5fe9ef7d19
git-svn-id: file:///fltk/svn/fltk/trunk@118 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
294 lines
11 KiB
Plaintext
294 lines
11 KiB
Plaintext
README - Fast Light Tool Kit (FLTK) Version 1.0
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-----------------------------------------------
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WHAT IS FLTK?
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FLTK (pronounced "fulltick") is a LGPL'd C++ graphical user
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interface toolkit for X (UNIX(r)), OpenGL, and Microsoft(r)
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Windows(r) NT 4.0, 95, or 98. It is currently maintained by a small
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group of developers across the world with a central repository in
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the US.
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FLTK was originally created to build in-house applications at
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Digital Domain for image processing and 3D graphics. The original
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author, Bill Spitzak, received permission from Digital Domain to
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release it to the public domain in the hopes that it could be used
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to make better, faster, and nicer-looking UNIX programs. Digital
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Domain has since withdrawn support for FLTK, and Bill is no longer
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able to actively develop it.
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FEATURES
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FLTK was designed to be statically linked. This was done by
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splitting it into many small objects and desigining it so that
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functions that are not used do not have pointers to them in the
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parts that are used, and thus do not get linked in. This allows you
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to make an easy-to-install program, or to modify FLTK to the exact
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requirements of your appli- cation, without worrying about bloat.
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FLTK works fine as a shared library, though, and has started being
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included on Linux distribu- tions.
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Here are some of the core features unique to FLTK:
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- sizeof(Fl_Widget) == 48.
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- The "core" (the "hello" program compiled & linked with a
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static FLTK library using gcc on a 486 and then stripped) is
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39.5K.
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- A program including every widget is less than 108K. Does not
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use macros, templates, multiple inheritance, or exceptions.
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- Written directly atop Xlib (or the WIN32 API) for maximum
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speed, and carefully optimized for code size and
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performance.
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- Precise low-level compatability between the X and Windows
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version (only about 10% of the code is different).
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- Interactive user interface builder program. Output is human-
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readable and editable C++ source code.
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- Support for the X double buffering extension (emulation if
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not available and under Windows.)
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- Support for X overlay hardware (emulation if none and under
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Windows.)
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- Very small & fast portable 2-D drawing library to hide Xlib
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and WIN32.
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- OpenGL/Mesa drawing area widget.
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- Support for OpenGL overlay hardware on both X and Windows.
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Emulation if none.
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- Text input fields with Emacs key bindings, X cut & paste, and
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foreign letter compose!
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- Compatability header file for the Glut library.
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- Compatability header file for the XForms library.
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- Much too much to list here...
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LICENSING
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FLTK comes with complete free source code. FLTK is available under
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the terms of the GNU Library General Public License. Contrary to
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popular belief, it can be used in commercial software! (Even Bill
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Gates could use it.)
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WHAT DOES "FLTK" MEAN?
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FLTK was originally designed to be compatable with the Forms
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Library written for SGI machines. In that library all the functions
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and structures started with "fl_". This naming was extended to all
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new methods and widgets in the C++ library, and this prefix was
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taken as the name of the library. It is almost impossible to search
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for "FL" on the Internet, due to the fact that it is also the
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abbreviation for Florida. After much debating and searching for a
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new name for the toolkit, which was already in use by several
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people, Bill came up with "FLTK", and even a bogus excuse that it
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stands for "The Fast Light Tool Kit".
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BUILDING AND INSTALLING FLTK UNDER UNIX
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In most cases you can just type "make". This will run configure
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with the default of no options and then compile everything.
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FLTK uses GNU autoconf to configure itself for your UNIX platform.
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The main things that the configure script will look for are the
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X11, OpenGL (or Mesa), and JPEG header and library files. Make
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sure that they are in the standard include/library locations.
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You can run configure yourself to get the exact setup you need.
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Type "./configure <options>". The "--enable-windows-style" option
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will make the FLTK widgets look more like their Microsoft Windows
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counterparts. Other options include:
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--enable-debug - Enable debugging code & symbols
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--enable-shared - Enable generation of shared libraries
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--bindir=/path - Set the location for executables
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[default = /usr/local/bin]
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--libdir=/path - Set the location for libraries
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[default = /usr/local/lib]
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--includedir=/path - Set the location for include files.
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[default = /usr/local/include]
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--prefix=/dir - Set the directory prefix for files
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[default = /usr/local]
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When the configure script is done you can just run the "make"
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command. This will build the library, FLUID tool, and all of the
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test programs.
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To install the library, become root and type "make install". This
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will copy the "fluid" executable to "bindir", the header files to
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"includedir", and the library files to "libdir".
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BUILDING FLTK UNDER MICROSOFT WINDOWS
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There are two ways to build FLTK under Microsoft Windows. The
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first is to use the 5.0 project files under the "visualc"
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directory. Just open (or double-click on) the "fltk.dsw" file to
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get the whole shebang.
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The second method is to use a GNU-based development tool with the
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files in the "makefiles" directory. To build using one of these
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tools simply copy the appropriate makeinclude and config files to
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the main directory and do a make:
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cp makefiles/makeinclude.<env> makeinclude
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cp makefiles/config.<env> config.h
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make
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BUILDING FLTK UNDER OS/2
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The current OS/2 build requires XFree86 for OS/2 to work. A native
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Presentation Manager version has not been implemented yet
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(volunteers are welcome!).
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To build the XFree86 version of FLTK for OS/2, copy the appropriate
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makeinclude and config files to the main directory and do a make:
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cp makefiles/Makefile.os2x Makefile
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cp makefiles/makeinclude.os2x makeinclude
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cp makefiles/config.os2x config.h
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make
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ON-LINE DOCUMENTATION
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All of the documentation is in HTML in the subdirectory
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"documentation". The "index.html" file should be your starting
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point.
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INTERNET RESOURCES
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FLTK is available on the 'net in a bunch of locations:
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- WWW: http://fltk.easysw.com
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- FTP: ftp://ftp.easysw.com/pub/fltk
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ftp://ftp.funet.fi/mirrors/ftp.easysw.com/pub/fltk
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- EMail: fltk@easysw.com [see instructions below]
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fltk-bugs@easysw.com [for reporting bugs]
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To send a message to the FLTK mailing list ("fltk@easysw.com") you
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must first join the list. Non-member submissions are blocked to
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avoid problems with SPAM...
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To join the FLTK mailing list, send a message to
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"majordomo@easysw.com" with "subscribe fltk" in the message body.
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A digest of this list is available by subscribing to the
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"fltk-digest" mailing list.
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REPORTING BUGS
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To report a bug in FLTK, send an email to "fltk-bugs@easysw.com".
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Please include the FLTK version, operating system & version, and
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compiler that you are using when describing the bug or problem.
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For general support and questions, please use the FLTK mailing
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list at "fltk@easysw.com".
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WINDOW MANAGERS
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FLTK now uses X transient windows for modal() windows. This may
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confuse some window managers. Mostly it causes them to not put any
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borders on the modal windows and prevent you from moving them.
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For FVWM I recommend you put "DecorateTransients" into your
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~/.fvwmrc file.
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MESA
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Currently the best way to get OpenGL on your Linux system is to use
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Mesa. FLTK has been tested with Mesa on several machines (and also
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with "real" OpenGL on SGI machines).
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Mesa is available at "http://www.ssec.wisc.edu/~brianp/Mesa.html".
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The configure script will not see Mesa unless it is installed as
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either libGL or libMesa. If you don't want to do this you will
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have to edit config.h (set HAVE_GL to 1) and makeinclude (add the
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libraries).
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HOW TO WRITE PROGRAMS THAT USE FLTK
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The proper way to include FLTK header files is "#include
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<FL/Fl_xyz.H>". If FLTK is installed this will work without
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switches. If not you will need to provide a "-Idir" switch
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pointing to this directory (all the headers are in ./FL).
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Microsoft Windows developers please note: case *is* significant
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under other operating systems, and the C standard uses the forward
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slash (/) to separate directories. The following #include
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directives are *not* recommended for portability reasons:
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#include <fl\fl_xyz.h>
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#include <fl/fl_xyz.h>
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#include <FL\Fl_xyz.H>
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Linker switches will be something like "-lfltk -L/usr/X11R6/lib
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-lX11". Some programs may require "-lXext" or "-lm". If FLTK is
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not installed you will need to add a "-Ldir" switch pointing at
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./lib.
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If you wish to distribute a program (in source form) that uses
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FLTK, you are allowed by the license to directly include the
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portions of FLTK that you need. This may make it easier for a user
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to compile your program since they don't need to install the
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library. Please provide instructions for the user on how they can
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get the entire source of FLTK.
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If you wish to distribute a compiled program without source code,
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this is allowed also. See the file "COPYING" for details.
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TRADEMARKS
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Microsoft and Windows are registered trademarks of Microsoft
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Corportation. UNIX is a registered trademark of the X/Open Group,
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Inc.
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COPYRIGHT
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FLTK is copyright 1998 by Bill Spitzak (spitzak@d2.com) and others,
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including:
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Curtis Edwards (curtise@fa.disney.com)
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Gustavo Hime (hime@centroin.com.br)
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Vincent Penne (vincent.penne@wanadoo.fr)
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Michael Sweet (mike@easysw.com)
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Carl Thompson (clip@home.net)
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Library General Public License
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as published by the Free Software Foundation; either version 2 of
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the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful, but
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WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Library General Public License for more details.
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You should have received a copy of the GNU Library General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
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USA.
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