mirror of https://github.com/fltk/fltk
151 lines
5.4 KiB
C++
151 lines
5.4 KiB
C++
//
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// "$Id$"
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//
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// All screen related calls in a driver style class.
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//
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// Copyright 1998-2016 by Bill Spitzak and others.
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//
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// This library is free software. Distribution and use rights are outlined in
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// the file "COPYING" which should have been included with this file. If this
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// file is missing or damaged, see the license at:
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//
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// http://www.fltk.org/COPYING.php
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//
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// Please report all bugs and problems on the following page:
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//
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// http://www.fltk.org/str.php
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//
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#ifndef FL_SCREEN_DRIVER_H
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#define FL_SCREEN_DRIVER_H
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#include <FL/Fl_Device.H>
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#include <FL/fl_types.h>
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#include <FL/Fl.H> // for Fl_Timeout_Handler
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#include <FL/Fl_Text_Editor.H>
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// TODO: add text composition?
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// TODO: add Fl::display
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// TODO: add copy/paste, drag/drop?
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// TODO: get key/get mouse?
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// TODO: system colors/colormaps
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// TODO: system menu?
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// TODO: native filechooser
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// TODO: native message boxes
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// TODO: read screen to image
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// TODO: application shortcuts
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class Fl_Window;
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class Fl_RGB_Image;
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class Fl_Group;
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class Fl_Input;
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/** A base class describing the interface between FLTK and screen-related operations.
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This class is only for internal use by the FLTK library.
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Each supported platform implements several of the virtual methods of this class.
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*/
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class FL_EXPORT Fl_Screen_Driver {
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protected:
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Fl_Screen_Driver();
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virtual ~Fl_Screen_Driver();
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static const int MAX_SCREENS = 16;
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int num_screens;
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public:
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static char bg_set;
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static char bg2_set;
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static char fg_set;
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public:
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static Fl_Screen_Driver *newScreenDriver();
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// --- display management
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virtual void display(const char *disp);
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virtual int visual(int flags);
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// --- screen configuration
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virtual void init() = 0;
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virtual int x() = 0;
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virtual int y() = 0;
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virtual int w() = 0;
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virtual int h() = 0;
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virtual int screen_count();
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virtual void screen_xywh(int &X, int &Y, int &W, int &H);
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virtual void screen_xywh(int &X, int &Y, int &W, int &H, int mx, int my);
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virtual void screen_xywh(int &X, int &Y, int &W, int &H, int n) = 0;
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virtual void screen_xywh(int &X, int &Y, int &W, int &H, int mx, int my, int mw, int mh);
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virtual int screen_num(int x, int y);
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virtual int screen_num(int x, int y, int w, int h);
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virtual void screen_dpi(float &h, float &v, int n=0) = 0;
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virtual void screen_work_area(int &X, int &Y, int &W, int &H, int mx, int my);
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virtual void screen_work_area(int &X, int &Y, int &W, int &H, int n) = 0;
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virtual void screen_work_area(int &X, int &Y, int &W, int &H);
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// --- audible output
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virtual void beep(int type) = 0;
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// --- global events
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virtual void flush() = 0;
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virtual double wait(double time_to_wait) = 0;
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virtual int ready() = 0;
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virtual void grab(Fl_Window* win) = 0;
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// --- global colors
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virtual int parse_color(const char* p, uchar& r, uchar& g, uchar& b) = 0;
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virtual void get_system_colors() = 0;
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virtual const char *get_system_scheme();
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// --- global timers
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virtual void add_timeout(double time, Fl_Timeout_Handler cb, void *argp) = 0;
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virtual void repeat_timeout(double time, Fl_Timeout_Handler cb, void *argp) = 0;
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virtual int has_timeout(Fl_Timeout_Handler cb, void *argp) = 0;
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virtual void remove_timeout(Fl_Timeout_Handler cb, void *argp) = 0;
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static int secret_input_character;
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/* Implement to indicate whether complex text input may involve marked text.
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When it does, has_marked_text returns non zero and reset_marked_text() and
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insertion_point_location() must also be implemented.
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*/
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virtual int has_marked_text() { return 0; }
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virtual void reset_marked_text() {}
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virtual void insertion_point_location(int x, int y, int height) {}
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// implement so text-editing widgets support dead keys
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virtual int compose(int &del) {del = 0; return 0;}
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// default implementation may be enough
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virtual void compose_reset();
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// implement to support drag-n-drop. use_selection = 1 means the GUI is welcome to display
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// the selected text during the D&D operation
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virtual int dnd(int use_selection = 0) {return 0;}
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// null means no platform-specific key bindings for Fl_Text_Editor
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Fl_Text_Editor::Key_Binding *text_editor_extra_key_bindings;
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// default implementation may be enough
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virtual int text_display_can_leak() { return 0; }
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// read raw image from a window or an offscreen buffer
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#if defined(FL_PORTING)
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# pragma message "FL_PORTING: implement code to read RGB data from screen"
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#endif
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virtual uchar *read_image(uchar *p, int x, int y, int w, int h, int alpha);
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virtual Fl_RGB_Image *read_win_rectangle(uchar *p, int X, int Y, int w, int h, int alpha) {return NULL;}
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static void write_image_inside(Fl_RGB_Image *to, Fl_RGB_Image *from, int to_x, int to_y);
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static Fl_RGB_Image *traverse_to_gl_subwindows(Fl_Group *g, uchar *p, int x, int y, int w, int h, int alpha,
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Fl_RGB_Image *full_img);
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// optional platform-specific key handling for Fl_Input widget
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// the default implementation may be enough
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virtual int input_widget_handle_key(int key, unsigned mods, unsigned shift, Fl_Input *input);
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// implement to support Fl::get_mouse()
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virtual void get_mouse(int &x, int &y) {}
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// optional methods to enable/disable input methods for complex scripts
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virtual void enable_im() {}
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virtual void disable_im() {}
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// implement to open access to the display
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virtual void open_display() {}
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// optional method to close display access
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virtual void close_display() {}
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};
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#endif // !FL_SCREEN_DRIVER_H
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//
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// End of "$Id$".
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//
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