fltk/FL/gl.h
Albrecht Schlosser 52ae3582a2 Replace "WIN32" with "_WIN32" or "Windows".
Replace compiler/preprocessor/platform macro "WIN32" with "_WIN32".
Replace "WIN32" in text and documentation with "Windows".
Replace "MSWindows" with "Windows".

To do: README.Windows.txt (and maybe other documentation as well)
needs updates.


git-svn-id: file:///fltk/svn/fltk/branches/branch-1.4@12655 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
2018-02-09 14:39:42 +00:00

103 lines
3.2 KiB
C

//
// "$Id$"
//
// OpenGL header file for the Fast Light Tool Kit (FLTK).
//
// Copyright 1998-2018 by Bill Spitzak and others.
//
// You must include this instead of GL/gl.h to get the Microsoft
// APIENTRY stuff included (from <windows.h>) prior to the OpenGL
// header files.
//
// This file also provides "missing" OpenGL functions, and
// gl_start() and gl_finish() to allow OpenGL to be used in any window
//
// This library is free software. Distribution and use rights are outlined in
// the file "COPYING" which should have been included with this file. If this
// file is missing or damaged, see the license at:
//
// http://www.fltk.org/COPYING.php
//
// Please report all bugs and problems on the following page:
//
// http://www.fltk.org/str.php
//
/** \file gl.h
* This file defines wrapper functions for OpenGL in FLTK
*
* To use OpenGL from within an FLTK application you MUST use gl_visual()
* to select the default visual before doing show() on any windows. Mesa
* will crash if you try to use a visual not returned by glxChooseVisual.
*
* Historically, this did not always work well with Fl_Double_Window's!
* It can try to draw into the front buffer.
* Depending on the system this might either
* crash or do nothing (when pixmaps are being used as back buffer
* and GL is being done by hardware), work correctly (when GL is done
* with software, such as Mesa), or draw into the front buffer and
* be erased when the buffers are swapped (when double buffer hardware
* is being used)
*/
#ifndef FL_gl_H
# define FL_gl_H
# include "Enumerations.H" // for color names
# ifdef _WIN32
# include <windows.h>
# endif
# ifndef APIENTRY
# if defined(__CYGWIN__)
# define APIENTRY __attribute__ ((__stdcall__))
# else
# define APIENTRY
# endif
# endif
# ifdef __APPLE__ // PORTME: OpenGL path abstraction
# include <OpenGL/gl.h>
# else
# include <GL/gl.h>
# endif // __APPLE__ // PORTME: OpenGL Path abstraction
FL_EXPORT void gl_start();
FL_EXPORT void gl_finish();
FL_EXPORT void gl_color(Fl_Color i);
/** back compatibility */
inline void gl_color(int c) {gl_color((Fl_Color)c);}
FL_EXPORT void gl_rect(int x,int y,int w,int h);
/**
Fills the given rectangle with the current color.
\see gl_rect(int x, int y, int w, int h)
*/
inline void gl_rectf(int x,int y,int w,int h) {glRecti(x,y,x+w,y+h);}
FL_EXPORT void gl_font(int fontid, int size);
FL_EXPORT int gl_height();
FL_EXPORT int gl_descent();
FL_EXPORT double gl_width(const char *);
FL_EXPORT double gl_width(const char *, int n);
FL_EXPORT double gl_width(uchar);
FL_EXPORT void gl_draw(const char*);
FL_EXPORT void gl_draw(const char*, int n);
FL_EXPORT void gl_draw(const char*, int x, int y);
FL_EXPORT void gl_draw(const char*, float x, float y);
FL_EXPORT void gl_draw(const char*, int n, int x, int y);
FL_EXPORT void gl_draw(const char*, int n, float x, float y);
FL_EXPORT void gl_draw(const char*, int x, int y, int w, int h, Fl_Align);
FL_EXPORT void gl_measure(const char*, int& x, int& y);
FL_EXPORT void gl_texture_pile_height(int max);
FL_EXPORT int gl_texture_pile_height();
FL_EXPORT void gl_draw_image(const uchar *, int x,int y,int w,int h, int d=3, int ld=0);
#endif // !FL_gl_H
//
// End of "$Id$".
//