309742dab3
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@9088 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
346 lines
12 KiB
C++
346 lines
12 KiB
C++
//
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// "$Id$"
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//
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#ifndef FL_TREE_H
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#define FL_TREE_H
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#include <FL/Fl.H>
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#include <FL/Fl_Group.H>
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#include <FL/Fl_Scrollbar.H>
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#include <FL/fl_draw.H>
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#include <FL/Fl_Tree_Item.H>
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#include <FL/Fl_Tree_Prefs.H>
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//////////////////////
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// FL/Fl_Tree.H
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//////////////////////
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//
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// Fl_Tree -- This file is part of the Fl_Tree widget for FLTK
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// Copyright (C) 2009-2010 by Greg Ercolano.
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//
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// This library is free software. Distribution and use rights are outlined in
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// the file "COPYING" which should have been included with this file. If this
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// file is missing or damaged, see the license at:
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//
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// http://www.fltk.org/COPYING.php
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//
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// Please report all bugs and problems on the following page:
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//
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// http://www.fltk.org/str.php
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//
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///
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/// \file
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/// \brief This file contains the definitions of the Fl_Tree class
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///
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/// \class Fl_Tree
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///
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/// \brief Tree widget.
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///
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/// \image html tree-simple.png "Fl_Tree example program"
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/// \image latex tree-simple.png "Fl_Tree example program" width=4cm
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///
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/// \code
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/// Fl_Tree // Top level widget
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/// |--- Fl_Tree_Item // Items in the tree
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/// |--- Fl_Tree_Prefs // Preferences for the tree
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/// |--- Fl_Tree_Connector (enum) // Connection modes
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/// |--- Fl_Tree_Select (enum) // Selection modes
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/// |--- Fl_Tree_Sort (enum) // Sort behavior
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/// \endcode
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///
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/// Similar to Fl_Browser, Fl_Tree is a browser of Fl_Tree_Item's, which is arranged
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/// in a parented hierarchy, or 'tree'. Subtrees can be expanded or closed. Items can be
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/// added, deleted, inserted, sorted and re-ordered.
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///
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/// The tree items may also contain other FLTK widgets, like buttons, input fields,
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/// or even "custom" widgets.
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///
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/// The callback() is invoked depending on the value of when():
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///
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/// - FL_WHEN_RELEASE -- callback invoked when left mouse button is released on an item
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/// - FL_WHEN_CHANGED -- callback invoked when left mouse changes selection state
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///
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/// The simple way to define a tree:
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/// \code
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/// #include <FL/Fl_Tree.H>
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/// [..]
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/// Fl_Tree tree(X,Y,W,H);
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/// tree.begin();
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/// tree.add("Flintstones/Fred");
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/// tree.add("Flintstones/Wilma");
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/// tree.add("Flintstones/Pebbles");
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/// tree.add("Simpsons/Homer");
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/// tree.add("Simpsons/Marge");
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/// tree.add("Simpsons/Bart");
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/// tree.add("Simpsons/Lisa");
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/// tree.end();
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/// \endcode
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///
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/// Items can be added with add(),
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/// removed with remove(),
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/// completely cleared with clear(),
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/// inserted with insert() and insert_above(),
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/// selected/deselected with select() and deselect(),
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/// open/closed with open() and closed().
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/// Children of an item can be swapped around with Fl_Tree_Item::swap_children(),
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/// sorting can be controlled when items are add()ed via sortorder().
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/// You can walk the entire tree with first() and next().
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/// You can walk selected items with first_selected_item() and
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/// next_selected_item().
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/// Items can be found by their pathname using find_item(const char*),
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/// and an item's pathname can be found with item_pathname().
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/// The selected items' colors are controlled by selection_color() (inherited from Fl_Widget).
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///
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/// The tree can have different selection behaviors controlled by selectmode().
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///
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/// FLTK widgets (including custom widgets) can be assigned to tree items via
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/// Fl_Tree_Item::widget().
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///
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/// Icons for individual items can be changed with
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/// Fl_Tree_Item::openicon(),
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/// Fl_Tree_Item::closeicon(),
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/// Fl_Tree_Item::usericon().
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///
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/// Various default preferences can be globally manipulated via Fl_Tree_Prefs,
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/// including colors, margins, icons, connection lines.
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///
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/// The tree's callback() will be invoked when items change state or are open/closed.
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/// when() controls when mouse/keyboard events invoke the callback.
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/// callback_item() and callback_reason() can be used to determine the cause of the callback. eg:
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///
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/// \code
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/// void MyTreeCallback(Fl_Widget *w, void *data) {
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/// Fl_Tree *tree = (Fl_Tree*)w;
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/// Fl_Tree_Item *item = (Fl_Tree_Item*)tree->callback_item(); // get selected item
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/// switch ( tree->callback_reason() ) {
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/// case FL_TREE_REASON_SELECTED: [..]
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/// case FL_TREE_REASON_DESELECTED: [..]
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/// case FL_TREE_REASON_OPENED: [..]
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/// case FL_TREE_REASON_CLOSED: [..]
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/// }
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/// \endcode
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///
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/// To get the item's full menu pathname, you can use Fl_Tree_Item::item_pathname(), eg:
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///
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/// \code
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/// char pathname[256] = "???";
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/// tree->item_pathname(pathname, sizeof(pathname), item); // eg. "Parent/Child/Item"
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/// \endcode
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///
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/// To walk all the items of the tree from top to bottom:
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/// \code
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/// // Walk all the items in the tree, and print their labels
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/// for ( Fl_Tree_Item *item = tree->first(); item; item = tree->next(item) ) {
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/// printf("Item: %s\n", item->label());
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/// }
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/// \endcode
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///
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/// To recursively walk all the children of a particular item,
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/// define a function that uses recursion:
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/// \code
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/// // Find all of the item's children and print an indented report of their labels
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/// void my_print_all_children(Fl_Tree_Item *item, int indent=0) {
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/// for ( int t=0; t<item->children(); t++ ) {
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/// printf("%*s Item: %s\n", indent, "", item->child(t)->label());
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/// my_print_all_children(item->child(t), indent+4); // recurse
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/// }
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/// }
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/// \endcode
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///
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/// To change the default label font and color for creating new items:
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/// \code
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/// tree = new Fl_Tree(..);
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/// tree->item_labelfont(FL_COURIER); // Use Courier font for all new items
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/// tree->item_labelfgcolor(FL_RED); // Use red color for labels of all new items
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/// [..]
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/// // Now create the items in the tree using the above defaults.
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/// tree->add("Aaa");
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/// tree->add("Bbb");
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/// [..]
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/// \endcode
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///
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/// To change the font and color of all items in the tree:
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/// \code
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/// // Change the font and color of all items currently in the tree
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/// for ( Fl_Tree_Item *item = tree->first(); item; item = tree->next(item) ) {
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/// item->labelfont(FL_COURIER);
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/// item->labelcolor(FL_RED);
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/// }
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/// \endcode
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///
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/// The following image shows the tree's various visual elements
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/// and the methods that control them:
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///
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/// \image html tree-elements.png
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/// \image latex tree-elements.png "Fl_Tree dimensions" width=6cm
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///
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/// \enum Fl_Tree_Reason
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/// The reason the callback was invoked.
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///
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enum Fl_Tree_Reason {
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FL_TREE_REASON_NONE=0, ///< unknown reason
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FL_TREE_REASON_SELECTED, ///< an item was selected
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FL_TREE_REASON_DESELECTED, ///< an item was de-selected
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FL_TREE_REASON_OPENED, ///< an item was opened
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FL_TREE_REASON_CLOSED ///< an item was closed
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};
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class FL_EXPORT Fl_Tree : public Fl_Group {
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Fl_Tree_Item *_root; // can be null!
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Fl_Tree_Item *_item_focus; // item that has focus box
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Fl_Tree_Item *_callback_item; // item invoked during callback (can be NULL)
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Fl_Tree_Reason _callback_reason; // reason for the callback
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Fl_Tree_Prefs _prefs; // all the tree's settings
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int _scrollbar_size; // size of scrollbar trough
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protected:
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Fl_Scrollbar *_vscroll; ///< Vertical scrollbar
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void item_clicked(Fl_Tree_Item* val);
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void do_callback_for_item(Fl_Tree_Item* item, Fl_Tree_Reason reason);
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Fl_Tree_Item *next_visible_item(Fl_Tree_Item *start, int dir);
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public:
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Fl_Tree(int X, int Y, int W, int H, const char *L=0);
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~Fl_Tree();
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int handle(int e);
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void draw();
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void show_self();
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///////////////////////
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// root methods
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///////////////////////
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void root_label(const char *new_label);
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Fl_Tree_Item* root();
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////////////////////////////////
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// Item creation/removal methods
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////////////////////////////////
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Fl_Tree_Item *add(const char *path);
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Fl_Tree_Item* add(Fl_Tree_Item *item, const char *name);
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Fl_Tree_Item *insert_above(Fl_Tree_Item *above, const char *name);
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Fl_Tree_Item* insert(Fl_Tree_Item *item, const char *name, int pos);
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int remove(Fl_Tree_Item *item);
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void clear();
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void clear_children(Fl_Tree_Item *item);
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////////////////////////
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// Item lookup methods
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////////////////////////
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Fl_Tree_Item *find_item(const char *path);
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const Fl_Tree_Item *find_item(const char *path) const;
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int item_pathname(char *pathname, int pathnamelen, const Fl_Tree_Item *item) const;
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const Fl_Tree_Item *find_clicked() const;
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Fl_Tree_Item *item_clicked();
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Fl_Tree_Item *first();
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Fl_Tree_Item *next(Fl_Tree_Item *item=0);
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Fl_Tree_Item *prev(Fl_Tree_Item *item=0);
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Fl_Tree_Item *last();
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Fl_Tree_Item *first_selected_item();
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Fl_Tree_Item *next_selected_item(Fl_Tree_Item *item=0);
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//////////////////////////
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// Item open/close methods
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//////////////////////////
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int open(Fl_Tree_Item *item, int docallback=1);
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int open(const char *path, int docallback=1);
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void open_toggle(Fl_Tree_Item *item, int docallback=1);
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int close(Fl_Tree_Item *item, int docallback=1);
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int close(const char *path, int docallback=1);
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int is_open(Fl_Tree_Item *item) const;
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int is_open(const char *path) const;
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int is_close(Fl_Tree_Item *item) const;
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int is_close(const char *path) const;
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/////////////////////////
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// Item selection methods
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/////////////////////////
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int select(Fl_Tree_Item *item, int docallback=1);
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int select(const char *path, int docallback=1);
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void select_toggle(Fl_Tree_Item *item, int docallback=1);
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int deselect(Fl_Tree_Item *item, int docallback=1);
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int deselect(const char *path, int docallback=1);
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int deselect_all(Fl_Tree_Item *item=0, int docallback=1);
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int select_only(Fl_Tree_Item *selitem, int docallback=1);
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int select_all(Fl_Tree_Item *item=0, int docallback=1);
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void set_item_focus(Fl_Tree_Item *item);
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int is_selected(Fl_Tree_Item *item) const;
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int is_selected(const char *path);
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/////////////////////////////////
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// Item attribute related methods
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/////////////////////////////////
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Fl_Fontsize item_labelsize() const;
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void item_labelsize(Fl_Fontsize val);
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Fl_Font item_labelfont() const;
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void item_labelfont(Fl_Font val);
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Fl_Color item_labelfgcolor(void) const;
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void item_labelfgcolor(Fl_Color val);
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Fl_Color item_labelbgcolor(void) const;
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void item_labelbgcolor(Fl_Color val);
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Fl_Color connectorcolor() const;
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void connectorcolor(Fl_Color val);
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int marginleft() const;
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void marginleft(int val);
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int margintop() const;
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void margintop(int val);
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int openchild_marginbottom() const;
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void openchild_marginbottom(int val);
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int connectorwidth() const;
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void connectorwidth(int val);
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Fl_Image* usericon() const;
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void usericon(Fl_Image *val);
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Fl_Image* openicon() const;
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void openicon(Fl_Image *val);
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Fl_Image* closeicon() const;
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void closeicon(Fl_Image *val);
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int showcollapse() const;
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void showcollapse(int val);
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int showroot() const;
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void showroot(int val);
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Fl_Tree_Connector connectorstyle() const;
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void connectorstyle(Fl_Tree_Connector val);
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Fl_Tree_Sort sortorder() const;
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void sortorder(Fl_Tree_Sort val);
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Fl_Boxtype selectbox() const;
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void selectbox(Fl_Boxtype val);
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Fl_Tree_Select selectmode() const;
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void selectmode(Fl_Tree_Select val);
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int displayed(Fl_Tree_Item *item);
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void show_item(Fl_Tree_Item *item, int yoff);
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void show_item(Fl_Tree_Item *item);
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void show_item_top(Fl_Tree_Item *item);
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void show_item_middle(Fl_Tree_Item *item);
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void show_item_bottom(Fl_Tree_Item *item);
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void display(Fl_Tree_Item *item);
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int vposition() const;
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void vposition(int pos);
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int is_scrollbar(Fl_Widget *w);
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int scrollbar_size() const;
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void scrollbar_size(int size);
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///////////////////////
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// callback related
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///////////////////////
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void callback_item(Fl_Tree_Item* item);
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Fl_Tree_Item* callback_item();
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void callback_reason(Fl_Tree_Reason reason);
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Fl_Tree_Reason callback_reason() const;
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/// Load FLTK preferences
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void load(class Fl_Preferences&);
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};
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#endif /*FL_TREE_H*/
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//
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// End of "$Id$".
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//
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