6eb194ae48
Fl/fl_draw.H: \todo for fl_set_status(), fl_set_spot(), fl_reset_spot() src/fl_symbols.cxx: fl_add_symbol(), fl_draw_symbol() git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@6692 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
466 lines
19 KiB
C++
466 lines
19 KiB
C++
//
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// "$Id$"
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//
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// Portable drawing function header file for the Fast Light Tool Kit (FLTK).
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//
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// Copyright 1998-2009 by Bill Spitzak and others.
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Library General Public
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// License as published by the Free Software Foundation; either
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// version 2 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Library General Public License for more details.
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//
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// You should have received a copy of the GNU Library General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
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// USA.
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//
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// Please report all bugs and problems on the following page:
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//
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// http://www.fltk.org/str.php
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//
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/**
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\file fl_draw.H
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\brief utility header to pull drawing functions together
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*/
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#ifndef fl_draw_H
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#define fl_draw_H
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#include "Enumerations.H" // for the color names
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#include "Fl_Window.H" // for fl_set_spot()
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// Image class...
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class Fl_Image;
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// Label flags...
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FL_EXPORT extern char fl_draw_shortcut;
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/** \addtogroup fl_attributes
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@{
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*/
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// Colors:
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FL_EXPORT void fl_color(Fl_Color i); // select indexed color
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/** for back compatibility - use fl_color(Fl_Color c) instead */
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inline void fl_color(int c) {fl_color((Fl_Color)c);}
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FL_EXPORT void fl_color(uchar r, uchar g, uchar b); // select actual color
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extern FL_EXPORT Fl_Color fl_color_;
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/**
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Returns the last fl_color() that was set.
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This can be used for state save/restore.
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*/
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inline Fl_Color fl_color() {return fl_color_;}
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/** @} */
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/** \addtogroup fl_drawings
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@{
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*/
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// clip:
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FL_EXPORT void fl_push_clip(int x, int y, int w, int h);
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/** The fl_clip() name is deprecated and will be removed from future releases */
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#define fl_clip fl_push_clip
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FL_EXPORT void fl_push_no_clip();
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FL_EXPORT void fl_pop_clip();
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FL_EXPORT int fl_not_clipped(int x, int y, int w, int h);
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FL_EXPORT int fl_clip_box(int, int, int, int, int& x, int& y, int& w, int& h);
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// points:
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FL_EXPORT void fl_point(int x, int y);
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// line type:
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FL_EXPORT void fl_line_style(int style, int width=0, char* dashes=0);
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enum {
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FL_SOLID = 0, ///< line style: <tt>___________</tt>
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FL_DASH = 1, ///< line style: <tt>_ _ _ _ _ _</tt>
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FL_DOT = 2, ///< line style: <tt>. . . . . .</tt>
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FL_DASHDOT = 3, ///< line style: <tt>_ . _ . _ .</tt>
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FL_DASHDOTDOT = 4, ///< line style: <tt>_ . . _ . .</tt>
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FL_CAP_FLAT = 0x100, ///< cap style: end is flat
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FL_CAP_ROUND = 0x200, ///< cap style: end is round
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FL_CAP_SQUARE = 0x300, ///< cap style: end wraps end point
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FL_JOIN_MITER = 0x1000, ///< join style: line join extends to a point
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FL_JOIN_ROUND = 0x2000, ///< join style: line join is rounded
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FL_JOIN_BEVEL = 0x3000 ///< join style: line join is tidied
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};
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// rectangles tweaked to exactly fill the pixel rectangle:
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FL_EXPORT void fl_rect(int x, int y, int w, int h);
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/** Draws a 1-pixel border \e inside the given bounding box */
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inline void fl_rect(int x, int y, int w, int h, Fl_Color c) {fl_color(c); fl_rect(x,y,w,h);}
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FL_EXPORT void fl_rectf(int x, int y, int w, int h);
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/** Colors a rectangle that exactly fills the given bounding box */
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inline void fl_rectf(int x, int y, int w, int h, Fl_Color c) {fl_color(c); fl_rectf(x,y,w,h);}
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/**
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Color a rectangle with "exactly" the passed <tt>r,g,b</tt> color.
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On screens with less than 24 bits of color this is done by drawing a
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solid-colored block using fl_draw_image() so that the correct color
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shade is produced.
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*/
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/* note: doxygen comment here to avoid triplication in os-speciic files */
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FL_EXPORT void fl_rectf(int x, int y, int w, int h, uchar r, uchar g, uchar b);
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// line segments:
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FL_EXPORT void fl_line(int x, int y, int x1, int y1);
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FL_EXPORT void fl_line(int x, int y, int x1, int y1, int x2, int y2);
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// closed line segments:
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FL_EXPORT void fl_loop(int x, int y, int x1, int y1, int x2, int y2);
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FL_EXPORT void fl_loop(int x, int y, int x1, int y1, int x2, int y2, int x3, int y3);
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// filled polygons
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FL_EXPORT void fl_polygon(int x, int y, int x1, int y1, int x2, int y2);
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FL_EXPORT void fl_polygon(int x, int y, int x1, int y1, int x2, int y2, int x3, int y3);
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// draw rectilinear lines, horizontal segment first:
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FL_EXPORT void fl_xyline(int x, int y, int x1);
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FL_EXPORT void fl_xyline(int x, int y, int x1, int y2);
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FL_EXPORT void fl_xyline(int x, int y, int x1, int y2, int x3);
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// draw rectilinear lines, vertical segment first:
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FL_EXPORT void fl_yxline(int x, int y, int y1);
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FL_EXPORT void fl_yxline(int x, int y, int y1, int x2);
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FL_EXPORT void fl_yxline(int x, int y, int y1, int x2, int y3);
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// circular lines and pie slices (code in fl_arci.C):
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FL_EXPORT void fl_arc(int x, int y, int w, int h, double a1, double a2);
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FL_EXPORT void fl_pie(int x, int y, int w, int h, double a1, double a2);
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/** fl_chord declaration is a place holder - the function does not yet exist */
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FL_EXPORT void fl_chord(int x, int y, int w, int h, double a1, double a2); // nyi
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// scalable drawing code (code in fl_vertex.C and fl_arc.C):
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FL_EXPORT void fl_push_matrix();
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FL_EXPORT void fl_pop_matrix();
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FL_EXPORT void fl_scale(double x, double y);
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FL_EXPORT void fl_scale(double x);
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FL_EXPORT void fl_translate(double x, double y);
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FL_EXPORT void fl_rotate(double d);
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FL_EXPORT void fl_mult_matrix(double a, double b, double c, double d, double x,double y);
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FL_EXPORT void fl_begin_points();
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FL_EXPORT void fl_begin_line();
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FL_EXPORT void fl_begin_loop();
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FL_EXPORT void fl_begin_polygon();
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FL_EXPORT void fl_vertex(double x, double y);
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FL_EXPORT void fl_curve(double X0, double Y0, double X1, double Y1, double X2, double Y2, double X3, double Y3);
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FL_EXPORT void fl_arc(double x, double y, double r, double start, double a);
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FL_EXPORT void fl_circle(double x, double y, double r);
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FL_EXPORT void fl_end_points();
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FL_EXPORT void fl_end_line();
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FL_EXPORT void fl_end_loop();
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FL_EXPORT void fl_end_polygon();
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FL_EXPORT void fl_begin_complex_polygon();
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FL_EXPORT void fl_gap();
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FL_EXPORT void fl_end_complex_polygon();
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// get and use transformed positions:
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FL_EXPORT double fl_transform_x(double x, double y);
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FL_EXPORT double fl_transform_y(double x, double y);
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FL_EXPORT double fl_transform_dx(double x, double y);
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FL_EXPORT double fl_transform_dy(double x, double y);
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FL_EXPORT void fl_transformed_vertex(double x, double y);
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/** @} */
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/** \addtogroup fl_attributes
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@{ */
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/* NOTE: doxygen comments here to avoid triplication in os-specific sources */
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/**
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Sets the current font, which is then used in various drawing routines.
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You may call this outside a draw context if necessary to call fl_width(),
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but on X this will open the display.
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The font is identified by a \a face and a \a size.
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The size of the font is measured in pixels and not "points".
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Lines should be spaced \a size pixels apart or more.
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*/
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// Fonts:
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FL_EXPORT void fl_font(Fl_Font face, Fl_Fontsize size);
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extern FL_EXPORT Fl_Font fl_font_; ///< current font index
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/**
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Returns the \a face set by the most recent call to fl_font().
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This can be used to save/restore the font.
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*/
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inline Fl_Font fl_font() {return fl_font_;}
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/** current font size */
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extern FL_EXPORT Fl_Fontsize fl_size_;
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/**
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Returns the \a size set by the most recent call to fl_font().
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This can be used to save/restore the font.
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*/
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inline Fl_Fontsize fl_size() {return fl_size_;}
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// information you can get about the current font:
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/**
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Returns the recommended minimum line spacing for the current font.
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You can also use the value of \a size passed to fl_font()
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*/
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FL_EXPORT int fl_height(); // using "size" should work ok
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/**
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Dummy passthru function called only in Fl_Text_Display that simply returns
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the font height as given by the \a size parameter in the same call!
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\todo Is fl_height(int, int size) required for Fl_Text_Dispay?
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Why not use \a size parameter directly?
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*/
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inline int fl_height(int, int size) {return size;}
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/**
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Returns the recommended distance above the bottom of a fl_height() tall box to
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draw the text at so it looks centered vertically in that box.
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*/
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FL_EXPORT int fl_descent();
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/** Return the typographical width of a nul-terminated string */
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FL_EXPORT double fl_width(const char* txt);
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/** Return the typographical width of a sequence of \a n characters */
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FL_EXPORT double fl_width(const char* txt, int n);
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/** Return the typographical width of a single character :
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\note if a valid fl_gc is NOT found then it uses the first window gc,
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or the screen gc if no fltk window is available when called. */
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FL_EXPORT double fl_width(Fl_Unichar);
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/** Determine the minimum pixel dimensions of a nul-terminated string.
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Usage: given a string "txt" drawn using fl_draw(txt, x, y) you would determine
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its pixel extents on the display using fl_text_extents(txt, dx, dy, wo, ho)
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such that a bounding box that exactly fits around the text could be drawn with
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fl_rect(x+dx, y+dy, wo, ho). Note the dx, dy values hold the offset of the first
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"colored in" pixel of the string, from the draw origin.
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*/
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FL_EXPORT void fl_text_extents(const char*, int& dx, int& dy, int& w, int& h); // NO fltk symbol expansion will be performed
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/** Determine the minimum pixel dimensions of a sequence of \a n characters.
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\see fl_text_extents(const char*, int& dx, int& dy, int& w, int& h)
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*/
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FL_EXPORT void fl_text_extents(const char*, int n, int& dx, int& dy, int& w, int& h);
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// font encoding:
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// Note: doxygen comments here to avoid duplication for os-sepecific cases
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/**
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convert text from Windows/X11 latin1 charcter set to local encoding.
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\param[in] t character string (latin1 encoding)
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\param[in] n optional number of characters to convert (default is all)
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\returns pointer to internal buffer containing converted characters
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*/
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FL_EXPORT const char *fl_latin1_to_local(const char *t, int n=-1);
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/**
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convert text from local encoding to Windowx/X11 latin1 character set.
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\param[in] t character string (local encoding)
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\param[in] n optional number of characters to convert (default is all)
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\returns pointer to internal buffer containing converted characters
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*/
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FL_EXPORT const char *fl_local_to_latin1(const char *t, int n=-1);
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/**
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convert text from Mac Roman charcter set to local encoding.
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\param[in] t character string (Mac Roman encoding)
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\param[in] n optional number of characters to convert (default is all)
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\returns pointer to internal buffer containing converted characters
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*/
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FL_EXPORT const char *fl_mac_roman_to_local(const char *t, int n=-1);
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/**
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convert text from local encoding to Mac Roman character set.
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\param[in] t character string (local encoding)
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\param[in] n optional number of characters to convert (default is all)
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\returns pointer to internal buffer containing converted characters
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*/
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FL_EXPORT const char *fl_local_to_mac_roman(const char *t, int n=-1);
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/** @} */
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/** \addtogroup fl_drawings
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@{ */
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/**
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Draws a nul-terminated string starting at the given location.
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Text is aligned to the left and to the baseline of the font.
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To align to the bottom, subtract fl_descent() from \a y.
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To align to the top, subtract fl_descent() and add fl_height().
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This version of fl_draw provides direct access to the text drawing
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function of the underlying OS. It does not apply any special handling
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to control characters.
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*/
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FL_EXPORT void fl_draw(const char* str, int x, int y);
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/**
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Draws an array of \a n characters starting at the given location.
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*/
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FL_EXPORT void fl_draw(const char* str, int n, int x, int y);
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/**
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Draws an array of \a n characters right to left starting at given location.
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*/
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FL_EXPORT void fl_rtl_draw(const char*, int n, int x, int y);
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FL_EXPORT void fl_measure(const char* str, int& x, int& y,
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int draw_symbols = 1);
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FL_EXPORT void fl_draw(const char* str, int x, int y, int w, int h,
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Fl_Align align,
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Fl_Image* img=0, int draw_symbols = 1);
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FL_EXPORT void fl_draw(const char* str, int x, int y, int w, int h,
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Fl_Align align,
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void (*callthis)(const char *,int,int,int),
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Fl_Image* img=0, int draw_symbols = 1);
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// boxtypes:
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FL_EXPORT void fl_frame(const char* s, int x, int y, int w, int h);
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FL_EXPORT void fl_frame2(const char* s, int x, int y, int w, int h);
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FL_EXPORT void fl_draw_box(Fl_Boxtype, int x, int y, int w, int h, Fl_Color);
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// images:
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/**
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signature of image generation callback function.
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\param[in] data user data passed to function
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\param[in] x,y,w position and width of scan line in image
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\param[out] buf buffer for generated image data. You must copy \a w
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pixels from scanline \a y, starting at pixel \a x
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to this buffer.
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*/
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typedef void (*Fl_Draw_Image_Cb)(void* data,int x,int y,int w,uchar* buf);
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/**
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Draw an 8-bit per color RGB or luminance image.
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\param[in] buf points at the "r" data of the top-left pixel.
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Color data must be in <tt>r,g,b</tt> order.
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\param[in] X,Y position where to put top-left corner of image
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\param[in] W,H size of the image
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\param[in] D delta to add to the pointer between pixels. it may be
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any value greater than or equal to 3, or it can be
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negative to flip the image horizontally
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\param[in] L delta to add to the pointer between lines (if 0 is
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passed it uses \a W * \a D), and may be larger than
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\a W * \a D to crop data, or negative to flip the
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image vertically
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It is highly recommended that you put the following code before the
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first <tt>show()</tt> of \e any window in your program to get rid of
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the dithering if possible:
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\code
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Fl::visual(FL_RGB);
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\endcode
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Gray scale (1-channel) images may be drawn. This is done if
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<tt>abs(D)</tt> is less than 3, or by calling fl_draw_image_mono().
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Only one 8-bit sample is used for each pixel, and on screens with
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different numbers of bits for red, green, and blue only gray colors
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are used. Setting \a D greater than 1 will let you display one channel
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of a color image.
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\par Note:
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The X version does not support all possible visuals. If FLTK cannot
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draw the image in the current visual it will abort. FLTK supports
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any visual of 8 bits or less, and all common TrueColor visuals up
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to 32 bits.
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*/
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FL_EXPORT void fl_draw_image(const uchar* buf, int X,int Y,int W,int H, int D=3, int L=0);
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/**
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Draw a gray-scale (1 channel) image.
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\see fl_draw_image(const uchar* buf, int X,int Y,int W,int H, int D, int L)
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*/
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FL_EXPORT void fl_draw_image_mono(const uchar* buf, int X,int Y,int W,int H, int D=1, int L=0);
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/**
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Draw image using callback function to generate image data.
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You can generate the image as it is being drawn, or do arbitrary
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decompression of stored data, provided it can be decompressed to
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individual scan lines easily.
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\param[in] cb callback function to generate scan line data
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\param[in] data user data passed to callback function
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\param[in] X,Y
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\param[in] W,H
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\param[in] D
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\see fl_draw_image(const uchar* buf, int X,int Y,int W,int H, int D, int L)
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The callback function \a cb is called with the <tt>void*</tt> \a data
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user data pointer to allow access to a structure of information about
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the image, and the \a x, \a y, and \a w of the scan line desired from
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the image. 0,0 is the upper-left corner of the image, not \a X, \a Y.
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A pointer to a buffer to put the data into is passed. You must copy
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\a w pixels from scanline \a y, starting at pixel \a x, to this buffer.
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Due to cropping, less than the whole image may be requested. So \a x
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may be greater than zero, the first \a y may be greater than zero,
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and \a w may be less than \a W. The buffer is long enough to store
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the entire \a W * \a D pixels, this is for convenience with some
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decompression schemes where you must decompress the entire line at
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once: decompress it into the buffer, and then if \a x is not zero,
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copy the data over so the \a x'th pixel is at the start of the buffer.
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You can assume the \a y's will be consecutive, except the first one
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may be greater than zero.
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If \a D is 4 or more, you must fill in the unused bytes with zero.
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*/
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FL_EXPORT void fl_draw_image(Fl_Draw_Image_Cb cb, void* data, int X,int Y,int W,int H, int D=3);
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/**
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Draw gray-scale image using callback function to generate image data.
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\see fl_draw_image(Fl_Draw_Image_Cb cb, void* data, int X,int Y,int W,int H, int D)
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*/
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FL_EXPORT void fl_draw_image_mono(Fl_Draw_Image_Cb cb, void* data, int X,int Y,int W,int H, int D=1);
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/**
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Checks whether platform supports true alpha blending for RGBA images.
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\returns 1 if true alpha blending supported by platform
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\returns 0 not supported so FLTK will use screen door transparency
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*/
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/* note: doxygen comment here to avoid triplication in os-speciic files */
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FL_EXPORT char fl_can_do_alpha_blending();
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/**
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Read an RGB(A) image from the current window or off-screen buffer.
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\param[in] p pixel buffer, or NULL to allocate one
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\param[in] X,Y position of top-left of image to read
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\param[in] W,H width and height of image to read
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\param[in] alpha alpha value for image (0 fr none)
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\returns pointer to pixel buffer, or NULL if allocation failed.
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The \a p argument points to a buffer that can hold the image and must
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be at least \a W*H*3 bytes when reading RGB images, or \a W*H*4 bytes
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when reading RGBA images. If NULL, fl_read_image() will create an
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array of the proper suze which can be freed using <tt>delete[]</tt>.
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The \a alpha parameter controls whether an alpha channel is created
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and the value that is placed in the alpha channel. If 0, no alpha
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channel is generated.
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*/
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/* note: doxygen comment here to avoid triplication in os-speciic files */
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FL_EXPORT uchar *fl_read_image(uchar *p,int X,int Y,int W,int H,int alpha=0);
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// pixmaps:
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FL_EXPORT int fl_draw_pixmap(/*const*/ char* const* data, int x,int y,Fl_Color=FL_GRAY);
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FL_EXPORT int fl_draw_pixmap(const char* const* cdata, int x,int y,Fl_Color=FL_GRAY);
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FL_EXPORT int fl_measure_pixmap(/*const*/ char* const* data, int &w, int &h);
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FL_EXPORT int fl_measure_pixmap(const char* const* cdata, int &w, int &h);
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// other:
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FL_EXPORT void fl_scroll(int X, int Y, int W, int H, int dx, int dy,
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void (*draw_area)(void*, int,int,int,int), void* data);
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FL_EXPORT const char* fl_shortcut_label(int shortcut);
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FL_EXPORT void fl_overlay_rect(int x,int y,int w,int h);
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FL_EXPORT void fl_overlay_clear();
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FL_EXPORT void fl_cursor(Fl_Cursor, Fl_Color fg=FL_BLACK, Fl_Color bg=FL_WHITE);
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FL_EXPORT const char* fl_expand_text(const char* from, char* buf, int maxbuf,
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double maxw, int& n, double &width,
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int wrap, int draw_symbols = 0);
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// XIM:
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/** \todo provide user documentation for fl_set_status function */
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FL_EXPORT void fl_set_status(int X, int Y, int W, int H);
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/** \todo provide user documentation for fl_set_spot function */
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FL_EXPORT void fl_set_spot(int font, int size, int X, int Y, int W, int H, Fl_Window *win=0);
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/** \todo provide user documentation for fl_reset_spot function*/
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FL_EXPORT void fl_reset_spot(void);
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// XForms symbols:
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FL_EXPORT int fl_draw_symbol(const char* label,int x,int y,int w,int h, Fl_Color);
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FL_EXPORT int fl_add_symbol(const char* name, void (*drawit)(Fl_Color), int scalable);
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/** @} */
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#endif
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//
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// End of "$Id$".
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//
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