127 lines
5.6 KiB
C++
127 lines
5.6 KiB
C++
//
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// Definition of classes Fl_Surface_Device, Fl_Display_Device
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// for the Fast Light Tool Kit (FLTK).
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//
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// Copyright 2010-2021 by Bill Spitzak and others.
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//
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// This library is free software. Distribution and use rights are outlined in
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// the file "COPYING" which should have been included with this file. If this
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// file is missing or damaged, see the license at:
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//
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// https://www.fltk.org/COPYING.php
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//
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// Please see the following page on how to report bugs and issues:
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//
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// https://www.fltk.org/bugs.php
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//
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/** \file Fl_Device.H
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\brief declaration of classes Fl_Surface_Device, Fl_Display_Device, Fl_Device_Plugin.
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*/
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#ifndef Fl_Device_H
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#define Fl_Device_H
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#include <FL/Fl_Plugin.H>
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#include <FL/platform_types.h>
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class Fl_Graphics_Driver;
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class Fl_RGB_Image;
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class Fl_Widget;
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class Fl_Image_Surface;
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/**
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A drawing surface that's susceptible to receive graphical output.
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Any FLTK application has at any time a current drawing surface to which all drawing requests are directed.
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The current surface is given by Fl_Surface_Device::surface().
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When main() begins running, the current drawing surface has been set to the computer's display,
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an instance of the Fl_Display_Device class.
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A drawing surface other than the computer's display, is typically used as follows:
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<ol><li> Create \c surface, an object from a particular Fl_Surface_Device derived class (e.g., Fl_Copy_Surface, Fl_Printer).
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<li> Call \c Fl_Surface_Device::push_current(surface); to redirect all graphics requests to
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\c surface which becomes the new current drawing surface (not necessary with classes Fl_Printer / Fl_PostScript_File_Device
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because it is done by Fl_Paged_Device::begin_page()).
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<li> At this point all of the \ref fl_drawings (e.g., fl_rect()) or the \ref fl_attributes or \ref drawing_images functions
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(e.g., fl_draw_image(), Fl_Image::draw()) operate on the new current drawing surface.
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Drawing surfaces from Fl_Widget_Surface derived classes allow additional ways
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to draw to them (e.g., Fl_Printer::print_widget(), Fl_Image_Surface::draw()).
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<li> After all drawing requests have been performed, redirect graphics requests back to their previous destination
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with \c Fl_Surface_Device::pop_current(); (not necessary with classes Fl_Printer / Fl_PostScript_File_Device).
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<li> Delete \c surface.
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</ol>
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For back-compatibility, it is also possible to use the Fl_Surface_Device::set_current() member function
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to change the current drawing surface, once to the new surface, once to the previous one.
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*/
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class FL_EXPORT Fl_Surface_Device {
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/** The graphics driver in use by this surface. */
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Fl_Graphics_Driver *pGraphicsDriver;
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static Fl_Surface_Device *surface_; // the surface that currently receives graphics requests
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static Fl_Surface_Device *default_surface(); // create surface if none exists yet
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protected:
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/** FLTK calls this each time a surface ceases to be the current drawing surface.
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This member function is mostly of interest to developers of new Fl_Surface_Device derived classes.
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It allows to perform surface-specific operations necessary when this surface ceases to be current.
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Each implementation should end with a call to Fl_Surface_Device::end_current(). */
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virtual void end_current() { surface_ = 0;}
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/** Constructor that sets the graphics driver to use for the created surface. */
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Fl_Surface_Device(Fl_Graphics_Driver *graphics_driver) {pGraphicsDriver = graphics_driver; }
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/** Sets the graphics driver of this drawing surface. */
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inline void driver(Fl_Graphics_Driver *graphics_driver) {pGraphicsDriver = graphics_driver;}
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public:
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virtual void set_current(void);
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virtual bool is_current();
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/** \brief Returns the graphics driver of this drawing surface. */
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inline Fl_Graphics_Driver *driver() {return pGraphicsDriver; }
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/** The current drawing surface.
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In other words, the Fl_Surface_Device object that currently receives all graphics requests.
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\note It's possible to transiently remove the GUI scaling factor in place in the current
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drawing surface with \ref fl_override_scale(). */
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static inline Fl_Surface_Device *surface() {
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return surface_ ? surface_ : default_surface();
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}
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/** \brief The destructor. */
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virtual ~Fl_Surface_Device();
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static void push_current(Fl_Surface_Device *new_current);
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static Fl_Surface_Device *pop_current();
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};
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/**
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The computer's display.
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When FLTK begins to access the computer's display, it creates an object of class Fl_Display_Device and makes
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it the current drawing surface.
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*/
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class FL_EXPORT Fl_Display_Device : public Fl_Surface_Device {
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Fl_Display_Device(Fl_Graphics_Driver *graphics_driver);
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public:
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static Fl_Display_Device *display_device();
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};
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/**
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This plugin socket allows the integration of new device drivers for special
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window or screen types.
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This class is not intended for use outside the FLTK library.
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It is currently used to provide an automated printing
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service and screen capture for OpenGL windows, if linked with fltk_gl.
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*/
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class Fl_Device_Plugin : public Fl_Plugin {
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public:
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/** \brief The constructor */
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Fl_Device_Plugin(const char *pluginName)
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: Fl_Plugin(klass(), pluginName) { }
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/** \brief Returns the class name */
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virtual const char *klass() { return "fltk:device"; }
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/** \brief Returns the plugin name */
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virtual const char *name() = 0;
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/** \brief Prints a widget */
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virtual int print(Fl_Widget* w) = 0;
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/** Captures a rectangle of a widget as an image
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\return The captured pixels as an RGB image
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*/
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virtual Fl_RGB_Image* rectangle_capture(Fl_Widget *widget, int x, int y, int w, int h) = 0;
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/** Returns the OpenGL plugin */
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static Fl_Device_Plugin *opengl_plugin();
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};
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#endif // Fl_Device_H
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