f09e17c3c5
- remove obsolete svn '$Id$' tags from all source files - update .fl files and generated files accordingly - replace 'http://www.fltk.org' URL's with 'https://...' - replace bug report URL 'str.php' with 'bugs.php' - remove trailing whitespace - fix other whitespace errors flagged by Git - add and/or fix missing or wrong standard headers - convert tabs to spaces in all source files The only relevant code changes are in the fluid/ folder where some .fl files and other source files were used to generate the '$Id' headers and footers.
445 lines
12 KiB
Plaintext
445 lines
12 KiB
Plaintext
README.Unix.txt - 2010-11-14 - Building FLTK on Unix
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-----------------------------------------------------
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CONTENTS
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==========
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1 INTRODUCTION
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2 PREREQUISITES
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2.1 Ubuntu 10
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2.2 Linux Mint 9
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2.3 Fedora 13
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2.4 * http://www2.mandriva.com/
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2.5 * http://www.opensuse.org/en/
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2.6 * http://www.debian.org/
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2.7 * Mandrake?
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2.8 SunOS / Solaris
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2.9 * SGI?
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2.10 HP-UX
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2.11 AIX
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2.12 NetBSD
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3 HOW TO BUILD FLTK USING GCC
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3.1 Prerequisites
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3.2 Downloading and Unpacking
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3.3 Configuring FLTK
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3.4 Building FLTK
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3.5 Testing FLTK
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3.6 Installing FLTK
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3.7 Creating new Projects
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4 CREATING A NEW PROJECT IN CODE::BLOCKS
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5 DOCUMENT HISTORY
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* TODO: we still need to write these chapters
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1 INTRODUCTION
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=================
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FLTK currently supports the following development environments on most Unix
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platforms:
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- gcc command line tools
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- Code::Blocks
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- ...
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The Symbol font and the Zapf Dingbats font do not work on X11. This is correct
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behavior for UTF-8 platforms.
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2 PREREQUISITES
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==================
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2.1 Ubuntu 10
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----------------
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Ubuntu Linux can be downloaded here:
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http://www.ubuntu.com/
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If you have not done so yet, download and install Ubuntu.
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Open a shell and install some software:
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sudo apt-get install g++
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sudo apt-get install gdb
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sudo apt-get install subversion
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sudo apt-get install autoconf
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sudo apt-get install libx11-dev
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sudo apt-get install libglu1-mesa-dev
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These two are optional, but highly recommended:
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sudo apt-get install libasound2-dev
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sudo apt-get install libxft-dev
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If you are planning to use the Code::Blocks IDE, also install this
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sudo apt-get install codeblocks
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I like to use subversion to install the latest FLTK-1.3.release:
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svn co http://seriss.com/public/fltk/fltk/branches/branch-1.3/ fltk-1.3
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To update to the latest version, just go into the fltk-1.3 directory and type
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svn update
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2.2 Linux Mint 9
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-------------------
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Linux Mint 9 can be downloaded here:
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http://www.linuxmint.com/
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If you have not done so yet, download and install Linux Mint.
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Open a shell and install some software:
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sudo apt-get install g++
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sudo apt-get install gdb
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sudo apt-get install subversion
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sudo apt-get install autoconf
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sudo apt-get install libx11-dev
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sudo apt-get install libglu1-mesa-dev
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These two are optional, but highly recommended:
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sudo apt-get install libasound2-dev
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sudo apt-get install libxft-dev
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If you are planning to use the Code::Blocks IDE, also install this
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sudo apt-get install codeblocks
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I like to use subversion to install the latest FLTK-1.3.release:
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svn co http://seriss.com/public/fltk/fltk/branches/branch-1.3/ fltk-1.3
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To update to the latest version, just go into the fltk-1.3 directory and type
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svn update
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FIXME: no FL_SYMBOL font (-*-symbol-*), font 15 (Zapf-Dingbats)
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2.3 Fedora 13
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-------------------
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Fedora 13 Linux can be downloaded here:
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http://fedoraproject.org/
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If you have not done so yet, download and install Fedora.
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Open a terminal window and install some software. In Fedora, the default user
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has no permission to call "sudo", so we will change user a few times:
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su root
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yum groupinstall "Development Tools"
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yum groupinstall "X Software Development"
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yum groupinstall "C Development Tools and Libraries"
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If you are planning to use the Code::Blocks IDE, also install this
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yum install codeblocks.i686 (for 64 bit machines)
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Don't forget to leave root status (Ctrl-D) before loading FLTK. To install FLTK
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for every user, you either have to set root user again, or use "visudo" to add
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yourself to the "sudo" list.
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I like to use subversion to install the latest FLTK-1.3.release:
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svn co http://seriss.com/public/fltk/fltk/branches/branch-1.3/ fltk-1.3
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To update to the latest version, just go into the fltk-1.3 directory and type
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svn update
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FIXME: no FL_SYMBOL font (-*-symbol-*), font 15 (Zapf-Dingbats)
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2.8 SunOS / Solaris
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----------------------
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SunOS is a commercial operating system from Sun Microsystems (in 2009 the
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company was sold to Oracle). SunOS is also called Solaris since version 5.
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There was an open source derivative called OpenSolaris (based on Solaris 10)
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that was cancelled by Oracle. The successor in spirit is called OpenIndiana
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and can be downloaded from here:
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http://www.openindiana.org/
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For FLTK you need at least SunOS 5.7 (aka Solaris 7). This version supports
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64 bit machines and POSIX threads. For machines with 64 bit SPARC processors
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it is highly recommended to use Sun compilers, the 64 bit code generated by
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older versions of GCC for such machines is unusable (expect something between
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horribly broken and immediate crash).
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Consider using pkgsrc with this operating system. See the NetBSD section if
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you want to do so.
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If you have GCC and Sun compilers installed, configure your environment like
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this to use the Sun compilers and pkgsrc graphics libraries:
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export CC="cc"
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export CXX="CC"
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export CPPFLAGS="-I/usr/pkg/include"
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export LDFLAGS="-L/usr/pkg/lib -R/usr/pkg/lib"
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To build a 64 bit FLTK library, add the following flags:
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export CFLAGS="-xarch=v9"
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export CXXFLAGS="-xarch=v9"
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2.10 HP-UX
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-------------
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HP-UX is a commercial operating system from HP, no free or open source
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derivatives are available.
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For FLTK you need at least HP-UX 11.11 and the latest patch bundles should be
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installed.
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Consider using pkgsrc with this operating system. See the NetBSD section if
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you want to do so.
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2.11 AIX
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-----------
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AIX is a commercial operating system from IBM, no free or open source
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derivatives are available.
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For FLTK you need at least AIX 5L, I have tested version 5.1 patched to ML9.
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Consider using pkgsrc with this operating system. See the NetBSD section if
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you want to do so.
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2.12 NetBSD
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--------------
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NetBSD can be downloaded here:
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http://www.netbsd.org/
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If you have not done so yet, download and install NetBSD. Ensure that the
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optional distribution sets "comp" (Compiler, header files, development tools)
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and x*** (X Window System) are installed.
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Now install and configure pkgsrc. The current version can be downloaded here:
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http://www.pkgsrc.org/
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To use the current stable version of FLTK, simply install it from pkgsrc:
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cd /usr/pkgsrc/x11/fltk13
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bmake install
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For the latest development snapshot, first install the svn client from pkgsrc:
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cd /usr/pkgsrc/devel/subversion
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bmake install
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Now fetch the latest FLTK source code:
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svn co http://seriss.com/public/fltk/fltk/branches/branch-1.3/ fltk-1.3
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To update to the latest version, just go into the fltk-1.3 directory and type
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svn update
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If you have installed JPEG and PNG libraries from pkgsrc, configure your
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environment as follows so that the FLTK configure script can find them:
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export CPPFLAGS="-I/usr/pkg/include"
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export LDFLAGS="-L/usr/pkg/lib"
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To install GNU autoconf from pkgsrc:
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cd /usr/pkgsrc/devel/autoconf
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bmake install
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3 HOW TO BUILD FLTK USING GCC
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================================
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3.1 Downloading and Unpacking
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--------------------------------
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Download FLTK from here:
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https://www.fltk.org/software.php
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If you are familiar with "subversion" and like to stay current with your
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version, you will find the subversion access parameters at the bottom of that
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page. Unpack FLTK into a convenient location. I like to have everything in my
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dev directory:
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cd
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mkdir dev
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cd dev
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mv ~/Downloads/fltk-1.3.xxxx.tar.gz .
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tar xvfz fltk-1.3.xxxx.tar.gz
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cd fltk-1.3.xxxx
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3.2 Configuring FLTK
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-----------------------
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If you got FLTK via subversion then you need one extra step. Otherwise skip
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over this part. Stay in your FLTK source-code directory and type the
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following:
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NOCONFIGURE=1 ./autogen.sh
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Now configure your FLTK installation:
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./configure
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ADVANCED: type "./configure --help" to get a complete list of optional
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configuration parameters. These should be pretty self-explanatory. Some
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more details can be found in README.
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:END_ADVANCED
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The configuration script will check your machine for the required resources
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which you should have installed as described in the Prerequisites chapter.
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Review the Configuration Summary, maybe take some notes.
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3.3 Building FLTK
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--------------------
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Now this is easy. Stay in your FLTK source-code directory and type:
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make
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The entire FLTK toolkit including many test programs will be built for you. No
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warnings should appear. If some do, please let the FLTK developer team know via
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the mailing list or the bug reporting template at www.fltk.org .
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Actually, as of Apr 13 2016, one or two warnings will show, mostly about
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deprecated declarations. Please ignore them.
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3.4 Testing FLTK
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-------------------
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After a successful build, you can test FLTK's capabilities:
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test/demo
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3.5 Installing FLTK
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----------------------
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If you did not change any of the configuration settings, FLTK will be installed
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in "/usr/local/include" and "/usr/local/lib" by typing
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sudo make install
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If you are using the KDE, GNOME or XFCE desktop environments and want to call
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"fluid" from the desktop menu, you will need to install additional files and
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icons under "/usr/share" by typing:
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sudo make install-desktop
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It is possible to install FLTK without superuser privileges by changing the
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installation path to a location within the user account by adding the
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"--prefix=PREFIX" parameters to the "./configure" command.
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3.6 Creating new Projects
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----------------------------
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FLTK provides a neat script named "fltk-config" that can provide all the flags
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needed to build FLTK applications using the same flags that were used to build
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the library itself. Running "fltk-config" without arguments will print a list
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of options. The easiest call to compile an FLTK application from a single
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source file is:
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fltk-config --compile myProgram.cxx
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"fltk-config" and "fluid" will be installed in "/usr/local/bin/" by default. I
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recommend that you add it to the command search path.
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4 CREATING A NEW PROJECT IN CODE::BLOCKS
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===========================================
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Code::Blocks is a free and popular C++ IDE in the Linux world. It also runs on
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OS X and Windows. Configured correctly, it can also cross-compile between
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these platforms. This chapter focuses on creating a new FLTK project for Linux,
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assuming that FLTK 1.3 was previously built and installed in its default
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location from the command line.
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If not done yet, install Code::Blocks as described in the Prerequisites chapter
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above, or download it from their web site. This description is based on
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version 10.05:
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http://www.codeblocks.org/
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Start Code::Blocks. Select File > New > Project. In the "New from template"
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dialog box, click on "FLTK project" and follow the instructions.
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The default project supports basic fltk. If you would like to add support for
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images, OpenGL, GLUT, or Forms, add the corresponding flags --use-images,
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--use-gl, --use-glut, and --use-forms respectively.
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The flags are located in the "Project Build Options" dialog. To change the
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compiler flags, select your project in the tree view, then select the
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"Compiler Settings" tab, then "Other Options" and add the flags to
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`fltk-config --cxxflags` in front of the second "`".
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The linker flags are located in the "Linker Settings" tab under "Other Linker
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Options". Add the flags to `fltk-config --ldstaticflags` in front of the
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second "`".
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CodeBlocks can be set up to use fluid to manage modules.
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The following info is from mingodad@gmail.com posted on fltk.general 06/17/2013:
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"""
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I have these settings in codeblocks on linux:
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Settings ->
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Compiler and debugging settings ->
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Other settings ->
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Advanced options:
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-- Add an extension (in my case "fl")
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-- On command line macro:
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cd $file_dir; fluid -c $file
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-- Generated files (to be further compiled):
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$file_dir/$file_name.cxx
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$file_dir/$file_name.h
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Settings -> Environment -> Files extension handling :
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Wildcard : *.fl
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To open file: Launch an external program
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External program: fluid
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With that I can double click on any fluid file I include on a project
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and it opens with fluid. When I press "run" or "build" codeblocks
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calls fluid to generate the c++ files and compiles if needed.
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"""
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5 DOCUMENT HISTORY
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=====================
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Oct 30 2010 - matt: added Code::Blocks chapter
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Oct 28 2010 - matt: restructured entire document and verified instructions
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Nov 14 2010 - duncan: added install-desktop
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Jun 17 2013 - erco: added mingodad's CodeBlocks/Fluid recommendations
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