5c482f9d9b
* interactive layout alignment rewritten * interface for new alignment rules * new alignment dialog box * user defined layout rules added * layout rules can be stored in projects, settings, and external files * Valgrind verification
252 lines
9.6 KiB
C++
252 lines
9.6 KiB
C++
//
|
|
// OpenGL header file for the Fast Light Tool Kit (FLTK).
|
|
//
|
|
// Copyright 1998-2016 by Bill Spitzak and others.
|
|
//
|
|
// This library is free software. Distribution and use rights are outlined in
|
|
// the file "COPYING" which should have been included with this file. If this
|
|
// file is missing or damaged, see the license at:
|
|
//
|
|
// https://www.fltk.org/COPYING.php
|
|
//
|
|
// Please see the following page on how to report bugs and issues:
|
|
//
|
|
// https://www.fltk.org/bugs.php
|
|
//
|
|
|
|
/* \file
|
|
Fl_Gl_Window widget . */
|
|
|
|
#ifndef Fl_Gl_Window_H
|
|
#define Fl_Gl_Window_H
|
|
|
|
#include "Fl_Window.H"
|
|
|
|
class Fl_Gl_Choice; // structure to hold result of glXChooseVisual
|
|
class Fl_Gl_Window_Driver;
|
|
/**
|
|
The Fl_Gl_Window widget sets things up so OpenGL works.
|
|
|
|
It also keeps an OpenGL "context" for that window, so that changes to the
|
|
lighting and projection may be reused between redraws. Fl_Gl_Window
|
|
also flushes the OpenGL streams and swaps buffers after draw() returns.
|
|
|
|
OpenGL hardware typically provides some overlay bit planes, which
|
|
are very useful for drawing UI controls atop your 3D graphics. If the
|
|
overlay hardware is not provided, FLTK tries to simulate the overlay.
|
|
This works pretty well if your graphics are double buffered, but not
|
|
very well for single-buffered.
|
|
|
|
Please note that the FLTK drawing and clipping functions
|
|
will not work inside an Fl_Gl_Window. All drawing
|
|
should be done using OpenGL calls exclusively.
|
|
|
|
\see \ref opengl_highdpi
|
|
|
|
\note FLTK 1.4 introduces a driver system for graphic calls. It is now possible
|
|
to add a selection of widgets to an OpenGL window. The widgets will draw on top
|
|
of any OpenGL rendering. The number of supported widgets will increase as the
|
|
driver development improves. Program test/cube.cxx illustrates how to do that.
|
|
|
|
\note FLTK expects that when an Fl_Gl_Window is a child of a parent Fl_Window,
|
|
the child window lies entirely inside its parent window. If that's not the case, what
|
|
happens to the part of the GL subwindow which leaks outside its parent is undefined
|
|
and susceptible to be platform-specific.
|
|
*/
|
|
class FL_EXPORT Fl_Gl_Window : public Fl_Window {
|
|
friend class Fl_Gl_Window_Driver;
|
|
Fl_Gl_Window_Driver *pGlWindowDriver;
|
|
|
|
int mode_;
|
|
const int *alist;
|
|
Fl_Gl_Choice *g;
|
|
GLContext context_;
|
|
char valid_f_;
|
|
char damage1_; // damage() of back buffer
|
|
virtual void draw_overlay();
|
|
void init();
|
|
|
|
void *overlay;
|
|
|
|
static int can_do(int, const int *);
|
|
int mode(int, const int *);
|
|
static int gl_plugin_linkage();
|
|
protected:
|
|
void draw_begin();
|
|
void draw() FL_OVERRIDE;
|
|
void draw_end();
|
|
|
|
public:
|
|
void show() FL_OVERRIDE;
|
|
/** Same as Fl_Window::show(int a, char **b) */
|
|
void show(int a, char **b) {Fl_Window::show(a,b);}
|
|
void flush() FL_OVERRIDE;
|
|
void hide() FL_OVERRIDE;
|
|
void resize(int,int,int,int) FL_OVERRIDE;
|
|
int handle(int) FL_OVERRIDE;
|
|
|
|
/**
|
|
Is turned off when FLTK creates a new context for this window or
|
|
when the window resizes, and is turned on \e after draw() is called.
|
|
You can use this inside your draw() method to avoid unnecessarily
|
|
initializing the OpenGL context. Just do this:
|
|
\code
|
|
void mywindow::draw() {
|
|
if (!valid()) {
|
|
glViewport(0,0,pixel_w(),pixel_h());
|
|
glFrustum(...);
|
|
...other initialization...
|
|
}
|
|
if (!context_valid()) {
|
|
...load textures, etc. ...
|
|
}
|
|
... draw your geometry here ...
|
|
}
|
|
\endcode
|
|
|
|
You can turn valid() on by calling valid(1). You
|
|
should only do this after fixing the transformation inside a draw()
|
|
or after make_current(). This is done automatically after
|
|
draw() returns.
|
|
*/
|
|
char valid() const {return valid_f_ & 1;}
|
|
/**
|
|
See char Fl_Gl_Window::valid() const
|
|
*/
|
|
void valid(char v) {if (v) valid_f_ |= 1; else valid_f_ &= 0xfe;}
|
|
void invalidate();
|
|
|
|
/**
|
|
Will only be set if the
|
|
OpenGL context is created or recreated. It differs from
|
|
Fl_Gl_Window::valid() which is also set whenever the context
|
|
changes size.
|
|
*/
|
|
char context_valid() const {return valid_f_ & 2;}
|
|
/**
|
|
See char Fl_Gl_Window::context_valid() const
|
|
*/
|
|
void context_valid(char v) {if (v) valid_f_ |= 2; else valid_f_ &= 0xfd;}
|
|
|
|
/** Returns non-zero if the hardware supports the given OpenGL mode. */
|
|
static int can_do(int m) {return can_do(m,0);}
|
|
/** Returns non-zero if the hardware supports the given OpenGL mode.
|
|
\see Fl_Gl_Window::mode(const int *a) */
|
|
static int can_do(const int *m) {return can_do(0, m);}
|
|
/** Returns non-zero if the hardware supports the current OpenGL mode. */
|
|
int can_do() {return can_do(mode_,alist);}
|
|
/** Returns the current OpenGL capabilites of the window.
|
|
Don't use this if capabilities were set through Fl_Gl_Window::mode(const int *a).
|
|
*/
|
|
Fl_Mode mode() const {return (Fl_Mode)mode_;}
|
|
/**
|
|
Set or change the OpenGL capabilites of the window. The value can be
|
|
any of the following OR'd together:
|
|
|
|
- \c FL_RGB - RGB color (not indexed)
|
|
- \c FL_RGB8 - RGB color with at least 8 bits of each color
|
|
- \c FL_INDEX - Indexed mode
|
|
- \c FL_SINGLE - not double buffered
|
|
- \c FL_DOUBLE - double buffered
|
|
- \c FL_ACCUM - accumulation buffer
|
|
- \c FL_ALPHA - alpha channel in color
|
|
- \c FL_DEPTH - depth buffer
|
|
- \c FL_STENCIL - stencil buffer
|
|
- \c FL_MULTISAMPLE - multisample antialiasing
|
|
- \c FL_OPENGL3 - use OpenGL version 3.0 or more.
|
|
|
|
FL_RGB and FL_SINGLE have a value of zero, so they
|
|
are "on" unless you give FL_INDEX or FL_DOUBLE.
|
|
|
|
If the desired combination cannot be done, FLTK will try turning off
|
|
FL_MULTISAMPLE. If this also fails the show() will call
|
|
Fl::error() and not show the window.
|
|
|
|
You can change the mode while the window is displayed. This is most
|
|
useful for turning double-buffering on and off. Under X this will
|
|
cause the old X window to be destroyed and a new one to be created. If
|
|
this is a top-level window this will unfortunately also cause the
|
|
window to blink, raise to the top, and be de-iconized, and the xid()
|
|
will change, possibly breaking other code. It is best to make the GL
|
|
window a child of another window if you wish to do this!
|
|
|
|
mode() must not be called within draw() since it
|
|
changes the current context.
|
|
|
|
The FL_OPENGL3 flag is required to access OpenGL version 3 or more
|
|
under the X11 and MacOS platforms; it's optional under Windows and Wayland.
|
|
See more details in \ref opengl3.
|
|
|
|
\version the <tt>FL_OPENGL3</tt> flag appeared in version 1.3.4
|
|
*/
|
|
int mode(int a) {return mode(a,0);}
|
|
/** Set the OpenGL capabilites of the window using platform-specific data.
|
|
\param a zero-ending array of platform-specific attributes and attribute values
|
|
<p><b>Unix/Linux platform</b>: attributes are GLX attributes adequate for the 3rd argument of
|
|
the <tt>glXChooseVisual()</tt> function (e.g., <tt>GLX_DOUBLEBUFFER</tt>, defined by including <GL/glx.h>).
|
|
\note What attributes are adequate here is subject to change.
|
|
The preferred, stable public API is Fl_Gl_Window::mode(int a).
|
|
<p><b>Windows platform</b>: this member function is of no use.
|
|
<p><b>Mac OS X platform</b>: attributes belong to the <tt>CGLPixelFormatAttribute</tt> enumeration
|
|
(defined by including <tt><OpenGL/OpenGL.h></tt>, e.g., <tt>kCGLPFADoubleBuffer</tt>)
|
|
and may be followed by adequate attribute values.
|
|
*/
|
|
int mode(const int *a) {return mode(0, a);}
|
|
/** Returns a pointer to the window's OpenGL rendering context.
|
|
\see void context(GLContext c, int destroy_flag)
|
|
*/
|
|
GLContext context() const {return context_;}
|
|
void context(GLContext, int destroy_flag = 0);
|
|
void make_current();
|
|
void swap_buffers();
|
|
void ortho();
|
|
|
|
int can_do_overlay();
|
|
void redraw_overlay();
|
|
void hide_overlay();
|
|
void make_overlay_current();
|
|
|
|
// Note: Doxygen docs in Fl_Widget.H to avoid redundancy.
|
|
Fl_Gl_Window* as_gl_window() FL_OVERRIDE { return this; }
|
|
Fl_Gl_Window const* as_gl_window() const FL_OVERRIDE { return this; }
|
|
|
|
float pixels_per_unit();
|
|
/** Gives the window width in OpenGL pixels.
|
|
When an Fl_Gl_Window is mapped to a HighDPI display, the value given by Fl_Gl_Window::w()
|
|
which is expressed in FLTK units, may differ from the window width in pixels.
|
|
Calls to OpenGL functions expecting pixel values (\em e.g., \c glViewport) should therefore
|
|
use pixel_w() rather than w().
|
|
Method pixel_w() detects when the GUI is rescaled or when the window has been moved
|
|
between low and high resolution displays and automatically adjusts the returned value.
|
|
\version 1.3.4
|
|
*/
|
|
int pixel_w() { return int(pixels_per_unit() * w() + 0.5f); }
|
|
/** Gives the window height in OpenGL pixels.
|
|
When an Fl_Gl_Window is mapped to a HighDPI display, the value given by Fl_Gl_Window::h()
|
|
which is expressed in FLTK units, may differ from the window height in pixels.
|
|
Calls to OpenGL functions expecting pixel values (\em e.g., \c glViewport) should therefore
|
|
use pixel_h() rather than h().
|
|
Method pixel_h() detects when the GUI is rescaled or when the window has been moved
|
|
between low and high resolution displays and automatically adjusts the returned value.
|
|
\version 1.3.4
|
|
*/
|
|
int pixel_h() { return int(pixels_per_unit() * h() + 0.5f); }
|
|
|
|
~Fl_Gl_Window();
|
|
/**
|
|
Creates a new Fl_Gl_Window widget using the given size, and label string.
|
|
The default boxtype is FL_NO_BOX. The default mode is FL_RGB|FL_DOUBLE|FL_DEPTH.
|
|
*/
|
|
Fl_Gl_Window(int W, int H, const char *l=0) : Fl_Window(W,H,l) {init();}
|
|
/**
|
|
Creates a new Fl_Gl_Window widget using the given position,
|
|
size, and label string. The default boxtype is FL_NO_BOX. The
|
|
default mode is FL_RGB|FL_DOUBLE|FL_DEPTH.
|
|
*/
|
|
|
|
Fl_Gl_Window(int X, int Y, int W, int H, const char *l=0)
|
|
: Fl_Window(X,Y,W,H,l) {init();}
|
|
};
|
|
|
|
#endif // Fl_Gl_Window_H
|