8826dca106
Add close buttons for Fl_Tabs Introducing callback reasons FLUID shows all FL_WHEN_... options Adding Fl_Tabs overflow types Improved test/tabs to show new features
350 lines
10 KiB
C++
350 lines
10 KiB
C++
//
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// Widget type code for the Fast Light Tool Kit (FLTK).
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//
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// Copyright 1998-2023 by Bill Spitzak and others.
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//
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// This library is free software. Distribution and use rights are outlined in
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// the file "COPYING" which should have been included with this file. If this
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// file is missing or damaged, see the license at:
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//
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// https://www.fltk.org/COPYING.php
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//
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// Please see the following page on how to report bugs and issues:
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//
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// https://www.fltk.org/bugs.php
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//
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#include "Shortcut_Button.h"
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#include "fluid.h"
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#include "Fl_Window_Type.h"
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#include "factory.h"
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#include "widget_panel.h"
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#include "widget_browser.h"
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#include <FL/platform.H>
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#include <FL/Fl_Button.H>
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#include <FL/Fl_Window.H>
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#include <FL/fl_draw.H>
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#include <FL/Fl_Menu_.H>
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#include <FL/fl_string_functions.h>
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#include "../src/flstring.h"
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/** \class Shortcut_Button
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A button that allows the user to type a key combination to create shortcuts.
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After clicked once, the button catches the following keyboard events and
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records the pressed keys and all modifiers. It draws a text representation of
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the shortcut. The backspace key deletes the current shortcut.
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*/
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/**
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Draw the textual representation of the shortcut.
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*/
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void Shortcut_Button::draw() {
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if (value()) draw_box(FL_DOWN_BOX, (Fl_Color)9);
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else draw_box(FL_UP_BOX, FL_WHITE);
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fl_font(FL_HELVETICA,14); fl_color(FL_FOREGROUND_COLOR);
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if (g_project.use_FL_COMMAND && (svalue & (FL_CTRL|FL_META))) {
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char buf[1024];
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fl_snprintf(buf, 1023, "Command+%s", fl_shortcut_label(svalue&~(FL_CTRL|FL_META)));
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fl_draw(buf,x()+6,y(),w(),h(),FL_ALIGN_LEFT);
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} else {
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fl_draw(fl_shortcut_label(svalue),x()+6,y(),w(),h(),FL_ALIGN_LEFT);
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}
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}
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/**
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Handle keystrokes to catch the user's shortcut.
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*/
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int Shortcut_Button::handle(int e) {
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when(0); type(FL_TOGGLE_BUTTON);
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if (e == FL_KEYBOARD) {
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if (!value()) return 0;
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int v = Fl::event_text()[0];
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if ( (v > 32 && v < 0x7f) || (v > 0xa0 && v <= 0xff) ) {
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if (isupper(v)) {
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v = tolower(v);
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v |= FL_SHIFT;
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}
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v = v | (Fl::event_state()&(FL_META|FL_ALT|FL_CTRL));
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} else {
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v = (Fl::event_state()&(FL_META|FL_ALT|FL_CTRL|FL_SHIFT)) | Fl::event_key();
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if (v == FL_BackSpace && svalue) v = 0;
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}
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if (v != svalue) {svalue = v; set_changed(); redraw(); do_callback(); }
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return 1;
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} else if (e == FL_UNFOCUS) {
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int c = changed(); value(0); if (c) set_changed();
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return 1;
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} else if (e == FL_FOCUS) {
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return value();
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} else {
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int r = Fl_Button::handle(e);
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if (e == FL_RELEASE && value() && Fl::focus() != this) take_focus();
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return r;
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}
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}
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/** \class Widget_Bin_Button
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The Widget_Bin_Button button is a button that can be used in the widget bin to
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allow the user to drag and drop widgets into a window or group. This feature
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makes it easy for the user to position a widget at a specific location within
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the window or group.
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*/
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/**
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Convert mouse dragging into a drag and drop event.
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*/
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int Widget_Bin_Button::handle(int inEvent)
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{
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int ret = 0;
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switch (inEvent) {
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case FL_PUSH:
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Fl_Button::handle(inEvent);
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return 1; // make sure that we get drag events
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case FL_DRAG:
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ret = Fl_Button::handle(inEvent);
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if (!user_data())
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return ret;
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if (!Fl::event_is_click()) { // make it a dnd event
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// fake a drag outside of the widget
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Fl::e_x = x()-1;
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Fl_Button::handle(inEvent);
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// fake a buttton release
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Fl_Button::handle(FL_RELEASE);
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// make it into a dnd event
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const char *type_name = (const char*)user_data();
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Fl_Type::current_dnd = Fl_Type::current;
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Fl::copy(type_name, (int)strlen(type_name)+1, 0);
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Fl::dnd();
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return 1;
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}
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return ret;
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}
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return Fl_Button::handle(inEvent);
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}
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/** \class Widget_Bin_Window_Button
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The Widget_Bin_Window_Button button is used in the widget bin to create new
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windows by dragging and dropping. When the button is dragged and dropped onto
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the desktop, a new window will be created at the drop location.
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*/
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/**
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Convert mouse dragging into a drag and drop event.
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*/
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int Widget_Bin_Window_Button::handle(int inEvent)
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{
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static Fl_Window *drag_win = NULL;
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int ret = 0;
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switch (inEvent) {
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case FL_PUSH:
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Fl_Button::handle(inEvent);
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return 1; // make sure that we get drag events
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case FL_DRAG:
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ret = Fl_Button::handle(inEvent);
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if (!user_data())
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return ret;
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if (!Fl::event_is_click()) {
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if (!drag_win) {
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drag_win = new Fl_Window(0, 0, 100, 100);
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drag_win->border(0);
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drag_win->set_non_modal();
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}
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if (drag_win) {
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drag_win->position(Fl::event_x_root()+1, Fl::event_y_root()+1);
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drag_win->show();
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}
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// Does not work outside window: fl_cursor(FL_CURSOR_HAND);
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}
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return ret;
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case FL_RELEASE:
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if (drag_win) {
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Fl::delete_widget(drag_win);
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drag_win = NULL;
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// create a new window here
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Fl_Type *prototype = typename_to_prototype((char*)user_data());
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if (prototype) {
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Fl_Type *new_type = add_new_widget_from_user(prototype, kAddAfterCurrent);
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if (new_type && new_type->is_window()) {
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Fl_Window_Type *new_window = (Fl_Window_Type*)new_type;
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Fl_Window *w = (Fl_Window *)new_window->o;
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w->position(Fl::event_x_root(), Fl::event_y_root());
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}
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}
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widget_browser->display(Fl_Type::current);
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widget_browser->rebuild();
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}
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return Fl_Button::handle(inEvent);
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}
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return Fl_Button::handle(inEvent);
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}
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/** \class Fluid_Coord_Input
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The Fluid_Coord_Input widget is an input field for entering widget coordinates
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and sizes. It includes basic math capabilities and allows the use of variables
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in formulas. This widget is useful for specifying precise positions and
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dimensions for widgets in a graphical user interface.
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*/
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/**
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Create an input field.
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*/
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Fluid_Coord_Input::Fluid_Coord_Input(int x, int y, int w, int h, const char *l) :
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Fl_Input(x, y, w, h, l),
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user_callback_(0L),
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vars_(0L),
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vars_user_data_(0L)
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{
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Fl_Input::callback((Fl_Callback*)callback_handler_cb);
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}
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void Fluid_Coord_Input::callback_handler_cb(Fluid_Coord_Input *This, void *v) {
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This->callback_handler(v);
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}
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void Fluid_Coord_Input::callback_handler(void *v) {
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if (user_callback_)
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(*user_callback_)(this, v);
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// do *not* update the value to show the evaluated fomule here, because the
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// values of the variables have already updated after the user callback.
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}
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/**
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Get the value of a variable.
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Collects all conesecutive ASCII letters into a variable name, scans the
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Variable list for that name, and then calls the corresponding callback from
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the Variable array.
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\param s points to the first character of the variable name, must point after
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the last character of the variable name when returning.
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\return the integer value that wasf= found or calculated
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*/
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int Fluid_Coord_Input::eval_var(uchar *&s) const {
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if (!vars_)
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return 0;
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// find the end of the variable name
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uchar *v = s;
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while (isalpha(*s)) s++;
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int n = (int)(s-v);
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// find the variable in the list
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for (Fluid_Coord_Input_Vars *vars = vars_; vars->name_; vars++) {
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if (strncmp((char*)v, vars->name_, n)==0 && vars->name_[n]==0)
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return vars->callback_(this, vars_user_data_);
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}
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return 0;
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}
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/**
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Evaluate a formula into an integer, recursive part.
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\param s remaining text in this formula, must return a pointer to the next
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character that will be interpreted.
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\param prio priority of current operation
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\return the value so far
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*/
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int Fluid_Coord_Input::eval(uchar *&s, int prio) const {
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int v = 0, sgn = 1;
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uchar c = *s++;
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// check for end of text
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if (c==0) { s--; return sgn*v; }
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// check for unary operator
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if (c=='-') { sgn = -1; c = *s++; }
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else if (c=='+') { sgn = 1; c = *s++; }
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// read value, variable, or bracketed term
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if (c==0) {
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s--; return sgn*v;
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} else if (c>='0' && c<='9') {
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// numeric value
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while (c>='0' && c<='9') {
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v = v*10 + (c-'0');
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c = *s++;
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}
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} else if (isalpha(c)) {
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v = eval_var(--s);
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c = *s++;
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} else if (c=='(') {
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// opening bracket
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v = eval(s, 5);
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} else {
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return sgn*v; // syntax error
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}
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if (sgn==-1) v = -v;
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// Now evaluate all following binary operators
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for (;;) {
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if (c==0) {
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s--;
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return v;
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} else if (c=='+' || c=='-') {
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if (prio<=4) { s--; return v; }
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if (c=='+') { v += eval(s, 4); }
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else if (c=='-') { v -= eval(s, 4); }
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} else if (c=='*' || c=='/') {
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if (prio<=3) { s--; return v; }
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if (c=='*') { v *= eval(s, 3); }
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else if (c=='/') {
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int x = eval(s, 3);
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if (x!=0) // if x is zero, don't divide
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v /= x;
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}
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} else if (c==')') {
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return v;
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} else {
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return v; // syntax error
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}
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c = *s++;
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}
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return v;
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}
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/**
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Evaluate a formula into an integer.
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The Fluid_Coord_Input widget includes a formula interpreter that allows you
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to evaluate a string containing a mathematical formula and obtain the result
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as an integer. The interpreter supports unary plus and minus, basic integer
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math operations (such as addition, subtraction, multiplication, and division),
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and brackets. It also allows you to define a list of variables by name and use
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them in the formula. The interpreter does not perform error checking, so it is
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assumed that the formula is entered correctly.
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\param s formula as a C string
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\return the calculated value
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*/
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int Fluid_Coord_Input::eval(const char *s) const
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{
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// duplicate the text, so we can modify it
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uchar *buf = (uchar*)fl_strdup(s);
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uchar *src = buf, *dst = buf;
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// remove all whitespace to make the parser easier
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for (;;) {
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uchar c = *src++;
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if (c==' ' || c=='\t') continue;
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*dst++ = c;
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if (c==0) break;
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}
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src = buf;
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// now jump into the recursion
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int ret = eval(src, 5);
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::free(buf);
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return ret;
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}
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/**
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Evaluate the formula and return the result.
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*/
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int Fluid_Coord_Input::value() const {
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return eval(text());
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}
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/**
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Set the field to an integer value, replacing previous texts.
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*/
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void Fluid_Coord_Input::value(int v) {
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char buf[32];
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fl_snprintf(buf, sizeof(buf), "%d", v);
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text(buf);
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}
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