fltk/src/Fl_compose.cxx

88 lines
3.5 KiB
C++

//
// Character compose processing for the Fast Light Tool Kit (FLTK).
//
// Copyright 1998-2010 by Bill Spitzak and others.
//
// This library is free software. Distribution and use rights are outlined in
// the file "COPYING" which should have been included with this file. If this
// file is missing or damaged, see the license at:
//
// https://www.fltk.org/COPYING.php
//
// Please see the following page on how to report bugs and issues:
//
// https://www.fltk.org/bugs.php
//
/**
\file Fl_compose.cxx
Utility functions to support text input.
*/
#include <FL/Fl.H>
#include "Fl_Screen_Driver.H"
#ifndef FL_DOXYGEN
int Fl::compose_state = 0;
#endif
/** Any text editing widget should call this for each FL_KEYBOARD event.
Use of this function is very simple.
<p>If <i>true</i> is returned, then it has modified the
Fl::event_text() and Fl::event_length() to a set of <i>bytes</i> to
insert (it may be of zero length!). It will also set the "del"
parameter to the number of <i>bytes</i> to the left of the cursor to
delete, this is used to delete the results of the previous call to
Fl::compose().
<p>If <i>false</i> is returned, the keys should be treated as function
keys, and del is set to zero. You could insert the text anyways, if
you don't know what else to do.
<p>Text editing widgets can preferentially call fl_set_spot() to indicate the window
coordinates of the bottom of the current insertion point and the line height.
This way, auxiliary windows that help choosing among alternative characters
with some text input methods appear just below or above the insertion point.
If widgets don't do that, such auxiliary windows appear at the widget's bottom.
<p>On some platforms, text input can involve marked text, that is,
temporary text replaced by other text during the input process. This occurs,
e.g., under Wayland or macOS when using dead keys or when entering CJK characters.
Text editing widgets should preferentially signal
marked text, usually underlining it. Widgets can use
<tt>int Fl::compose_state</tt> <i>after</i> having called Fl::compose(int&)
to obtain the length in bytes of marked text that always finishes at the
current insertion point. Widgets should also call
void fl_reset_spot() when processing FL_UNFOCUS
events. The Fl_Input and Fl_Text_Editor widgets underline marked text.
If none of this is done by a user-defined text editing widget,
text input will work, but will not signal to the user what text is marked.
<p>Finally, text editing widgets should call <tt>set_flag(MAC_USE_ACCENTS_MENU);</tt>
in their constructor if they want to use, on the macOS platform, the feature introduced with Mac OS 10.7 "Lion"
where pressing and holding certain keys on the keyboard opens a diacritic marks popup window.
\note For compatibility with FLTK 1.3, text editing widgets can call
<tt>Fl::insertion_point_location(int x, int y, int height)</tt> and <tt>Fl::reset_marked_text()</tt>
<u>only under the macOS platform</u> to indicate/reset the coordinates of the current insertion point.
This is deprecated in version 1.4 because redundant with the platform-independent
fl_set_spot() and fl_reset_spot() functions.
*/
int Fl::compose(int& del) {
return Fl::screen_driver()->compose(del);
}
/**
If the user moves the cursor, be sure to call Fl::compose_reset().
The next call to Fl::compose() will start out in an initial state. In
particular it will not set "del" to non-zero. This call is very fast
so it is ok to call it many times and in many places.
*/
void Fl::compose_reset()
{
Fl::screen_driver()->compose_reset();
}