mirror of https://github.com/fltk/fltk
174 lines
6.1 KiB
CMake
174 lines
6.1 KiB
CMake
#
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# A macro used by the CMake build system for the Fast Light Tool Kit (FLTK).
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# Written by Michael Surette
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#
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# Copyright 1998-2020 by Bill Spitzak and others.
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#
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# This library is free software. Distribution and use rights are outlined in
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# the file "COPYING" which should have been included with this file. If this
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# file is missing or damaged, see the license at:
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#
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# https://www.fltk.org/COPYING.php
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#
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# Please see the following page on how to report bugs and issues:
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#
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# https://www.fltk.org/bugs.php
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#
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################################################################################
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#
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# macro CREATE_EXAMPLE - Create a test/demo (example) program
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#
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# Input:
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#
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# - NAME: program name, e.g. 'hello'
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#
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# - SOURCES: list of source files, separated by ';' (needs quotes)
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# Sources can be:
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# - .c/.cxx files, e.g. 'hello.cxx'
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# - .fl (fluid) files, e.g. 'radio.fl'
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# - .plist file (macOS), e.g. 'editor.plist'
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# - .icns file (macOS Icon), e.g. 'checkers.icns'
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# - .rc file (Windows resource file, e.g. icon definition)
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#
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# Order of sources doesn't matter, multiple .cxx and .fl files are
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# supported, but only one .plist and one .icns file.
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#
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# File name (type), e.g. '.icns' matters, it is parsed internally:
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# File types .fl, .plist, and .icns are treated specifically,
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# all other file types are added to the target's source files.
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#
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# macOS specific .icns and .plist files are ignored on other platforms.
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# These files must reside in the subdirectory 'mac-resources'.
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#
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# - LIBRARIES:
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# List of libraries (CMake target names), separated by ';'. Needs
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# quotes if more than one library is required, e.g. "fltk_gl;fltk"
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#
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# CREATE_EXAMPLE can have an optional fourth argument with a list of options
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# - the option ANDROID_OK is set if CREATE_EXAMPLE creates code for Android
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# builds in addition to the native build
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#
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################################################################################
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macro (CREATE_EXAMPLE NAME SOURCES LIBRARIES)
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set (srcs) # source files
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set (flsrcs) # fluid source (.fl) files
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set (TARGET_NAME ${NAME}) # CMake target name
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set (ICON_NAME) # macOS icon (max. one)
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set (PLIST) # macOS .plist file (max. one)
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set (ICON_PATH) # macOS icon resource path
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# create macOS bundle? 0 = no, 1 = yes
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if (APPLE AND (NOT OPTION_APPLE_X11) AND (NOT OPTION_APPLE_SDL))
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set (MAC_BUNDLE 1)
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else ()
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set (MAC_BUNDLE 0)
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endif (APPLE AND (NOT OPTION_APPLE_X11) AND (NOT OPTION_APPLE_SDL))
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# rename target name "help" (reserved since CMake 2.8.12)
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# FIXME: not necessary in FLTK 1.4 but left for compatibility (06/2020)
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if (${TARGET_NAME} STREQUAL "help")
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set (TARGET_NAME "test_help")
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endif (${TARGET_NAME} STREQUAL "help")
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# filter input files for different handling (fluid, icon, plist, source)
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foreach (src ${SOURCES})
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if ("${src}" MATCHES "\\.fl$")
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list (APPEND flsrcs ${src})
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elseif ("${src}" MATCHES "\\.icns$")
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set (ICON_NAME "${src}")
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elseif ("${src}" MATCHES "\\.plist$")
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set (PLIST "${src}")
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else ()
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list (APPEND srcs ${src})
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endif ("${src}" MATCHES "\\.fl$")
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endforeach (src)
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# generate source files from .fl files, add output to sources
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if (flsrcs)
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FLTK_RUN_FLUID (FLUID_SOURCES "${flsrcs}")
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list (APPEND srcs ${FLUID_SOURCES})
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unset (FLUID_SOURCES)
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endif (flsrcs)
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# set macOS (icon) resource path if applicable
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if (MAC_BUNDLE AND ICON_NAME)
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set (ICON_PATH "${CMAKE_CURRENT_SOURCE_DIR}/mac-resources/${ICON_NAME}")
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endif (MAC_BUNDLE AND ICON_NAME)
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##############################################################################
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# add executable target and set properties (all platforms)
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##############################################################################
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if (MAC_BUNDLE)
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add_executable (${TARGET_NAME} MACOSX_BUNDLE ${srcs} ${ICON_PATH})
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else ()
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add_executable (${TARGET_NAME} WIN32 ${srcs})
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endif (MAC_BUNDLE)
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set_target_properties (${TARGET_NAME} PROPERTIES OUTPUT_NAME ${NAME})
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target_link_libraries (${TARGET_NAME} ${LIBRARIES})
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if (FLTK_HAVE_CAIRO)
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fl_target_link_directories (${TARGET_NAME} PRIVATE "${PKG_CAIRO_LIBRARY_DIRS}")
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endif ()
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if (USE_GDIPLUS) # can only be true on Windows
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target_link_libraries (${TARGET_NAME} gdiplus)
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endif ()
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if (MAC_BUNDLE)
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if (PLIST)
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set_target_properties (${TARGET_NAME} PROPERTIES MACOSX_BUNDLE_INFO_PLIST
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"${CMAKE_CURRENT_SOURCE_DIR}/mac-resources/${PLIST}")
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endif()
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set_target_properties (${TARGET_NAME} PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "${TARGET_NAME}")
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set_target_properties (${TARGET_NAME} PROPERTIES MACOSX_BUNDLE_GUI_IDENTIFIER "org.fltk.${TARGET_NAME}")
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if (ICON_NAME)
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set_target_properties (${TARGET_NAME} PROPERTIES MACOSX_BUNDLE_ICON_FILE ${ICON_NAME})
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set_target_properties (${TARGET_NAME} PROPERTIES RESOURCE ${ICON_PATH})
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endif ()
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endif ()
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##############################################################################
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# Copy macOS "bundle wrapper" (shell script) to target directory.
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# The "custom command" will be executed "POST_BUILD".
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##############################################################################
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if (MAC_BUNDLE)
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set (WRAPPER "${EXECUTABLE_OUTPUT_PATH}/${CMAKE_CFG_INTDIR}/${TARGET_NAME}")
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add_custom_command (
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TARGET ${TARGET_NAME} POST_BUILD
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COMMAND cp ${FLTK_SOURCE_DIR}/CMake/macOS-bundle-wrapper.in ${WRAPPER}
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COMMAND chmod u+x,g+x,o+x ${WRAPPER}
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BYPRODUCTS ${WRAPPER}
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# COMMENT "Creating macOS bundle wrapper script ${WRAPPER}"
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VERBATIM
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)
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unset (WRAPPER)
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endif (MAC_BUNDLE)
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######################################################################
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# Parse optional fourth argument "ANDROID_OK", see description above.
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######################################################################
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if (${ARGC} GREATER 3)
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foreach (OPTION ${ARGV3})
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if (${OPTION} STREQUAL "ANDROID_OK" AND OPTION_CREATE_ANDROID_STUDIO_IDE)
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CREATE_ANDROID_IDE_FOR_TEST (${NAME} ${SOURCES} ${LIBRARIES})
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endif ()
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endforeach ()
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endif ()
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endmacro (CREATE_EXAMPLE NAME SOURCES LIBRARIES)
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