fltk/documentation/Fl_Menu_.html

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<H2><A name=Fl_Menu_>class Fl_Menu_</A></H2>
<HR>
<H3>Class Hierarchy</H3>
<UL>
<PRE>
<A href=Fl_Widget.html#Fl_Widget>Fl_Widget</A>
|
+----<B>Fl_Menu_</B>----<A href=Fl_Menu_Item.html#Fl_Menu_Item>Fl_Menu_Item</A>
|
+----<A href=Fl_Choice.html#Fl_Choice>Fl_Choice</A>, <A href=Fl_Menu_Bar.html#Fl_Menu_Bar>Fl_Menu_Bar</A>, <A href=Fl_Menu_Button.html#Fl_Menu_Button>Fl_Menu_Button</A>
</PRE>
</UL>
<H3>Include Files</H3>
<UL>
<PRE>
#include &lt;FL/Fl_Menu_.H&gt;
</PRE>
</UL>
<H3>Description</H3>
All widgets that have a menu in FLTK are subclassed off of this class.
Currently FLTK provides you with <A href=Fl_Menu_Button.html#Fl_Menu_Button>
<TT>Fl_Menu_Button</TT></A>, <A href=Fl_Menu_Bar.html#Fl_Menu_Bar><TT>
Fl_Menu_Bar</TT></A>, and <A href=Fl_Choice.html#Fl_Choice><TT>Fl_Choice</TT>
</A>.
<P>The class contains a pointer to an array of structures of type <A
href=Fl_Menu_Item.html#Fl_Menu_Item> <TT>Fl_Menu_Item</TT></A>. The
array may either be supplied directly by the user program, or it may
be "private": a dynamically allocated array managed by the Fl_Menu_.
<H3>Methods</H3>
<CENTER>
<TABLE width=90% summary="Fl_Menu_ methods.">
<TR><TD align=left valign=top>
<UL>
<LI><A href=#Fl_Menu_.Fl_Menu_>Fl_Menu_</A></LI>
<LI><A href=#Fl_Menu_.~Fl_Menu_>~Fl_Menu_</A></LI>
<LI><A href=#Fl_Menu_.add>add</A></LI>
<LI><A href=#Fl_Menu_.clear>clear</A></LI>
<LI><A href=#Fl_Menu_.copy>copy</A></LI>
</UL>
</TD><TD align=left valign=top>
<UL>
<LI><A href=#Fl_Menu_.down_box>down_box</A></LI>
<LI><A href=#Fl_Menu_.find_item>find_item</A></LI>
<LI><A href=#Fl_Menu_.global>global</A></LI>
<LI><A href=#Fl_Menu_.item_pathname>item_pathname</A></LI>
<LI><A href=#Fl_Menu_.menu>menu</A></LI>
</UL>
</TD><TD align=left valign=top>
<UL>
<LI><A href=#Fl_Menu_.mode>mode</A></LI>
<LI><A href=#Fl_Menu_.mvalue>mvalue</A></LI>
<LI><A href=#Fl_Menu_.remove>remove</A></LI>
<LI><A href=#Fl_Menu_.replace>replace</A></LI>
</UL>
</TD><TD align=left valign=top>
<UL>
<LI><A href=#Fl_Menu_.shortcut>shortcut</A></LI>
<LI><A href=#Fl_Menu_.size>size</A></LI>
<LI><A href=#Fl_Menu_.test_shortcut>test_shortcut</A></LI>
<LI><A href=#Fl_Menu_.text>text</A></LI>
</UL>
</TD><TD align=left valign=top>
<UL>
<LI><A href=#Fl_Menu_.textfont>textfont</A></LI>
<LI><A href=#Fl_Menu_.textsize>textsize</A></LI>
<LI><A href=#Fl_Menu_.value>value</A></LI>
<LI><A href=#Fl_Menu_.textcolor>textcolor</A></LI>
</UL>
</TD></TR>
</TABLE>
</CENTER>
<H4><A name=Fl_Menu_.Fl_Menu_>Fl_Menu_::Fl_Menu_(int x, int y, int w,
int h, const char *label = 0)</A></H4>
Creates a new <TT>Fl_Menu_</TT> widget using the given position, size,
and label string.<tt> menu()</tt> is initialized to null.
<H4><A name=Fl_Menu_.~Fl_Menu_>virtual Fl_Menu_::~Fl_Menu_()</A></H4>
If the menu array is private the memory it uses is freed.
<H4><A name=Fl_Menu_.menu>const Fl_Menu_Item* Fl_Menu_::menu()
const</a></h4>
Returns a pointer to the array of Fl_Menu_Items. This will either be
the value passed to <tt>menu(value)</tt> or the private copy.
<h4>void Fl_Menu_::menu(const Fl_Menu_Item*)</H4>
Set the menu array pointer directly. If the old menu is private it is
deleted. <tt>NULL</tt> is allowed and acts the same as a zero-length
menu. If you try to modify the array (with add(), replace(), or
delete()) a private copy is automatically done.
<H4><A name=Fl_Menu_.mvalue>const Fl_Menu_Item* Fl_Menu_::mvalue()
const</a></h4>
<P>Returns a pointer to the last menu item that was picked.
<H4><A name=Fl_Menu_.copy>void Fl_Menu_::copy(const
Fl_Menu_Item*, void* user_data = 0)</A></H4>
<P>The menu is set to a private copy of the passed Fl_Menu_Item
array. This is useful if you want to modify the flags of the
menu items. If the <tt>user_data</tt> argument is non-NULL, then
the <tt>user_data</tt> members of the menu items are set to the
given value.
<H4><A name=Fl_Menu_.clear>void Fl_Menu_::clear()</A></H4>
Same as <tt>menu(NULL)</tt>, set the array pointer to null, indicating
a zero-length menu.
<H4><A name=Fl_Menu_.size>int Fl_Menu_::size() const</A></H4>
This returns the number of Fl_Menu_Item structures that make up the
menu, correctly counting submenus. This includes the "terminator"
item at the end. To copy a menu array you need to copy
<tt>size()*sizeof(Fl_Menu_Item)</tt> bytes. If the menu is
<TT>NULL</TT> this returns zero (an empty menu will return 1).
<H4><A name=Fl_Menu_.add>int Fl_Menu_::add(const char* label, const
char* shortcut, Fl_Callback*, void *user_data=0, int flags=0)</a><br>
int Fl_Menu_::add(const char* label, int shortcut, Fl_Callback*,
void *user_data=0, int flags=0)</h4>
<p>Adds a new menu item, with a <TT>title</TT> string, <TT>
shortcut</TT> string, <TT>callback</TT>, argument to the
callback, and flags. If the menu array was directly set with
<tt>menu(x)</tt> then <tt>copy()</tt> is done to make a private
array.
<p>The characters "&amp;", "/", "\", and "_" are treated as
special characters in the label string. The "&amp;" character
specifies that the following character is an accelerator and
will be underlined. The "\" character is used to escape the next
character in the string. Labels starting with the "_" character
cause a divider to be placed before that menu item.</p>
<p>A label of the form &quot;foo/bar/baz&quot; will create a
submenus called &quot;foo&quot; and &quot;bar&quot; with an
entry called &quot;baz&quot;. The "/" character is ignored if it
appears as the first character of the label string, e.g.
"/foo/bar/baz".</p>
<p>The label string is copied to new memory and can be freed.
The other arguments (including the shortcut) are copied into the
menu item unchanged. </P>
<P>If an item exists already with that name then it is replaced with
this new one. Otherwise this new one is added to the end of the
correct menu or submenu. The return value is the offset into the array
that the new entry was placed at.</P>
<P>Shortcut can be 0L, or either a modifier/key combination (for example
FL_CTRL+'A') or a string describing the shortcut in one of two ways:</p>
<pre>
[#+^]&lt;ascii_value&gt;<EFBFBD> eg. "97", "^97", "+97", "#97"
[#+^]&lt;ascii_char&gt;<EFBFBD> eg. "a", "^a", "+a", "#a"
</pre>
..where &lt;ascii_value&gt; is a decimal value representing an
ascii character (eg. 97 is the ascii for 'a'), and the optional
prefixes enhance the value that follows. Multiple prefixes must
appear in the above order.
<pre>
# - Alt
+ - Shift
^ - Control
</pre>
Text shortcuts are converted to integer shortcut by calling
<tt>int fl_old_shortcut(const char*)</tt>.
<P>The return value is the index into the array that the entry was put. </P>
<h4>int Fl_Menu_::add(const char *)</H4>
<P>The passed string is split at any '|' characters and then
<TT>add(s,0,0,0,0)</TT> is done with each section. This is
often useful if you are just using the value, and is compatible
with Forms and other GL programs. The section strings use the
same special characters as described for the long version of <a
href='#Fl_Menu_.add'><tt>add()</tt></a></p>
<H4><A name=Fl_Menu_.replace>void Fl_Menu_::replace(int n, const char *)</A>
</H4>
Changes the text of item <TT>n</TT>. This is the only way to get
slash into an add()'ed menu item. If the menu array was directly set
with menu(x) then copy() is done to make a private array.
<H4><A name=Fl_Menu_.remove>void Fl_Menu_::remove(int n)</A></H4>
Deletes item <TT>n</TT> from the menu. If the menu array was directly
set with menu(x) then copy() is done to make a private array.
<H4><A name=Fl_Menu_.shortcut>void Fl_Menu_::shortcut(int i, int n);</A></H4>
Changes the shortcut of item <TT>i</TT> to <TT>n</TT>.
<H4><A name=Fl_Menu_.mode>void Fl_Menu_::mode(int i, int x);</A></H4>
Changes the flags of item <TT>i</TT>. For a list of the flags, see <a
href=Fl_Menu_Item.html>Fl_Menu_Item</a>.
<H4><A name=Fl_Menu_.value>int Fl_Menu_::value() const
<BR> int Fl_Menu_::value(int)
<BR> const Fl_Menu_Item* mvalue() const
<BR> int Fl_Menu_::value(const Fl_Menu_Item*)</A></H4>
The value is the index into <TT>menu()</TT> of the last item chosen by
the user. It is zero initially. You can set it as an integer, or set
it with a pointer to a menu item. The set routines return non-zero if
the new value is different than the old one.
<H4><A name=Fl_Menu_.test_shortcut>const Fl_Menu_Item*
Fl_Menu_::test_shortcut()</A></H4>
Only call this in response to <TT>FL_SHORTCUT events</TT>. If the
event matches an entry in the menu that entry is selected and the
callback will be done (or <TT>changed()</TT> will be set). This allows
shortcuts directed at one window to call menus in another.
<H4><A name=Fl_Menu_.global>void Fl_Menu_::global()</A></H4>
Make the shortcuts for this menu work no matter what window has the
focus when you type it. This is done by using <A href=osissues.html#add_handler>
<TT>Fl::add_handler()</TT></A>. This <TT>Fl_Menu_</TT> widget does not
have to be visible (ie the window it is in can be hidden, or it does
not have to be put in a window at all).
<P>Currently there can be only one <TT>global()</TT>menu. Setting a new
one will replace the old one. There is no way to remove the <TT>
global()</TT> setting (so don't destroy the widget!)</P>
<h4><a name="Fl_Menu_.find_item">const Fl_Menu_Item *Fl_Menu_::find_item(const char *name);</a></h4>
<p>Returns a pointer to the menu item with the given (full)
pathname. If no matching menu item can be found, a NULL pointer
is returned. This function does not search submenus that are linked
via FL_SUBMENU_POINTER.</p>
<h4><a name=Fl_Menu_.item_pathname>int Fl_Menu_::item_pathname(char *name, int namelen ) const;</a><br>
int Fl_Menu_::item_pathname(char *name, int namelen,
const Fl_Menu_Item *finditem) const;</h4>
<p>Returns the 'menu pathname' (eg. "File/Quit") for the recently picked item in user supplied string 'name'. Useful in the callback function for a menu item, to determine the last picked item's 'menu pathname' string.
<p>If finditem is specified, name will contain the 'menu pathname' for that item.
<p>Returns:
<ul>
<li>0 - OK: 'name' has the pathname, guaranteed not longer than namelen
<li>-1 - Failed: 'finditem' was not found in the menu
<li>-2 - Failed: 'name' is not large enough to handle the menu names
</ul>
<p>In the case of errors (-1 or -2), 'name' will be an empty string.
<H4><A name=Fl_Menu_.text>const char* Fl_Menu_::text() const
<BR> const char* Fl_Menu_::text(int i) const</A></H4>
Returns the title of the last item chosen, or of item <TT>i</TT>.
<H4><A name=Fl_Menu_.textcolor>Fl_Color Fl_Menu_::textcolor() const
<BR> void Fl_Menu_::textcolor(Fl_Color)</A></H4>
Get or set the current color of menu item labels.
<H4><A name=Fl_Menu_.textfont>Fl_Font Fl_Menu_::textfont() const
<BR> void Fl_Menu_::textfont(Fl_Font)</A></H4>
Get or set the current font of menu item labels.
<H4><A name=Fl_Menu_.textsize>uchar Fl_Menu_::textsize() const
<BR> void Fl_Menu_::textsize(uchar)</A></H4>
Get or set the font size of menu item labels.
<H4><A name=Fl_Menu_.down_box>Fl_Boxtype Fl_Menu_::down_box() const
<BR> void Fl_Menu_::down_box(Fl_Boxtype)</A></H4>
This box type is used to surround the currently-selected items in the
menus. If this is <TT>FL_NO_BOX</TT> then it acts like <TT>
FL_THIN_UP_BOX</TT> and <TT>selection_color()</TT> acts like <TT>
FL_WHITE</TT>, for back compatability. </BODY></HTML>