350 lines
9.9 KiB
C++
350 lines
9.9 KiB
C++
//
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// Fl_Table_Row -- A row oriented table widget
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//
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// A class specializing in a table of rows.
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// Handles row-specific selection behavior.
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//
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// Copyright 2002 by Greg Ercolano.
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//
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// This library is free software. Distribution and use rights are outlined in
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// the file "COPYING" which should have been included with this file. If this
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// file is missing or damaged, see the license at:
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//
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// https://www.fltk.org/COPYING.php
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//
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// Please see the following page on how to report bugs and issues:
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//
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// https://www.fltk.org/bugs.php
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//
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//
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// TODO:
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// o Row headings (only column headings supported currently)
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//
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#include <FL/Fl_Table_Row.H>
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#include <FL/Fl.H>
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#include <FL/fl_draw.H>
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#include <stdlib.h>
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// for debugging...
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// #define DEBUG 1
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#ifdef DEBUG
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#include <FL/names.h>
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#include <stdio.h> // fprintf()
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#define PRINTEVENT \
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fprintf(stderr,"TableRow %s: ** Event: %s --\n", (label()?label():"none"), fl_eventnames[event]);
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#else
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#define PRINTEVENT
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#endif
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// An STL-ish vector without templates (private to Fl_Table_Row)
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void Fl_Table_Row::CharVector::copy(char *newarr, int newsize) {
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size(newsize);
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memcpy(arr, newarr, newsize * sizeof(char));
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}
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Fl_Table_Row::CharVector::~CharVector() { // DTOR
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if (arr) free(arr);
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arr = 0;
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}
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void Fl_Table_Row::CharVector::size(int count) {
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if (count <= 0 ) { // Same state as init() - (issue #296)
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if ( arr ) free(arr);
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arr = 0;
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_size = 0;
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return;
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}
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if (count != _size) {
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arr = (char*)realloc(arr, (unsigned)count * sizeof(char));
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_size = count;
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}
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}
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// Is row selected?
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int Fl_Table_Row::row_selected(int row) {
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if ( row < 0 || row >= rows() ) return(-1);
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return(_rowselect[row]);
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}
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// Change row selection type
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void Fl_Table_Row::type(TableRowSelectMode val) {
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_selectmode = val;
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switch ( _selectmode ) {
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case SELECT_NONE: {
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for ( int row=0; row<rows(); row++ ) {
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_rowselect[row] = 0;
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}
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redraw();
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break;
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}
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case SELECT_SINGLE: {
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int count = 0;
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for ( int row=0; row<rows(); row++ ) {
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if ( _rowselect[row] ) {
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if ( ++count > 1 ) { // only one allowed
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_rowselect[row] = 0;
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}
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}
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}
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redraw();
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break;
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}
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case SELECT_MULTI:
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break;
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}
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}
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// Change selection state for row
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//
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// flag:
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// 0 - clear selection
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// 1 - set selection
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// 2 - toggle selection
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//
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// Returns:
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// 0 - selection state did not change
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// 1 - selection state changed
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// -1 - row out of range or incorrect selection mode
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//
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int Fl_Table_Row::select_row(int row, int flag) {
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int ret = 0;
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if ( row < 0 || row >= rows() ) { return(-1); }
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switch ( _selectmode ) {
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case SELECT_NONE:
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return(-1);
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case SELECT_SINGLE: {
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int oldval;
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for ( int t=0; t<rows(); t++ ) {
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if ( t == row ) {
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oldval = _rowselect[row];
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if ( flag == 2 ) { _rowselect[row] ^= 1; }
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else { _rowselect[row] = flag; }
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if ( oldval != _rowselect[row] ) {
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redraw_range(row, row, leftcol, rightcol);
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ret = 1;
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}
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}
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else if ( _rowselect[t] ) {
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_rowselect[t] = 0;
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redraw_range(t, t, leftcol, rightcol);
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}
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}
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break;
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}
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case SELECT_MULTI: {
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int oldval = _rowselect[row];
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if ( flag == 2 ) { _rowselect[row] ^= 1; }
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else { _rowselect[row] = flag; }
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if ( _rowselect[row] != oldval ) { // select state changed?
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if ( row >= toprow && row <= botrow ) { // row visible?
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// Extend partial redraw range
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redraw_range(row, row, leftcol, rightcol);
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}
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ret = 1;
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}
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}
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}
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return(ret);
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}
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// Select all rows to a known state
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void Fl_Table_Row::select_all_rows(int flag) {
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switch ( _selectmode ) {
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case SELECT_NONE:
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return;
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case SELECT_SINGLE:
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if ( flag != 0 ) return;
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//FALLTHROUGH
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case SELECT_MULTI: {
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char changed = 0;
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if ( flag == 2 ) {
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for ( int row=0; row<(int)_rowselect.size(); row++ ) {
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_rowselect[row] ^= 1;
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}
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changed = 1;
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} else {
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for ( int row=0; row<(int)_rowselect.size(); row++ ) {
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changed |= (_rowselect[row] != flag)?1:0;
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_rowselect[row] = flag;
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}
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}
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if ( changed ) {
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redraw();
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}
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}
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}
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}
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// Set number of rows
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void Fl_Table_Row::rows(int val) {
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Fl_Table::rows(val);
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while ( val > (int)_rowselect.size() ) { _rowselect.push_back(0); } // enlarge
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while ( val < (int)_rowselect.size() ) { _rowselect.pop_back(); } // shrink
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}
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// Handle events
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int Fl_Table_Row::handle(int event) {
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PRINTEVENT;
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// Make snapshots of realtime event states *before* we service user's cb,
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// which may do things like post popup menus that return with unexpected button states.
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int _event_button = Fl::event_button();
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//int _event_clicks = Fl::event_clicks(); // uncomment if needed
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int _event_x = Fl::event_x();
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int _event_y = Fl::event_y();
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//int _event_key = Fl::event_key(); // uncomment if needed
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int _event_state = Fl::event_state();
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//Fl_Widget *_focus = Fl::focus(); // uncomment if needed
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// Let base class handle event
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// Note: base class may invoke user callbacks that post menus,
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// so from here on use event state snapshots (above).
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//
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int ret = Fl_Table::handle(event);
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// The following code disables cell selection.. why was it added? -erco 05/18/03
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// if ( ret ) { _last_y = Fl::event_y(); return(1); } // base class 'handled' it (eg. column resize)
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int shiftstate = (_event_state & FL_CTRL) ? FL_CTRL :
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(_event_state & FL_SHIFT) ? FL_SHIFT : 0;
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// Which row/column are we over?
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int R, C; // row/column being worked on
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ResizeFlag resizeflag; // which resizing area are we over? (0=none)
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TableContext context = cursor2rowcol(R, C, resizeflag);
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switch ( event ) {
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case FL_PUSH:
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if ( _event_button == 1 ) {
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_last_push_x = _event_x; // save regardless of context
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_last_push_y = _event_y; // " "
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// Handle selection in table.
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// Select cell under cursor, and enable drag selection mode.
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//
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if ( context == CONTEXT_CELL ) {
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// Ctrl key? Toggle selection state
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switch ( shiftstate ) {
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case FL_CTRL:
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select_row(R, 2); // toggle
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break;
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case FL_SHIFT: {
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select_row(R, 1);
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if ( _last_row > -1 ) {
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int srow = R, erow = _last_row;
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if ( srow > erow ) {
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srow = _last_row;
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erow = R;
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}
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for ( int row = srow; row <= erow; row++ ) {
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select_row(row, 1);
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}
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}
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break;
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}
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default:
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select_all_rows(0); // clear all previous selections
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select_row(R, 1);
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break;
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}
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_last_row = R;
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_dragging_select = 1;
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ret = 1; // FL_PUSH handled (ensures FL_DRAG will be sent)
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// redraw(); // redraw() handled by select_row()
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}
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}
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break;
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case FL_DRAG: {
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if ( _dragging_select ) {
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// Dragged off table edges? Handle scrolling
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int offtop = toy - _last_y; // >0 if off top of table
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int offbot = _last_y - (toy + toh); // >0 if off bottom of table
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if ( offtop > 0 && row_position() > 0 ) {
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// Only scroll in upward direction
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int diff = _last_y - _event_y;
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if ( diff < 1 ) {
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ret = 1;
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break;
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}
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row_position(row_position() - diff);
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context = CONTEXT_CELL; C = 0; R = row_position(); // HACK: fake it
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if ( R < 0 || R > rows() ) { ret = 1; break; } // HACK: ugly
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}
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else if ( offbot > 0 && botrow < rows() ) {
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// Only scroll in downward direction
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int diff = _event_y - _last_y;
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if ( diff < 1 ) {
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ret = 1;
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break;
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}
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row_position(row_position() + diff);
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context = CONTEXT_CELL; C = 0; R = botrow; // HACK: fake it
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if ( R < 0 || R > rows() ) { ret = 1; break; } // HACK: ugly
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}
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if ( context == CONTEXT_CELL ) {
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switch ( shiftstate ) {
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case FL_CTRL:
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if ( R != _last_row ) { // toggle if dragged to new row
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select_row(R, 2); // 2=toggle
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}
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break;
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case FL_SHIFT:
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default:
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select_row(R, 1);
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if ( _last_row > -1 ) {
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int srow = R, erow = _last_row;
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if ( srow > erow ) {
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srow = _last_row;
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erow = R;
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}
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for ( int row = srow; row <= erow; row++ ) {
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select_row(row, 1);
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}
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}
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break;
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}
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ret = 1; // drag handled
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_last_row = R;
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}
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}
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break;
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}
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case FL_RELEASE:
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if ( _event_button == 1 ) {
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_dragging_select = 0;
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ret = 1; // release handled
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// Clicked off edges of data table?
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// A way for user to clear the current selection.
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//
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int databot = tiy + table_h,
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dataright = tix + table_w;
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if (
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( _last_push_x > dataright && _event_x > dataright ) ||
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( _last_push_y > databot && _event_y > databot )
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) {
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select_all_rows(0); // clear previous selections
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}
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}
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break;
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default:
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break;
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}
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_last_y = _event_y;
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return(ret);
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}
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