fltk/FL/Fl_Tree_Prefs.H
Albrecht Schlosser f09e17c3c5 Remove $Id$ tags, update URL's, and more
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The only relevant code changes are in the fluid/ folder where
some .fl files and other source files were used to generate
the '$Id' headers and footers.
2020-07-06 20:28:20 +02:00

440 lines
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C++

//
#ifndef FL_TREE_PREFS_H
#define FL_TREE_PREFS_H
#include <FL/Fl.H> // needed for ABI version features (via Enumerations.H)
//////////////////////
// FL/Fl_Tree_Prefs.H
//////////////////////
//
// Fl_Tree_Prefs -- This file is part of the Fl_Tree widget for FLTK
// Copyright (C) 2009-2010 by Greg Ercolano.
//
// This library is free software. Distribution and use rights are outlined in
// the file "COPYING" which should have been included with this file. If this
// file is missing or damaged, see the license at:
//
// https://www.fltk.org/COPYING.php
//
// Please see the following page on how to report bugs and issues:
//
// https://www.fltk.org/bugs.php
//
///
/// \file
/// \brief This file contains the definitions for Fl_Tree's preferences.
///
/// \code
/// Fl_Tree_Prefs
/// :
/// .....:.......
/// : :
/// Fl_Tree :
/// |_____ Fl_Tree_Item
///
/// \endcode
///
/// \class Fl_Tree_Prefs
/// \brief Tree widget's preferences.
/// \enum Fl_Tree_Sort
/// Sort order options for items added to the tree
///
enum Fl_Tree_Sort {
FL_TREE_SORT_NONE=0, ///< No sorting; items are added in the order defined (default).
FL_TREE_SORT_ASCENDING=1, ///< Add items in ascending sort order.
FL_TREE_SORT_DESCENDING=2 ///< Add items in descending sort order.
};
/// \enum Fl_Tree_Connector
/// Defines the style of connection lines between items.
///
enum Fl_Tree_Connector {
FL_TREE_CONNECTOR_NONE=0, ///< Use no lines connecting items
FL_TREE_CONNECTOR_DOTTED=1, ///< Use dotted lines connecting items (default)
FL_TREE_CONNECTOR_SOLID=2 ///< Use solid lines connecting items
};
/// \enum Fl_Tree_Select
/// Tree selection style.
///
enum Fl_Tree_Select {
FL_TREE_SELECT_NONE=0, ///< Nothing selected when items are clicked
FL_TREE_SELECT_SINGLE=1, ///< Single item selected when item is clicked (default)
FL_TREE_SELECT_MULTI=2, ///< Multiple items can be selected by clicking
///< with SHIFT, CTRL or mouse drags.
FL_TREE_SELECT_SINGLE_DRAGGABLE=3 ///< Single items may be selected, and they may be
///< reordered by mouse drag.
};
/// \enum Fl_Tree_Item_Reselect_Mode
/// Defines the ways an item can be (re) selected
/// via item_reselect_mode().
///
enum Fl_Tree_Item_Reselect_Mode {
FL_TREE_SELECTABLE_ONCE=0, ///< Item can only be selected once (default)
FL_TREE_SELECTABLE_ALWAYS, ///< Enables FL_TREE_REASON_RESELECTED events for callbacks
};
/// \enum Fl_Tree_Item_Draw_Mode
/// Bit flags that control how item's labels and widget()s are drawn in the tree
/// via item_draw_mode().
///
enum Fl_Tree_Item_Draw_Mode {
FL_TREE_ITEM_DRAW_DEFAULT=0, ///< If widget() defined, draw in place of label,
///< and widget() tracks item height (default)
FL_TREE_ITEM_DRAW_LABEL_AND_WIDGET=1, ///< If widget() defined, include label to the left of the widget
FL_TREE_ITEM_HEIGHT_FROM_WIDGET=2 ///< If widget() defined, widget()'s height controls item's height
};
class Fl_Tree_Item;
typedef void (Fl_Tree_Item_Draw_Callback)(Fl_Tree_Item*, void*);
/// \class Fl_Tree_Prefs
///
/// \brief Fl_Tree's Preferences class.
///
/// This class manages the Fl_Tree's defaults.
/// You should probably be using the methods in Fl_Tree
/// instead of trying to accessing tree's preferences settings directly.
///
class FL_EXPORT Fl_Tree_Prefs {
Fl_Font _labelfont; // label's font face
Fl_Fontsize _labelsize; // label's font size
int _margintop; // --
int _marginleft; // |- tree's controllable margins
int _marginbottom; // --
int _openchild_marginbottom; // extra space below an open child tree
int _usericonmarginleft; // space to left of user icon (if any)
int _labelmarginleft; // space to left of label
int _widgetmarginleft; // space to left of widget
int _connectorwidth; // connector width (right of open/close icon)
int _linespacing; // vertical space between lines
// Colors
Fl_Color _labelfgcolor; // label's foreground color
Fl_Color _labelbgcolor; // label's background color
Fl_Color _connectorcolor; // connector dotted line color
Fl_Tree_Connector _connectorstyle; // connector line style
Fl_Image *_openimage; // the 'open' icon [+]
Fl_Image *_closeimage; // the 'close' icon [-]
Fl_Image *_userimage; // user's own icon
Fl_Image *_opendeimage; // deactivated 'open' icon
Fl_Image *_closedeimage; // deactivated 'close' icon
Fl_Image *_userdeimage; // deactivated user icon
char _showcollapse; // 1=show collapse icons, 0=don't
char _showroot; // show the root item as part of the tree
Fl_Tree_Sort _sortorder; // none, ascening, descending, etc.
Fl_Boxtype _selectbox; // selection box type
Fl_Tree_Select _selectmode; // selection mode
Fl_Tree_Item_Reselect_Mode _itemreselectmode; // controls item selection callback() behavior
Fl_Tree_Item_Draw_Mode _itemdrawmode; // controls how items draw label + widget()
Fl_Tree_Item_Draw_Callback *_itemdrawcallback; // callback to handle drawing items (0=none)
void *_itemdrawuserdata; // data for drawing items (0=none)
public:
Fl_Tree_Prefs();
~Fl_Tree_Prefs();
////////////////////////////
// Labels
////////////////////////////
/// Return the label's font.
inline Fl_Font item_labelfont() const { return(_labelfont); }
/// Set the label's font to \p val.
inline void item_labelfont(Fl_Font val) { _labelfont = val; }
/// Return the label's size in pixels.
inline Fl_Fontsize item_labelsize() const { return(_labelsize); }
/// Set the label's size in pixels to \p val.
inline void item_labelsize(Fl_Fontsize val) { _labelsize = val; }
/// Get the default label foreground color
inline Fl_Color item_labelfgcolor() const { return(_labelfgcolor); }
/// Set the default label foreground color
inline void item_labelfgcolor(Fl_Color val) { _labelfgcolor = val; }
/// Get the default label background color.
/// This returns the Fl_Tree::color() unless item_labelbgcolor()
/// has been set explicitly.
///
inline Fl_Color item_labelbgcolor() const {
return _labelbgcolor;
}
/// Set the default label background color.
/// Once set, overrides the default behavior of using Fl_Tree::color().
///
inline void item_labelbgcolor(Fl_Color val) {
_labelbgcolor = val;
}
/////////////////
// Obsolete names - for 1.3.0 backwards compat
/////////////////
/// Obsolete: Return the label's font. Please use item_labelfont() instead.
inline Fl_Font labelfont() const { return(_labelfont); }
/// Obsolete: Set the label's font to \p val. Please use item_labelfont(Fl_Font) instead.
inline void labelfont(Fl_Font val) { _labelfont = val; }
/// Obsolete: Return the label's size in pixels. Please use item_labelsize() instead.
inline Fl_Fontsize labelsize() const { return(_labelsize); }
/// Obsolete: Set the label's size in pixels to \p val. Please use item_labelsize(Fl_Fontsize) instead.
inline void labelsize(Fl_Fontsize val) { _labelsize = val; }
/// Obsolete: Get the default label foreground color. Please use item_labelfgcolor() instead.
inline Fl_Color labelfgcolor() const { return(_labelfgcolor); }
/// Obsolete: Set the default label foreground color. Please use item_labelfgcolor(Fl_Color) instead.
inline void labelfgcolor(Fl_Color val) { _labelfgcolor = val; }
/// Obsolete: Get the default label background color. Please use item_labelbgcolor() instead.
inline Fl_Color labelbgcolor() const { return(item_labelbgcolor()); }
/// Obsolete: Set the default label background color. Please use item_labelbgcolor(Fl_Color) instead.
inline void labelbgcolor(Fl_Color val) { item_labelbgcolor(val); }
////////////////////////////
// Margins
////////////////////////////
/// Get the left margin's value in pixels
inline int marginleft() const {
return(_marginleft);
}
/// Set the left margin's value in pixels
inline void marginleft(int val) {
_marginleft = val;
}
/// Get the top margin's value in pixels
inline int margintop() const {
return(_margintop);
}
/// Set the top margin's value in pixels
inline void margintop(int val) {
_margintop = val;
}
/// Get the bottom margin's value in pixels.
/// This is the extra distance the vertical scroller lets you travel.
inline int marginbottom() const {
return(_marginbottom);
}
/// Set the bottom margin's value in pixels
/// This is the extra distance the vertical scroller lets you travel.
inline void marginbottom(int val) {
_marginbottom = val;
}
/// Get the margin below an open child in pixels
inline int openchild_marginbottom() const {
return(_openchild_marginbottom);
}
/// Set the margin below an open child in pixels
inline void openchild_marginbottom(int val) {
_openchild_marginbottom = val;
}
/// Get the user icon's left margin value in pixels
inline int usericonmarginleft() const {
return(_usericonmarginleft);
}
/// Set the user icon's left margin value in pixels
inline void usericonmarginleft(int val) {
_usericonmarginleft = val;
}
/// Get the label's left margin value in pixels
inline int labelmarginleft() const {
return(_labelmarginleft);
}
/// Set the label's left margin value in pixels
inline void labelmarginleft(int val) {
_labelmarginleft = val;
}
/// Get the widget()'s left margin value in pixels
inline int widgetmarginleft() const {
return(_widgetmarginleft);
}
/// Set the widget's left margin value in pixels
inline void widgetmarginleft(int val) {
_widgetmarginleft = val;
}
/// Get the line spacing value in pixels
inline int linespacing() const {
return(_linespacing);
}
/// Set the line spacing value in pixels
inline void linespacing(int val) {
_linespacing = val;
}
////////////////////////////
// Colors and Styles
////////////////////////////
/// Get the connector color used for tree connection lines.
inline Fl_Color connectorcolor() const {
return(_connectorcolor);
}
/// Set the connector color used for tree connection lines.
inline void connectorcolor(Fl_Color val) {
_connectorcolor = val;
}
/// Get the connector style.
inline Fl_Tree_Connector connectorstyle() const {
return(_connectorstyle);
}
/// Set the connector style.
inline void connectorstyle(Fl_Tree_Connector val) {
_connectorstyle = val;
}
/// Set the connector style [integer].
inline void connectorstyle(int val) {
_connectorstyle = Fl_Tree_Connector(val);
}
/// Get the tree connection line's width.
inline int connectorwidth() const {
return(_connectorwidth);
}
/// Set the tree connection line's width.
inline void connectorwidth(int val) {
_connectorwidth = val;
}
////////////////////////////
// Icons
////////////////////////////
/// Get the current default 'open' icon.
/// Returns the Fl_Image* of the icon, or 0 if none.
///
inline Fl_Image *openicon() const {
return(_openimage);
}
void openicon(Fl_Image *val);
/// Gets the default 'close' icon
/// Returns the Fl_Image* of the icon, or 0 if none.
///
inline Fl_Image *closeicon() const {
return(_closeimage);
}
void closeicon(Fl_Image *val);
/// Gets the default 'user icon' (default is 0)
inline Fl_Image *usericon() const {
return(_userimage);
}
/// Sets the default 'user icon'
/// Returns the Fl_Image* of the icon, or 0 if none (default).
///
inline void usericon(Fl_Image *val) {
_userimage = val;
// Update deactivated version of icon..
if ( _userdeimage ) delete _userdeimage;
if ( _userimage ) {
_userdeimage = _userimage->copy();
_userdeimage->inactive();
} else {
_userdeimage = 0;
}
}
/// Return the deactivated version of the open icon, if any.
/// Returns 0 if none.
inline Fl_Image *opendeicon() const {
return _opendeimage;
}
/// Return the deactivated version of the close icon, if any.
/// Returns 0 if none.
inline Fl_Image *closedeicon() const {
return _closedeimage;
}
/// Return the deactivated version of the user icon, if any.
/// Returns 0 if none.
inline Fl_Image *userdeicon() const {
return _userdeimage;
}
////////////////////////////
// Options
////////////////////////////
/// Returns 1 if the collapse icon is enabled, 0 if not.
inline char showcollapse() const {
return(_showcollapse);
}
/// Set if we should show the collapse icon or not.
/// If collapse icons are disabled, the user will not be able
/// to interactively collapse items in the tree, unless the application
/// provides some other means via open() and close().
///
/// \param[in] val 1: shows collapse icons (default),\n
/// 0: hides collapse icons.
///
inline void showcollapse(int val) {
_showcollapse = val;
}
/// Get the default sort order value
inline Fl_Tree_Sort sortorder() const {
return(_sortorder);
}
/// Set the default sort order value.
/// Defines the order new items appear when add()ed to the tree.
/// See Fl_Tree_Sort for possible values.
///
inline void sortorder(Fl_Tree_Sort val) {
_sortorder = val;
}
/// Get the default selection box's box drawing style as an Fl_Boxtype.
inline Fl_Boxtype selectbox() const {
return(_selectbox);
}
/// Set the default selection box's box drawing style to \p val.
inline void selectbox(Fl_Boxtype val) {
_selectbox = val;
}
/// Returns 1 if the root item is to be shown, or 0 if not.
inline int showroot() const {
return(int(_showroot));
}
/// Set if the root item should be shown or not.
/// \param[in] val 1 -- show the root item (default)\n
/// 0 -- hide the root item.
///
inline void showroot(int val) {
_showroot = char(val);
}
/// Get the selection mode used for the tree
inline Fl_Tree_Select selectmode() const {
return(_selectmode);
}
/// Set the selection mode used for the tree to \p val.
/// This affects how items in the tree are selected
/// when clicked on and dragged over by the mouse.
/// See Fl_Tree_Select for possible values.
///
inline void selectmode(Fl_Tree_Select val) {
_selectmode = val;
}
/// Returns the current item re/selection mode
Fl_Tree_Item_Reselect_Mode item_reselect_mode() const {
return _itemreselectmode;
}
/// Sets the item re/selection mode
void item_reselect_mode(Fl_Tree_Item_Reselect_Mode mode) {
_itemreselectmode = mode;
}
/// Get the 'item draw mode' used for the tree
inline Fl_Tree_Item_Draw_Mode item_draw_mode() const {
return(_itemdrawmode);
}
/// Set the 'item draw mode' used for the tree to \p val.
/// This affects how items in the tree are drawn,
/// such as when a widget() is defined.
/// See Fl_Tree_Item_Draw_Mode for possible values.
///
inline void item_draw_mode(Fl_Tree_Item_Draw_Mode val) {
_itemdrawmode = val;
}
void item_draw_callback(Fl_Tree_Item_Draw_Callback *cb, void *data=0) {
_itemdrawcallback = cb;
_itemdrawuserdata = data;
}
Fl_Tree_Item_Draw_Callback* item_draw_callback() const {
return(_itemdrawcallback);
}
void* item_draw_user_data() const {
return(_itemdrawuserdata);
}
void do_item_draw_callback(Fl_Tree_Item *o) const {
_itemdrawcallback(o, _itemdrawuserdata);
}
};
#endif /*FL_TREE_PREFS_H*/