f87393aaa1
Updated email addresses to point to fltk.org domain... Updated README and CHANGES files accordingly. Updated makeinclude and Makefile files to put -L../lib before the LDFLAGS/GLDFLAGS to avoid problem reported by Alexander. documentation/Makefile wasn't including makeinclude. Updated FLUID about window to show version 1.0.9. git-svn-id: file:///fltk/svn/fltk/branches/branch-1.0@1168 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
188 lines
5.7 KiB
C++
188 lines
5.7 KiB
C++
//
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// "$Id: subwindow.cxx,v 1.5.2.4 2000/06/05 21:21:24 mike Exp $"
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//
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// Nested window test program for the Fast Light Tool Kit (FLTK).
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//
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// Test to make sure nested windows work.
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// Events should be reported for enter/exit and all mouse operations
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// Buttons and pop-up menu should work, indicating that mouse positions
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// are being correctly translated.
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//
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// Copyright 1998-2000 by Bill Spitzak and others.
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Library General Public
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// License as published by the Free Software Foundation; either
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// version 2 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Library General Public License for more details.
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//
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// You should have received a copy of the GNU Library General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
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// USA.
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//
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// Please report all bugs and problems to "fltk-bugs@fltk.org".
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//
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#include <stdlib.h>
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#include <stdio.h>
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#include <FL/Fl.H>
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#include <FL/Fl_Window.H>
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#include <FL/Fl_Toggle_Button.H>
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#include <FL/Fl_Menu_Button.H>
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#include <FL/Fl_Box.H>
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#include <FL/Fl_Input.H>
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class EnterExit : public Fl_Box {
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int handle(int);
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public:
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EnterExit(int x, int y, int w, int h, const char *l) : Fl_Box(FL_BORDER_BOX,x,y,w,h,l) {}
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};
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int EnterExit::handle(int e) {
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if (e == FL_ENTER) {color(FL_RED); redraw(); return 1;}
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else if (e == FL_LEAVE) {color(FL_GRAY); redraw(); return 1;}
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else return 0;
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}
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#ifdef DEBUG
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const char *eventnames[] = {
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"zero",
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"FL_PUSH",
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"FL_RELEASE",
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"FL_ENTER",
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"FL_LEAVE",
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"FL_DRAG",
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"FL_FOCUS",
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"FL_UNFOCUS",
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"FL_KEYBOARD",
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"9",
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"FL_MOVE",
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"FL_SHORTCUT",
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"12",
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"FL_DEACTIVATE",
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"FL_ACTIVATE",
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"FL_HIDE",
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"FL_SHOW",
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"FL_PASTE",
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"FL_SELECTIONCLEAR",
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};
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#endif
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class testwindow : public Fl_Window {
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int handle(int);
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void draw();
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int cx, cy; char key;
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public:
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testwindow(Fl_Boxtype b,int x,int y,const char *l)
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: Fl_Window(x,y,l) {box(b); key = 0;}
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testwindow(Fl_Boxtype b,int x,int y,int w,int h,const char *l)
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: Fl_Window(x,y,w,h,l) {box(b); key = 0;}
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};
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#include <FL/fl_draw.H>
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void testwindow::draw() {
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#ifdef DEBUG
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printf("%s : draw\n",label());
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#endif
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Fl_Window::draw();
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if (key) fl_draw(&key, 1, cx, cy);
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}
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int testwindow::handle(int e) {
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#ifdef DEBUG
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if (e != FL_MOVE) printf("%s : %s\n",label(),eventnames[e]);
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#endif
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if (Fl_Window::handle(e)) return 1;
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if (e == FL_FOCUS) return 1;
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if (e == FL_PUSH) {Fl::focus(this); return 1;}
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if (e == FL_KEYBOARD && Fl::event_text()[0]) {
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key = Fl::event_text()[0];
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cx = Fl::event_x();
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cy = Fl::event_y();
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redraw();
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return 1;
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}
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return 0;
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}
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Fl_Menu_Button* popup;
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const char* bigmess =
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#if 1
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"this|is|only|a test"
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#else
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"item1|item2|item3|item4|item5|"
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"submenu/item1|submenu/item2|submenu/item3|submenu/item4|"
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"submenu/sub/item1|submenu/sub/item2|submenu/sub/item3|"
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"item6|item7|item8|item9|item10|"
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"item21|item22|item23|item24|item25|"
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"submenu/item21|submenu/item22|submenu/item23|submenu/item24|"
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"submenu/sub/item21|submenu/sub/item22|submenu/sub/item23|"
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"item36|item37|item38|item39|item310|"
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"item31|item32|item33|item34|item35|"
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"submenu/item31|submenu/item32|submenu/item33|submenu/item34|"
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"submenu/sub/item31|submenu/sub/item32|submenu/sub/item33|"
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"item46|item47|item48|item49|item410|"
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"item41|item42|item43|item44|item45|"
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"submenu/item41|submenu/item42|submenu/item43|submenu/item44|"
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"submenu/sub/item41|submenu/sub/item42|submenu/sub/item43|"
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"item26|item27|item28|item29|item210|"
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"submenu2/item1|submenu2/item2|submenu2/item3|submenu2/item4|"
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"submenu2/sub/item1|submenu2/sub/item2|submenu2/sub/item3|"
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"item6|item7|item8|item9|item10|"
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"item21|item22|item23|item24|item25|"
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"submenu2/item21|submenu2/item22|submenu2/item23|submenu2/item24|"
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"submenu2/sub/item21|submenu2/sub/item22|submenu2/sub/item23|"
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"item36|item37|item38|item39|item310|"
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"item31|item32|item33|item34|item35|"
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"submenu2/item31|submenu2/item32|submenu2/item33|submenu2/item34|"
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"submenu2/sub/item31|submenu2/sub/item32|submenu2/sub/item33|"
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"item46|item47|item48|item49|item410|"
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"item41|item42|item43|item44|item45|"
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"submenu2/item41|submenu2/item42|submenu2/item43|submenu2/item44|"
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"submenu2/sub/item41|submenu2/sub/item42|submenu2/sub/item43|"
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"item26|item27|item28|item29|item210|"
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#endif
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;
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int main(int, char **) {
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testwindow *window =
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new testwindow(FL_UP_BOX,400,400,"outer");
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new Fl_Toggle_Button(310,310,80,80,"&outer");
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new EnterExit(10,310,80,80,"enterexit");
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new Fl_Input(150,310,150,25,"input:");
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(new Fl_Menu_Button(5,150,80,25,"menu&1"))->add(bigmess);
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testwindow *subwindow =
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new testwindow(FL_DOWN_BOX,100,100,200,200,"inner");
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new Fl_Toggle_Button(110,110,80,80,"&inner");
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new EnterExit(10,110,80,80,"enterexit");
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(new Fl_Menu_Button(50,50,80,25,"menu&2"))->add(bigmess);
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new Fl_Input(45,80,150,25,"input:");
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subwindow->resizable(subwindow);
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window->resizable(subwindow);
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subwindow->end();
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(new Fl_Box(FL_NO_BOX,0,0,400,100,
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"A child Fl_Window with children of it's own may "
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"be useful for imbedding controls into a GL or display "
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"that needs a different visual. There are bugs with the "
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"origins being different between drawing and events, "
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"which I hope I have solved."
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)) -> align(FL_ALIGN_WRAP);
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popup = new Fl_Menu_Button(0,0,400,400);
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popup->type(Fl_Menu_Button::POPUP3);
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popup->add("This|is|a popup|menu");
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popup->add(bigmess);
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window->show();
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return Fl::run();
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}
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//
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// End of "$Id: subwindow.cxx,v 1.5.2.4 2000/06/05 21:21:24 mike Exp $".
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//
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