2b4b055204
No longer use glColor4ub(), as 1) Sun's compilers have trouble with their own headers with this (glColor4ub is a macro, a VERY bad thing to do!), and 2) it's an OpenGL 1.1 feature, and not all platforms support it. Also optimized the QUAD and LINE primitives. git-svn-id: file:///fltk/svn/fltk/trunk@404 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
124 lines
3.3 KiB
C++
124 lines
3.3 KiB
C++
//
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// "$Id: CubeView.h,v 1.4 1999/03/10 16:40:19 mike Exp $"
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//
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// CubeView class definitions for the Fast Light Tool Kit (FLTK).
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//
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// Copyright 1998-1999 by Bill Spitzak and others.
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Library General Public
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// License as published by the Free Software Foundation; either
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// version 2 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Library General Public License for more details.
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//
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// You should have received a copy of the GNU Library General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
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// USA.
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//
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// Please report all bugs and problems to "fltk-bugs@easysw.com".
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//
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#ifndef CUBEVIEW_H
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#define CUBEVIEW_H 1
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#include <config.h>
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#include <FL/Fl.H>
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#if HAVE_GL
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# include <FL/Fl_Gl_Window.H>
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# include <FL/gl.h>
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# include <GL/glu.h>
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#else
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# include <FL/Fl_Box.H>
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#endif /* HAVE_GL */
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#include <stdlib.h>
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#if HAVE_GL
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class CubeView : public Fl_Gl_Window {
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#else
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class CubeView : public Fl_Box {
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#endif /* HAVE_GL */
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public:
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// this value determines the scaling factor used to draw the cube.
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double size;
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CubeView(int x,int y,int w,int h,const char *l=0);
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/* Set the rotation about the vertical (y ) axis.
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*
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* This function is called by the horizontal roller in CubeViewUI and the
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* initialize button in CubeViewUI.
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*/
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void v_angle(float angle){vAng=angle;};
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// Return the rotation about the vertical (y ) axis.
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float v_angle(){return vAng;};
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/* Set the rotation about the horizontal (x ) axis.
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*
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* This function is called by the vertical roller in CubeViewUI and the
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* initialize button in CubeViewUI.
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*/
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void h_angle(float angle){hAng=angle;};
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// the rotation about the horizontal (x ) axis.
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float h_angle(){return hAng;};
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/* Sets the x shift of the cube view camera.
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*
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* This function is called by the slider in CubeViewUI and the
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* initialize button in CubeViewUI.
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*/
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void panx(float x){xshift=x;};
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/* Sets the y shift of the cube view camera.
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*
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* This function is called by the slider in CubeViewUI and the
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* initialize button in CubeViewUI.
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*/
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void pany(float y){yshift=y;};
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#if HAVE_GL
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/*The widget class draw() override.
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*
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*The draw() function initialize Gl for another round o f drawing
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* then calls specialized functions for drawing each of the
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* entities displayed in the cube view.
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*
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*/
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void draw();
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#endif /* HAVE_GL */
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private:
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/* Draw the cube boundaries
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*
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*Draw the faces of the cube using the boxv[] vertices, using
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* GL_LINE_LOOP for the faces. The color is \#defined by CUBECOLOR.
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*/
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#if HAVE_GL
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void drawCube();
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#else
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void drawCube() { }
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#endif /* HAVE_GL */
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float vAng,hAng;
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float xshift,yshift;
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float boxv0[3];float boxv1[3];
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float boxv2[3];float boxv3[3];
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float boxv4[3];float boxv5[3];
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float boxv6[3];float boxv7[3];
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};
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#endif
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//
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// End of "$Id: CubeView.h,v 1.4 1999/03/10 16:40:19 mike Exp $".
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//
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