fltk/fluid/Makefile
Albrecht Schlosser 773467dee4 Refactor macOS bundle generation to avoid "quarantine"
macOS Big Sur 11.3 introduced a new "security feature" such that
app bundles created from existing bundle templates in downloaded
files (tar distibutions, expanded) could no longer be executed
without unsetting the "quarantine" attribute. This commit fixes
this by creating all bundles from scratch.

Known *workaround* for older tarballs and snapshots:

  $ xattr -d -r com.apple.quarantine xxx.app
2021-05-13 16:18:13 +02:00

138 lines
4.6 KiB
Makefile

#
# FLUID Makefile for the Fast Light Tool Kit (FLTK).
#
# Copyright 1998-2021 by Bill Spitzak and others.
#
# This library is free software. Distribution and use rights are outlined in
# the file "COPYING" which should have been included with this file. If this
# file is missing or damaged, see the license at:
#
# https://www.fltk.org/COPYING.php
#
# Please see the following page on how to report bugs and issues:
#
# https://www.fltk.org/bugs.php
#
include ../makeinclude
CPPFILES = \
CodeEditor.cxx \
StyleParse.cxx \
Fl_Function_Type.cxx \
Fl_Group_Type.cxx \
Fl_Menu_Type.cxx \
Fl_Type.cxx \
Fl_Widget_Type.cxx \
Fl_Window_Type.cxx \
Fluid_Image.cxx \
about_panel.cxx \
align_widget.cxx \
alignment_panel.cxx \
code.cxx \
factory.cxx \
file.cxx \
fluid.cxx \
function_panel.cxx \
template_panel.cxx \
undo.cxx \
widget_panel.cxx
# ExternalCodeEditor: platform specific files
CPPFILES_WIN = ExternalCodeEditor_WIN32.cxx
CPPFILES_OSX = ExternalCodeEditor_UNIX.cxx
CPPFILES_X11 = ExternalCodeEditor_UNIX.cxx
CPPFILES_XFT = ExternalCodeEditor_UNIX.cxx
CPPFILES += $(CPPFILES_$(BUILD))
################################################################
OBJECTS = $(CPPFILES:.cxx=.o)
all: $(FLUID) fluid$(EXEEXT)
fluid$(EXEEXT): $(OBJECTS) $(LIBNAME) $(FLLIBNAME) \
$(IMGLIBNAME)
echo Linking $@...
$(CXX) $(ARCHFLAGS) $(CXXFLAGS) -o $@ $(OBJECTS) $(LINKFLTKFORMS) $(LINKFLTKIMG) $(LDFLAGS) $(LDLIBS)
$(OSX_ONLY) $(RM) -r -f fluid.app
$(OSX_ONLY) mkdir -p fluid.app/Contents/MacOS fluid.app/Contents/Resources
$(OSX_ONLY) $(INSTALL_BIN) fluid fluid.app/Contents/MacOS
$(OSX_ONLY) $(INSTALL) icons/fluid.icns fluid.app/Contents/Resources
$(OSX_ONLY) $(INSTALL) fluid.plist fluid.app/Contents/Info.plist
fluid-shared$(EXEEXT): $(OBJECTS) ../src/$(DSONAME) ../src/$(FLDSONAME) \
../src/$(IMGDSONAME)
echo Linking $@...
$(CXX) $(ARCHFLAGS) $(CXXFLAGS) -o $@ $(OBJECTS) $(LINKSHARED) $(LDFLAGS) $(LDLIBS)
clean:
-$(RM) *.o core.* *~ *.bck *.bak
-$(RM) core fluid$(EXEEXT) fluid-shared$(EXEEXT)
$(OSX_ONLY) -$(RMDIR) fluid.app
depend: $(CPPFILES)
makedepend -Y -I.. -f makedepend -w 20 $(CPPFILES)
echo "# DO NOT DELETE THIS LINE -- make depend depends on it." > makedepend.tmp
echo "" >> makedepend.tmp
grep '^[a-zA-Z]' makedepend | ( LC_ALL=C sort -u -f >> makedepend.tmp; )
mv makedepend.tmp makedepend
# Automatically generated dependencies...
include makedepend
install: all
echo "Installing FLUID in $(DESTDIR)$(bindir)..."
-$(INSTALL_DIR) $(DESTDIR)$(bindir)
$(INSTALL_BIN) $(FLUID) $(DESTDIR)$(bindir)/fluid$(EXEEXT)
install-linux:
-$(INSTALL_DIR) $(DESTDIR)/usr/share/applications
$(INSTALL_DATA) fluid.desktop $(DESTDIR)/usr/share/applications
for size in 16 32 48 64 128; do \
if test ! -d $(DESTDIR)/usr/share/icons/hicolor/$${size}x$${size}/apps; then \
$(INSTALL_DIR) $(DESTDIR)/usr/share/icons/hicolor/$${size}x$${size}/apps; \
fi; \
$(INSTALL_DATA) icons/fluid-$$size.png $(DESTDIR)/usr/share/icons/hicolor/$${size}x$${size}/apps/fluid.png; \
done
-$(INSTALL_DIR) $(DESTDIR)/usr/share/mimelnk/application
$(INSTALL_DATA) x-fluid.desktop $(DESTDIR)/usr/share/mimelnk/application
install-osx:
echo Installing Fluid in $(DESTDIR)/Applications...
-$(INSTALL_DIR) $(DESTDIR)/Applications/fluid.app
-$(INSTALL_DIR) $(DESTDIR)/Applications/fluid.app/Contents
$(INSTALL_DATA) fluid.app/Contents/Info.plist $(DESTDIR)/Applications/fluid.app/Contents/Info.plist
-$(INSTALL_DIR) $(DESTDIR)/Applications/fluid.app/Contents/MacOS
$(RM) $(DESTDIR)/Applications/fluid.app/Contents/MacOS/fluid
$(LN) $(bindir)/fluid $(DESTDIR)/Applications/fluid.app/Contents/MacOS/fluid
-$(INSTALL_DIR) $(DESTDIR)/Applications/fluid.app/Contents/Resources
$(INSTALL_DATA) fluid.app/Contents/Resources/fluid.icns $(DESTDIR)/Applications/fluid.app/Contents/Resources
uninstall:
$(RM) $(DESTDIR)$(bindir)/fluid$(EXEEXT)
uninstall-linux:
$(RM) $(DESTDIR)/usr/share/applications/fluid.desktop
$(RM) $(DESTDIR)/usr/share/icons/hicolor/*/fluid.png
$(RM) $(DESTDIR)/usr/share/mimelnk/application/x-fluid.desktop
uninstall-osx:
$(RM) -r $(DESTDIR)/Applications/fluid.app
# Note: The rebuild target can only be used if you have the original .fl
# files. This is normally only used by the FLTK maintainers...
# It *must* be executed *after* fluid has been built and
# fluid must be rebuilt if any {.fl|.cxx|.h} files were changed.
rebuild: fluid$(EXEEXT)
echo 'Rebuilding fluid (.fl) and .cxx/.h files from .fl files ...'
./fluid$(EXEEXT) -u -c about_panel.fl
./fluid$(EXEEXT) -u -c alignment_panel.fl
./fluid$(EXEEXT) -u -c function_panel.fl
./fluid$(EXEEXT) -u -c print_panel.fl
./fluid$(EXEEXT) -u -c template_panel.fl
./fluid$(EXEEXT) -u -c widget_panel.fl