fltk/FL/Fl_Window.H
Albrecht Schlosser ea31edb241 Added new virtual methods, as discussed in fltk.development:
virtual Fl_Group*  Fl_Widget::as_group() const
  virtual Fl_Window* Fl_Widget::as_window() const
Todo: documentation is not yet complete.


git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@7074 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
2010-02-13 12:25:58 +00:00

451 lines
17 KiB
C++

//
// "$Id$"
//
// Window header file for the Fast Light Tool Kit (FLTK).
//
// Copyright 1998-2009 by Bill Spitzak and others.
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Library General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Library General Public License for more details.
//
// You should have received a copy of the GNU Library General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
// USA.
//
// Please report all bugs and problems on the following page:
//
// http://www.fltk.org/str.php
//
/* \file
Fl_Window widget . */
#ifndef Fl_Window_H
#define Fl_Window_H
#include "Fl_Group.H"
#define FL_WINDOW 0xF0 ///< window type id all subclasses have type() >= this
#define FL_DOUBLE_WINDOW 0xF1 ///< double window type id
class Fl_X;
/**
This widget produces an actual window. This can either be a main
window, with a border and title and all the window management controls,
or a "subwindow" inside a window. This is controlled by whether or not
the window has a parent().
Once you create a window, you usually add children Fl_Widget
's to it by using window->add(child) for each new widget.
See Fl_Group for more information on how to add and remove children.
There are several subclasses of Fl_Window that provide
double-buffering, overlay, menu, and OpenGL support.
The window's callback is done if the user tries to close a window
using the window manager and Fl::modal() is zero or equal to the
window. Fl_Window has a default callback that calls Fl_Window::hide().
*/
class FL_EXPORT Fl_Window : public Fl_Group {
friend class Fl_X;
Fl_X *i; // points at the system-specific stuff
const char* iconlabel_;
const char* xclass_;
const void* icon_;
// size_range stuff:
int minw, minh, maxw, maxh;
int dw, dh, aspect;
uchar size_range_set;
// cursor stuff
Fl_Cursor cursor_default;
Fl_Color cursor_fg, cursor_bg;
void size_range_();
void _Fl_Window(); // constructor innards
// unimplemented copy ctor and assignment operator
Fl_Window(const Fl_Window&);
Fl_Window& operator=(const Fl_Window&);
protected:
/** Stores the last window that was made current. See current() const */
static Fl_Window *current_;
virtual void draw();
/** Forces the window to be drawn, this window is also made current and calls draw(). */
virtual void flush();
/**
Sets an internal flag that tells FLTK and the window manager to
honor position requests.
This is used internally and should not be needed by user code.
\param[in] force 1 to set the FORCE_POSITION flag, 0 to clear it
*/
void force_position(int force) {
if (force) set_flag(FORCE_POSITION);
else clear_flag(FORCE_POSITION);
}
/**
Returns the internal state of the window's FORCE_POSITION flag.
\retval 1 if flag is set
\retval 0 otherwise
\see force_position(int)
*/
int force_position() const { return ((flags() & FORCE_POSITION)?1:0); }
public:
/**
Creates a window from the given size and title.
If Fl_Group::current() is not NULL, the window is created as a
subwindow of the parent window.
The first form of the constructor creates a top-level window
and asks the window manager to position the window. The second
form of the constructor either creates a subwindow or a
top-level window at the specified location (x,y) , subject to window
manager configuration. If you do not specify the position of the
window, the window manager will pick a place to show the window
or allow the user to pick a location. Use position(x,y)
or hotspot() before calling show() to request a
position on the screen. See Fl_Window::resize()
for some more details on positioning windows.
Top-level windows initially have visible() set to 0
and parent() set to NULL. Subwindows initially
have visible() set to 1 and parent() set to
the parent window pointer.
Fl_Widget::box() defaults to FL_FLAT_BOX. If you plan to
completely fill the window with children widgets you should
change this to FL_NO_BOX. If you turn the window border off
you may want to change this to FL_UP_BOX.
\see Fl_Window(int x, int y, int w, int h, const char* title = 0)
*/
Fl_Window(int w, int h, const char* title= 0);
/** Creates a window from the given position, size and title.
\see Fl_Window::Fl_Window(int w, int h, const char *title = 0)
*/
Fl_Window(int x, int y, int w, int h, const char* title = 0);
/**
The destructor <I>also deletes all the children</I>. This allows a
whole tree to be deleted at once, without having to keep a pointer to
all the children in the user code. A kludge has been done so the
Fl_Window and all of its children can be automatic (local)
variables, but you must declare the Fl_Window <I>first</I> so
that it is destroyed last.
*/
virtual ~Fl_Window();
virtual int handle(int);
/**
Changes the size and position of the window. If shown() is true,
these changes are communicated to the window server (which may
refuse that size and cause a further resize). If shown() is
false, the size and position are used when show() is called.
See Fl_Group for the effect of resizing on the child widgets.
You can also call the Fl_Widget methods size(x,y) and position(w,h),
which are inline wrappers for this virtual function.
A top-level window can not force, but merely suggest a position and
size to the operating system. The window manager may not be willing or
able to display a window at the desired position or with the given
dimensions. It is up to the application developer to verify window
parameters after the resize request.
*/
virtual void resize(int,int,int,int);
/**
Sets whether or not the window manager border is around the
window. The default value is true. void border(int) can be
used to turn the border on and off. <I>Under most X window
managers this does not work after show() has been called,
although SGI's 4DWM does work.</I>
*/
void border(int b);
/**
Fast inline function to turn the window manager border
off. It only works before show() is called.
*/
void clear_border() {set_flag(NOBORDER);}
/** See void Fl_Window::border(int) */
unsigned int border() const {return !(flags() & NOBORDER);}
/** Activates the flags NOBORDER|FL_OVERRIDE */
void set_override() {set_flag(NOBORDER|OVERRIDE);}
/** Returns non zero if FL_OVERRIDE flag is set, 0 otherwise. */
unsigned int override() const { return flags()&OVERRIDE; }
/**
A "modal" window, when shown(), will prevent any events from
being delivered to other windows in the same program, and will also
remain on top of the other windows (if the X window manager supports
the "transient for" property). Several modal windows may be shown at
once, in which case only the last one shown gets events. You can see
which window (if any) is modal by calling Fl::modal().
*/
void set_modal() {set_flag(MODAL);}
/** Returns true if this window is modal. */
unsigned int modal() const {return flags() & MODAL;}
/**
A "non-modal" window (terminology borrowed from Microsoft Windows)
acts like a modal() one in that it remains on top, but it has
no effect on event delivery. There are <I>three</I> states for a
window: modal, non-modal, and normal.
*/
void set_non_modal() {set_flag(NON_MODAL);}
/** Returns true if this window is modal or non-modal. */
unsigned int non_modal() const {return flags() & (NON_MODAL|MODAL);}
/**
Marks the window as a menu window.
This is intended for internal use, but it can also be used if you
write your own menu handling. However, this is not recommended.
This flag is used for correct "parenting" of windows in communication
with the windowing system. Modern X window managers can use different
flags to distinguish menu and tooltip windows from normal windows.
This must be called before the window is shown and cannot be changed
later.
*/
void set_menu_window() {set_flag(MENU_WINDOW);}
/** Returns true if this window is a menu window. */
unsigned int menu_window() const {return flags() & MENU_WINDOW;}
/**
Marks the window as a tooltip window.
This is intended for internal use, but it can also be used if you
write your own tooltip handling. However, this is not recommended.
This flag is used for correct "parenting" of windows in communication
with the windowing system. Modern X window managers can use different
flags to distinguish menu and tooltip windows from normal windows.
This must be called before the window is shown and cannot be changed
later.
\note Since Fl_Tooltip_Window is derived from Fl_Menu_Window, this
also \b clears the menu_window() state.
*/
void set_tooltip_window() { set_flag(TOOLTIP_WINDOW);
clear_flag(MENU_WINDOW); }
/** Returns true if this window is a tooltip window. */
unsigned int tooltip_window() const {return flags() & TOOLTIP_WINDOW;}
/**
Positions the window so that the mouse is pointing at the given
position, or at the center of the given widget, which may be the
window itself. If the optional offscreen parameter is
non-zero, then the window is allowed to extend off the screen (this
does not work with some X window managers). \see position()
*/
void hotspot(int x, int y, int offscreen = 0);
/** See void Fl_Window::hotspot(int x, int y, int offscreen = 0) */
void hotspot(const Fl_Widget*, int offscreen = 0);
/** See void Fl_Window::hotspot(int x, int y, int offscreen = 0) */
void hotspot(const Fl_Widget& p, int offscreen = 0) {hotspot(&p,offscreen);}
/**
Undoes the effect of a previous resize() or show() so that the next time
show() is called the window manager is free to position the window.
This is for Forms compatibility only.
\deprecated please use force_position(0) instead
*/
void free_position() {clear_flag(FORCE_POSITION);}
/**
Sets the allowable range the user can resize this window to.
This only works for top-level windows.
<UL>
<LI>minw and minh are the smallest the window can be.
Either value must be greater than 0.</LI>
<LI>maxw and maxh are the largest the window can be. If either is
<I>equal</I> to the minimum then you cannot resize in that direction.
If either is zero then FLTK picks a maximum size in that direction
such that the window will fill the screen.</LI>
<LI>dw and dh are size increments. The window will be constrained
to widths of minw + N * dw, where N is any non-negative integer.
If these are less or equal to 1 they are ignored (this is ignored
on WIN32).</LI>
<LI>aspect is a flag that indicates that the window should preserve its
aspect ratio. This only works if both the maximum and minimum have
the same aspect ratio (ignored on WIN32 and by many X window managers).
</LI>
</UL>
If this function is not called, FLTK tries to figure out the range
from the setting of resizable():
<UL>
<LI>If resizable() is NULL (this is the default) then the window cannot
be resized and the resize border and max-size control will not be
displayed for the window.</LI>
<LI>If either dimension of resizable() is less than 100, then that is
considered the minimum size. Otherwise the resizable() has a minimum
size of 100.</LI>
<LI>If either dimension of resizable() is zero, then that is also the
maximum size (so the window cannot resize in that direction).</LI>
</UL>
It is undefined what happens if the current size does not fit in the
constraints passed to size_range().
*/
void size_range(int a, int b, int c=0, int d=0, int e=0, int f=0, int g=0) {
minw=a; minh=b; maxw=c; maxh=d; dw=e; dh=f; aspect=g; size_range_();}
/** See void Fl_Window::label(const char*) */
const char* label() const {return Fl_Widget::label();}
/** See void Fl_Window::iconlabel(const char*) */
const char* iconlabel() const {return iconlabel_;}
/** Sets the window title bar label. */
void label(const char*);
/** Sets the icon label. */
void iconlabel(const char*);
/** Sets the icon label. */
void label(const char* label, const char* iconlabel); // platform dependent
void copy_label(const char* a);
/** See void Fl_Window::xclass(const char*) */
const char* xclass() const {return xclass_;}
/**
A string used to tell the system what type of window this is. Mostly
this identifies the picture to draw in the icon. <I>Under X, this is
turned into a XA_WM_CLASS pair by truncating at the first
non-alphanumeric character and capitalizing the first character, and
the second one if the first is 'x'. Thus "foo" turns into "foo, Foo",
and "xprog.1" turns into "xprog, XProg".</I> This only works if called <I>
before</I> calling show().
Under Microsoft Windows this string is used as the name of the
WNDCLASS structure, though it is not clear if this can have any
visible effect. The passed pointer is stored unchanged. The string
is not copied.
*/
void xclass(const char* c) {xclass_ = c;}
/** Gets the current icon window target dependent data. */
const void* icon() const {return icon_;}
/** Sets the current icon window target dependent data. */
void icon(const void * ic) {icon_ = ic;}
/**
Returns non-zero if show() has been called (but not hide()
). You can tell if a window is iconified with (w->shown()
&& !w->visible()).
*/
int shown() {return i != 0;}
/**
Puts the window on the screen. Usually (on X) this has the side
effect of opening the display. The second form is used for top-level
windows and allows standard arguments to be parsed from the
command-line.
If the window is already shown then it is restored and raised to the
top. This is really convenient because your program can call show()
at any time, even if the window is already up. It also means that
show() serves the purpose of raise() in other toolkits.
*/
virtual void show();
/**
Removes the window from the screen. If the window is already hidden or
has not been shown then this does nothing and is harmless.
*/
virtual void hide();
/**
See virtual void Fl_Window::show()
*/
void show(int, char**);
/**
Makes the window completely fill the screen, without any window
manager border visible. You must use fullscreen_off() to undo
this. This may not work with all window managers.
*/
void fullscreen();
/**
Turns off any side effects of fullscreen() and does
resize(x,y,w,h).
*/
void fullscreen_off(int,int,int,int);
/**
Iconifies the window. If you call this when shown() is false
it will show() it as an icon. If the window is already
iconified this does nothing.
Call show() to restore the window.
When a window is iconified/restored (either by these calls or by the
user) the handle() method is called with FL_HIDE and
FL_SHOW events and visible() is turned on and off.
There is no way to control what is drawn in the icon except with the
string passed to Fl_Window::xclass(). You should not rely on
window managers displaying the icons.
*/
void iconize();
int x_root() const ;
int y_root() const ;
static Fl_Window *current();
/**
Sets things up so that the drawing functions in <FL/fl_draw.H> will go
into this window. This is useful for incremental update of windows, such
as in an idle callback, which will make your program behave much better
if it draws a slow graphic. <B>Danger: incremental update is very hard to
debug and maintain!</B>
This method only works for the Fl_Window and Fl_Gl_Window derived classes.
*/
void make_current();
/** Returns an Fl_Window pointer if this widget is an Fl_Window.
\retval NULL if this widget is not derived from Fl_Window.
\note This method is provided to avoid dynamic_cast.
\todo More documentation ...
*/
virtual Fl_Window* as_window() const { return (Fl_Window*)this; }
// for back-compatibility only:
/**
Changes the cursor for this window. This always calls the system, if
you are changing the cursor a lot you may want to keep track of how
you set it in a static variable and call this only if the new cursor
is different.
The type Fl_Cursor is an enumeration defined in <FL/Enumerations.H>.
(Under X you can get any XC_cursor value by passing
Fl_Cursor((XC_foo/2)+1)). The colors only work on X, they are
not implemented on WIN32.
For back compatibility only.
*/
void cursor(Fl_Cursor, Fl_Color=FL_BLACK, Fl_Color=FL_WHITE); // platform dependent
void default_cursor(Fl_Cursor, Fl_Color=FL_BLACK, Fl_Color=FL_WHITE);
static void default_callback(Fl_Window*, void* v);
};
#endif
//
// End of "$Id$".
//