behing MinGW):
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http://www.xraylith.wisc.edu/~khan/software/gnu-win32/index.html
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This page provides descriptions of Cygwin, Mingw and several other
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similar packages. This information can sometimes lag the current
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release however.
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In particular the insights and recommendations for using Cygwin for MinGW
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compilation are very useful:
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http://www.xraylith.wisc.edu/~khan/software/gnu-win32/mno-cygwin-howto.txt
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(Some of this information may be outdated and inaccurate!)
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4) Check out the FLTK mailing list at the FLTK homepage:
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http://www.fltk.org/
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Its archival search facilities are EXTREMELY useful to check back
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through previous problems with this sort of configuration before posting
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new questions.
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5) Carl Thompson (One of the core team responsible for FLTK):
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http://www.carlthompson.net/
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Currently a pre-bundled development toolset may be found at:
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http://www.carlthompson.net/cygwin/
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6) GCC compiler homepage
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http://gcc.gnu.org/
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7) OpenGL page - for OpenGL and GLUT libs
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http://www.opengl.org/
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------------------------------------------------------------------
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BUILDING FLTK WITH CYGWIN OR MINGW
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1. Starting your first build
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----------------------------
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1.1 How to build FLTK
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a) Cygwin (to build an executable that does not use the Cygwin DLL)
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(You should have read the Cygwin documentation and compiled and linked
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your own small test programs)
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i) Copy makefiles/Makefile.no-cygwin to top level FLTK directory.
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ii) Backup existing Makefile and rename top level copy of Makefile.no-cygwin
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to Makefile
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iii) Type make
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The first time it is run it will copy other configuration files from
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the makefiles directory and then begin building FLTK, Fluid and the
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test examples.
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iv) The build process will produce libraries in the lib directory and
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various executables.
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v) Read the rest of this document to learn how to troubleshoot your setup
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or change various configuration settings.
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b) Cygwin (to build an executable that uses the Cygwin DLL)
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(Steps are the same as above, but use "Makefile.cygwin" instead of
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"Makefile.no-cygwin" .)
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c) MinGW
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(Steps are the same as above, but use "Makefile.mingw" instead of
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"Makefile.no-cygwin" . Make sure you have "make.exe" and "sh.exe" from the
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Cygwin distribution in your path as well as the MinGW tools.)
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1.2 How do I set up Cygwin and/or MinGW
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See the links section provided in the first part of this document. This
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isn't really an FLTK issue and is adequately described at the linked sites.
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2. Other stuff
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--------------
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2.1 Getting rid of that peskey console window in the background!
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Take a look at the "makeinclude" file. You'll want the add the option
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"-mwindows" to your LDFLAGS setting.
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2.2 OpenGL - How do I get it to work
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The configuration file config.h has a number of settings which control
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compile-time compilation. One such setting is "HAVE_GL" . By default this
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is set to 0 to disable Open GL operation. Changing the line in config.h to
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#define HAVE_GL 1
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will change this to compile and link in OpenGL.
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In order for it to work you will need a few OpenGL headers for both Cygwin
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and MinGW. These are not part of the official distributions of Cygwin or
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MinGW, so they need to be added.
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http://www.carlthompson.net/fltk/
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has a small zip file called MingwGL.zip which contains the necessary
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headers.
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These should be put in a "GL" subdirectory somewhere in your compiler's
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search path.
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You will also need an OpenGL library and an additional set of GLUT
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libraries.
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The opengl files are most likely already part of your operating system, and
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the GLUT libraries are in current versions of MinGW and Cygwin or may be
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found at:
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http://www.opengl.org/
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Do a search for 'GLUT windows' and the first couple of results will take you
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to the latest GLUT and OpenGL libs for Windows.
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The binaries (DLLs normally) need to be put somewhere on the system PATH.
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Consult the install documentation on the site for info.
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Many programs use OpenGL and GLUT so you may already have them on your system
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[ FLTK compiled/tested with OpenGL 1.1 and GLUT DLLs version 3.7 ]
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