mirror of https://github.com/fltk/fltk
65 lines
1.6 KiB
HTML
65 lines
1.6 KiB
HTML
<HTML>
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<HEAD>
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<TITLE>Fl_RGB_Image</TITLE>
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</HEAD>
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<BODY>
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<!-- NEW PAGE -->
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<H2><A name="Fl_RGB_Image">class Fl_RGB_Image</A></H2>
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<HR>
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<H3>Class Hierarchy</H3>
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<UL><PRE>
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<A href="Fl_Image.html">Fl_Image</A>
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+----<B>Fl_RGB_Image</B>
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+----<A href="Fl_JPEG_Image.html">Fl_JPEG_Image</A>,
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<A href="Fl_PNG_Image.html">Fl_PNG_Image</A>,
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<A href="Fl_PNM_Image.html">Fl_PNM_Image</A>,
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<A href="Fl_BMP_Image.html">Fl_BMP_Image</A>
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</PRE></UL>
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<H3>Include Files</H3>
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<UL><PRE>
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#include <FL/Fl_RGB_Image.H>
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</PRE></UL>
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<H3>Description</H3>
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<P>The <TT>Fl_RGB_Image</TT> class supports caching and drawing
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of full-color images with 1 to 4 channels of color information.
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Images with an even number of channels are assumed to contain
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alpha information, which is used to blend the image with the
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contents of the screen.</P>
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<P><TT>Fl_RGB_Image</TT> is defined in
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<TT><FL/Fl_Image.H></TT>, however for compatibility reasons
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<TT><FL/Fl_RGB_Image.H></TT> should be included.</P>
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<H3>Methods</H3>
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<UL>
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<LI><A href="#Fl_RGB_Image.Fl_RGB_Image">Fl_RGB_Image</A></LI>
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<LI><A href="#Fl_RGB_Image.~Fl_RGB_Image">~Fl_RGB_Image</A></LI>
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</UL>
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<H4><A name="Fl_RGB_Image.Fl_RGB_Image">Fl_RGB_Image::Fl_RGB_Image(const unsigned char *array, int W, int H, int D = 3, int LD = 0);</A></H4>
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<P>The constructor creates a new image from the specified data.</P>
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<H4><A name="Fl_RGB_Image.~Fl_RGB_Image">Fl_RGB_Image::~Fl_RGB_Image();</A></H4>
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<P>The destructor free all memory and server resources that are used by
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the image.</P>
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</BODY>
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</HTML>
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