mirror of https://github.com/fltk/fltk
44 lines
1.8 KiB
Plaintext
44 lines
1.8 KiB
Plaintext
Compilation of FLTK 1.1rc2 in Borland C++ Builder 6.0
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(by Alexey Parshin alexeyp@m7.tts-sf.com)
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FLTK library compile:
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---------------------
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0) Open the project group fltk.bpg. It contains all the other projects.
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1) Create the directory ../obj (obj in fltk)
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2) During the compilation of fltklib project I had two compile
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errors in scandir_win32.c. Just add the required type conversions:
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Line 46:
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findIn = (char *)malloc(len+5);
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Line 75:
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struct dirent **tempDir = (struct dirent **) calloc(sizeof(struct dirent*), NDir+33);
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3) For some reason BCB 6.0 doesn't like the word 'DIRECTORY' so I had to replace
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it everywhere in source code and examples with '_DIRECTORY'. The case is
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very important. For instance (file Fl_File_Icon.cxx):
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icon = new Fl_File_Icon("*", Fl_File_Icon::DIRECTORY);
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replaced with
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icon = new Fl_File_Icon("*", Fl_File_Icon::_DIRECTORY);
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FLTK examples compile:
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---------------------
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0) All the examples create an empty console window when start. I know how to
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avoid this window but it requires the modification of the examples. So I leave
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it on FLTK authors.
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1) File connect.cxx doesn't support Windows - example is not generated.
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2) The colbrowser example uses the color map file which is not presented on
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Windows. If you modify this example so it uses the file stolen from Linux
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you can test it.
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3) The (cube, fullscreen, fractals) examples use GL which I don't have. For this
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reason I was unable to test how it works with GL.
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Your own projects in BCB 6.0:
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----------------------------
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1) Make sure you have 'Treat enums as integers' option checked (in project options).
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2) To make it simple you can take fltk_app_template.bpr and replace bitmap.cxx in
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this project with your files.
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