ce4d0fd5d8
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@6239 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
99 lines
3.6 KiB
C++
99 lines
3.6 KiB
C++
//
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// "$Id$"
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//
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// Tile header file for the Fast Light Tool Kit (FLTK).
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//
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// Copyright 1998-2005 by Bill Spitzak and others.
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Library General Public
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// License as published by the Free Software Foundation; either
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// version 2 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Library General Public License for more details.
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//
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// You should have received a copy of the GNU Library General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
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// USA.
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//
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// Please report all bugs and problems on the following page:
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//
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// http://www.fltk.org/str.php
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//
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#ifndef Fl_Tile_H
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#define Fl_Tile_H
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#include "Fl_Group.H"
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/**
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The Fl_Tile class lets you resize the children by dragging
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the border between them:
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<P ALIGN=CENTER>\image html Fl_Tile.gif </P>
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<P>For the tiling to work correctly, the children of an
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Fl_Tile must cover the entire area of the widget, but not
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overlap. This means that all children must touch each
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other at their edges, and no gaps can't be left inside the
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Fl_Tile.
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<P>Fl_Tile does not normailly draw any graphics of its own.
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The "borders" which can be seen in the snapshot above
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are actually part of the children. Their boxtypes have been set
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to FL_DOWN_BOX creating the impression of
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"ridges" where the boxes touch. What you see are
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actually two adjacent FL_DOWN_BOX's drawn next to each
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other. All neighboring widgets share the same edge - the widget's
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thick borders make it appear as though the widgets aren't actually
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touching, but they are. If the edges of adjacent widgets do not
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touch, then it will be impossible to drag the corresponding
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edges.</P>
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<P>Fl_Tile allows objects to be resized to zero dimensions.
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To prevent this you can use the resizable() to limit where
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corners can be dragged to.</P>
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<P>Even though objects can be resized to zero sizes, they must
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initially have non-zero sizes so the Fl_Tile can figure out
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their layout. If desired, call position() after creating the
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children but before displaying the window to set the borders where you
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want.
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<P>Note on resizable(Fl_Widget &w) :
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The "resizable" child widget (which should be invisible) limits where the
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border can be dragged to. If you don't set it, it will be possible to
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drag the borders right to the edge, and thus resize objects on the edge
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to zero width or height. The resizable() widget is not
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resized by dragging any borders. See also void Fl_Group::resizable(Fl_Widget &w)
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*/
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class FL_EXPORT Fl_Tile : public Fl_Group {
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public:
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int handle(int);
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/**
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Creates a new Fl_Tile widget using the given position, size,
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and label string. The default boxtype is FL_NO_BOX.
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<P>The destructor <I>also deletes all the children</I>. This allows a
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whole tree to be deleted at once, without having to keep a pointer to
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all the children in the user code. A kludge has been done so the
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Fl_Tile and all of it's children can be automatic (local)
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variables, but you must declare the Fl_Tile <I>first</I>, so
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that it is destroyed last.
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*/
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Fl_Tile(int X,int Y,int W,int H,const char*l=0) : Fl_Group(X,Y,W,H,l) {}
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void resize(int, int, int, int);
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void position(int, int, int, int);
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};
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#endif
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//
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// End of "$Id$".
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//
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