9ed337d938
Add a note to rebuild everything after changing the ABI configuration.
122 lines
4.2 KiB
Plaintext
122 lines
4.2 KiB
Plaintext
Configuration of the ABI version for the Fast Light Toolkit (FLTK)
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------------------------------------------------------------------
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FLTK preserves the application binary interface (ABI) throughout
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patch versions, for instance all 1.3.x versions (x = patch version).
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This basically means that a program compiled and linked with FLTK 1.3.0
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can run with a FLTK shared library (fltk.dll, fltk.so.1.3.x) of a later
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FLTK version.
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Since FLTK 1.3.1 the FLTK team began to introduce ABI-breaking features
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wrapped in so-called ABI guards in the library code, e.g.
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#if FLTK_ABI_VERSION >= 10304
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... new, ABI breaking code ...
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#else
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... old, ABI preserving code ...
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#endif
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In versions older than 1.3.4 the user had to edit FL/Enumerations.H, but
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since FLTK 1.3.4 the ABI version can be configured when building the
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FLTK library.
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Note: This documentation is written for FLTK 1.3.x. It does not apply to
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later FLTK versions. Replace the version numbers given here by the
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version numbers of the version you are using.
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How to define the FLTK ABI version
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----------------------------------
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To define the ABI version the preprocessor macro FL_ABI_VERSION must be
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defined as a number representing the ABI version in the form
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#define FL_ABI_VERSION 1xxyy
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where xx and yy are the minor and patch versions, resp. with leading zeroes,
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and '1' is the major version number.
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The default ABI version for all FLTK 1.3.x versions is 10300 (the binary
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version of FLTK 1.3.0), but you can configure another version, e.g.
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10304 for FLTK 1.3.4 to enable the ABI features of FLTK 1.3.4 and all
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previous versions. See CHANGES file.
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Note: the now deprecated macro FLTK_ABI_VERSION has been used before
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FLTK 1.3.4. The FLTK 1.3.4 code still uses FLTK_ABI_VERSION, but since
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FLTK 1.3.4 this is identical to FL_ABI_VERSION.
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FLTK_ABI_VERSION will be removed entirely in FLTK 1.4.0.
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Depending on how you build FLTK, there are three different ways to configure
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the ABI version. The default is always the lowest version (e.g. 10300). All
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following examples are written for FLTK 1.3.4, hence we use "10304" for
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the version number.
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(1) Traditional configure + make (Unix, Linux, MinGW etc.)
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----------------------------------------------------------
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Run
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make clean
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./configure --with-abiversion=10304
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make
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This will generate FL/abi-version.h and build FLTK as usual.
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Note: you should always make sure that you compile everything from
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scratch if you change the ABI version or any other configuration
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options, e.g. with `make clean'.
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(2) CMake + make
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----------------
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FLTK 1.3.4 contains experimental CMake support. This is known to be
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incomplete, but you can use it for test builds. It "almost works"
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in many cases, but it is not yet officially supported. Use on your
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own risk.
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Use CMake to build the Makefile's and run 'make'. To configure the
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ABI version, use ccmake, cmake-gui, or run make with the following
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command:
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cmake -D OPTION_ABI_VERSION:STRING=10304 /path/to/fltk
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make
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You can define OPTION_ABI_VERSION to the required version number using
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one of the graphical CMake tools.
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For more information on how to use CMake with FLTK see README.CMake.txt.
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(3) Bundled IDE Projects: Visual C++ and Xcode4
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-----------------------------------------------
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To use the bundled IDE projects with a different ABI version you need
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to edit the supplied file abi-version.ide in the FLTK root directory.
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Instructions are given in the file, just make sure that
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#define FL_ABI_VERSION 10304
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is used outside the comment - just replace "#undef FL_ABI_VERSION" with
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the appropriate definition.
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Then start the build process in the IDE solution of your choice. This
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will copy the file abi-version.ide to FL/abi-version.h and run the
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build with the defined ABI version.
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Note: you should always make sure that you compile everything from
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scratch if you change the ABI version or any other configuration
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options, e.g. with "Clean all" or "Rebuild all" menu functions.
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Note on CMake:
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CMake generates FL/abi-version.h in the build tree. You may run
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'make install' to install the FLTK library including all headers in
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the chosen installation directory, although this is not necessary.
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The FLTK team recommends to use the FLTK library directly from the
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build folder. See README.CMake.txt for more information.
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