fltk/documentation/Fl_Input_.html

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<TITLE>Fl_Input_</TITLE>
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<H2><A name="Fl_Input_">class Fl_Input_</A></H2>
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<H3>Class Hierarchy</H3>
<UL><PRE>
<A href=Fl_Widget.html#Fl_Widget>Fl_Widget</A>
|
+----<B>Fl_Input_</B>
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+----<A href=Fl_Input.html#Fl_Input>Fl_Input</A>
</PRE></UL>
<H3>Include Files</H3>
<UL><PRE>
#include &lt;FL/Fl_Input_.H&gt;
</PRE></UL>
<H3>Description</H3>
<P>This is a virtual base class below <A
href="Fl_Input.html#Fl_Input"><TT>Fl_Input</TT></A>. It has all
the same interfaces, but lacks the <TT>handle()</TT> and
<TT>draw()</TT> method. You may want to subclass it if you are
one of those people who likes to change how the editing keys
work.
<P>This can act like any of the subclasses of Fl_Input, by
setting <TT>type()</TT> to one of the following values:</P>
<UL><PRE>
#define FL_NORMAL_INPUT 0
#define FL_FLOAT_INPUT 1
#define FL_INT_INPUT 2
#define FL_MULTILINE_INPUT 4
#define FL_SECRET_INPUT 5
#define FL_INPUT_TYPE 7
#define FL_INPUT_READONLY 8
#define FL_NORMAL_OUTPUT (FL_NORMAL_INPUT | FL_INPUT_READONLY)
#define FL_MULTILINE_OUTPUT (FL_MULTILINE_INPUT | FL_INPUT_READONLY)
#define FL_INPUT_WRAP 16
#define FL_MULTILINE_INPUT_WRAP (FL_MULTILINE_INPUT | FL_INPUT_WRAP)
#define FL_MULTILINE_OUTPUT_WRAP (FL_MULTILINE_INPUT | FL_INPUT_READONLY | FL_INPUT_WRAP)
</PRE></UL>
<H3>Methods</H3>
<CENTER>
<TABLE width="90%" summary="Fl_Input_ methods.">
<TR><TD align="left" valign="top">
<UL>
<LI><A href="#Fl_Input_.Fl_Input_">Fl_Input_</A></LI>
<LI><A href="#Fl_Input_.~Fl_Input_">~Fl_Input_</A></LI>
<LI><A href="#Fl_Input_.copy">copy</A></LI>
<LI><A href="#Fl_Input_.copy_cuts">copy_cuts</A></LI>
</UL>
</TD><TD align="left" valign="top">
<UL>
<LI><A href="#Fl_Input_.cut">cut</A></LI>
<LI><A href="#Fl_Input_.drawtext">drawtext</A></LI>
<LI><A href="#Fl_Input_.handletext">handletext</A></LI>
<LI><A href="#Fl_Input_.input_type">input_type</A></LI>
</UL>
</TD><TD align="left" valign="top">
<UL>
<LI><A href="#Fl_Input_.insert">insert</A></LI>
<LI><A href="#Fl_Input_.lineboundary">lineboundary</A></LI>
<LI><A href="#Fl_Input_.mark">mark</A></LI>
<LI><A href="#Fl_Input_.maybe_do_callback">maybe_do_callback</A></LI>
</UL>
</TD><TD align="left" valign="top">
<UL>
<LI><A href="#Fl_Input_.maximum_size">maximum_size</A></LI>
<LI><A href="#Fl_Input_.position">position</A></LI>
<LI><A href="#Fl_Input_.readonly">readonly</A></LI>
<LI><A href="#Fl_Input_.replace">replace</A></LI>
</UL>
</TD><TD align="left" valign="top">
<UL>
<LI><A href="#Fl_Input_.shortcut">shortcut</A></LI>
<LI><A href="#Fl_Input_.undo">undo</A></LI>
<LI><A href="#Fl_Input_.up_down_position">up_down_position</A></LI>
<LI><A href="#Fl_Input_.wrap">wrap</A></LI>
</UL>
</TD></TR>
</TABLE>
</CENTER>
<H4><A name="Fl_Input_.Fl_Input_">Fl_Input_::Fl_Input_(int x, int y, int
w, int h, const char *label = 0)</A></H4>
<P>Creates a new <TT>Fl_Input_</TT> widget using the given
position, size, and label string. The default boxtype is
<TT>FL_DOWN_BOX</TT>.
<H4><A name="Fl_Input_.~Fl_Input_">virtual Fl_Input_::~Fl_Input_()</A></H4>
<P>The destructor removes the widget and any value associated with it.
<H4><A name="Fl_Input_.wordboundary">int Fl_Input_::wordboundary(int i)
const</A></H4>
<P>Returns true if position <TT>i</TT> is at the start or end of a word.
<H4><A name="Fl_Input_.lineboundary">int Fl_Input_::lineboundary(int i)
const</A></H4>
<P>Returns true if position <TT>i</TT> is at the start or end of a line.
<H4><A name="Fl_Input_.drawtext">void Fl_Input_::drawtext(int,int,int,int)</A></H4>
<P>Draw the text in the passed bounding box. If <TT>damage()
&amp; FL_DAMAGE_ALL</TT> is true, this assumes the area has
already been erased to <TT>color()</TT>. Otherwise it does
minimal update and erases the area itself.
<H4><A name="Fl_Input_.handletext">int Fl_Input_::handletext(int
e,int,int,int,int)</A></H4>
<P>Default handler for all event types. Your <TT>handle()</TT>
method should call this for all events that it does not handle
completely. You must pass it the same bounding box as you do
when calling <TT>drawtext()</TT> from your <tt>draw()</tt>
method. Handles <TT>FL_PUSH</TT>, <TT>FL_DRAG</TT>,
<TT>FL_RELEASE</TT> to select text, handles <TT>FL_FOCUS</TT>
and <TT>FL_UNFOCUS</TT> to show and hide the cursor.
<H4><A name="Fl_Input_.up_down_position">int
Fl_Input_::up_down_position(int i, int keepmark=0)</A></H4>
<P>Do the correct thing for arrow keys. Sets the position (and
mark if <I>keepmark</I> is zero) to somewhere in the same line
as <I>i</I>, such that pressing the arrows repeatedly will cause
the point to move up and down.
<H4><A name="Fl_Input_.maybe_do_callback">void
Fl_Input_::maybe_do_callback()</A></H4>
<P>Does the callback if <TT>changed()</TT> is true or if
<TT>when() &amp; FL_WHEN_NOT_CHANGED</TT> is non-zero. You
should call this at any point you think you should generate a
callback.
<H4><A name="Fl_Input_.maximum_size">void Fl_Input_::maximum_size(int m)<BR>
int Fl_Input_::maximum_size() const</A></H4>
<P>Sets or returns the maximum length of the input field.
<H4><A name="Fl_Input_.position">int Fl_Input_::position() const
<BR>int Fl_Input_::position(int new_position, int new_mark)
<BR>int Fl_Input_::position(int new_position_and_new_mark)</A></H4>
<P>The input widget maintains two pointers into the string. The
&quot;position&quot; is where the cursor is. The
&quot;mark&quot; is the other end of the selected text. If they
are equal then there is no selection. Changing this does not
affect the clipboard (use <TT>copy()</TT> to do that).
<P>Changing these values causes a <TT>redraw()</TT>. The new
values are bounds checked. The return value is non-zero if the
new position is different than the old one. <TT>position(n)</TT>
is the same as <TT>position(n,n)</TT>. <TT>mark(n)</TT> is the
same as <TT>position(position(),n)</TT>.</P>
<H4><A name="Fl_Input_.mark">int Fl_Input_::mark() const
<BR> int Fl_Input_::mark(int new_mark)</A></H4>
<P>Gets or sets the current selection mark. <TT>mark(n)</TT> is
the same as <TT>position(position(),n)</TT>.
<H4><A name="Fl_Input_.replace">int Fl_Input_::replace(int a, int b,
const char *insert, int length=0)</A></H4>
<P>This call does all editing of the text. It deletes the region
between <TT>a</TT> and <TT>b</TT> (either one may be less or
equal to the other), and then inserts the string <TT>insert</TT>
at that point and leaves the <TT>mark()</TT> and
<TT>position()</TT> after the insertion. Does the callback if
<TT>when() &amp; FL_WHEN_CHANGED</TT> and there is a change.
<P>Set <TT>start</TT> and <TT>end</TT> equal to not delete
anything. Set <TT>insert</TT> to <TT>NULL</TT> to not insert
anything.</P>
<P><TT>length</TT> must be zero or <TT>strlen(insert)</TT>, this
saves a tiny bit of time if you happen to already know the
length of the insertion, or can be used to insert a portion of a
string or a string containing nul's.</P>
<P><TT>a</TT> and <TT>b</TT> are clamped to the
0..<TT>size()</TT> range, so it is safe to pass any values.</P>
<P><TT>cut()</TT> and <TT>insert()</TT> are just inline
functions that call <TT>replace()</TT>.</P>
<H4><A name="Fl_Input_.cut">int Fl_Input_::cut()
<BR> int Fl_Input_::cut(int n)
<BR> int Fl_Input_::cut(int a, int b);</A></H4>
<P><TT>Fl_Input_::cut()</TT> deletes the current selection.
<TT>cut(n)</TT> deletes <TT>n</TT> characters after the
<TT>position()</TT>. <TT>cut(-n)</TT> deletes <TT>n</TT>
characters before the <TT>position()</TT>. <TT>cut(a,b)</TT>
deletes the characters between offsets <TT>a</TT> and
<TT>b</TT>. <TT>A</TT>, <TT>b</TT>, and <TT>n</TT> are all
clamped to the size of the string. The mark and point are left
where the deleted text was.
<P>If you want the data to go into the clipboard, do
<TT>Fl_Input_::copy()</TT> before calling
<TT>Fl_Input_::cut()</TT>, or do <TT>Fl_Input_::copy_cuts()</TT>
afterwards.</P>
<H4><A name="Fl_Input_.insert">int Fl_Input_::insert(const char *t,int
l=0)</A></H4>
<P>Insert the string <TT>t</TT> at the current position, and
leave the mark and position after it. If <TT>l</TT> is not zero
then it is assumed to be <TT>strlen(t)</TT>.
<H4><A name="Fl_Input_.copy">int Fl_Input_::copy(int clipboard)</A></H4>
<P>Put the current selection between <TT>mark()</TT> and
<TT>position()</TT> into the specified clipboard. Does not
replace the old clipboard contents if <TT>position()</TT> and
<TT>mark()</TT> are equal. Clipboard 0 maps to the current text
selection and clipboard 1 maps to the cut/paste clipboard.
<H4><A name="Fl_Input_.undo">int Fl_Input_::undo()</A></H4>
<P>Does undo of several previous calls to <TT>replace()</TT>.
Returns non-zero if any change was made.
<H4><A name="Fl_Input_.copy_cuts">int Fl_Input_::copy_cuts()</A></H4>
<P>Copy all the previous contiguous cuts from the undo
information to the clipboard. This is used to make ^K work.
<H4><A name="Fl_Input_.input_type">int Fl_Input_::input_type() const
<BR>void Fl_Input_::input_type(int)</A></H4>
<P>Gets or sets the input field type.
<H4><A name="Fl_Input_.readonly">int Fl_Input_::readonly() const
<BR>void Fl_Input_::readonly(int)</A></H4>
<P>Gets or sets the read-only state of the input field.
<H4><A name="Fl_Input_.shortcut">ulong Fl_Input_::shortcut() const
<BR> void Fl_Input_::shortcut(ulong key)</A></H4>
The first form returns the current shortcut key for the Input.
<P>The second form sets the shortcut key to <TT>key</TT>. Setting this
overrides the use of '&amp;' in the <TT>label()</TT>. The value is a bitwise
OR of a key and a set of shift flags, for example <CODE>FL_ALT | 'a'</CODE>
, <CODE>FL_ALT | (FL_F + 10)</CODE>, or just <CODE>'a'</CODE>. A value
of 0 disables the shortcut. </P>
<P>The key can be any value returned by <A href="Fl.html#Fl.event_key">
<TT>Fl::event_key()</TT></A>, but will usually be an ASCII letter. Use
a lower-case letter unless you require the shift key to be held down. </P>
<P>The shift flags can be any set of values accepted by <A href="Fl.html#Fl.event_state">
<TT>Fl::event_state()</TT></A>. If the bit is on that shift key must
be pushed. Meta, Alt, Ctrl, and Shift must be off if they are not in
the shift flags (zero for the other bits indicates a &quot;don't care&quot;
setting). </P>
<H4><A name="Fl_Input_.wrap">int Fl_Input_::wrap() const
<BR>void Fl_Input_::wrap(int)</A></H4>
<P>Gets or sets the word wrapping state of the input field. Word
wrap is only functional with multi-line input fields.
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