43bfe74b25
1) Changed the way fluid attaches images to widgets and menu items so it is compatible with running fluid-generated code containing such images in a static initializer. Images are now attached calling a function: widget->image( image_function_name() ); and this function is defined before in fluid-generated code as: static Fl_Image *image_function_name() { static Fl_Image *image = new image_type(......); return image; } 2) Changed src/Fl_File_Chooser.fl so the source code generate by fluid from it is compatible with running in a static initializer. 3) Changed src/Fl_File_Chooser.cxx and FL/Fl_File_Chooser.H to the result of running fluid on src/Fl_File_Chooser.fl git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@10972 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
60 lines
1.6 KiB
C++
60 lines
1.6 KiB
C++
//
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// "$Id$"
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//
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// Image header file for the Fast Light Tool Kit (FLTK).
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//
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// This class stores the image labels for widgets in fluid. This is
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// not a class in FLTK itself, and will produce different types of
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// code depending on what the image type is.
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//
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// Copyright 1998-2010 by Bill Spitzak and others.
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//
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// This library is free software. Distribution and use rights are outlined in
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// the file "COPYING" which should have been included with this file. If this
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// file is missing or damaged, see the license at:
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//
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// http://www.fltk.org/COPYING.php
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//
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// Please report all bugs and problems on the following page:
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//
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// http://www.fltk.org/str.php
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//
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#ifndef FLUID_IMAGE_H
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# define FLUID_IMAGE_H
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# include <FL/Fl_Shared_Image.H>
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class Fluid_Image {
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const char *name_;
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int refcount;
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Fl_Shared_Image *img;
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const char *function_name_;
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protected:
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Fluid_Image(const char *name); // no public constructor
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~Fluid_Image(); // no public destructor
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public:
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int written;
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static Fluid_Image* find(const char *);
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void decrement(); // reference counting & automatic free
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void increment();
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void image(Fl_Widget *); // set the image of this widget
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void deimage(Fl_Widget *); // set the deimage of this widget
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void write_static();
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void write_initializer(const char *type_name, const char *format, ...);
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void write_code(const char *var, int inactive = 0);
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const char *name() const {return name_;}
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};
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// pop up file chooser and return a legal image selected by user,
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// or zero for any errors:
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Fluid_Image *ui_find_image(const char *);
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extern const char *ui_find_image_name;
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#endif
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//
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// End of "$Id$".
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//
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