fltk/README.CMake.txt

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README.CMake.txt - 2010-12-20 - Building and using FLTK with CMake
------------------------------------------------------------------
CONTENTS
==========
1 INTRODUCTION TO CMAKE
2 USING CMAKE TO BUILD FLTK
2.1 Prerequisites
2.2 Options
2.3 Building under Linux with Unix Makefiles
2.4 Crosscompiling
3 USING CMAKE WITH FLTK
3.1 Library names
3.2 Using Fluid files
4 DOCUMENT HISTORY
INTRODUCTION TO CMAKE
=======================
CMake was designed to let you create build files for a project once and
then compile the project on multiple platforms.
Using it on any platform consists of the same steps. Create the
CMakeLists.txt build file(s). Run one of the CMake executables, picking
your source directory, build directory, and build target. The "cmake"
executable is a one-step process with everything specified on the command
line. The others let you select options interactively, then configure
and generate your platform-specific target. You then run the resulting
Makefile / project file / solution file as you normally would.
CMake can be run in up to three ways, depending on your platform. "cmake"
is the basic command line tool. "ccmake" is the curses based interactive
tool. "cmake-gui" is the gui-based interactive tool. Each of these will
take command line options in the form of -DOPTION=VALUE. ccmake and
cmake-gui will also let you change options interactively.
CMake not only supports, but works best with out-of-tree builds. This means
that your build directory is not the same as your source directory or with a
complex project, not the same as your source root directory. Note that the
build directory is where, in this case, FLTK will be built, not its final
installation point. If you want to build for multiple targets, such as
VC++ and MinGW on Windows, or do some cross-compiling you must use out-of-tree
builds exclusively. In-tree builds will gum up the works by putting a
CMakeCache.txt file in the source root.
More information on CMake can be found on its web site http://www.cmake.org.
USING CMAKE TO BUILD FLTK
===========================
PREREQUISITES
---------------
The prerequisites for building FLTK with CMake are staightforward:
CMake 2.6 or later and a recent FLTK 1.3 snapshot. Installation of
CMake is covered on its web site.
This howto will cover building FLTK with the default options using cmake
under Linux with both the default Unix Makefiles and a MinGW cross compiling
toolchain. Other platforms are just as easy to use.
OPTIONS
---------
All options have sensible defaults so you won't usually need to touch these.
There are only two CMake options that you may want to specify.
CMAKE_BUILD_TYPE
This specifies what kind of build this is i.e. Release, Debug...
Platform specific compile/link flags/options are automatically selected
by CMake depending on this value.
CMAKE_INSTALL_PREFIX
Where everything will go on install. Defaults are /usr/local for unix
and C:\Program Files\FLTK for Windows.
These are the FLTK specific options. Platform specific options are ignored
on other platforms.
OPTION_OPTIM
Extra optimization flags.
OPTION_ARCHFLAGS
Extra architecture flags.
The OPTION_PREFIX_* flags are for fine-tuning where everything goes
on the install.
OPTION_PREFIX_BIN
OPTION_PREFIX_LIB
OPTION_PREFIX_INCLUDE
OPTION_PREFIX_DATA
OPTION_PREFIX_DOC
OPTION_PREFIX_CONFIG
OPTION_PREFIX_MAN
OPTION_APPLE_X11 - default OFF
In case you want to use X11 on OSX. Not currently supported.
OPTION_USE_POLL - default OFF
Don't use this one either.
OPTION_BUILD_SHARED_LIBS - default OFF
Normally FLTK is built as static libraries which makes more portable
binaries. If you want to use shared libraries, this will build them too.
OPTION_BUILD_EXAMPLES - default ON
Builds the many fine example programs.
OPTION_CAIRO - default OFF
Enables libcairo support
OPTION_CAIROEXT - default OFF
Enables extended libcairo support
OPTION_USE_GL - default ON
Enables OpenGL support
OPTION_USE_THREADS - default ON
Enables multithreaded support
OPTION_LARGE_FILE - default ON
Enables large file (>2G) support
FLTK has built in jpeg zlib and png libraries. These let you use
system libraries instead, unless CMake can't find them.
OPTION_USE_SYSTEM_LIBJPEG - default ON
OPTION_USE_SYSTEM_ZLIB - default ON
OPTION_USE_SYSTEM_LIBPNG - default ON
X11 extended libraries.
OPTION_USE_XINERAMA - default ON
OPTION_USE_XFT - default ON
OPTION_USE_XDBE - default ON
BUILDING UNDER LINUX WITH UNIX MAKEFILES
------------------------------------------
After untaring the FLTK source, go to the root of the FLTK tree and type
the following.
mkdir build
cd build
cmake ..
make
sudo make install
This will build and install a default configuration FLTK.
CROSSCOMPILING
----------------
Once you have a crosscompiler going, to use CMAke to build FLTK you need
two more things. You need a toolchain file which tells CMake where your
build tools are. The CMake website is a good source of information on
this file. Here's mine for MinGW under Linux.
----
# the name of the target operating system
set(CMAKE_SYSTEM_NAME Windows)
# which tools to use
set(CMAKE_C_COMPILER /usr/bin/i486-mingw32-gcc)
set(CMAKE_CXX_COMPILER /usr/bin/i486-mingw32-g++)
# here is where the target environment located
set(CMAKE_FIND_ROOT_PATH /usr/i486-mingw32)
# adjust the default behaviour of the FIND_XXX() commands:
# search programs in the host environment
set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
# search headers and libraries in the target environment,
set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
set(CMAKE_INSTALL_PREFIX ${CMAKE_FIND_ROOT_PATH}/usr CACHE FILEPATH
"install path prefix")
----
Not too tough. The other thing you need is a native installation of FLTK
on your build platform. This is to supply the fluid executable which will
compile the *.fl into C++ source and header files.
So, again from the FLTK tree root.
mkdir mingw
cd mingw
cmake -DCMAKE_TOOLCHAIN_FILE=~/projects/toolchain/Toolchain-mingw32.cmake ..
make
sudo make install
This will create a default configuration FLTK suitable for mingw/msys and
install it in the /usr/i486-mingw32/usr tree.
USING CMAKE WITH FLTK
=======================
This howto assumes that you have FLTK libraries which were built using
CMake, installed. Building them with CMake generates some CMake helper
files which are installed in standard locations, making FLTK easy to find
and use.
Here is a basic CMakeLists.txt file using FLTK.
------
cmake_minimum_required(VERSION 2.6)
project(hello)
find_package(FLTK REQUIRED NO_MODULE)
include(${FLTK_USE_FILE})
add_executable(hello WIN32 hello.cxx)
target_link_libraries(hello fltk)
------
The find_package command tells CMake to find the package FLTK, REQUIRED
means that it is an error if it's not found. NO_MODULE tells it to search
only for the FLTKConfig file, not using the FindFLTK.cmake supplied with
CMake, which doesn't work with this version of FLTK.
Once the package is found we include the ${FLTK_USE_FILE} which adds the
FLTK include directories and library link information to its knowledge
base. After that your programs will be able to find FLTK headers and
when you link the fltk library, it automatically links the libraries
fltk depends on.
The WIN32 in the add_executable tells your Windows compiler that this is
a gui app. It is ignored on other platforms.
LIBRARY NAMES
---------------
When you use the target_link_libraries command, CMake uses it's own
internal names for libraries. The fltk library names are:
fltk fltk_forms fltk_images fltk_gl
and for the shared libraries (if built):
fltk_SHARED fltk_forms_SHARED fltk_images_SHARED fltk_gl_SHARED
The built-in libraries (if built):
fltk_jpeg fltk_png fltk_z
USING FLUID FILES
-------------------
CMake has a command named fltk_wrap_ui which helps deal with fluid *.fl
files. An example of its use is in test/CMakeLists.txt. Here is a short
summary on its use.
Set a variable to list your C++ files, say CPPFILES.
Set another variable to list your *.fl files, say FLFILES.
Say your executable will be called exec.
Then this is what you do...
fltk_wrap_ui(exec ${FLFILES})
add_executable(exec WIN32 ${CPPFILES} ${exec_FLTK_UI_SRCS})
fltk_wrap_ui calls fluid and generates the required C++ files from the *.fl
files. It sets the variable, in this case exec_FLTK_UI_SRCS, to the
list of generated files for inclusion in the add_executable command.
The variable FLTK_FLUID_EXECUTABLE which is needed by fltk_wrap_ui is set
when find_package(FLTK REQUIRED NO_MODULE) succeeds.
DOCUMENT HISTORY
==================
Dec 20 2010 - matt: merged and restructures